Christoph Oelckers
6432eba066
this is 1.9.0
2023-12-30 09:42:06 +01:00
Christoph Oelckers
9315c8b307
fixed autoaiming.
...
The WW2GI pistol check was completely wrong. :(
2023-12-30 09:07:32 +01:00
Christoph Oelckers
d352f564db
minor backend update.
2023-12-28 21:12:24 +01:00
Christoph Oelckers
542997a967
perform music volume lookup by lump number instead of name.
...
This way any setting will work for both short and long file names.
2023-12-27 20:10:54 +01:00
Christoph Oelckers
6c79e35c25
Backend update from GZDoom.
2023-12-26 22:28:44 +01:00
Christoph Oelckers
5b4aa573b1
fixed: The generic sound loader for SNDINFO must use S_LookupSound to match the feature set of the game specific code.
...
SW uses this and also needs to be able to handle the extended lookup.
2023-12-26 18:40:08 +01:00
Christoph Oelckers
485ad27a5a
added missing null check in clipmove.
...
This only very rarely triggered for Blood's projectiles, no other things use this code path.
2023-12-21 00:53:11 +01:00
Christoph Oelckers
af4eaf69e3
silenced some warnings.
2023-12-21 00:50:53 +01:00
Christoph Oelckers
27da9b6b79
fixed crash on trying to read from a mounted directory's content.
2023-12-19 19:01:30 +01:00
Christoph Oelckers
3b44c50dfd
Blood: fixed packSlots being cleared on loading a savegame.
...
Since the player refactor the order of operations had changed and this got called after reading the player, not before.
2023-12-19 18:53:43 +01:00
Christoph Oelckers
860a0c290b
fixed some filesystem issues with directories and compression.
2023-12-17 17:13:42 +01:00
Christoph Oelckers
adfbae8fbe
RR: fixed bad destination name for one Route66 sound
2023-12-17 12:59:41 +01:00
Christoph Oelckers
36930d44bd
filesystem update from GZDoom.
2023-12-17 12:48:03 +01:00
Christoph Oelckers
84e10beab4
Blood: fixed cutscene sound not playing when starting a map from the console.
2023-12-17 10:59:25 +01:00
Christoph Oelckers
1e618d2fdb
rewrote FileSystem::AddFromBuffer so that it gets backed by an actual FResourceFile.
2023-12-10 15:23:21 +01:00
Christoph Oelckers
745de36ead
added Unicode utilities
2023-12-10 15:23:05 +01:00
Christoph Oelckers
c0d166c307
backend update from GZDoom.
2023-12-10 13:30:50 +01:00
Christoph Oelckers
2efb8ffc5c
RR: fixed secret trigger reporting.
2023-12-06 21:02:55 +01:00
Christoph Oelckers
8d4631eee9
fixed: Resource IDs for sounds must be unique.
...
If an ID gets used it must be taken off any other sound that has it.
2023-12-06 16:27:58 +01:00
Christoph Oelckers
60d3a5e6b3
SW: fix vertical spread for the Uzi
2023-12-05 22:41:00 +01:00
Christoph Oelckers
aceed7f71c
fixed case mapping for Georgian script.
2023-12-05 22:41:00 +01:00
Christoph Oelckers
c66b9795b9
Exhumed: fix crash on bad player animation sequence.
2023-12-05 22:40:59 +01:00
Christoph Oelckers
3590dde6df
Duke: remove setting the xflip flag for sprites rendered in a mirror
...
The new renderer handles this internally so this flag will just un-flip the sprite again.
2023-12-05 22:40:59 +01:00
Christoph Oelckers
9367394809
fix ChangeLevel when called for ending the game.
2023-12-05 22:40:59 +01:00
Mitchell Richters
417b7a20ad
- Fix pitch clamping for GameInput::getInput()
.
2023-12-05 22:40:59 +01:00
Christoph Oelckers
2e80c3034f
we're past 1.8 now
2023-12-05 22:40:59 +01:00
Christoph Oelckers
63ea4dfbba
bump savegame version.
2023-12-05 22:40:59 +01:00
Christoph Oelckers
8e6f0b0acd
Exhumed: do raw serialization of FreeListArray.
...
This is for robustness reasons, there were occurences where this did not properly restore everything as intended.
2023-12-05 22:40:58 +01:00
Christoph Oelckers
9c595c6204
move M_Calloc out of the #ifndef BSD etc... block.
2023-12-05 22:40:58 +01:00
Mitchell Richters
376b695fb6
- Duke: Fix missed symbolic constant from 13d57cdbd6
.
2023-12-05 22:40:58 +01:00
Christoph Oelckers
f6bca4177c
- Don't inline M_Calloc()
calls because GCC is shit.
...
* Fixes #1009 .
2023-12-05 22:40:58 +01:00
Christoph Oelckers
4133c4602c
use symbolic constant in two places close to the last commit.
2023-12-05 22:40:58 +01:00
Christoph Oelckers
712ea95203
Duke/RR: fixed player dying when falling from great heights while god mode being on.
2023-12-05 22:40:58 +01:00
Mitchell Richters
bd915763c2
- Duke: Remove incur_damage()
from dispatcher.
...
* Only used locally within `processinput()` for each game.
2023-12-05 22:40:58 +01:00
Mitchell Richters
834fed369b
Revert "- clamp player sprite's xvel between 0 and 512 to stop it going into the negative with rapid posx/posy changes due to teleporting."
...
This reverts commit cf548e055e
.
* Shouldn't be necessary now with doubles instead of integers for coordinates.
* Affected spot in commit message appears fine upon testing.
2023-12-05 22:40:57 +01:00
Mitchell Richters
977d562c57
- Duke: Tidy up return setup in checkp()
.
2023-12-05 22:40:57 +01:00
Mitchell Richters
b5bb747f61
- Duke: Use checkp()
in ParseState::parse()
to remove some duplicated code.
2023-12-05 22:40:57 +01:00
Mitchell Richters
7b030cef20
- Duke: Remove a few remaining triple negations missed in 7498be6f5d
.
2023-12-05 22:40:57 +01:00
Mitchell Richters
baaf1e0557
- Blood: Clean up player vel code following InputPacket
changes.
2023-12-05 22:40:57 +01:00
Christoph Oelckers
c06e795703
use FTranslationID in the 2D drawer.
2023-12-05 22:40:57 +01:00
Christoph Oelckers
0265d37fdb
use FTranslationID in the model code.
2023-12-05 22:40:56 +01:00
Christoph Oelckers
4cb3b96ddf
migrate to FTranslationID support
...
So far this only adapts to the changes in the backend without making further use of this type.
2023-12-05 22:40:56 +01:00
Christoph Oelckers
6df1a14a92
gave translations a dedicated scripted type.
...
This is needed for implementing reliable serialization of custom translations. As long as they are merely ints they cannot be restored on loading a savegame because the serialization code does not know that these variables are special.
2023-12-05 22:40:56 +01:00
Mitchell Richters
1d6b001884
- Exhumed: Return early in movesprite()
if the actor's sector is null.
...
* This is what PowerSlaveGDX does.
* Fixes #1010 .
2023-12-05 22:39:35 +01:00
Mitchell Richters
f60b0ea823
- Exhumed: Adjust angle change in 47a77fc8f1
to be 1:1 with the source.
2023-12-05 22:39:35 +01:00
Christoph Oelckers
6c702847ff
Backend update from GZDoom.
2023-12-05 22:39:34 +01:00
Christoph Oelckers
a9dc57e99f
fixed potentially undefined behavior with bool parameters in direct native functions.
2023-12-05 22:39:34 +01:00
Christoph Oelckers
98f2257aad
Exhumed: fix handling of angles for the queen's eggs when colliding with a wall.
2023-12-05 22:39:34 +01:00
Mitchell Richters
d753c92cfa
- Exhumed: Remove sequence post-processing since range checks from c039882dcc
handle this.
2023-12-05 22:39:34 +01:00
Mitchell Richters
23a557a361
- Exhumed: Clean up push factor in runlist_CheckRadialDamage()
for players.
...
* Some fudging was added due to issues that have now been properly resolved in 40265e649f
.
2023-12-05 22:39:34 +01:00