Commit graph

133 commits

Author SHA1 Message Date
Mitchell Richters
4e8331b16b - Fix broken wrap-around in the double version of BobVal().
* My first time actually witnessing this, but was only a problem with GCC...
2022-10-22 13:51:31 +11:00
Christoph Oelckers
3c9a94dba8 - consolidated Duke’s ‚away from wall‘ check in the backend
This was also very useful in SW to avoid spawning ‚floating‘ footprints due to lack of an equivalent check in the original.
2022-10-21 00:00:02 +02:00
Christoph Oelckers
19bca44f37 - added a float version of BobVal.
We will need this later.
2022-10-20 23:59:27 +02:00
Mitchell Richters
9eec69d810 - Blood: Floatify position drawing code and clean up now-unused wrappers.
* Still work to be done on bob/sway/zView variables.
2022-10-18 18:29:09 +02:00
Christoph Oelckers
6de279282e - marked integer dragpoint function deprecated. 2022-10-16 10:19:40 +02:00
Mitchell Richters
6716d0f2e9 - Floatify smoothratio for calcChaseCamPos(). 2022-10-15 13:32:02 +02:00
Mitchell Richters
45d4d3e41a - Eliminate __interpvalue() and clean up Q16.16 smoothratio values where it made sense to do so.
* Also eliminates a now empty header.
2022-10-15 13:32:02 +02:00
Christoph Oelckers
92379863f1 - don't use DAngle for calculating bobbing amplitudes.
It makes more sense here to have a dedicated function since this is not really angular math.
2022-10-15 13:31:59 +02:00
Christoph Oelckers
6b0b8f944c - floatified the height parameter of nextsectorneighborptr 2022-10-15 12:42:30 +02:00
Mitchell Richters
056bb9b0cd - Floatify chase cam code, providing an inline interface for legacy setup. 2022-10-15 12:16:53 +02:00
Mitchell Richters
db5db7d9b3 - Turn DVector2 rotatepoint() into an inline using the vector's methods. 2022-10-15 12:16:53 +02:00
Christoph Oelckers
05a7fe8f36 - renamed walltype::fdelta and fcenter 2022-10-13 22:54:43 +02:00
Mitchell Richters
92b16907d2 - Use getincangle() in more places so it can be refactored easier later on. 2022-10-13 00:59:02 +02:00
Christoph Oelckers
40312d64c8 -coordinates 2022-10-13 00:59:01 +02:00
Christoph Oelckers
54cf1aea6f - got rid of CGibPosition 2022-10-13 00:59:00 +02:00
Christoph Oelckers
f269ceff64 slope functions with position vectors 2022-10-12 22:10:37 +02:00
Christoph Oelckers
80e10d89f4 - added alignceilslope and alignflorslope variants receiving a position vector. 2022-10-10 17:31:28 +02:00
Christoph Oelckers
3a9f9988f4 - redid clipinsidebox* functions.
* Completely rewritten to be less obtuse.
* Consolidated the two variants.
* Renamed to be clearer about what they do.
2022-10-05 18:31:45 +02:00
Christoph Oelckers
b9d0c9d6ba - simplified slope sprite code a bit and got rid of clipinsidebox overload. 2022-10-05 18:29:30 +02:00
Christoph Oelckers
0a3bd7a3a3 - walltype::fdelta 2022-10-05 18:29:04 +02:00
Christoph Oelckers
91f305125e - floatified GetWallSpritePosition and redirected get_wallspr_points to use it. 2022-10-05 18:29:04 +02:00
Christoph Oelckers
c712d594e0 - fully floatified GetFlatSpritePosition 2022-10-05 18:29:03 +02:00
Mitchell Richters
2757140ad1 - Convert all remaining angle internals of PlayerAngle into DAngle units.
* With the old setup, we needed to use primitives to get the desired outcome, but since DAngle stores a proper angle in true degrees, we can use it all the way.
2022-10-05 00:36:32 +02:00
Mitchell Richters
69dff8658f - Move getincangle() from gameinput.h to gamefuncs.h.
* Should be eliminated fairly soon, anyway.
2022-10-05 00:36:32 +02:00
Mitchell Richters
3de1d2156d - Rename binaryangle.h to fixedhorizon.h and sanitise places where previous header was included. 2022-10-05 00:36:31 +02:00
Mitchell Richters
1a0b8aff69 - Move Build vector angle functions from binaryangle.h to gamefuncs.h. 2022-10-05 00:36:31 +02:00
Mitchell Richters
7c7351db8d - Move build sine functions from binaryangle.h to gamefuncs.h. 2022-10-05 00:36:31 +02:00
Mitchell Richters
6167448f27 - Blood: Replace all uses of binangle with DAngle objects. 2022-10-05 00:36:24 +02:00
Mitchell Richters
c935fc2226 - Refactor chase cam positional code to use DAngle input rather than binangle.
* These changes still maintain Build's integer positional values in Q28.4/Q24.8, changing this will be done later on.
2022-10-05 00:36:22 +02:00
Christoph Oelckers
33d5b54ce0 - use int_ang(). 2022-10-04 23:56:43 +02:00
Christoph Oelckers
735b9a8fed - renamed ang to __int_angle 2022-10-04 23:56:42 +02:00
Christoph Oelckers
e3d5397d7e - floating point getslope functions.
# Conflicts:
#	source/build/include/build.h
2022-10-02 20:46:57 +02:00
Christoph Oelckers
c84d75b8bf - use inline access functions to read floorz/ceilingz. 2022-08-27 09:58:16 +02:00
Christoph Oelckers
0672572e63 - renamed sectortype::floorz and ceilingz as preparation for floatification 2022-08-27 09:47:48 +02:00
Christoph Oelckers
c15aeec9f7 - late __int_pos additions 2022-08-26 19:53:11 +02:00
Christoph Oelckers
1231f6025d - handle the last remaining uses of __int_pos that can be done with the function interface. 2022-08-26 19:53:10 +02:00
Christoph Oelckers
dc94dedc6b - renaming spritetype::pos 2022-08-26 19:53:10 +02:00
Christoph Oelckers
83c0ad55f2 - rewrote nextsectorneighborzptr with a better parameter interface 2022-08-05 18:43:48 +02:00
Christoph Oelckers
dcb4e1e39b - updatesector* cleanup.
got rid of all remaining Build code in here, stripped down the wrapper interface and moved everything into a separate header file.
2022-08-05 17:04:46 +02:00
Christoph Oelckers
b31e6c0bdf - replaced getclosestpointonwall_internal with a floating point version based on NearestPointLine. 2022-08-05 17:04:46 +02:00
Christoph Oelckers
c2fc7577db - cleanup of 3D viewport code.
Removes all the hackery that Polymost needed and now uses a sane struct to store the info.
2022-08-05 17:04:45 +02:00
Christoph Oelckers
de1cbb9ee0 - fixed validation issue with maps that have a wall with nextwall == -1 and nextsector > -1.
In this case the bogus nextsector was not reset.
2022-02-15 22:47:53 +01:00
Christoph Oelckers
71943abed0 - changed math utilities to floating point coordinate system. 2022-02-15 22:18:26 +01:00
Christoph Oelckers
b641456152 - use floats directly for WallStart/End/X/Y. 2022-02-15 22:18:26 +01:00
Christoph Oelckers
7374364527 - doFurniture floatified and inside rewritten as a floating point algorithm that works without bit masking. 2022-02-15 22:18:25 +01:00
Christoph Oelckers
6e96b1ee81 - floatify SW's sector object rotation. 2022-02-15 22:18:25 +01:00
Christoph Oelckers
a12093af04 - use full precision math for rotating sectors in Blood. 2022-02-15 22:18:24 +01:00
Christoph Oelckers
a781517780 - renamed PlanesAtPointf to PlanesAtPoint
The old PlanesAtPoint is not needed anymore.
2022-02-15 22:18:24 +01:00
Christoph Oelckers
7d461fa768 - PlanesAtPointf 2022-02-15 22:18:24 +01:00
Christoph Oelckers
f44736a5b6 -use an access function for reading wall positions so that we have a non-modifiable value wherever this is possible. 2022-02-15 22:18:23 +01:00