Commit graph

21281 commits

Author SHA1 Message Date
Christoph Oelckers
63ea4dfbba bump savegame version. 2023-12-05 22:40:59 +01:00
Christoph Oelckers
8e6f0b0acd Exhumed: do raw serialization of FreeListArray.
This is for robustness reasons, there were occurences where this did not properly restore everything as intended.
2023-12-05 22:40:58 +01:00
Christoph Oelckers
9c595c6204 move M_Calloc out of the #ifndef BSD etc... block. 2023-12-05 22:40:58 +01:00
Mitchell Richters
376b695fb6 - Duke: Fix missed symbolic constant from 13d57cdbd6. 2023-12-05 22:40:58 +01:00
Christoph Oelckers
f6bca4177c - Don't inline M_Calloc() calls because GCC is shit.
* Fixes #1009.
2023-12-05 22:40:58 +01:00
Christoph Oelckers
4133c4602c use symbolic constant in two places close to the last commit. 2023-12-05 22:40:58 +01:00
Christoph Oelckers
712ea95203 Duke/RR: fixed player dying when falling from great heights while god mode being on. 2023-12-05 22:40:58 +01:00
Mitchell Richters
bd915763c2 - Duke: Remove incur_damage() from dispatcher.
* Only used locally within `processinput()` for each game.
2023-12-05 22:40:58 +01:00
Mitchell Richters
834fed369b Revert "- clamp player sprite's xvel between 0 and 512 to stop it going into the negative with rapid posx/posy changes due to teleporting."
This reverts commit cf548e055e.

* Shouldn't be necessary now with doubles instead of integers for coordinates.
* Affected spot in commit message appears fine upon testing.
2023-12-05 22:40:57 +01:00
Mitchell Richters
977d562c57 - Duke: Tidy up return setup in checkp(). 2023-12-05 22:40:57 +01:00
Mitchell Richters
b5bb747f61 - Duke: Use checkp() in ParseState::parse() to remove some duplicated code. 2023-12-05 22:40:57 +01:00
Mitchell Richters
7b030cef20 - Duke: Remove a few remaining triple negations missed in 7498be6f5d. 2023-12-05 22:40:57 +01:00
Mitchell Richters
baaf1e0557 - Blood: Clean up player vel code following InputPacket changes. 2023-12-05 22:40:57 +01:00
Christoph Oelckers
c06e795703 use FTranslationID in the 2D drawer. 2023-12-05 22:40:57 +01:00
Christoph Oelckers
0265d37fdb use FTranslationID in the model code. 2023-12-05 22:40:56 +01:00
Christoph Oelckers
4cb3b96ddf migrate to FTranslationID support
So far this only adapts to the changes in the backend without making further use of this type.
2023-12-05 22:40:56 +01:00
Christoph Oelckers
6df1a14a92 gave translations a dedicated scripted type.
This is needed for implementing reliable serialization of custom translations. As long as they are merely ints they cannot be restored on loading a savegame because the serialization code does not know that these variables are special.
2023-12-05 22:40:56 +01:00
Christoph Oelckers
ff489c697f updated base.zs 2023-12-05 22:39:35 +01:00
Mitchell Richters
1d6b001884 - Exhumed: Return early in movesprite() if the actor's sector is null.
* This is what PowerSlaveGDX does.
* Fixes #1010.
2023-12-05 22:39:35 +01:00
Mitchell Richters
f60b0ea823 - Exhumed: Adjust angle change in 47a77fc8f1 to be 1:1 with the source. 2023-12-05 22:39:35 +01:00
Christoph Oelckers
6c702847ff Backend update from GZDoom. 2023-12-05 22:39:34 +01:00
Christoph Oelckers
a9dc57e99f fixed potentially undefined behavior with bool parameters in direct native functions. 2023-12-05 22:39:34 +01:00
Christoph Oelckers
98f2257aad Exhumed: fix handling of angles for the queen's eggs when colliding with a wall. 2023-12-05 22:39:34 +01:00
Mitchell Richters
d753c92cfa - Exhumed: Remove sequence post-processing since range checks from c039882dcc handle this. 2023-12-05 22:39:34 +01:00
Mitchell Richters
23a557a361 - Exhumed: Clean up push factor in runlist_CheckRadialDamage() for players.
* Some fudging was added due to issues that have now been properly resolved in 40265e649f.
2023-12-05 22:39:34 +01:00
Christoph Oelckers
5b56fb7939 Exhumed: fixed a few more bad velocities in queen code. 2023-12-05 22:39:34 +01:00
Christoph Oelckers
1cb15ed878 Exhumed: Always perform a range check on a sequence's length.
Too many of these are not correct and prone to overflows so ignoring this is not good.
2023-12-05 22:39:34 +01:00
Christoph Oelckers
8dfb21636a Exhumed: fixed radial damage push factor.
The original did 'bsin(x) >> 3' with vel being Q18.14 and bsin also returning Q18.14. So for fully floatified values we still must multiply by 1/8, not 128.
2023-12-05 22:39:33 +01:00
Christoph Oelckers
5a176fdf3d Exhumed: sanitize stupid implementation of UpdateEnemy and fixed bad use of it for the queen's eggs. 2023-12-05 22:39:33 +01:00
Mitchell Richters
91dfeb42bd - Blood: Fix GCC fallthrough warning. 2023-12-05 22:39:33 +01:00
Mitchell Richters
aea71092cc - Clean up some GCC const warnings. 2023-12-05 22:39:33 +01:00
Mitchell Richters
be101bfc6c - Change paused check in 433c051751ebdf3b9d82ec4cabf01122414de961 as to not affect the crouch_toggle while paused. 2023-12-05 22:39:33 +01:00
Mitchell Richters
be41bbcd28 - Move gi->getCrouchState() into DCorePlayer. 2023-12-05 22:39:33 +01:00
Mitchell Richters
1608c331a7 - Fix bad indentation in searchpaths.cpp. 2023-12-05 22:39:33 +01:00
Mitchell Richters
c989d4c3a4 - statFPS() doesn't need to be in GameInterface. 2023-12-05 22:39:32 +01:00
Mitchell Richters
79504254a2 - Blood: Clean up some getPlayer() and DCorePlayer::GetActor() accesses in ticker. 2023-12-05 22:39:32 +01:00
Mitchell Richters
f219ee0208 - Clean up some leftover floats in the input code. 2023-12-05 22:39:32 +01:00
Mitchell Richters
73e68705da - Duke: Slight cleanup in drawoverlays(). 2023-12-05 22:39:32 +01:00
Mitchell Richters
085aefb1a5 - Repair issue where opening the menu cancels player's pitch returning to centre. 2023-12-05 22:39:32 +01:00
Mitchell Richters
b5da574613 - Remove some leftover debug code. 2023-12-05 22:39:32 +01:00
Mitchell Richters
9d3aaed1b7 - SW: Reduce some line lengths in DoPlayerVehicleInputScaling(). 2023-12-05 22:39:32 +01:00
Mitchell Richters
08d808089f - Simplify some vector math in calcChaseCamPos(). 2023-12-05 22:39:31 +01:00
Mitchell Richters
ac91a70950 - Remove some unnecessary casts in SetupViewpoint(). 2023-12-05 22:39:31 +01:00
Mitchell Richters
98046afa28 - Consolidate player coord stat/CCMD into coreplayer.cpp. 2023-12-05 22:39:31 +01:00
Mitchell Richters
f22b6b95d2 - Remove DCorePlayer::getCameraAngles().
* `CameraAngles` used to be private within `PlayerAngles` and accessed via a friendship with `GameInput`.
* Just make it public for now, its not worth the complex setup to protect against this as we can control access by simply not exporting it to ZScript.
2023-12-05 22:39:31 +01:00
Mitchell Richters
fcc09afa18 - Consolidate Exhumed's nCamerapos and SW's DSWPlayer::si into something inside DCorePlayer. 2023-12-05 22:39:31 +01:00
Mitchell Richters
1c725377ea - Interalise slope tilting checks for DCorePlayer::doViewPitch(). 2023-12-05 22:39:31 +01:00
Mitchell Richters
59366d3ffc - Internalise player velocity setup for DCorePlayer::doRollInput().
* Would have been nice to have this constexpr, but can only do that when we switch to C++20.
2023-12-05 22:39:30 +01:00
Mitchell Richters
ce75f7d7ef - Internalise player InputPacket access. 2023-12-05 22:39:30 +01:00
Mitchell Richters
531c95c7ca - Move PlayerAngles class directly into DCorePlayer.
* No refactoring around it yet.
* The #includes could use some cleaning up...
2023-12-05 22:39:30 +01:00