Christoph Oelckers
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660227e175
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- Duke: restrict skill filter to those actors which originally handled it.
For flexibility there now is a flag that can be set on any actor class, but due to precedent it needs to be off by default.
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2023-04-11 20:14:02 +02:00 |
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Christoph Oelckers
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ee61daed97
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- reinstate code from e2db4a8 that got removed by a badly resolved merge conflict in ae4ef64 .
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2023-04-10 16:48:08 +02:00 |
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Christoph Oelckers
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2f61a44329
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- Duke: do not clear the KILLCOUNT flag.
This seems to have gotten back by accident.
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2023-04-10 16:41:58 +02:00 |
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Christoph Oelckers
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ec9ed9588c
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- Exhumed: don't pass uninitialized data to the sound engine.
This was creating very noisy warnings.
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2023-04-10 09:49:38 +02:00 |
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Christoph Oelckers
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1d79d0cee3
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- Duke: fixed pitch calculation for explosion sounds.
This part was missed when the backend's pitch management was changed to floats instead of Q1.7 fixed point numbers.
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2023-04-10 09:13:33 +02:00 |
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Christoph Oelckers
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7b1ef9e020
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- Duke: Do not set SFLAG_BADGUY for internal bad guys.
This will pass an incorrect value for clipdist to clipmove.
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2023-04-10 08:56:37 +02:00 |
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Christoph Oelckers
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3df7539eb9
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- fixed return values of badguy() and bossguy() functions.
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2023-04-09 15:45:19 +02:00 |
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Christoph Oelckers
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684fb5eb74
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- added a few things missing for RR and Route 66.
R66's gator was also added - this is the only completely new actor in this mod.
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2023-04-09 09:46:10 +02:00 |
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Christoph Oelckers
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7f758eef2b
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- got rid of the script-side flag wrappers.
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2023-04-09 09:46:09 +02:00 |
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Christoph Oelckers
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04a027f748
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- removed most parameters from fall_common.
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2023-04-09 09:46:09 +02:00 |
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Christoph Oelckers
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cfa18952d1
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- deleted the native flag setter code.
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2023-04-09 09:46:09 +02:00 |
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Christoph Oelckers
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918c75cb6e
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- validate statnum before spawning an actor.
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2023-04-09 09:46:09 +02:00 |
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Christoph Oelckers
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da0b429751
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- migrated attackertype to class objects.
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2023-04-09 09:46:09 +02:00 |
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Christoph Oelckers
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ae4ef6401c
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- use the actual actor flags.
Not fully working yet...
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2023-04-09 09:45:42 +02:00 |
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Christoph Oelckers
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b908ede470
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- reviewed actor flags and applied several fixes.
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2023-04-09 09:35:37 +02:00 |
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Christoph Oelckers
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8172a9ac0c
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- moved all flags into the actor definitions.
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2023-04-09 09:35:37 +02:00 |
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Christoph Oelckers
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f4c176988a
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- first round of flag additions.
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2023-04-09 09:35:36 +02:00 |
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Christoph Oelckers
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50d406be4e
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- Duke: Do not call Initialize() for player actors.
The base function is doing things not meant for players, and we do not have a proper class yet that can deal with it.
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2023-04-09 08:15:23 +02:00 |
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Christoph Oelckers
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7554808104
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- Blood: fixed bad damage scaling in ConcussSprite
This uses the square of the distance, so the factor between Build's Q28.4 format and floats is not 16, but 16*16 = 256.
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2023-04-08 10:46:35 +02:00 |
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Christoph Oelckers
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e2db4a834e
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- Duke: apply default scale only to enemies defined in CON.
This code does not apply to the Recon!
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2023-04-08 09:37:51 +02:00 |
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Christoph Oelckers
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9c164ad290
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- fixed crash when stomping shrunk enemies.
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2023-04-08 07:14:07 +02:00 |
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Christoph Oelckers
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60339a217c
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- moved a lot of shareable code out of the CON interpreter.
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2023-04-07 13:15:06 +02:00 |
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Christoph Oelckers
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9ba0b18013
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- moved the 3 health related instructions out of the CON interpreter.
This code can be shared with ZScript so it needs to be elsewhere.
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2023-04-07 13:15:06 +02:00 |
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Christoph Oelckers
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980b3f257a
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- converted the final set of actor classes the native code needs to reference.
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2023-04-07 13:15:06 +02:00 |
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Christoph Oelckers
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2ba204444c
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- merged the spawn init code now that all differences are externalized
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2023-04-07 13:15:06 +02:00 |
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Christoph Oelckers
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aae2c2dc3c
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- exported RR's enemies
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2023-04-07 13:15:06 +02:00 |
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Christoph Oelckers
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779026162d
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- exported all of RR's pickup items.
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2023-04-07 13:14:19 +02:00 |
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Christoph Oelckers
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3dd87cfd7f
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- got rid of checkType.
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2023-04-07 12:22:46 +02:00 |
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Christoph Oelckers
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f2d802b537
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- exported RR's remaining controllers.
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2023-04-07 12:22:45 +02:00 |
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Christoph Oelckers
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98d5a2686e
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- use for loop instead of repeating the same line 10x.
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2023-04-07 12:22:45 +02:00 |
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Christoph Oelckers
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0e169759d5
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- animatesprites_r.cpp cleanup
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2023-04-07 12:22:45 +02:00 |
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Christoph Oelckers
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f9e5f2c137
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- final clenaup on animatesprites_d.cpp.
Only the player actor is left, which is also the messiest part...
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2023-04-07 12:22:44 +02:00 |
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Christoph Oelckers
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ce00183707
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- scriptified PlayerOnWater.
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2023-04-07 12:17:56 +02:00 |
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Christoph Oelckers
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3106c8e6f5
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- exported most of the remaining content in spawn_d.cpp
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2023-04-07 12:14:16 +02:00 |
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Christoph Oelckers
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8b04f42ab5
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- exported several fire related actors.
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2023-04-07 11:52:53 +02:00 |
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Christoph Oelckers
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ef6a8c010a
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- exported ceilingsteam and consolidated movefallers functions.
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2023-04-07 11:52:53 +02:00 |
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Christoph Oelckers
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82d04756be
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- exported a few of Duke's decorations
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2023-04-07 11:52:53 +02:00 |
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Christoph Oelckers
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551e0af58d
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- exported the egg, also marking it non-killcount.
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2023-04-07 11:52:53 +02:00 |
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Christoph Oelckers
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b4dcf8ddcf
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- exported the remaining Duke enemies.
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2023-04-07 11:52:53 +02:00 |
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Christoph Oelckers
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0636358b5f
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- fixes for RR items.
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2023-04-07 11:52:53 +02:00 |
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Christoph Oelckers
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1bc7c53351
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- move the recon's FTA sound into the scripted actor.
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2023-04-07 11:52:52 +02:00 |
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Christoph Oelckers
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ef54987a58
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- exported WT's Firefly
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2023-04-07 11:52:52 +02:00 |
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Christoph Oelckers
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4e0dad54a5
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- exported all of Duke's pickup items.
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2023-04-07 11:51:41 +02:00 |
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Christoph Oelckers
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7a699e032f
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- cleaned up Duke's very broken kill count system.
This now uses a static flag to denote an actor as countable and an internal flag to track its killed state, because CON can toggle that at will.
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2023-04-07 09:49:20 +02:00 |
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Mitchell Richters
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12c50b4af0
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- Blood: Fix missing input bit in GameInteface::reapplyInputBits() .
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2023-04-04 16:55:44 +10:00 |
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Mitchell Richters
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bf58879b08
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- Duke/RRRA: Fix HUD tilting when reversing motorcycle backwards.
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2023-04-04 15:14:44 +10:00 |
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Mitchell Richters
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a68fcfc71c
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- Remove GameInterface::getConsoleAngles() , it's not needed anymore.
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2023-04-04 07:02:39 +10:00 |
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Mitchell Richters
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3ef431a428
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- Make scaleAdjust a float since it's what's needed anyway.
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2023-04-03 19:38:00 +10:00 |
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Mitchell Richters
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69c65dfe7e
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- Internalise InputPacket used in movement functions.
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2023-04-03 19:35:35 +10:00 |
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Mitchell Richters
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dbba0abb2e
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- Move all mouse handling into GameInput class.
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2023-04-03 18:47:14 +10:00 |
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