Christoph Oelckers
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198fbf9297
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Merge branch 'master' into whaven
# Conflicts:
# source/core/screenjob.cpp
# source/core/searchpaths.cpp
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2021-06-03 08:52:19 +02:00 |
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Christoph Oelckers
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4d8a2c91f2
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- another WIP.
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2021-05-19 00:43:50 +02:00 |
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Christoph Oelckers
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bd1755dee7
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WIP
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2021-05-18 08:01:08 +02:00 |
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Christoph Oelckers
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671d200aa7
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Merge branch 'master' into whaven
# Conflicts:
# source/build/include/buildtypes.h
# source/core/console/c_notifybuffer.cpp
# source/core/d_protocol.h
# source/core/version.h
# wadsrc/static/zscript.txt
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2021-05-16 13:03:17 +02:00 |
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Christoph Oelckers
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04f96e223f
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- gotpic stuff.
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2021-05-10 16:08:46 +02:00 |
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Christoph Oelckers
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6c8b133b87
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- integrated all the recent UI changes into Witchaven.
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2021-05-09 16:05:42 +02:00 |
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Christoph Oelckers
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8c6cecd738
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- scriptified WH cutscenes and created a texture name definition table.
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2021-05-03 18:58:02 +02:00 |
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Christoph Oelckers
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5784e45f41
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Merge commit 'aa6bd8ffcc11c0ae3de1dae1ab530a999dd510c9' into whaven
# Conflicts:
# source/core/gameinput.h
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2021-04-25 12:18:39 +02:00 |
|
Christoph Oelckers
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ba5b8b3d6f
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Merge commit '2f696e1a95997f2969d1ddb49cd2827bde58479f' into whaven
# Conflicts:
# source/core/gameinput.h
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2021-04-19 13:11:41 +02:00 |
|
Christoph Oelckers
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e82f17f9c6
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Merge commit 'e89761d2d526581e4599f564b26a6eb983fd92ec' into whaven
# Conflicts:
# source/core/d_protocol.h
# source/core/gameinput.h
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2021-04-17 14:59:12 +02:00 |
|
Christoph Oelckers
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2a7f2f4381
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Merge commit '798cf2f9733c1415eef335a45f4d69962fae0695' into whaven
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2021-04-12 20:41:39 +02:00 |
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Christoph Oelckers
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e9ab48aa93
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Merge commit 'e959226914b3e1243cbb52ebbe90c5f7e91f85c2' into whaven
# Conflicts:
# source/core/gameinput.h
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2021-04-11 11:32:31 +02:00 |
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Christoph Oelckers
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56eda9928c
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Merge commit 'ba90f444ddc85aaafab595915353362f6e181855' into whaven
# Conflicts:
# source/core/gameinput.h
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2021-04-05 14:12:44 +02:00 |
|
Christoph Oelckers
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3e17f3cb97
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Merge commit 'fd0e9824b60a8cae288102551f0f3134a221cf3c' into whaven
# Conflicts:
# source/build/include/build.h
# source/build/src/engine.cpp
# source/build/src/engine_priv.h
|
2021-03-26 15:35:19 +01:00 |
|
Christoph Oelckers
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a118564859
|
- hook up the new renderer.
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2021-03-24 19:18:51 +01:00 |
|
Mitchell Richters
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446723c0dc
|
- WHaven: Initial chase cam implementation.
* Sprite's angle still requires some work.
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2021-02-25 22:57:15 +11:00 |
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Mitchell Richters
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f80570634f
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- WHaven: Migrate lockclock to backend solution.
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2021-02-25 20:40:33 +11:00 |
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Mitchell Richters
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7991dea49a
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- WHaven: Fix ticrate.
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2021-02-14 07:43:24 +11:00 |
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Christoph Oelckers
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14b7d65229
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- Witchaven: Added 'give' CCMD and some basic cheats.
Most of WH2's cheats not done yet.
|
2021-02-13 11:47:04 +01:00 |
|
Mitchell Richters
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266dab81cd
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- WHaven: Use backend sprite interpolation methods.
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2021-02-13 19:48:50 +11:00 |
|
Mitchell Richters
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4e5ee86bd7
|
- WHaven: Interpolate weapon changing drop.
|
2021-02-13 19:00:40 +11:00 |
|
Mitchell Richters
|
16c0f88451
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- WHaven: Interpolate weapon HUD bobbing/swaying.
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2021-02-13 19:00:37 +11:00 |
|
Mitchell Richters
|
6390efe32e
|
- WHaven: Fix HUD weapon positioning.
|
2021-02-13 19:00:35 +11:00 |
|
Mitchell Richters
|
eef77e80f7
|
- Get whaven building now that submodules have been removed.
* Since all code is included in `all.cpp`, several identically named static functions have been renamed to avoid conflicts.
|
2021-02-13 19:00:27 +11:00 |
|
Mitchell Richters
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e8894eeab0
|
- WHaven: Replace all *mulscale*() function calls with ones in m_fixed.h.
|
2021-01-01 19:30:04 +11:00 |
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Mitchell Richters
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449714667b
|
- buildutils: Replace sintable[] use within remainder of WHaven's files with bsin() /bcos() .
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2021-01-01 19:16:29 +11:00 |
|
Mitchell Richters
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96aa6452ef
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- buildutils: Replace sintable[] use within WHaven's whani.cpp with bsin() /bcos() .
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2021-01-01 19:16:07 +11:00 |
|
Mitchell Richters
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bf06ac6460
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- buildutils: Replace sintable[] use within WHaven's weapons.cpp with bsin() /bcos() .
|
2021-01-01 19:15:57 +11:00 |
|
Mitchell Richters
|
26c378936d
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- buildutils: Replace sintable[] use within remainder of WHaven's ai*.cpp files with bsin() /bcos() .
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2021-01-01 18:54:13 +11:00 |
|
Mitchell Richters
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60761ba779
|
- buildutils: Replace sintable[] use within WHaven's ai.cpp with bsin() /bcos() .
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2021-01-01 18:51:25 +11:00 |
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Mitchell Richters
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a8d8335e2b
|
- WHaven: Uplift sector/wall x/y panning in line with changes from d545eb7aa9 and 2cd3927613 .
|
2021-01-01 17:44:59 +11:00 |
|
Christoph Oelckers
|
110adf4a83
|
- WH: fixed ambiguous naming of 'attack' functions.
|
2020-11-09 18:23:23 +01:00 |
|
Christoph Oelckers
|
f87d524987
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- WH: initialize weapons.
|
2020-11-09 18:22:10 +01:00 |
|
Christoph Oelckers
|
dbb7697eed
|
- WH: initialize the items.
|
2020-11-09 18:14:10 +01:00 |
|
Christoph Oelckers
|
2fbaaba116
|
- WH: initialize the AI data.
|
2020-11-09 18:07:44 +01:00 |
|
Mitchell Richters
|
7881dc9907
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- WHaven: Fix compilation following merge of master in 5d77b1fd25 .
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2020-11-08 21:03:11 +11:00 |
|
Mitchell Richters
|
ed942ab1b7
|
- WHaven: Fix sprite interpolation issues.
|
2020-11-08 19:57:32 +11:00 |
|
Mitchell Richters
|
7a181400b6
|
- WHaven: Enable unsynchronised input.
|
2020-11-08 17:57:26 +11:00 |
|
Mitchell Richters
|
249ea218f4
|
- WHaven: Uplift of ang to backend code.
|
2020-11-08 17:57:16 +11:00 |
|
Mitchell Richters
|
3813913970
|
- WHaven: Uplift of horiz to backend code.
|
2020-11-08 17:51:38 +11:00 |
|
Mitchell Richters
|
d8c7fcd259
|
- WHaven: Get fvel/svel working for player.
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2020-11-08 17:31:52 +11:00 |
|
Mitchell Richters
|
6dd2f31156
|
- WHaven: Set enginecompatibility_mode to ENGINECOMPATIBILITY_19950829 in app_init() .
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2020-11-02 22:31:36 +11:00 |
|
Mitchell Richters
|
4382ab09b8
|
- WHaven: Fix issues with smoothratio .
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2020-11-02 22:31:33 +11:00 |
|
Christoph Oelckers
|
422d9bfebd
|
- text update.
|
2020-10-31 14:08:07 +01:00 |
|
Christoph Oelckers
|
91ebe9bcc2
|
- prepared everything for use of the string table.
# Conflicts:
# wadsrc/static/language.csv
|
2020-10-31 14:08:07 +01:00 |
|
Christoph Oelckers
|
fd3303ab2b
|
- set up the Witchaven specific controls and their menu entries.
Sorry, no text file yet.
|
2020-10-31 14:07:43 +01:00 |
|
Christoph Oelckers
|
7f921be824
|
- activated weapon code and reverted quick graphics test.
Weapons do not work yet, though.
|
2020-10-31 14:07:43 +01:00 |
|
Christoph Oelckers
|
e33c7d54ac
|
- added the weapon drawer.
|
2020-10-31 14:07:43 +01:00 |
|
Christoph Oelckers
|
25a0ce51ba
|
- route the input to the player.
Still very broken.
|
2020-10-31 14:07:42 +01:00 |
|
Christoph Oelckers
|
dc24dcadf5
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- added input code.
Not tested yet!
|
2020-10-31 14:07:42 +01:00 |
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