Christoph Oelckers
5ee909ab6f
- reduce footprint of the Rot member variable.
2023-10-08 09:41:17 +02:00
Christoph Oelckers
71e44ac7ae
patch over the savegame problems with FState.
2023-10-08 09:41:16 +02:00
Christoph Oelckers
a1cbeb1b0d
migrate to engine states.
...
Savegames do not work for this yet.
2023-10-08 09:41:16 +02:00
Christoph Oelckers
031fb2ea4e
- SW: refactored states to use a Doom-like state model.
2023-10-08 09:41:16 +02:00
Christoph Oelckers
24a3d91d0d
scriptified the things
2023-10-08 09:41:15 +02:00
Christoph Oelckers
c7e993d949
got rid of missileInfo
2023-10-08 09:41:15 +02:00
Christoph Oelckers
6250906879
implemented proper handling of VM functions as identifiers.
2023-10-08 09:41:15 +02:00
Christoph Oelckers
2c08ee0c5d
refactored SEQ callbacks as well.
2023-10-08 09:41:15 +02:00
Christoph Oelckers
11f094c7fb
reference event callbacks by name, not by internal index.
...
This is needed to allow writing new callbacks.
2023-10-08 09:41:15 +02:00
Christoph Oelckers
47f09c61fc
WIP for event callback refactor
2023-10-08 09:41:14 +02:00
Christoph Oelckers
d86e99a2e1
added class registration code for Blood
2023-10-08 09:41:14 +02:00
Christoph Oelckers
cb443d443c
Blood projectile scriptification.
2023-10-08 09:41:14 +02:00
Christoph Oelckers
93dde24ae1
added native script exports for all functions referenced b AISTATEs.
2023-10-08 09:41:13 +02:00
Christoph Oelckers
d3867cba5f
removed the unused int parameter from state callbacks.
...
This makes handling a lot easier because all state related functions have the same signature
2023-10-08 09:41:13 +02:00
Christoph Oelckers
40ca77c6b5
use a feature flag for the enemy attacks in 3 callback functions.
...
This is simple enough to handle without gModernMap
2023-10-08 09:41:13 +02:00
Christoph Oelckers
11caee7477
exported actGetRespawnTime as a first simple test case.
2023-10-08 09:41:13 +02:00
Christoph Oelckers
79ae66d5ec
exported gGameOptions.
2023-10-08 09:41:12 +02:00
Christoph Oelckers
8e5f2cceda
we really do not need to pack the GAMEOPTIONS struct...
2023-10-08 09:41:12 +02:00
Christoph Oelckers
986d13ea7f
moved 3 functions from actor.cpp to aiunicult.cpp
2023-10-08 09:41:12 +02:00
Christoph Oelckers
91660b71d6
same procedure for PickupWeapon to delete gWeaponItemData.
2023-10-08 09:41:12 +02:00
Christoph Oelckers
9340f39053
use the actor's metadata in PickupAmmo
...
This allows removing the AmmoItemData array.
Also make some tweaks to handle the nnext extension for customizable ammo amount given. Instead of tying it to gModernMap this now also uses a feature flag that will later be exposed to RMAPINFO.
2023-10-08 09:41:11 +02:00
Christoph Oelckers
e8eb558025
hardcode gAmmoItemData[0].count in 4 places.
...
This will have to be done differently later so simplify matters for now by removing the dependency.
2023-10-08 09:41:11 +02:00
Christoph Oelckers
6eda7d930e
read packslot from the actor metadata so that gItemData can be removed.
2023-10-08 09:41:11 +02:00
Christoph Oelckers
64d8fd6072
Blood: scriptified item spawning
...
This was merely a testbed with a limited amount of code, the biggest gain here is that the spawning no longer depends on item IDs but classes so new ones can be added later.
2023-10-08 09:41:11 +02:00
Christoph Oelckers
d83c9f51c3
added texture and class definitions for the 18 items that have no coded function
2023-10-08 09:39:46 +02:00
Christoph Oelckers
4c34f414dc
added the remaining needed GetChars calls.
2023-10-08 09:15:32 +02:00
Christoph Oelckers
5919232fa7
GetChars in non-windows code.
2023-10-08 08:12:18 +02:00
Christoph Oelckers
a2b93fdc23
a few Getchars
2023-10-08 08:09:05 +02:00
Christoph Oelckers
555a4d3dd5
Use GetChars on FStrings.
2023-10-08 08:09:04 +02:00
Mitchell Richters
41a42e5a6d
- Fix some warnings in MSVC.
2023-10-08 08:52:11 +11:00
Mitchell Richters
6b35be636a
- Bump MAXVOXELS
from 1024 to 2048.
2023-10-08 08:18:05 +11:00
Mitchell Richters
961770ea31
- Add getTicrateAngle()
to reduce the amount of times DAngle::fromDeg()
needs to be called in input code.
2023-10-08 08:17:40 +11:00
Christoph Oelckers
aa54d3af10
backend update from GZDoom
...
LZMA update plus several ZScript improvements.
2023-10-07 18:44:31 +02:00
Mitchell Richters
83d3784007
- Duke: Repair crash when calling OnEvent(EVENT_ENTERLEVEL)
.
2023-10-06 15:16:02 +11:00
Mitchell Richters
b7702afacf
- SW: No need to mark off PlayerArray
for saving game-side.
2023-10-05 19:23:33 +11:00
Mitchell Richters
a179527209
- Slight clean-up in gameinput.cpp.
2023-10-05 19:23:33 +11:00
Mitchell Richters
35aa81d912
- Re-add lost paused
check in GameInput::GetInput()
.
2023-10-05 15:08:24 +11:00
Mitchell Richters
ab239b0899
- Exhumed: A little bit more cleanup.
2023-10-05 14:07:04 +11:00
Mitchell Richters
aca2302878
- Exhumed: Remove static copy of last yaw input from draw code.
2023-10-05 13:26:38 +11:00
Mitchell Richters
483ebad96a
- Duke: Interpolate getavel()
since we now have the last packet available to do so.
2023-10-05 13:25:38 +11:00
Mitchell Richters
29fc1240b4
- Remove unnecessary clamp in PlayerAngles::doViewPitch()
.
2023-10-05 13:25:02 +11:00
Mitchell Richters
03a69c24b3
- Move syncinput mechanism into GameInput
object.
2023-10-05 13:10:47 +11:00
Mitchell Richters
33bc4b08cb
- Modernise function declarations in Cephis C math to address ongoing GCC and Clang warnings.
...
Examples:
/home/mrichters/Repos/Raze/source/common/thirdparty/math/exp.c: In function ‘c_exp’:
/home/mrichters/Repos/Raze/source/common/thirdparty/math/exp.c:171:48: warning: declaration of built-in function ‘floor’ without a prototype; expected ‘double(double)’ [-Wbuiltin-declaration-mismatch]
171 | double polevl(double, void *, int), floor(), ldexp();
| ^~~~~
/home/mrichters/Repos/Raze/source/common/thirdparty/math/exp.c:171:57: warning: declaration of built-in function ‘ldexp’ without a prototype; expected ‘double(double, int)’ [-Wbuiltin-declaration-mismatch]
171 | double polevl(double, void *, int), floor(), ldexp();
/home/mrichters/Repos/Raze/source/common/thirdparty/math/exp.c:200:16: warning: passing arguments to 'polevl' without a prototype is deprecated in all versions of C and is not supported in C2x [-Wdeprecated-non-prototype]
px = x * polevl( xx, P, 2 );
^
/home/mrichters/Repos/Raze/source/common/thirdparty/math/exp.c:201:17: warning: passing arguments to 'polevl' without a prototype is deprecated in all versions of C and is not supported in C2x [-Wdeprecated-non-prototype]
x = px/( polevl( xx, Q, 3 ) - px );
^
/home/mrichters/Repos/Raze/source/common/thirdparty/math/exp.c:167:8: warning: a function definition without a prototype is deprecated in all versions of C and is not supported in C2x [-Wdeprecated-non-prototype]
double c_exp(x)
^
3 warnings generated.
2023-10-05 10:32:44 +11:00
Mitchell Richters
026c9a44e9
- Fix most warnings in Clang under Linux.
2023-10-05 09:57:31 +11:00
Mitchell Richters
bd5fff4040
- Duke: Remove casts from setting RR vehicle velocities and consolidate setup into an inline.
2023-10-04 22:05:03 +11:00
Mitchell Richters
7498be6f5d
- Duke: Change a few triple negations from the wrapper removal process.
2023-10-04 20:39:37 +11:00
Mitchell Richters
98e83fcc3a
- Use DCorePlayer::GetActor()
inside of CCMD(warptocoords)
.
2023-10-04 19:32:24 +11:00
Mitchell Richters
7e3a1dfb1e
- Fix most GCC warnings in the backend/common code code.
...
* Most of them were just signedness issues. Hopefully I got everything right here.
* 3rd party stuff deliberately not touched.
2023-10-04 19:28:26 +11:00
Mitchell Richters
623e453d4d
- Fix all GCC warnings in the game-side code.
...
* Most of these were due to mixed spaces/tabs playing nastiness with non-braced if/else statements.
2023-10-04 19:28:25 +11:00
Mitchell Richters
94e23343e1
- Store scaleAdjust
directly inside the GameInput
object.
2023-10-04 19:28:25 +11:00