Mitchell Richters
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6004a9fb5a
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- Exhumed: Fix bad jump setup from c252b19e9a .
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2023-04-24 23:27:02 +10:00 |
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Mitchell Richters
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fd1c3dffe8
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- Duke: Allow view tilting for RRRA vehicles on separate CVAR.
* Tilts at the same angle as the HUD.
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2023-04-24 23:20:14 +10:00 |
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Mitchell Richters
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918789705f
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- Duke: Use the player's angle when adjusting vehicle's HUD rotation.
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2023-04-24 22:44:22 +10:00 |
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Mitchell Richters
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14629e7b2b
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- Clamp vehicle input to 1.5x the calculated velocity.
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2023-04-24 22:18:40 +10:00 |
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Mitchell Richters
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6ac2af9f3c
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- Duke: Convert RRRA's vehicle HUD tilting to a DAngle.
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2023-04-24 22:17:37 +10:00 |
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Mitchell Richters
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11181f51f8
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- Allow roll input through the packet system, giving us 6DOF for VR usage, etc.
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2023-04-24 21:31:21 +10:00 |
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Mitchell Richters
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8e3df00b8b
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- SW: Hook up InputPacket::uvel to relevant code.
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2023-04-24 21:01:32 +10:00 |
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Mitchell Richters
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67390511b7
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- Blood: Hook up InputPacket::uvel to relevant code.
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2023-04-24 19:06:48 +10:00 |
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Mitchell Richters
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c252b19e9a
|
- Exhumed: Hook up InputPacket::uvel to relevant code.
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2023-04-24 19:06:48 +10:00 |
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Mitchell Richters
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80f2afd6a4
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- Exhumed: Slightly tidy up updatePlayerWeapon() .
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2023-04-24 19:06:46 +10:00 |
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Mitchell Richters
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e29726370c
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- Exhumed: Tidy up two if statements in AIPlayer::Damage() .
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2023-04-24 19:03:04 +10:00 |
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Mitchell Richters
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afcc65c332
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- Duke: Hook up InputPacket::uvel to remainder of relevant code.
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2023-04-24 18:27:44 +10:00 |
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Mitchell Richters
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09ab66b8c9
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- Duke: Clean up p->GetActor() calls in movement() funcs.
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2023-04-24 16:16:07 +10:00 |
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Christoph Oelckers
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1c7ca7b63a
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- moved all indirect precaching info to external definition files.
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2023-04-23 17:43:22 +02:00 |
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Christoph Oelckers
|
6924869895
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- store texture IDs in the sprite set.
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2023-04-23 17:42:07 +02:00 |
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Christoph Oelckers
|
1bace1d508
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- use texture IDs in the spawn records.
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2023-04-23 17:33:50 +02:00 |
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Christoph Oelckers
|
4692cc55f7
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- cleaned up checkhitdefault
Only required 4 new flags plus one property...
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2023-04-23 17:33:36 +02:00 |
|
Christoph Oelckers
|
125ea52e57
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- handle special case for activation sounds when player bumps into other actors.
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2023-04-23 17:33:35 +02:00 |
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Christoph Oelckers
|
524df20d26
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- renamed most local picnum variables in shaded code to reduce search noise.
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2023-04-23 17:33:35 +02:00 |
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Christoph Oelckers
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fd7a4e050a
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- no more picnum in gameexec.cpp
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2023-04-23 12:15:36 +02:00 |
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Christoph Oelckers
|
cd2cb8d60e
|
- minor cleanup
|
2023-04-23 12:15:36 +02:00 |
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Mitchell Richters
|
a731db95ae
|
- Add initial support for up/down movement within the game, either by key or joystick axis.
* Started with Duke's jetpack, other games to follow for swimming, etc.
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2023-04-23 19:53:45 +10:00 |
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Mitchell Richters
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87144564fd
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- Duke: Consolidate the mostly duplicate underwater() functions.
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2023-04-23 19:21:04 +10:00 |
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Mitchell Richters
|
02325c37bc
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- Duke: Fix incorrect scaling of underwater bubble.
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2023-04-23 19:21:04 +10:00 |
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Mitchell Richters
|
8db8d43f89
|
- Duke: Tidy up underwater() .
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2023-04-23 19:21:04 +10:00 |
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Mitchell Richters
|
95fe3d1bc4
|
- Duke: Tidy up operateJetpack() .
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2023-04-23 19:21:04 +10:00 |
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Mitchell Richters
|
eca8526c11
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- Exhumed: Unlimit the SeqNames[] array.
|
2023-04-23 19:20:19 +10:00 |
|
Mitchell Richters
|
19501f3ed0
|
- Exhumed: Fix some typos in comments.
|
2023-04-23 19:19:47 +10:00 |
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Mitchell Richters
|
e60e767232
|
- Break down some increasingly long lines in GameInput::processMovement() .
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2023-04-23 19:19:26 +10:00 |
|
Christoph Oelckers
|
07c4b61260
|
- make sure that the aplWeapon* stuff is never accessed outside of WW2GI.
|
2023-04-23 10:45:44 +02:00 |
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Christoph Oelckers
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f0a6c4ecd8
|
- check for NOGRAVITY in 'fall'.
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2023-04-23 10:45:44 +02:00 |
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Christoph Oelckers
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17a8dd5c2e
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- added tile names for all of Vacation's new actors.
Although several just replace existing actors, we want different names for these when replacing them.
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2023-04-23 10:45:44 +02:00 |
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Christoph Oelckers
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4c1e379149
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- only declare the weapon gamevars for WW2GI.
none of the other games uses any of this.
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2023-04-23 10:45:44 +02:00 |
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Christoph Oelckers
|
d5fa2d73ad
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- removed code for unused ATWITH gamevar.
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2023-04-23 10:45:44 +02:00 |
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Christoph Oelckers
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fc0c8e0787
|
- NOHITJIBS flag.
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2023-04-23 10:45:44 +02:00 |
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Christoph Oelckers
|
91ee3cb7b8
|
- got rid of the picnum CreateActor variant.
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2023-04-23 10:45:43 +02:00 |
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Christoph Oelckers
|
a6600c200f
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- a lot of simple picnum or TILE_* replacements.
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2023-04-23 10:45:43 +02:00 |
|
Christoph Oelckers
|
5d43975467
|
- store class pointers in weaprecs.
|
2023-04-23 10:36:39 +02:00 |
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Christoph Oelckers
|
2f78a10ce1
|
- don't use picnum to address gs.actorinfo
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2023-04-23 10:36:39 +02:00 |
|
Christoph Oelckers
|
b56aa1e1a3
|
- no more picnum in spawn CCMD
|
2023-04-23 10:36:38 +02:00 |
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Christoph Oelckers
|
745275dc24
|
- use texture names for special player sprites,
|
2023-04-23 10:36:38 +02:00 |
|
Christoph Oelckers
|
bfc8862071
|
- use texture IDs in the sprite animator
|
2023-04-23 10:36:27 +02:00 |
|
Christoph Oelckers
|
cc83438e31
|
- replace dispicnum with dispictex
|
2023-04-23 10:32:58 +02:00 |
|
Christoph Oelckers
|
b2493116f8
|
- use texture IDs in the model interface.
|
2023-04-23 09:52:56 +02:00 |
|
Christoph Oelckers
|
1bc9de1cf0
|
- the last picnums in actors_r.cpp
|
2023-04-23 09:52:56 +02:00 |
|
Christoph Oelckers
|
14bf74c0f9
|
- turned adjustfall into a 'gravityfactor' property.
|
2023-04-23 09:51:24 +02:00 |
|
Christoph Oelckers
|
687cfd610f
|
- copied ST160/161 handling to movetransports_d.
|
2023-04-23 09:43:21 +02:00 |
|
Christoph Oelckers
|
ac50daf5f3
|
- split a large bunch of code out of movetransports that can be consolidated between Duke and RR.
|
2023-04-23 09:43:21 +02:00 |
|
Christoph Oelckers
|
a0de956bef
|
- got rid of tilenum checks in movetransports_r.
|
2023-04-23 09:43:21 +02:00 |
|
Christoph Oelckers
|
4812e1431e
|
- made fallspecial game independent and eliminated all the wrapping and callback weirdness with fall.
|
2023-04-23 09:43:20 +02:00 |
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