Commit graph

213 commits

Author SHA1 Message Date
Magnus Norddahl
13a7b7d4b2 Hook up gl_ssao 2020-01-03 18:34:43 +01:00
Christoph Oelckers
c82d6de6c3 - fixed a few typos and uninitialized variables. 2020-01-03 17:08:41 +01:00
Christoph Oelckers
6574c34543 - re-enabled MIDI selection, but only with the devices that are supposed to be seen. 2020-01-03 09:22:22 +01:00
Christoph Oelckers
b564dc8273 - disabled MIDI device selection option. 2020-01-03 00:49:08 +01:00
Christoph Oelckers
62fd8a49c1 - fixed CVAR assignment for number of sound channels. 2020-01-03 00:47:13 +01:00
Christoph Oelckers
85593e3e93 -missing menu text fixes. 2020-01-02 20:45:17 +01:00
Christoph Oelckers
fe4c20143a - removed OPL related menu entries. 2020-01-02 20:15:43 +01:00
Christoph Oelckers
e43d2c10c0 - removed the OPL synth because parts of it are GPLv3 and even under the best circumstances not compatible with the license mix here. 2020-01-02 19:20:12 +01:00
Christoph Oelckers
6dfb15c548 - let's not forget this - even if not in use for now. 2019-12-29 17:06:13 +01:00
Christoph Oelckers
737bf15ad8 - added GZDoom's postprocessing/presentation code.
Compiles but only draws a black screen. Something must be missing but no idea yet what that might be.
2019-12-28 22:36:47 +01:00
Christoph Oelckers
c4219f40be - renamed the project to "Raze". 2019-12-28 14:10:25 +01:00
Christoph Oelckers
6373b75d22 Merge branch 'master' into powerslave
# Conflicts:
#	source/common/gamecontrol.cpp
#	source/common/version.h
#	wadsrc/static/engine/grpinfo.txt
2019-12-26 14:46:14 +01:00
Christoph Oelckers
62e9112133 - renamed the internal resource directory to "engine" and routed most literal mentions of the engine name through version.h
All this comes from a time when I didn't use version.h so it's better to do it the same way as GZDoom to allow easy renaming of the engine.
2019-12-26 14:04:53 +01:00