EVENT_DISPLAYROOMSEND: Triggered right after the game world is rendered and before any sprite above the screen.
EVENT_DISPLAYEND: Triggered after the game draws everything above the screen, including menus. A counterpart to EVENT_DISPLAYSTART.
Patch from Fox.
git-svn-id: https://svn.eduke32.com/eduke32@6512 1a8010ca-5511-0410-912e-c29ae57300e0
screenpal <r> <g> <b> <a>
Similar to palfrom, but works on screen events. Values range from 0 to 255.
Patch from Fox.
git-svn-id: https://svn.eduke32.com/eduke32@6509 1a8010ca-5511-0410-912e-c29ae57300e0
Use startscreen to take control away from the game and display content with rotatesprite.
RETURN is set to 1 when any key is pressed, and if it is nonzero when the event ends, the screen ends and the game resumes.
Patch from Fox.
git-svn-id: https://svn.eduke32.com/eduke32@6508 1a8010ca-5511-0410-912e-c29ae57300e0
Used with startcutscene. RETURN is set to 1 when any key is pressed, and is used to control when a cutscene ends.
Patch from Fox.
git-svn-id: https://svn.eduke32.com/eduke32@6507 1a8010ca-5511-0410-912e-c29ae57300e0
Used with startcutscene. RETURN sets the frame of an ANM before it is rendered.
Patch from Fox.
git-svn-id: https://svn.eduke32.com/eduke32@6506 1a8010ca-5511-0410-912e-c29ae57300e0
Clobbering ud.volume_number is a hack no one should need to use any more.
Only this command supports specifying -1 for volume to access the main menu, briefing, etc themes.
git-svn-id: https://svn.eduke32.com/eduke32@6414 1a8010ca-5511-0410-912e-c29ae57300e0
Gamevar: default value and flags are now optional. A var declared without a value will default to 0 and a var declared without flags will default to global. Multiple flags can now be stacked one after another in a var declaration, and the most useful ones (GAMEVAR_PERPLAYER, GAMEVAR_PERACTOR, GAMEVAR_NODEFAULT, and GAMEVAR_NORESET) are now pre-defined tokens for easy use.
Gamearray: flags field now allows stacking of multiple flags as described above. Arrays can now be defined with specific data types, including int16_t, uint8_t, and a new bit-packed boolean data type. The tokens GAMEARRAY_RESTORE, GAMEARRAY_INT16, GAMEARRAY_UINT8, and GAMEARRAY_BOOLEAN are pre-defined for use of this feature.
This is all still pretty experimental.
git-svn-id: https://svn.eduke32.com/eduke32@6356 1a8010ca-5511-0410-912e-c29ae57300e0
drawline256 <x0> <y0> <x1> <y1> <index>
drawlinergb <x0> <y0> <x1> <y1> <index> <rgb>
The coordinates are xdim<<12/ydim<<12 based, not 320<<16x200<<16.
<index> is a palette index, and for drawlinergb is used as a fallback in the software renderer.
<rgb> is encoded the same as PROJ_FLASH_COLOR.
git-svn-id: https://svn.eduke32.com/eduke32@6261 1a8010ca-5511-0410-912e-c29ae57300e0
getclosestcol <return> <color> <limit>
<color> is encoded the same as PROJ_FLASH_COLOR.
<limit> is the index of the last palette color that should be considered. Use 255 for the whole palette, 254 to exclude the transparent color, 239 to exclude Duke 3D's fullbrights, etc.
git-svn-id: https://svn.eduke32.com/eduke32@6259 1a8010ca-5511-0410-912e-c29ae57300e0
Set RETURN to any non-zero value to disable hardcoded display of text.
If you wish to replace the hardcoded text, you must check that userdef[].overhead_on == 2 yourself.
git-svn-id: https://svn.eduke32.com/eduke32@6258 1a8010ca-5511-0410-912e-c29ae57300e0
Building with said newer versions may fix the -Wodr warning when building for release.
git-svn-id: https://svn.eduke32.com/eduke32@6140 1a8010ca-5511-0410-912e-c29ae57300e0
This allows us to make certain guarantees about limits on the extent of namespace pollution these headers introduce.
git-svn-id: https://svn.eduke32.com/eduke32@6065 1a8010ca-5511-0410-912e-c29ae57300e0