Christoph Oelckers
|
78e8957043
|
-refactored the remaining code using int_zclip for move_missile.
|
2022-10-13 00:59:02 +02:00 |
|
Christoph Oelckers
|
d3715e3332
|
- floatified globloz and globhiz
|
2022-10-13 00:59:01 +02:00 |
|
Christoph Oelckers
|
d573ba4cad
|
- pass map start as DVector3
|
2022-10-13 00:59:01 +02:00 |
|
Christoph Oelckers
|
40312d64c8
|
-coordinates
|
2022-10-13 00:59:01 +02:00 |
|
Christoph Oelckers
|
b949f37be2
|
- Sound stuff for SW
|
2022-10-13 00:59:01 +02:00 |
|
Christoph Oelckers
|
45be09e6ab
|
- more angle assignments
|
2022-10-13 00:59:01 +02:00 |
|
Christoph Oelckers
|
0edd12bc11
|
- set_int_ang(getangle
|
2022-10-13 00:59:01 +02:00 |
|
Christoph Oelckers
|
25949ce6ab
|
- gut stuff
|
2022-10-13 00:59:00 +02:00 |
|
Christoph Oelckers
|
d700b11887
|
- getangle in animatesprites
|
2022-10-13 00:59:00 +02:00 |
|
Christoph Oelckers
|
478672879e
|
- partial HitScan parameter change
The really easy stuff…
|
2022-10-13 00:59:00 +02:00 |
|
Christoph Oelckers
|
f45e6317ab
|
- SpriteWarpToSurface
|
2022-10-13 00:59:00 +02:00 |
|
Christoph Oelckers
|
54cf1aea6f
|
- got rid of CGibPosition
|
2022-10-13 00:59:00 +02:00 |
|
Christoph Oelckers
|
3d29c8f3ad
|
- floatified position in checkhitwall
|
2022-10-13 00:59:00 +02:00 |
|
Christoph Oelckers
|
2aec324a25
|
- EGS with hitpos
|
2022-10-13 00:58:59 +02:00 |
|
Christoph Oelckers
|
f80b228a83
|
- deal with int positions in approxdist calls
|
2022-10-13 00:58:59 +02:00 |
|
Christoph Oelckers
|
c53a2ac93a
|
- one final batch of AI stuff
|
2022-10-13 00:58:59 +02:00 |
|
Christoph Oelckers
|
230913bad3
|
- another large AI cleanup batch
|
2022-10-13 00:58:59 +02:00 |
|
Christoph Oelckers
|
ea04f5f800
|
- more vector stuff in Blood AI
all the same pattern
|
2022-10-12 22:18:11 +02:00 |
|
Christoph Oelckers
|
67d0e51919
|
- migrate Blood AI to floating point vectors, part 1
Velocity is still left untouched.
|
2022-10-12 22:18:11 +02:00 |
|
Christoph Oelckers
|
2f896b859b
|
- made the code mostly signed-char safe.
This eliminates all char function parameters that are not really ASCII characters and casts all char argument to the ctype is... functions.
|
2022-10-12 22:12:30 +02:00 |
|
Christoph Oelckers
|
e26d6aec14
|
- 3* EGS->CreateActor
|
2022-10-12 22:10:37 +02:00 |
|
Christoph Oelckers
|
97e93004b1
|
- quick’n easy replacements
|
2022-10-12 22:10:37 +02:00 |
|
Christoph Oelckers
|
f269ceff64
|
slope functions with position vectors
|
2022-10-12 22:10:37 +02:00 |
|
Christoph Oelckers
|
0499be0c26
|
- getting rid of some int_pos calls.
|
2022-10-12 22:10:37 +02:00 |
|
Christoph Oelckers
|
18a445aee5
|
- added ZeroVelocity function to DBloodActor.
|
2022-10-12 22:10:36 +02:00 |
|
Christoph Oelckers
|
a5a3669238
|
- eliminated the SetActor/Z function receiving a vec3_t pointer.
The only one left is the one with a DVector3 now.
|
2022-10-12 22:10:36 +02:00 |
|
Christoph Oelckers
|
00436bfdac
|
- eliminated one UpdateActor pverload.
|
2022-10-12 22:10:36 +02:00 |
|
Christoph Oelckers
|
f750ea8a70
|
- twq more SpawnActor calls.
|
2022-10-12 22:10:36 +02:00 |
|
Christoph Oelckers
|
9af2045dee
|
- code cleanup in Exhumed's Lion AI.
|
2022-10-12 22:10:36 +02:00 |
|
Christoph Oelckers
|
12b238b2bf
|
- the remaining SpawnActor calls.
|
2022-10-12 22:10:36 +02:00 |
|
Christoph Oelckers
|
80f019c429
|
- next batch of SpawnActor calls.
|
2022-10-12 22:10:35 +02:00 |
|
Christoph Oelckers
|
c7437da255
|
- more SpawnActors
|
2022-10-12 22:10:35 +02:00 |
|
Christoph Oelckers
|
da6e8e9341
|
- several SpawnActor and getangle calls.
|
2022-10-12 22:10:35 +02:00 |
|
Christoph Oelckers
|
8a86cc26b6
|
- floatified Recon.
|
2022-10-12 22:10:35 +02:00 |
|
Christoph Oelckers
|
9275c14c9c
|
- floatify SE18 handler.
To store floars in temp_data without relying on map format conventions, the FixedTo functions were extended to allow custom precision.
|
2022-10-12 22:10:35 +02:00 |
|
Christoph Oelckers
|
1131eeb443
|
- setfloorz and setceilingz must be called for changing sector planes
|
2022-10-12 22:10:35 +02:00 |
|
Christoph Oelckers
|
fe42de1fcb
|
- the one add_int_floorz/add_int_ceilingz calls each in SW.
|
2022-10-12 22:10:35 +02:00 |
|
Christoph Oelckers
|
f0769048ed
|
- yet another bunch of SpawnActor calls in weapon.cpp
|
2022-10-12 22:10:35 +02:00 |
|
Christoph Oelckers
|
5e28b2cca3
|
- lots of SpawnActor calls in weapon.cpp
|
2022-10-12 22:10:34 +02:00 |
|
Christoph Oelckers
|
446407cafe
|
- more SpawnActor calls
|
2022-10-12 22:10:34 +02:00 |
|
Christoph Oelckers
|
d8c7054751
|
- many SpawnActor calls
|
2022-10-12 22:10:34 +02:00 |
|
Christoph Oelckers
|
2a8dd6b955
|
- improved RANDOM_P2F interface.
|
2022-10-12 22:10:34 +02:00 |
|
Christoph Oelckers
|
f77ecbed32
|
- several HitBreakWall calls
|
2022-10-12 22:10:34 +02:00 |
|
Christoph Oelckers
|
3a0eec76ad
|
- some getangle and SpawnActor calls
|
2022-10-12 22:10:34 +02:00 |
|
Christoph Oelckers
|
a0c0894e41
|
- aiSetTarget calls
|
2022-10-12 22:10:34 +02:00 |
|
Christoph Oelckers
|
97223af592
|
- silenced a few conversion truncation warnings.
|
2022-10-12 15:49:07 +02:00 |
|
Christoph Oelckers
|
f35c610328
|
- the remaining cansee calls
|
2022-10-11 18:09:48 +02:00 |
|
Christoph Oelckers
|
db0ce36143
|
- use engine's updatesector in Blood instead of the limited homegrown FindSector variant.
|
2022-10-11 18:09:48 +02:00 |
|
Christoph Oelckers
|
72187a7f3b
|
- mummy’s cansee and FindPlayer
|
2022-10-11 18:09:05 +02:00 |
|
Mitchell Richters
|
b804d7fe15
|
- Duke: Fix bad setups when calling cansee() . Fixes issues with pigcop on kerb in E2L1.
|
2022-10-11 18:07:40 +02:00 |
|
Christoph Oelckers
|
113980ca8e
|
- cansee in Duke
|
2022-10-11 18:05:15 +02:00 |
|
Christoph Oelckers
|
085839af32
|
- CheckPickUp floatification
|
2022-10-10 17:37:20 +02:00 |
|
Christoph Oelckers
|
a808f04415
|
- cansee refactoring part 4
|
2022-10-10 17:37:20 +02:00 |
|
Christoph Oelckers
|
3da68ab038
|
- cansee refactoring, part 3
|
2022-10-10 17:37:20 +02:00 |
|
Christoph Oelckers
|
80412bdc51
|
- cansee refactoring, part 2
|
2022-10-10 17:37:20 +02:00 |
|
Christoph Oelckers
|
781ffc9a43
|
- cansee refactoring, part 1.
|
2022-10-10 17:37:20 +02:00 |
|
Christoph Oelckers
|
d8f379c8fa
|
- SetActorZ vectors
|
2022-10-10 17:37:20 +02:00 |
|
Christoph Oelckers
|
e76dfa5d3c
|
- GetActor pos replacement
|
2022-10-10 17:37:19 +02:00 |
|
Christoph Oelckers
|
1c154a984d
|
- floatified XSPRITE::TargetPos
|
2022-10-10 17:37:19 +02:00 |
|
Christoph Oelckers
|
d26a4e70c3
|
- wrapped XSPRITE::TargetPos
|
2022-10-10 17:37:19 +02:00 |
|
Christoph Oelckers
|
4888b363e8
|
- added vector variant of gFX.fxSpawnActor
|
2022-10-10 17:37:19 +02:00 |
|
Christoph Oelckers
|
e20b2ab872
|
- don't use labs.
|
2022-10-10 17:37:19 +02:00 |
|
Christoph Oelckers
|
139969d017
|
- FindSector variants with vectors
|
2022-10-10 17:37:19 +02:00 |
|
Christoph Oelckers
|
f41c78d622
|
- actDropObject
|
2022-10-10 17:37:19 +02:00 |
|
Christoph Oelckers
|
e7ec2c072a
|
- floatified Blood’s startpos
|
2022-10-10 17:37:19 +02:00 |
|
Christoph Oelckers
|
cb39a07580
|
- position in actSpawnSprite
|
2022-10-10 17:37:18 +02:00 |
|
Christoph Oelckers
|
08c19cd2a4
|
- floatified CheckProximity position parameter
|
2022-10-10 17:37:18 +02:00 |
|
Christoph Oelckers
|
12d54a8b5c
|
- use vector math for distances in actRadiusDamage
|
2022-10-10 17:37:18 +02:00 |
|
Christoph Oelckers
|
9460239417
|
- pass a vector to GetClosestSpriteSectors
|
2022-10-10 17:37:18 +02:00 |
|
Christoph Oelckers
|
64cf9a4ec6
|
- pass vector position to actRadiusDamage
|
2022-10-10 17:37:18 +02:00 |
|
Christoph Oelckers
|
645c606e39
|
- floatified ConcussSprite
|
2022-10-10 17:37:18 +02:00 |
|
Christoph Oelckers
|
0767ffe41b
|
- eliminated the last wrapper call for track points
|
2022-10-10 17:37:17 +02:00 |
|
Christoph Oelckers
|
23a0433b95
|
- the remaining track point stuff.
|
2022-10-10 17:37:17 +02:00 |
|
Christoph Oelckers
|
aa584c51ac
|
- trackpoint wrapper cleanup
|
2022-10-10 17:37:17 +02:00 |
|
Christoph Oelckers
|
90cbb1be13
|
- more track stuff
|
2022-10-10 17:37:17 +02:00 |
|
Christoph Oelckers
|
767933dff9
|
- track stuff in ai.cpp
|
2022-10-10 17:37:17 +02:00 |
|
Christoph Oelckers
|
27152ae189
|
- floatified track point storage.
|
2022-10-10 17:37:17 +02:00 |
|
Christoph Oelckers
|
3ac4b6300f
|
- code cleanup to eliminate wrappers.
|
2022-10-10 17:36:41 +02:00 |
|
Christoph Oelckers
|
45f37525e0
|
- minor angle stuff in Blood
|
2022-10-10 17:31:30 +02:00 |
|
Christoph Oelckers
|
ed12e333e3
|
- RANDOM_ANGLE + move_debris
|
2022-10-10 17:31:30 +02:00 |
|
Christoph Oelckers
|
834f833298
|
- 2 getangle calls refactored
|
2022-10-10 17:31:30 +02:00 |
|
Christoph Oelckers
|
ef1e77514d
|
- floatified DoActorOperate
|
2022-10-10 17:31:30 +02:00 |
|
Christoph Oelckers
|
072cb5ccdf
|
- floatified CanHitPlayer and sanitized its overcomplicated and broken math.
|
2022-10-10 17:31:29 +02:00 |
|
Christoph Oelckers
|
bc5a92bcc9
|
- distance stuff in sound code.
|
2022-10-10 17:31:29 +02:00 |
|
Christoph Oelckers
|
9444bd4370
|
- last FAFcansee bunch
|
2022-10-10 17:31:29 +02:00 |
|
Christoph Oelckers
|
7aca321fab
|
- FAFcansee refactoring, part 5.
|
2022-10-10 17:31:29 +02:00 |
|
Christoph Oelckers
|
9f9a315ce2
|
- FAFcansee refactoring, part 4.
|
2022-10-10 17:31:29 +02:00 |
|
Christoph Oelckers
|
4aa5de689c
|
- renamed old FAFcansee function for easier searching.
|
2022-10-10 17:31:29 +02:00 |
|
Christoph Oelckers
|
ff6d1fd284
|
- FAFcansee refactoring, part 3.
|
2022-10-10 17:31:29 +02:00 |
|
Christoph Oelckers
|
7eb2dede6a
|
- FAFcansee refactoring, part 2.
|
2022-10-10 17:31:29 +02:00 |
|
Christoph Oelckers
|
5b7b8233e7
|
- FAFcansee refactoring, part 1.
|
2022-10-10 17:31:28 +02:00 |
|
Christoph Oelckers
|
6ee24a2213
|
- let ANIM work on the native floating point data.
|
2022-10-10 17:31:28 +02:00 |
|
Christoph Oelckers
|
80e10d89f4
|
- added alignceilslope and alignflorslope variants receiving a position vector.
|
2022-10-10 17:31:28 +02:00 |
|
Christoph Oelckers
|
98b06697f7
|
- pass position pointers to DISTANCE.
|
2022-10-10 17:31:28 +02:00 |
|
Christoph Oelckers
|
bd497a7e68
|
- floatified remote.pos.
|
2022-10-09 23:59:01 +02:00 |
|
Christoph Oelckers
|
837b31c672
|
- got rid of int_ploz and int_phiz.
|
2022-10-09 23:59:01 +02:00 |
|
Christoph Oelckers
|
7475a6cfb7
|
- renamed variable back.
|
2022-10-09 23:57:17 +02:00 |
|
Christoph Oelckers
|
e089100ab1
|
- floatified PLAYER::bob_amt
|
2022-10-09 23:56:15 +02:00 |
|
Christoph Oelckers
|
4dc2fc9151
|
- floatified 3 function interfaces.
|
2022-10-09 22:30:51 +02:00 |
|
Christoph Oelckers
|
24b23d6919
|
- floatified PLAYER::ceiling_dist/floor_dist.
|
2022-10-09 22:30:51 +02:00 |
|