Christoph Oelckers
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61564ab96a
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- one third of TEST().
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2021-12-30 09:58:13 +01:00 |
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Christoph Oelckers
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7727597bd7
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- removed FLIP macro
was only used 3 times
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2021-12-30 09:58:12 +01:00 |
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Christoph Oelckers
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08fcfb382c
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- the remaining RESET() calls.
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2021-12-30 09:58:12 +01:00 |
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Christoph Oelckers
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e29d0f50cf
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- lots of RESET() flags replaced.
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2021-12-30 09:58:12 +01:00 |
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Christoph Oelckers
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d15c3aeff6
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- got rid of the DIV2 macro.
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2021-12-30 09:58:11 +01:00 |
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Christoph Oelckers
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387d65abb4
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- the remaining SET()s.
These had to be done manually.
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2021-12-30 09:58:11 +01:00 |
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Christoph Oelckers
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fe292fce0d
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- yet more SET flag replacements
90% done.
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2021-12-30 09:58:11 +01:00 |
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Christoph Oelckers
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92ed3fa728
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- replaced more SET() macros.
This covers another 30-35%.
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2021-12-30 09:58:11 +01:00 |
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Christoph Oelckers
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dc3f2473ba
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- quick search & replace on ~40% of SET( macros in SW.
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2021-12-30 09:58:10 +01:00 |
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Christoph Oelckers
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745794a1f1
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- where did that comma go?
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2021-12-30 09:58:07 +01:00 |
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Christoph Oelckers
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34f14aa4c3
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- added vector variants of FindDistance2D and FindDistance3D
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2021-12-30 09:58:07 +01:00 |
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Christoph Oelckers
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29da39dda0
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- added two FAFcansee variants that take shorter parameter lists for clearer code.
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2021-12-30 09:58:06 +01:00 |
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Christoph Oelckers
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bf3f580d52
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- deleted PLAYER::Actor()
Also made actor a regular pointer. Unlike the other ones this may not be prematurely nulled ever.
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2021-12-30 09:58:06 +01:00 |
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Christoph Oelckers
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26f93ab724
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- the final u()'s.
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2021-12-30 09:58:05 +01:00 |
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Christoph Oelckers
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050d93a92c
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- deleted unused pointers and handled u() in the script interface.
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2021-12-30 09:58:04 +01:00 |
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Christoph Oelckers
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f1c60e4a52
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- fixed SpawnFireballFlames and deleted leftover sprite pointers.
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2021-12-30 09:58:04 +01:00 |
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Christoph Oelckers
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2543a46278
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- deleted all u variables from weapon.cpp
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2021-12-30 09:58:03 +01:00 |
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Christoph Oelckers
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8739ef9182
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- renamed all u-> in weapon.cpp
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2021-12-30 09:58:03 +01:00 |
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Christoph Oelckers
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3e79c917f2
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- the last u in weapon.cpp that are not actor->u()
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2021-12-30 09:58:03 +01:00 |
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Christoph Oelckers
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b522356120
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- stuff that was missed.
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2021-12-30 09:58:03 +01:00 |
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Christoph Oelckers
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85b687ba13
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- all eu, which are expActor.
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2021-12-30 09:58:03 +01:00 |
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Christoph Oelckers
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e16caa0c62
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- eu, that are not expActor
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2021-12-30 09:58:03 +01:00 |
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Christoph Oelckers
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7147d3c89e
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- several non-u users in weapon.cpp
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2021-12-30 09:58:02 +01:00 |
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Christoph Oelckers
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f59fa8b13e
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- deleted all wu variables.
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2021-12-30 09:57:57 +01:00 |
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Christoph Oelckers
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dc60cd7689
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- renamed all wu-> in weapon.cpp.
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2021-12-30 09:57:57 +01:00 |
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Christoph Oelckers
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521ad37618
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- handle wu-> in weapon.cpp which do not reference actorNew.
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2021-12-30 09:57:57 +01:00 |
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Christoph Oelckers
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6597827458
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- deleted all hu variables.
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2021-12-30 09:57:53 +01:00 |
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Christoph Oelckers
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8fe11bd848
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- replaced hu->
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2021-12-30 09:57:53 +01:00 |
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Christoph Oelckers
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91a355a82e
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- handle all hu = itActor.u();
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2021-12-30 09:57:53 +01:00 |
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Christoph Oelckers
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86704b264e
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- deleted nu variables.
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2021-12-30 09:57:53 +01:00 |
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Christoph Oelckers
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d096eda3a9
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- renamed all nu-> in weapon.cpp.
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2021-12-30 09:57:52 +01:00 |
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Christoph Oelckers
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38224f05b7
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- all nu not referring to actorNew->u()
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2021-12-30 09:57:52 +01:00 |
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Christoph Oelckers
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b49e3201ae
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- several uses of tu and bu - almost all very minor stuff.
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2021-12-30 09:57:52 +01:00 |
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Christoph Oelckers
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4dad58e557
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- the final s() in SW.
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2021-12-30 09:57:51 +01:00 |
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Christoph Oelckers
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6729dbd684
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- almost done with s().
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2021-12-30 09:57:51 +01:00 |
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Christoph Oelckers
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11a59055a4
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- 15 more s() from weapon.cpp.
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2021-12-30 09:57:51 +01:00 |
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Christoph Oelckers
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f02c402036
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- 12 more from weapon.cpp
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2021-12-30 09:57:51 +01:00 |
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Christoph Oelckers
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bd3aaea3b2
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- big macro mess cleanup.
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2021-12-30 09:57:51 +01:00 |
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Christoph Oelckers
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297921204f
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- rename STD_RANDOM_RANGE
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2021-12-30 09:57:50 +01:00 |
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Christoph Oelckers
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d957540258
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- targeting stuff in weapon.cpp
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2021-12-30 09:57:50 +01:00 |
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Christoph Oelckers
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8a2908bc30
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- eliminated the remaining SP_* spritetype function variants.
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2021-12-30 09:57:49 +01:00 |
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Christoph Oelckers
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822c88c135
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- handle all auto psp = &pp->Actor()->s();
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2021-12-30 09:57:48 +01:00 |
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Christoph Oelckers
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0c48b4b2c2
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- over/under stuff in weapon.cpp
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2021-12-30 09:57:46 +01:00 |
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Christoph Oelckers
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967385a87c
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- rotator.cpp, slidor.cpp and a few single ones elsewhere.
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2021-12-30 09:57:46 +01:00 |
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Christoph Oelckers
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8e8f59caa1
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- refactored GetSpriteZOfMiddle (and all s() close by)
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2021-12-30 09:57:45 +01:00 |
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Christoph Oelckers
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9ad23631f5
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- several s().
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2021-12-30 09:57:44 +01:00 |
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Christoph Oelckers
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8a1c602dc8
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- 10 more s().
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2021-12-30 09:57:43 +01:00 |
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Christoph Oelckers
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bdf29cf01e
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- hs = &itActor->s();
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2021-12-30 09:57:43 +01:00 |
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Christoph Oelckers
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6ce1f57b5e
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- deleted all wp variables.
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2021-12-30 09:57:43 +01:00 |
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Christoph Oelckers
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cc3c477992
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- renamed all wp in jweapon.cpp and weapon.cpp
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2021-12-30 09:57:43 +01:00 |
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