Christoph Oelckers
b3a2523099
Backend update from GZDoom.
2024-10-09 15:28:22 +02:00
Rachael Alexanderson
f3cad8426c
- duplicate effects of gzdoom commit d9f03863bf
2024-05-07 08:38:27 -04:00
Rachael Alexanderson
73c4c46d23
- mirror changes with ZWidget, remove SDL_Wait failure message
2024-04-28 03:35:26 -04:00
Rachael Alexanderson
5414cae7c6
- demote SDL_Wait errors to console printouts
2024-04-24 07:25:58 -04:00
Christoph Oelckers
d8bd9189f8
optimized last commit to not retrieve the function repeatedly if it has already failed.
2024-04-21 08:39:18 -04:00
Rachael Alexanderson
0da6e76a53
- dynamically import GetDpiForWindow from USER32.dll, else return a default value
2024-04-21 08:39:12 -04:00
Christoph Oelckers
92baaafe33
ZWidgets: disabled SetClientFrame.
...
On Win32 this function is unused, but it contains two API calls that only exist in Windows 10 or later.
2024-04-21 06:28:14 -04:00
Christoph Oelckers
b27dbc18d8
Backend update from GZDoom.
2024-02-04 14:12:22 +01:00
Christoph Oelckers
436f24add5
disable the buffering file reader.
...
This was definitely crashing on Death Wish's E1 movie and probably caused other problems as well.
2024-01-12 00:30:56 +01:00
Christoph Oelckers
21db5d33c2
updated the game picker code.
2024-01-12 00:22:08 +01:00
Christoph Oelckers
57198e0232
reduce excessive stack use in libschrift.
2024-01-06 14:43:37 +01:00
Christoph Oelckers
763259d654
silence warnings in nanosvg.h
2024-01-06 10:07:15 +01:00
Mitchell Richters
6aa706ce79
- ZWidget: Remove canvas->fillRect()
call in ImageBox::OnPaint()
.
...
* This was causing transparent images to sit on a pure black canvas rather than the colour of the dialogue box.
* This change has been submitted upstream also.
2024-01-06 09:04:23 +11:00
Christoph Oelckers
463190f528
add missing files.
2024-01-05 17:23:09 +01:00
Christoph Oelckers
673a913f92
Backend update from GZDoom.
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Mainly remembering the game list's initial setting.
2024-01-05 17:08:47 +01:00
Christoph Oelckers
6948ed41a1
added ZWidget based game picker
2024-01-04 20:54:04 +01:00