Christoph Oelckers
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606ce997ac
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- cleanup of collision maintenance.
u->ret is gone, and for clearing the collision info the proper utilities are being called now.
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2021-11-29 00:56:09 +01:00 |
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Christoph Oelckers
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8af0455f92
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- VehicleMoveHit
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2021-11-29 00:56:05 +01:00 |
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Christoph Oelckers
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cbf8d2324a
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- DoFindGround(Point)
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2021-11-29 00:56:02 +01:00 |
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Christoph Oelckers
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057de89b9b
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- u->ret cleanup.
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2021-11-29 00:56:02 +01:00 |
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Christoph Oelckers
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da1e97469e
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- FAFhitscan migration to HITINFO.
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2021-11-29 00:55:52 +01:00 |
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Christoph Oelckers
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5264c6540c
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- SpriteWarpToUnderwater + SpriteWarpToSurface
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2021-11-29 00:55:51 +01:00 |
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Christoph Oelckers
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130028fa82
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- SpawnSplash(XY)
# Conflicts:
# source/games/sw/src/weapon.cpp
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2021-11-29 00:55:50 +01:00 |
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Christoph Oelckers
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83d0930a2e
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- QueueFootPrint + QueuefloorBlood.
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2021-11-29 00:55:49 +01:00 |
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Christoph Oelckers
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c14fb9e93f
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- QueueLoWangs
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2021-11-29 00:55:48 +01:00 |
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Christoph Oelckers
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a85a1e497f
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- ActorCoughItem.
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2021-11-29 00:55:47 +01:00 |
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Christoph Oelckers
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1d9d70613f
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- char review in SW
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2021-11-29 00:55:43 +01:00 |
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Christoph Oelckers
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b878bf8aac
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- SW: renamed all unsigned chars to uint8_t
Also deletes some unused declarations
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2021-11-29 00:55:43 +01:00 |
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Christoph Oelckers
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e98e1a6fea
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- warp.cpp
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2021-11-29 00:55:38 +01:00 |
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Christoph Oelckers
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36067baedd
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- owner cleanup.
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2021-11-29 00:55:37 +01:00 |
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Christoph Oelckers
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74fce3bf58
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- sector object sprite list
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2021-11-29 00:55:31 +01:00 |
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Christoph Oelckers
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01abe7b2ac
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- addressed most unused/uninitialized variable warnings from MSVC.
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2021-11-29 00:55:30 +01:00 |
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Christoph Oelckers
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1011f10c0b
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- SpriteP fully replaced in player.cpp
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2021-11-29 00:55:27 +01:00 |
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Christoph Oelckers
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a583a9cb14
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- some smaller changes in various places.
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2021-11-29 00:55:27 +01:00 |
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Christoph Oelckers
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bc584f6ff6
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- the rest pf player.cpp
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2021-11-29 00:55:27 +01:00 |
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Christoph Oelckers
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ba4b5bbbcb
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- PLAYER::Killer
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2021-11-29 00:55:27 +01:00 |
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Christoph Oelckers
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f2058933ed
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- DoPlayerBeginDie
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2021-11-29 00:55:26 +01:00 |
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Christoph Oelckers
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c40fc488e5
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- SpawnBubble.
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2021-11-29 00:55:26 +01:00 |
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Christoph Oelckers
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d3302d6cf9
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- minor changes in multiple functions in player.cpp
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2021-11-29 00:55:26 +01:00 |
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Christoph Oelckers
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7d7000f6ab
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- FindNearSprite + PLAYER::remote_sprite.
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2021-11-29 00:55:26 +01:00 |
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Christoph Oelckers
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0e37e0904e
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- sop::sp_child.
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2021-11-29 00:55:26 +01:00 |
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Christoph Oelckers
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b6c741892e
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- player movement functions.
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2021-11-29 00:55:25 +01:00 |
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Christoph Oelckers
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89ef1c0961
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- DoPlayerZRange + DoPlayerSlide.
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2021-11-29 00:55:25 +01:00 |
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Christoph Oelckers
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02671dbe2f
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- PlayerUnderSprite.
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2021-11-29 00:55:25 +01:00 |
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Christoph Oelckers
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dd684f36a4
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- a few player functions.
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2021-11-29 00:55:25 +01:00 |
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Christoph Oelckers
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8780be4ee4
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- WpnGoal + sprite_num.
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2021-11-29 00:55:24 +01:00 |
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Christoph Oelckers
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8336f689dd
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- DoPickTarget.
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2021-11-29 00:55:24 +01:00 |
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Christoph Oelckers
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f4d813b0c7
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- reformatting function headers + deletion of unused code in player.cpp.
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2021-11-29 00:55:24 +01:00 |
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Christoph Oelckers
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4ab13dcbea
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- player.cpp global search & replace.
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2021-11-29 00:55:24 +01:00 |
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Christoph Oelckers
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3e91ac6417
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- InitBloodSpray
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2021-11-29 00:55:21 +01:00 |
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Christoph Oelckers
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a69a45523f
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- HitBreakSprite
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2021-11-29 00:55:15 +01:00 |
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Christoph Oelckers
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8daa825aa1
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- SpriteQueueDelete + DeleteNoSoundOwner.
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2021-11-29 00:55:15 +01:00 |
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Christoph Oelckers
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6628ec9459
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- DriveCrush
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2021-11-29 00:55:14 +01:00 |
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Christoph Oelckers
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bd47d61615
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- replaced some changespritesect with ChangeActorSect.
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2021-11-29 00:55:13 +01:00 |
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Christoph Oelckers
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d5f1ec9ad7
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- wrapped all assignments to USER::ret.
To allow more complex operations like filling a Collision struct and changing the calling code piece by piece.
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2021-11-29 00:55:12 +01:00 |
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Christoph Oelckers
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c88524884c
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- made USER::flame an actor pointer.
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2021-11-29 00:55:11 +01:00 |
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Christoph Oelckers
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84b83ad9b8
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- replaced hi_sp with an actor pointer.
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2021-11-29 00:55:10 +01:00 |
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Christoph Oelckers
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c0c27dfd1a
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- replaced lo_sp with an actor pointer, both in USER and PLAYER.
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2021-11-29 00:55:10 +01:00 |
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Christoph Oelckers
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d60d3cd307
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- second large batch of NewStateGroup calls.
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2021-11-29 00:55:10 +01:00 |
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Christoph Oelckers
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02031c77d0
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- first large batch of NewStateGroup calls.
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2021-11-29 00:55:09 +01:00 |
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Christoph Oelckers
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d98fe4af73
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- renamed NewStateGroup.
As refactoring aid.
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2021-11-29 00:55:09 +01:00 |
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Christoph Oelckers
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740c5e1e56
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- DoSuicide
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2021-11-29 00:55:08 +01:00 |
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Christoph Oelckers
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400f822df3
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- SpawnShrap callers
Function itself still needs work.
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2021-11-29 00:55:08 +01:00 |
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Christoph Oelckers
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1db4be60f0
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- UpdateSinglePlayKills
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2021-11-29 00:55:08 +01:00 |
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Christoph Oelckers
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9602ee6c39
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- most of change_sprite_stat.
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2021-11-29 00:55:07 +01:00 |
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Christoph Oelckers
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c7f6b7a8c2
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- DoFall + DoBeginFall.
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2021-11-29 00:55:03 +01:00 |
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