Commit graph

13 commits

Author SHA1 Message Date
Christoph Oelckers
e33c7d54ac - added the weapon drawer. 2020-10-31 14:07:43 +01:00
Christoph Oelckers
dc24dcadf5 - added input code.
Not tested yet!
2020-10-31 14:07:42 +01:00
Christoph Oelckers
629737bd72 - main 3D render function. 2020-10-31 14:07:41 +01:00
Christoph Oelckers
0e051a9d96 - precaching for WH. 2020-10-31 14:07:39 +01:00
Christoph Oelckers
23c6f4434e - analyzesprites function. 2020-10-31 14:07:39 +01:00
Christoph Oelckers
5c22908dc2 - added the screen flash code, although I have no idea how to properly render this.
What's there is an extrapolation of how Exhumed handled a similar blend mode but this needs thorough testing to fine tune.
2020-10-31 14:07:38 +01:00
Christoph Oelckers
fca94d64ed - added savegame code. 2020-10-31 14:07:38 +01:00
Christoph Oelckers
2bebe0fa6a - the WH intro movies are playing now. 2020-10-31 14:05:01 +01:00
Christoph Oelckers
7f7a576961 - music code. 2020-10-31 14:05:00 +01:00
Christoph Oelckers
a4ce1688d5 - hooked up the Witchaven frontend with the core. 2020-10-31 14:05:00 +01:00
Christoph Oelckers
fb2629002f - fixed things so that everything compiles.
This isn't usable yet because only the play code is present.
2020-10-31 14:04:59 +01:00
Christoph Oelckers
f50b0f937d - added most of the remaining play code. 2020-10-31 14:04:59 +01:00
Christoph Oelckers
96637a25d1 - importing Witchaven code from GDX
This is a straight port of the GDX Java code to C++ with as few changes made as possible.
Part 1: AI code.
2020-10-31 14:04:59 +01:00