Christoph Oelckers
5e4f638e83
- float version of face sprite collector.
2023-11-03 16:52:09 +01:00
Christoph Oelckers
651479cc2a
- rewrote the remaining parts of clipmove's wall collector.
2023-11-03 16:52:09 +01:00
Christoph Oelckers
ef6bf2ff0a
- removed the old wall checker code and all dependencies.
2023-11-03 16:52:09 +01:00
Christoph Oelckers
4283a6ce87
- reimplemented the wall collision check for clipmove.
2023-11-03 16:52:09 +01:00
Christoph Oelckers
f92d20afc0
- fixed bad slope sprite offset in clipmove.
2023-01-21 13:39:16 +01:00
Christoph Oelckers
20edd800f9
- big texture system refactor.
...
Finally that quickly slapped together BuildTiles class is gone and replaced with something that better integrates with the underlying texture manager
2022-12-18 13:05:58 +01:00
Mitchell Richters
c3f276a08a
- Tidy up remaining Build angle constants in gamefuncs.h
.
2022-12-11 19:46:27 +01:00
Christoph Oelckers
f479f995a1
- transitioned all tileLeftOffset and tileTopOffset calls to use the texture manager.
2022-12-11 19:44:01 +01:00
Christoph Oelckers
ec48b91730
- fixed the last remaining z/inttoworld mismatches.
...
The one in clipmove was critical, the other ones not so much.
2022-11-27 10:21:47 +01:00
Christoph Oelckers
7d9a4ea70d
- eliminated wallsofsector.
2022-11-15 15:24:17 +01:00
Christoph Oelckers
0b75f19da5
- use wallsofsector in clipmove.
2022-11-15 12:31:15 +01:00
Christoph Oelckers
c23db8ea35
- wrapped all reads of sectortype::wallnum and renamed all other wallnum variables.
2022-11-15 12:21:21 +01:00
Christoph Oelckers
b7a7584059
- renamed wallnum and sectnum functions.
...
These were creating a lot of search noise because local variables had the same name.
2022-11-15 12:03:44 +01:00
Christoph Oelckers
1cf954920c
- eliminated cliptestsector which was just a thin wrapper around CheckOpening.
2022-11-01 10:25:15 +01:00
Christoph Oelckers
93ca75e146
- got rid of the two intermediate functions between clipmove_tweak_pos and InterceptLineSegments.
2022-11-01 09:55:24 +01:00
Christoph Oelckers
01c114787c
- eliminated the deprecated integer wrapper for 'inside'.
2022-11-01 08:38:40 +01:00
Christoph Oelckers
0f57685f48
- updatesector interface cleanup.
2022-10-30 16:51:41 +01:00
Christoph Oelckers
ce4a6fc7e3
- split off one part of clipmove into a utility function.
2022-10-30 16:51:40 +01:00
Christoph Oelckers
a0f18c360a
- made some minor edits to clipmove to get rid of a few deprecated wrapper functions.
2022-10-30 16:51:37 +01:00
Christoph Oelckers
14769e9b79
- reroute cliptestsector to checkOpening.
...
This required adding one more check for the 'precise' mode.
2022-10-30 16:51:36 +01:00
Christoph Oelckers
2190499d63
- pushmove rewritten.
2022-10-30 16:51:36 +01:00
Christoph Oelckers
902f8c9706
- silenced lots of warnings for deliberate type conversions.
...
The ones in d_net.cpp are not in active code.
2022-10-30 16:51:35 +01:00
Christoph Oelckers
51768439a9
- started removing wrappers. ScaleX() and ScaleY() done.
...
No manual changes in here.
2022-10-30 16:51:31 +01:00
Christoph Oelckers
5700d25120
- minor cleanup on scaling code
2022-10-30 16:51:25 +01:00
Christoph Oelckers
9d8df61324
- got rid of the int version of GetOffsetAndHeight.
2022-10-30 16:51:21 +01:00
Christoph Oelckers
4af4983d3e
- floatified clipdist and replaced fClipdist wrapper.
...
This uses a new variable because a few things use clipdist as a flag byte
2022-10-30 16:51:14 +01:00
Christoph Oelckers
ce9bda47fe
- deleted unused getwalldist function.
2022-10-30 16:51:12 +01:00
Christoph Oelckers
4becce9bf4
- replaced the one use of uhypsq to delete the function.
2022-10-30 16:51:11 +01:00
Christoph Oelckers
a6b55dca74
- removed handling for Exhumed clipping mode.
...
All this does is disable slopes in a few places and use extremely less precise math. Nothing critical is guarded by it.
2022-10-30 16:51:10 +01:00
Christoph Oelckers
513fc478bf
- moved clipupdatesector to updatesector.h
2022-10-30 16:51:10 +01:00
Christoph Oelckers
479c732a72
- moved some more things out of build.h
2022-10-30 16:51:10 +01:00
Christoph Oelckers
0eea776065
- moved RS_ bits to gamehud.h because that's all that uses these flags.
2022-10-30 16:51:09 +01:00
Christoph Oelckers
94b91f6ec3
- build.h cleanup
...
* moved krand and krandf into the games/duke folder because no other game uses them
* moved CVARS to gamefuncs.h.
2022-10-30 16:51:09 +01:00
Christoph Oelckers
4af1461ec3
- got rid of int_clipdist.
2022-10-30 16:51:09 +01:00
Christoph Oelckers
63c8960769
- deleted mdsprite.* files.
2022-10-27 16:55:54 +02:00
Christoph Oelckers
a4dd5bb4ce
- rewrote the model storage code.
...
Using proper C++ containers now.
2022-10-27 16:55:54 +02:00
Mitchell Richters
1e7cce28af
- VecToAngle() with delta()
inside to .Angle() replacements.
2022-10-27 16:55:53 +02:00
Christoph Oelckers
8e9ddf370c
- rewrote getzrange
...
Not using any old Build code anymore. Aside from the trivial stuff this uses code from Doom and SW instead.
2022-10-27 16:55:28 +02:00
Christoph Oelckers
22ccf33569
- floatified walldist parameter of getzrange
2022-10-25 07:07:14 +02:00
Christoph Oelckers
d11f6819db
- got rid of the getzrange wrapper.
2022-10-25 07:07:13 +02:00
Christoph Oelckers
55b055e654
- deleted the deprecated getzrange versions.
2022-10-25 07:07:13 +02:00
Christoph Oelckers
a5afbce59d
- fixed fxSpawnActor calls
2022-10-25 07:07:13 +02:00
Christoph Oelckers
0bfc57e68a
- got rid of the only getangle call in the backend
2022-10-25 07:07:05 +02:00
Christoph Oelckers
2ba68df27f
- eliminate int_floorz / int_ceilingz in the backend.
2022-10-25 07:07:00 +02:00
Christoph Oelckers
6b579156aa
- Blood HitScan fixes
...
- changed target parameter of hitscan to a double to simplify its handling.
- HitScan's nRange parameter may be an int, but it is in texel units, not Build units.
2022-10-25 07:06:56 +02:00
Christoph Oelckers
38998f36b5
- minor int_* replacements in the backend.
2022-10-23 18:47:17 +02:00
Christoph Oelckers
74cf9a2ff2
- hitscan fully rewritten.
...
No traces of Build code left here! :)
2022-10-22 20:41:27 +02:00
Christoph Oelckers
116ba340b2
- further hitscan overhaul.
...
* added floating point sprite intersect handlers for all sprite types. Hopefully this code is more understandable than Build's original variant.
* cleaned up intersectSprite a bit and moved the geometry math into the utility header.
* made some minor corrections to neartag.
* moved SW's testpointinquad to the backend because it was useful here.
2022-10-22 20:41:26 +02:00
Christoph Oelckers
6dd7fac902
- eliminated the sine table and moved tilehasmodelorvoxel to a different file to delete engine.cpp.
2022-10-22 12:17:04 +02:00
Christoph Oelckers
ef2f781e09
- rewrite from scratch of neartag.
2022-10-22 12:17:04 +02:00