Commit graph

536 commits

Author SHA1 Message Date
Mitchell Richters
62561d863e - Tidy up PlayerAngles::doPitchKeys() interface by passing the whole sync packet through. 2023-03-14 21:45:37 +11:00
Christoph Oelckers
9783b8c402 - scriptified World Tour's flamethrowerflame.
The first of 3 mixed native/CON items which are the last things remaining in the main thinker loops.
2023-01-28 16:31:45 +01:00
Christoph Oelckers
97f14c0e0e - Duke: fixed projectile offsetting for BOSS2 and BOSS3 2023-01-14 11:53:13 +01:00
Mitchell Richters
9a27cf025f - Duke: Fix bad setup for stopping Duke's scream when putting the jetpack on. 2023-01-06 22:17:14 +11:00
Christoph Oelckers
220c1f0e76 - make sure the RPG's start spund plays.
This fix is just a temporary workaround due to the incomplete scriptfication
2023-01-04 20:20:10 +01:00
Christoph Oelckers
d064706f93 - got rid of wallpicnum and overpicnum.
All map geometry npw uses texture IDs and no longer depends on Build's tile system.
(What's missing is a new map format, though, but this was a necessary prerequisite to make that worthwile...)
2022-12-29 14:14:53 +01:00
Christoph Oelckers
f5e9e7d981 - got rid of most remaining references to wallpicnum and overpicnum.
What remains now needs changing the variables to texture IDs first.
2022-12-29 14:14:53 +01:00
Christoph Oelckers
95a2b85fae - migrated the rest of the switch code to use the external data. 2022-12-29 13:35:21 +01:00
Christoph Oelckers
808fb3c433 - simplified several switch check blocks using the data from the definition files. 2022-12-29 13:32:30 +01:00
Christoph Oelckers
8c41294cb0 - overpicnum lightening.
Especially make sure that it is never set to tile 0. There seems to have been some undefined behavior here treating 0 as 'no texture', but doing so inconsistently.
2022-12-18 15:13:22 +01:00
Christoph Oelckers
8dfbbc8220 - migrated floorpicnum and ceilingpicnum to FTextures.
The sky code still needs some work.
2022-12-18 14:32:52 +01:00
Christoph Oelckers
622710ede4 - migrated all uses of floorpicnum.
This necessitated a few more surface type definitions.
2022-12-18 14:02:56 +01:00
Christoph Oelckers
4a306a21dc - split several texture flags off into a surface type value.
Using the same field in the TexExtInfo struct as Blood's surfType.
This frees up a lot of flags for later use.
2022-12-18 13:56:54 +01:00
Christoph Oelckers
1a98f9b478 - Duke: change all checks for mirrors to texture IDs 2022-12-18 13:52:10 +01:00
Christoph Oelckers
0ffeb2378a - generalize Duke's purple lava check. 2022-12-18 13:43:26 +01:00
Christoph Oelckers
6848af9b6c - use texture IDs in Duke's texture flag checkers. 2022-12-18 13:42:28 +01:00
Christoph Oelckers
e9acd74157 - added a fallback in shoot_* for incompletely ported items. 2022-12-18 00:34:17 +01:00
Christoph Oelckers
e26d9106aa - handle all occurences of tileWidth and tileHeight using spritetypebase::picnum. 2022-12-11 19:44:01 +01:00
Christoph Oelckers
ede5b017ab - renamed walltype::picnum to wallpicnum for easier searching. 2022-12-11 19:43:58 +01:00
Christoph Oelckers
a08db47528 - exported all breakable ceilings.
Very simple stuff with instant profit. :)
2022-12-11 19:43:58 +01:00
Christoph Oelckers
a63ee8079a - implemented customizable breakable walls and ported all hard coded variants to use this. 2022-12-11 19:43:57 +01:00
Christoph Oelckers
e9b6e84d47 - renamed all tile constants for Duke to DTILE_*.
We need to be able to find them for the ongoing work
2022-12-11 19:43:57 +01:00
Mitchell Richters
2c592405fa - Separate pitch/yaw key input into separate functions and apply from the ticker. 2022-12-11 19:43:56 +01:00
Mitchell Richters
968d0ae0d2 - Implement new scaled angle change setup and remove enforcement of synchronised input. 2022-12-11 19:43:55 +01:00
Christoph Oelckers
cbb3b0ebfb - preparations for the next script exports. 2022-12-11 19:43:53 +01:00
Christoph Oelckers
0bc9023e17 - scriptified the pipe bomb and RR's dynamite, which is mostly the same thing.
The mortars were split off because they made the code too convoluted.
2022-12-11 19:43:51 +01:00
Christoph Oelckers
ff6a9b89ac - scriptified the green slimer. 2022-12-11 19:43:51 +01:00
Christoph Oelckers
5358b3d98c - added a new sprite flag for those types which can trigger respawn actions. 2022-12-11 19:43:50 +01:00
Christoph Oelckers
f4bc5d6df8 - scriptified Duke's RPG. 2022-12-11 19:43:48 +01:00
Christoph Oelckers
c1545a1eaa - scriptified the shrink spark. 2022-12-11 19:43:48 +01:00
Christoph Oelckers
15fb7dab35 - virtualized the 'shoot' interface and scriptified the bloodsplats to test it.
This calls virtual functions on the actor defaults now to allow writing specific shoot functions for subclasses.
2022-12-11 19:43:48 +01:00
Christoph Oelckers
2ab5e63386 - added a few new actor flags. 2022-12-11 19:43:47 +01:00
Christoph Oelckers
dbb7965550 - added two new flags for later use. 2022-12-11 19:43:46 +01:00
Christoph Oelckers
9e29c3970d - generic destructibles 2022-12-11 19:43:45 +01:00
Christoph Oelckers
c7cdf96a62 - exported two more settings to tile flags. 2022-12-11 18:42:02 +01:00
Christoph Oelckers
5a2819239c - moved Duke's tile flags into the tile manager.
This is so that .def can access them. Later the other games also might make use of this.
2022-12-11 18:42:01 +01:00
Mitchell Richters
6c0493868e - Implement new method for applying scaled angle changes.
* This method works more accurately to how an angle change would occur under interpolated circumstances.
2022-12-11 18:42:01 +01:00
Mitchell Richters
dfb55c39ca - Duke: Remove all remaining angle wrapper usage. 2022-12-11 18:42:00 +01:00
Mitchell Richters
a7a5d4b946 - Preserve one legacy getter that's needed extensively in Duke. 2022-12-11 18:42:00 +01:00
Mitchell Richters
abdeeac205 - Rework PlayerAngles::doViewPitch() to apply at ticrate like PlayerAngles::doViewYaw(). 2022-12-11 18:41:59 +01:00
Mitchell Richters
f9aeee5b4a - Split out view angle stuff out of PlayerAngles::applyYaw() into PlayerAngles::doViewYaw().
* Do all the view angle stuff as interpolated changes in the playsim as well, there's no need for these to be done at ticrate.
2022-12-11 18:41:59 +01:00
Mitchell Richters
d7d76d5fc4 - Move all PlayerAngles view angle properties into new DRotator objects. 2022-12-11 18:41:58 +01:00
Mitchell Richters
bef4536c1f - Remove old PlayerAngles backup/restore methods. 2022-12-11 18:41:58 +01:00
Mitchell Richters
630c10856e - Re-write PlayerAngles scaled adjustment methods. 2022-12-11 18:41:58 +01:00
Mitchell Richters
aa868232c8 - Clean up all previously annotated angle/yaw checks. 2022-12-11 18:41:58 +01:00
Mitchell Richters
be466fec8d - Wrap access to current yaw. 2022-12-11 18:41:57 +01:00
Mitchell Richters
b9f5bb71cc - Merge PlayerHorizon and PlayerAngle structs into PlayerAngles struct. 2022-12-11 18:41:56 +01:00
Mitchell Richters
d75ac9e445 - Rename PlayerAngle prototypes in preparation for replacement work. 2022-12-11 18:41:56 +01:00
Mitchell Richters
353c2a20fd - Rename remaining PlayerAngle methods. 2022-12-11 18:41:55 +01:00
Mitchell Richters
bd063de5f5 - Rename PlayerAngle::ang in preparation for replacement work. 2022-12-11 18:41:54 +01:00