Christoph Oelckers
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7eb158bf72
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- properly tabified everything.
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2020-07-20 23:21:27 +02:00 |
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Christoph Oelckers
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ba7997b611
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- implemented most of the savegame code and deleted the old one.
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2020-07-20 23:07:44 +02:00 |
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Christoph Oelckers
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31b9995406
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- rewrote the ScreenJob player as a class that can be called by an asynchronous dispatcher.
Works, except for timing issues with ANMs.
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2020-07-20 18:43:48 +02:00 |
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Christoph Oelckers
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e97e663b49
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- more restructuring of asynchronously playing sequences.
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2020-07-18 22:38:19 +02:00 |
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Christoph Oelckers
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c767ead84f
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- properly route gameexitfrommenu through the callbacks.
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2020-07-18 21:28:57 +02:00 |
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Christoph Oelckers
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d88ae50923
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- moved a few global variables around so that they don't get lost for handling savegames or a global state reset.
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2020-07-18 13:38:16 +02:00 |
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Christoph Oelckers
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28965eefd5
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- moved the main loop to gameloop.cpp.
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2020-07-18 11:56:49 +02:00 |
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Christoph Oelckers
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55feadd11c
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- render the weapons with the DrawTexture interface and properly handle rotatesprite's alignment modes
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2020-07-16 13:23:26 +02:00 |
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Christoph Oelckers
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39a6ab6f0e
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- input update - safety commit
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2020-07-15 23:44:07 +02:00 |
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Christoph Oelckers
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d139720607
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- cleaned up the setup code and consolidated everything in a separate file.
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2020-07-15 21:11:23 +02:00 |
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Christoph Oelckers
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ea6c74d0e6
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- transitioned the local input handler.
There wasn't anything EDuke32-specific in there - nearly everything mapped perfectly to JFDuke.
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2020-07-15 19:48:04 +02:00 |
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Christoph Oelckers
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a0cd407632
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- cleanup on pausing code.
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2020-07-15 18:10:31 +02:00 |
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Christoph Oelckers
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2fd2ad2212
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- sky code cleanup and transitioning of Duke's.
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2020-07-15 00:06:19 +02:00 |
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Christoph Oelckers
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319e2e2745
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- minor cleanup
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2020-07-07 23:01:34 +02:00 |
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Christoph Oelckers
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915b566612
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- another safety commit.
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2020-07-07 17:56:20 +02:00 |
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Christoph Oelckers
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6b86d7606f
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- safety commit - does not compile!
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2020-07-07 13:19:09 +02:00 |
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Christoph Oelckers
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dd45749650
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- got rid of m_level_number and m_volume_number.
These were only needed so that G_NewGame_EnterLevel could be called without parameters. Ouch!
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2020-07-07 10:17:02 +02:00 |
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Christoph Oelckers
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34874d1a21
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- migrated displayrest and took the opportunity to un-fuck the palette management.
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2020-07-07 04:54:12 +02:00 |
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Christoph Oelckers
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83bcfcfd0c
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- Big cleanup.
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2020-07-06 22:53:20 +02:00 |
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Christoph Oelckers
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f2380f8829
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- constant cleanup.
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2020-07-06 13:26:26 +02:00 |
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Christoph Oelckers
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9300c0bdeb
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- stripped down the main menu loop to the minimum needed to be able to run it.
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2020-07-06 08:55:56 +02:00 |
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Christoph Oelckers
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736a52f7b2
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- startrts and domovethings.
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2020-07-06 03:00:52 +02:00 |
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Christoph Oelckers
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25bff01c70
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- cleanup.
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2020-07-06 00:54:06 +02:00 |
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Christoph Oelckers
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c6b619214f
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- cleanup of viewborder code.
The view border will now only be rendered in one place - inside displayrooms. None of the 2D content still depends on what it is set to.
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2020-07-06 00:15:22 +02:00 |
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Christoph Oelckers
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7ead48b9d9
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- safety commit for displayrooms.
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2020-07-05 16:49:00 +02:00 |
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