Mitchell Richters
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cf25884675
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- SW: Rename Player::pos to Player::PlayerNowPosition to make it easier to search upon.
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2022-12-11 18:41:45 +01:00 |
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Mitchell Richters
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8bc34f3dac
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- Handle all remaining VecToAngle() calls.
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2022-10-27 16:55:53 +02:00 |
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Christoph Oelckers
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600648939a
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- removed some unnecessary distance checks.
These are the same as the specified max distance and redundant.
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2022-10-22 12:17:03 +02:00 |
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Christoph Oelckers
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aae468e2b2
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- migrated all of SW's neartag calls to the fully floatified version
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2022-10-22 12:17:03 +02:00 |
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Christoph Oelckers
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72dc3d5da9
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- use mapangle in more places, mainly constants and random values using special formula
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2022-10-18 19:01:45 +02:00 |
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Christoph Oelckers
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b2b1522185
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- fixed a few bad length calculations
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2022-10-17 17:03:51 +02:00 |
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Christoph Oelckers
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9a464e81e7
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- deal with distances and CloseRangeDist.
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2022-10-16 23:54:19 +02:00 |
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Christoph Oelckers
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9cd3b3456a
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- missed one last DistanceI call in ai.cpp
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2022-10-15 17:16:57 +02:00 |
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Christoph Oelckers
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145b563736
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- floatified InitActorReposition
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2022-10-15 17:16:57 +02:00 |
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Christoph Oelckers
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ac87016c3e
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- floatified FindNewAngle
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2022-10-15 17:16:56 +02:00 |
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Christoph Oelckers
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6d3aaa0b6a
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- lots of function separators
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2022-10-15 17:16:56 +02:00 |
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Christoph Oelckers
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79b3223f9a
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- a few distance checks
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2022-10-15 17:16:56 +02:00 |
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Christoph Oelckers
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fe14b5378b
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- floatified DoActorPickClosePlayer
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2022-10-15 17:16:56 +02:00 |
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Christoph Oelckers
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b18bbf248d
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- function separators
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2022-10-15 17:16:56 +02:00 |
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Christoph Oelckers
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f9fb48b930
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- handle DoActorSetSpeed
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2022-10-15 17:16:56 +02:00 |
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Christoph Oelckers
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1501558139
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- floatified USER::Dist
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2022-10-15 13:32:05 +02:00 |
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Christoph Oelckers
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872833d6be
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- floatified USER::targetDist and distCheck.
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2022-10-15 13:32:05 +02:00 |
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Christoph Oelckers
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312bc369ef
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- floatified move_scan's return position
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2022-10-15 13:32:00 +02:00 |
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Christoph Oelckers
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6eb18eb3f6
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- floatified all move_actor calls in SW
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2022-10-15 11:35:37 +02:00 |
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Christoph Oelckers
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6feb187a2a
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- floatified lo_step.
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2022-10-14 23:17:45 +02:00 |
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Christoph Oelckers
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ec88d1ea6c
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- set_int_xvel
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2022-10-14 23:13:32 +02:00 |
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Christoph Oelckers
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ba044ac2f4
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- first bunch of wrapping xvel.
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2022-10-14 23:02:11 +02:00 |
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Christoph Oelckers
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55eb824e7d
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- migrated several move_sprite calls
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2022-10-14 18:10:45 +02:00 |
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Christoph Oelckers
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61fc57131f
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- eliminated a few calls to int_Actor* functions
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2022-10-14 00:06:30 +02:00 |
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Christoph Oelckers
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3a0eec76ad
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- some getangle and SpawnActor calls
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2022-10-12 22:10:34 +02:00 |
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Christoph Oelckers
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767933dff9
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- track stuff in ai.cpp
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2022-10-10 17:37:17 +02:00 |
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Christoph Oelckers
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27152ae189
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- floatified track point storage.
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2022-10-10 17:37:17 +02:00 |
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Christoph Oelckers
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3ac4b6300f
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- code cleanup to eliminate wrappers.
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2022-10-10 17:36:41 +02:00 |
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Christoph Oelckers
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ef1e77514d
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- floatified DoActorOperate
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2022-10-10 17:31:30 +02:00 |
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Christoph Oelckers
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072cb5ccdf
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- floatified CanHitPlayer and sanitized its overcomplicated and broken math.
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2022-10-10 17:31:29 +02:00 |
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Christoph Oelckers
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5b7b8233e7
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- FAFcansee refactoring, part 1.
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2022-10-10 17:31:28 +02:00 |
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Christoph Oelckers
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98b06697f7
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- pass position pointers to DISTANCE.
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2022-10-10 17:31:28 +02:00 |
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Christoph Oelckers
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5e14361dd6
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- another set of 2 Utilities prepared for floatification.
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2022-10-09 14:53:11 +02:00 |
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Christoph Oelckers
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9ed66acd44
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- renamed 2 integer functions to add float variants
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2022-10-09 14:53:10 +02:00 |
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Christoph Oelckers
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8672a9f051
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- wrapped user.floor_dist reads.
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2022-10-09 08:21:55 +02:00 |
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Christoph Oelckers
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4f073dec26
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- wrapped user.ceiling_dist reads.
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2022-10-09 08:21:55 +02:00 |
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Christoph Oelckers
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306e751a51
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- floatified user.hiz and user.loz
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2022-10-09 08:21:54 +02:00 |
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Christoph Oelckers
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d117544da8
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- wrapped user.hiz reads.
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2022-10-09 08:21:54 +02:00 |
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Christoph Oelckers
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ac3f6d73e3
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- wrapped all reads to user.loz.
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2022-10-09 08:21:54 +02:00 |
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Christoph Oelckers
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8e966fc575
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- int_ppos replacements
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2022-10-06 20:50:45 +02:00 |
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Christoph Oelckers
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da73d2bba4
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- renamed player position variables.
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2022-10-06 20:50:45 +02:00 |
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Christoph Oelckers
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b3d9320d54
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- Distance in SW
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2022-10-05 18:18:27 +02:00 |
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Christoph Oelckers
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55ade2eda4
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- use int_hitpos() access function where applicable
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2022-10-05 18:10:44 +02:00 |
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Christoph Oelckers
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296b5d7edd
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- renamed HitInfo::hitpos
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2022-10-05 18:03:41 +02:00 |
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Christoph Oelckers
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086c699df0
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- use float coords for spawning some SW actors.
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2022-10-05 18:01:57 +02:00 |
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Christoph Oelckers
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6381015229
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- set_int_ang in SW, part 1.
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2022-10-04 23:56:44 +02:00 |
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Christoph Oelckers
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f54e4b8a9a
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- more int_ang()
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2022-10-04 23:56:43 +02:00 |
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Christoph Oelckers
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735b9a8fed
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- renamed ang to __int_angle
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2022-10-04 23:56:42 +02:00 |
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Christoph Oelckers
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e732e2f947
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- SW: replaced spr.pos globally (except two functions)
# Conflicts:
# source/games/sw/src/_polymost.cpp
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2022-08-26 19:53:09 +02:00 |
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Christoph Oelckers
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871f0c4ec6
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- SW: first batch of spr.pos wraps.
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2022-08-26 19:53:08 +02:00 |
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