Christoph Oelckers
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e33c7d54ac
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- added the weapon drawer.
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2020-10-31 14:07:43 +01:00 |
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Christoph Oelckers
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dc24dcadf5
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- added input code.
Not tested yet!
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2020-10-31 14:07:42 +01:00 |
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Christoph Oelckers
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629737bd72
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- main 3D render function.
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2020-10-31 14:07:41 +01:00 |
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Christoph Oelckers
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0e051a9d96
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- precaching for WH.
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2020-10-31 14:07:39 +01:00 |
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Christoph Oelckers
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23c6f4434e
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- analyzesprites function.
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2020-10-31 14:07:39 +01:00 |
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Christoph Oelckers
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5c22908dc2
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- added the screen flash code, although I have no idea how to properly render this.
What's there is an extrapolation of how Exhumed handled a similar blend mode but this needs thorough testing to fine tune.
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2020-10-31 14:07:38 +01:00 |
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Christoph Oelckers
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fca94d64ed
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- added savegame code.
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2020-10-31 14:07:38 +01:00 |
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Christoph Oelckers
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2bebe0fa6a
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- the WH intro movies are playing now.
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2020-10-31 14:05:01 +01:00 |
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Christoph Oelckers
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7f7a576961
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- music code.
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2020-10-31 14:05:00 +01:00 |
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Christoph Oelckers
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a4ce1688d5
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- hooked up the Witchaven frontend with the core.
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2020-10-31 14:05:00 +01:00 |
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Christoph Oelckers
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fb2629002f
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- fixed things so that everything compiles.
This isn't usable yet because only the play code is present.
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2020-10-31 14:04:59 +01:00 |
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Christoph Oelckers
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f50b0f937d
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- added most of the remaining play code.
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2020-10-31 14:04:59 +01:00 |
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Christoph Oelckers
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96637a25d1
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- importing Witchaven code from GDX
This is a straight port of the GDX Java code to C++ with as few changes made as possible.
Part 1: AI code.
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2020-10-31 14:04:59 +01:00 |
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