Commit graph

459 commits

Author SHA1 Message Date
Christoph Oelckers
bb8c12efb4 - inlined GetSpriteSizeY in the only place where it was used. 2022-10-14 18:13:48 +02:00
Christoph Oelckers
9717082759 - int_change is gone 2022-10-14 18:13:48 +02:00
Christoph Oelckers
620de9ebf7 - handle all remaining move_sprite calls.
int_ceiling_dist and int_floor_dist are gone
2022-10-14 18:13:46 +02:00
Christoph Oelckers
ce7533c1c4 - floatified move_missile’s API 2022-10-14 17:17:37 +02:00
Christoph Oelckers
e7197e2d73 - migrate all remaining move_missile calls 2022-10-14 17:17:37 +02:00
Christoph Oelckers
f7d2ab20d8 - handle more move_missile calls 2022-10-14 17:17:36 +02:00
Christoph Oelckers
9803041dfb - refactored move_missile calls 2022-10-14 17:17:36 +02:00
Christoph Oelckers
93ce8f77be - got rid of temporary helper wrappers 2022-10-14 17:17:36 +02:00
Christoph Oelckers
3d336bb7e7 - floatified USER::change 2022-10-14 17:17:01 +02:00
Christoph Oelckers
153b5b84f3 - wrapped almost everything 2022-10-14 17:17:01 +02:00
Christoph Oelckers
b6c0560430 - set_int_change_x 2022-10-14 17:17:01 +02:00
Christoph Oelckers
6334b7d3b8 - wrapped half of the remaining access to user.change
Strictly search and replace.
2022-10-14 17:17:00 +02:00
Christoph Oelckers
420636f7ee - a bit more lightening on change 2022-10-14 17:17:00 +02:00
Christoph Oelckers
f81aada041 - lightened the number of references to user.change by 1/3rd
The less, the better for refactoring
2022-10-14 17:16:31 +02:00
Christoph Oelckers
b557e5b5db - eliminated int_upos wrapper 2022-10-14 00:06:30 +02:00
Christoph Oelckers
3ac4e7ed2d - eliminated player_int_ceiling_dist, player_int_floor_dist wrappers 2022-10-14 00:06:30 +02:00
Christoph Oelckers
8c5e52938d - deleted int_loz/hiz wrappers 2022-10-14 00:06:30 +02:00
Christoph Oelckers
28c8efd104 - eliminated set_int_ppos_Z 2022-10-13 22:54:43 +02:00
Christoph Oelckers
ffba7996b3 - SW: floatified PLAYER::siang 2022-10-13 20:58:12 +02:00
Christoph Oelckers
634db656e7 - SW: floatified PLAYER::si 2022-10-13 20:58:12 +02:00
Christoph Oelckers
f4d8ccf7b9 - floatified WarpToCoords 2022-10-13 20:58:12 +02:00
Christoph Oelckers
5bb9a16d34 - floatified TRACK_ACTOR_CLIMB_LADDER case in ActorTrackDecide 2022-10-13 20:23:34 +02:00
Mitchell Richters
4d04a4dd3a - Floatified automap's gZoom.
* Also use the global directly in automap functions instead of passing it around as function variables.
2022-10-13 00:59:04 +02:00
Mitchell Richters
f5116dd787 - Pass a DAngle through to all the automap code. 2022-10-13 00:59:04 +02:00
Christoph Oelckers
5faeedc144 -refactored the remaining code using int_zclip. 2022-10-13 00:59:02 +02:00
Christoph Oelckers
2a8dd6b955 - improved RANDOM_P2F interface. 2022-10-12 22:10:34 +02:00
Christoph Oelckers
3a0eec76ad - some getangle and SpawnActor calls 2022-10-12 22:10:34 +02:00
Christoph Oelckers
0767ffe41b - eliminated the last wrapper call for track points 2022-10-10 17:37:17 +02:00
Christoph Oelckers
23a0433b95 - the remaining track point stuff. 2022-10-10 17:37:17 +02:00
Christoph Oelckers
27152ae189 - floatified track point storage. 2022-10-10 17:37:17 +02:00
Christoph Oelckers
ed12e333e3 - RANDOM_ANGLE + move_debris 2022-10-10 17:31:30 +02:00
Christoph Oelckers
072cb5ccdf - floatified CanHitPlayer and sanitized its overcomplicated and broken math. 2022-10-10 17:31:29 +02:00
Christoph Oelckers
bc5a92bcc9 - distance stuff in sound code. 2022-10-10 17:31:29 +02:00
Christoph Oelckers
9444bd4370 - last FAFcansee bunch 2022-10-10 17:31:29 +02:00
Christoph Oelckers
4aa5de689c - renamed old FAFcansee function for easier searching. 2022-10-10 17:31:29 +02:00
Christoph Oelckers
7eb2dede6a - FAFcansee refactoring, part 2. 2022-10-10 17:31:29 +02:00
Christoph Oelckers
5b7b8233e7 - FAFcansee refactoring, part 1. 2022-10-10 17:31:28 +02:00
Christoph Oelckers
6ee24a2213 - let ANIM work on the native floating point data. 2022-10-10 17:31:28 +02:00
Christoph Oelckers
80e10d89f4 - added alignceilslope and alignflorslope variants receiving a position vector. 2022-10-10 17:31:28 +02:00
Christoph Oelckers
98b06697f7 - pass position pointers to DISTANCE. 2022-10-10 17:31:28 +02:00
Christoph Oelckers
bd497a7e68 - floatified remote.pos. 2022-10-09 23:59:01 +02:00
Christoph Oelckers
837b31c672 - got rid of int_ploz and int_phiz. 2022-10-09 23:59:01 +02:00
Christoph Oelckers
7475a6cfb7 - renamed variable back. 2022-10-09 23:57:17 +02:00
Christoph Oelckers
e089100ab1 - floatified PLAYER::bob_amt 2022-10-09 23:56:15 +02:00
Christoph Oelckers
4dc2fc9151 - floatified 3 function interfaces. 2022-10-09 22:30:51 +02:00
Christoph Oelckers
24b23d6919 - floatified PLAYER::ceiling_dist/floor_dist. 2022-10-09 22:30:51 +02:00
Christoph Oelckers
8aab82691b - renamed two PLAYER members for easier searching. 2022-10-09 22:30:51 +02:00
Christoph Oelckers
6497456471 - most of int_phiz,int_ploz 2022-10-09 22:29:54 +02:00
Christoph Oelckers
13d9505662 - PLAYER::hiz,loz refactoring, part 1 2022-10-09 22:00:43 +02:00
Christoph Oelckers
30b620c700 - removed unused oz_speed member variable. 2022-10-09 22:00:43 +02:00
Christoph Oelckers
17d5242958 - got rid of int_z_tgt 2022-10-09 14:53:11 +02:00
Christoph Oelckers
5e14361dd6 - another set of 2 Utilities prepared for floatification. 2022-10-09 14:53:11 +02:00
Christoph Oelckers
9ed66acd44 - renamed 2 integer functions to add float variants 2022-10-09 14:53:10 +02:00
Christoph Oelckers
abf9d764c4 - fix some z scaling mishap (again...)
- shadow stuff
2022-10-09 14:53:10 +02:00
Christoph Oelckers
30e6db9e3b - floatified DoVatorMove and got rid of int_oz. 2022-10-09 14:53:10 +02:00
Christoph Oelckers
f53a61693b - floatified user.pos.
Special care needed to be taken for two cases where it did not store a coordinate.
2022-10-09 08:21:56 +02:00
Christoph Oelckers
f43a8d4fce - user.pos wrapping. 2022-10-09 08:21:56 +02:00
Christoph Oelckers
bc853d3a00 - user.zclip floatified 2022-10-09 08:21:56 +02:00
Christoph Oelckers
a630f27a48 - wrapped user.zclip reads. 2022-10-09 08:21:56 +02:00
Christoph Oelckers
5416100ba2 - trivial assignments
(does not compile, this commit is only supposed to reduce the noise on the next one.
2022-10-09 08:21:55 +02:00
Christoph Oelckers
8672a9f051 - wrapped user.floor_dist reads. 2022-10-09 08:21:55 +02:00
Christoph Oelckers
4f073dec26 - wrapped user.ceiling_dist reads. 2022-10-09 08:21:55 +02:00
Christoph Oelckers
425f4055b4 - floatified user.z_tgt. 2022-10-09 08:21:55 +02:00
Christoph Oelckers
65d1e5cac9 - wrapped user.z_tgt reads. 2022-10-09 08:21:55 +02:00
Christoph Oelckers
620f7c5430 - floatified user.oz. 2022-10-09 08:21:54 +02:00
Christoph Oelckers
a7d62f944b - wrapped user.oz reads. 2022-10-09 08:21:54 +02:00
Christoph Oelckers
306e751a51 - floatified user.hiz and user.loz 2022-10-09 08:21:54 +02:00
Christoph Oelckers
d117544da8 - wrapped user.hiz reads. 2022-10-09 08:21:54 +02:00
Christoph Oelckers
ac3f6d73e3 - wrapped all reads to user.loz. 2022-10-09 08:21:54 +02:00
Christoph Oelckers
aa0080039f - refactored coordinate display to have a single unified printing function.
The games will now only return the data, this has also been added for Exhumed.
Printing will now be in actual map units, not build's internal mixed format.
2022-10-08 19:28:57 +02:00
Christoph Oelckers
eedac509a2 - LadderPosition 2022-10-06 20:50:47 +02:00
Christoph Oelckers
280cd8970e - floatify all 3 player position variables. 2022-10-06 20:50:47 +02:00
Christoph Oelckers
c5414bd29c - map to final names. 2022-10-06 20:50:46 +02:00
Christoph Oelckers
72869304ea - add_int_ppos_XY 2022-10-06 20:50:46 +02:00
Christoph Oelckers
8ff62c5a07 - sone remaining int_ppos. 2022-10-06 20:50:46 +02:00
Christoph Oelckers
f125d615c8 -more ppos setters. 2022-10-06 20:50:46 +02:00
Christoph Oelckers
55aa981f89 - ppos.Z assignments 2022-10-06 20:50:46 +02:00
Christoph Oelckers
8e966fc575 - int_ppos replacements 2022-10-06 20:50:45 +02:00
Christoph Oelckers
da73d2bba4 - renamed player position variables. 2022-10-06 20:50:45 +02:00
Christoph Oelckers
22dae296c6 - SW: SectorExp floatified 2022-10-06 20:50:45 +02:00
Christoph Oelckers
e71254dfa6 - floatified some parts of the SO interface for consistent use of MAXSO. 2022-10-06 20:50:45 +02:00
Christoph Oelckers
b9dbcebe2e - floatified SECTOR_OBJECT::pmid 2022-10-06 20:50:44 +02:00
Christoph Oelckers
9393170408 - new utilities for SO floatification. 2022-10-06 20:50:44 +02:00
Christoph Oelckers
48cbdeb697 - replaced all possible __int_pmid with access functions. 2022-10-06 20:50:44 +02:00
Christoph Oelckers
819297a409 - SW: renamed SECTOR_OBJECT::pmid 2022-10-06 20:50:44 +02:00
Christoph Oelckers
b3d9320d54 - Distance in SW 2022-10-05 18:18:27 +02:00
Christoph Oelckers
55ade2eda4 - use int_hitpos() access function where applicable 2022-10-05 18:10:44 +02:00
Christoph Oelckers
46aa695b54 - add a float version of ActorZOfMiddle. 2022-10-05 17:59:32 +02:00
Christoph Oelckers
cdff2b12cc - renamed ActorZOfMiddle 2022-10-05 17:58:37 +02:00
Christoph Oelckers
fe6fcdff1f - use DAngle for actors
Note that intangle needs to be kept - primarily for SW's ST tags.
2022-10-05 00:36:29 +02:00
Mitchell Richters
b23e77d9c7 - Replace player's ang with DAngle object.
* This commit does not build. Committed items are everything that's been done by find and replace.
* Next commit has hand-performed changes that are better separated out for clarity.
2022-10-05 00:36:27 +02:00
Mitchell Richters
d3022947eb - Replace use of binangle in gi->processSprites() with DAngle object. 2022-10-05 00:36:24 +02:00
Mitchell Richters
8912d7d6cc - SW: Change RevolveAng, RevolveDeltaAng and GlobSpeedSO to DAngle objects.
* For now, SW is as `binangle` free as it can be until other backend parts are changed.
2022-10-05 00:36:23 +02:00
Mitchell Richters
2f76ca100f - SW: Replace last uses of binangle in game's draw code with DAngle objects.
* Easiest done in one hit since we had pointers and things to deal with.
2022-10-05 00:36:23 +02:00
Mitchell Richters
c935fc2226 - Refactor chase cam positional code to use DAngle input rather than binangle.
* These changes still maintain Build's integer positional values in Q28.4/Q24.8, changing this will be done later on.
2022-10-05 00:36:22 +02:00
Mitchell Richters
54ef648936 - SW: Change limit_ang_center and limit_ang_delta to DAngle objects. 2022-10-05 00:36:22 +02:00
Christoph Oelckers
f54e4b8a9a - more int_ang() 2022-10-04 23:56:43 +02:00
Christoph Oelckers
735b9a8fed - renamed ang to __int_angle 2022-10-04 23:56:42 +02:00
Christoph Oelckers
9bac3b8857 - floatified DBloodActor::basePoint. 2022-10-04 23:56:24 +02:00
Christoph Oelckers
044929ad06 - replaced all remaining read access to __int_floorz and __int_ceilingz with wrappers. 2022-08-27 10:13:15 +02:00