Christoph Oelckers
63ea4dfbba
bump savegame version.
2023-12-05 22:40:59 +01:00
Christoph Oelckers
8e6f0b0acd
Exhumed: do raw serialization of FreeListArray.
...
This is for robustness reasons, there were occurences where this did not properly restore everything as intended.
2023-12-05 22:40:58 +01:00
Christoph Oelckers
9c595c6204
move M_Calloc out of the #ifndef BSD etc... block.
2023-12-05 22:40:58 +01:00
Mitchell Richters
376b695fb6
- Duke: Fix missed symbolic constant from 13d57cdbd6
.
2023-12-05 22:40:58 +01:00
Christoph Oelckers
f6bca4177c
- Don't inline M_Calloc()
calls because GCC is shit.
...
* Fixes #1009 .
2023-12-05 22:40:58 +01:00
Christoph Oelckers
4133c4602c
use symbolic constant in two places close to the last commit.
2023-12-05 22:40:58 +01:00
Christoph Oelckers
712ea95203
Duke/RR: fixed player dying when falling from great heights while god mode being on.
2023-12-05 22:40:58 +01:00
Mitchell Richters
bd915763c2
- Duke: Remove incur_damage()
from dispatcher.
...
* Only used locally within `processinput()` for each game.
2023-12-05 22:40:58 +01:00
Mitchell Richters
834fed369b
Revert "- clamp player sprite's xvel between 0 and 512 to stop it going into the negative with rapid posx/posy changes due to teleporting."
...
This reverts commit cf548e055e
.
* Shouldn't be necessary now with doubles instead of integers for coordinates.
* Affected spot in commit message appears fine upon testing.
2023-12-05 22:40:57 +01:00
Mitchell Richters
977d562c57
- Duke: Tidy up return setup in checkp()
.
2023-12-05 22:40:57 +01:00
Mitchell Richters
b5bb747f61
- Duke: Use checkp()
in ParseState::parse()
to remove some duplicated code.
2023-12-05 22:40:57 +01:00
Mitchell Richters
7b030cef20
- Duke: Remove a few remaining triple negations missed in 7498be6f5d
.
2023-12-05 22:40:57 +01:00
Mitchell Richters
baaf1e0557
- Blood: Clean up player vel code following InputPacket
changes.
2023-12-05 22:40:57 +01:00
Christoph Oelckers
c06e795703
use FTranslationID in the 2D drawer.
2023-12-05 22:40:57 +01:00
Christoph Oelckers
0265d37fdb
use FTranslationID in the model code.
2023-12-05 22:40:56 +01:00
Christoph Oelckers
4cb3b96ddf
migrate to FTranslationID support
...
So far this only adapts to the changes in the backend without making further use of this type.
2023-12-05 22:40:56 +01:00
Christoph Oelckers
6df1a14a92
gave translations a dedicated scripted type.
...
This is needed for implementing reliable serialization of custom translations. As long as they are merely ints they cannot be restored on loading a savegame because the serialization code does not know that these variables are special.
2023-12-05 22:40:56 +01:00
Christoph Oelckers
ff489c697f
updated base.zs
2023-12-05 22:39:35 +01:00
Mitchell Richters
1d6b001884
- Exhumed: Return early in movesprite()
if the actor's sector is null.
...
* This is what PowerSlaveGDX does.
* Fixes #1010 .
2023-12-05 22:39:35 +01:00
Mitchell Richters
f60b0ea823
- Exhumed: Adjust angle change in 47a77fc8f1
to be 1:1 with the source.
2023-12-05 22:39:35 +01:00
Christoph Oelckers
6c702847ff
Backend update from GZDoom.
2023-12-05 22:39:34 +01:00
Christoph Oelckers
a9dc57e99f
fixed potentially undefined behavior with bool parameters in direct native functions.
2023-12-05 22:39:34 +01:00
Christoph Oelckers
98f2257aad
Exhumed: fix handling of angles for the queen's eggs when colliding with a wall.
2023-12-05 22:39:34 +01:00
Mitchell Richters
d753c92cfa
- Exhumed: Remove sequence post-processing since range checks from c039882dcc
handle this.
2023-12-05 22:39:34 +01:00
Mitchell Richters
23a557a361
- Exhumed: Clean up push factor in runlist_CheckRadialDamage()
for players.
...
* Some fudging was added due to issues that have now been properly resolved in 40265e649f
.
2023-12-05 22:39:34 +01:00
Christoph Oelckers
5b56fb7939
Exhumed: fixed a few more bad velocities in queen code.
2023-12-05 22:39:34 +01:00
Christoph Oelckers
1cb15ed878
Exhumed: Always perform a range check on a sequence's length.
...
Too many of these are not correct and prone to overflows so ignoring this is not good.
2023-12-05 22:39:34 +01:00
Christoph Oelckers
8dfb21636a
Exhumed: fixed radial damage push factor.
...
The original did 'bsin(x) >> 3' with vel being Q18.14 and bsin also returning Q18.14. So for fully floatified values we still must multiply by 1/8, not 128.
2023-12-05 22:39:33 +01:00
Christoph Oelckers
5a176fdf3d
Exhumed: sanitize stupid implementation of UpdateEnemy and fixed bad use of it for the queen's eggs.
2023-12-05 22:39:33 +01:00
Mitchell Richters
91dfeb42bd
- Blood: Fix GCC fallthrough warning.
2023-12-05 22:39:33 +01:00
Mitchell Richters
aea71092cc
- Clean up some GCC const warnings.
2023-12-05 22:39:33 +01:00
Mitchell Richters
be101bfc6c
- Change paused
check in 433c051751ebdf3b9d82ec4cabf01122414de961
as to not affect the crouch_toggle
while paused.
2023-12-05 22:39:33 +01:00
Mitchell Richters
be41bbcd28
- Move gi->getCrouchState()
into DCorePlayer
.
2023-12-05 22:39:33 +01:00
Mitchell Richters
1608c331a7
- Fix bad indentation in searchpaths.cpp
.
2023-12-05 22:39:33 +01:00
Mitchell Richters
c989d4c3a4
- statFPS()
doesn't need to be in GameInterface
.
2023-12-05 22:39:32 +01:00
Mitchell Richters
79504254a2
- Blood: Clean up some getPlayer()
and DCorePlayer::GetActor()
accesses in ticker.
2023-12-05 22:39:32 +01:00
Mitchell Richters
f219ee0208
- Clean up some leftover floats in the input code.
2023-12-05 22:39:32 +01:00
Mitchell Richters
73e68705da
- Duke: Slight cleanup in drawoverlays()
.
2023-12-05 22:39:32 +01:00
Mitchell Richters
085aefb1a5
- Repair issue where opening the menu cancels player's pitch returning to centre.
2023-12-05 22:39:32 +01:00
Mitchell Richters
b5da574613
- Remove some leftover debug code.
2023-12-05 22:39:32 +01:00
Mitchell Richters
9d3aaed1b7
- SW: Reduce some line lengths in DoPlayerVehicleInputScaling()
.
2023-12-05 22:39:32 +01:00
Mitchell Richters
08d808089f
- Simplify some vector math in calcChaseCamPos()
.
2023-12-05 22:39:31 +01:00
Mitchell Richters
ac91a70950
- Remove some unnecessary casts in SetupViewpoint()
.
2023-12-05 22:39:31 +01:00
Mitchell Richters
98046afa28
- Consolidate player coord stat/CCMD into coreplayer.cpp
.
2023-12-05 22:39:31 +01:00
Mitchell Richters
f22b6b95d2
- Remove DCorePlayer::getCameraAngles()
.
...
* `CameraAngles` used to be private within `PlayerAngles` and accessed via a friendship with `GameInput`.
* Just make it public for now, its not worth the complex setup to protect against this as we can control access by simply not exporting it to ZScript.
2023-12-05 22:39:31 +01:00
Mitchell Richters
fcc09afa18
- Consolidate Exhumed's nCamerapos
and SW's DSWPlayer::si
into something inside DCorePlayer
.
2023-12-05 22:39:31 +01:00
Mitchell Richters
1c725377ea
- Interalise slope tilting checks for DCorePlayer::doViewPitch()
.
2023-12-05 22:39:31 +01:00
Mitchell Richters
59366d3ffc
- Internalise player velocity setup for DCorePlayer::doRollInput()
.
...
* Would have been nice to have this constexpr, but can only do that when we switch to C++20.
2023-12-05 22:39:30 +01:00
Mitchell Richters
ce75f7d7ef
- Internalise player InputPacket
access.
2023-12-05 22:39:30 +01:00
Mitchell Richters
531c95c7ca
- Move PlayerAngles
class directly into DCorePlayer
.
...
* No refactoring around it yet.
* The #includes could use some cleaning up...
2023-12-05 22:39:30 +01:00