Commit graph

222 commits

Author SHA1 Message Date
Christoph Oelckers
062e533b81 - floatified hitasprite's callers. 2022-10-22 09:34:13 +02:00
Christoph Oelckers
9591325876 - floatified return value of hits() 2022-10-22 09:34:13 +02:00
Christoph Oelckers
65b6b5ba71 - migrated all simple EGS calls to CreateActor
The remaining ones require more work on the weapon code first
2022-10-21 00:00:05 +02:00
Christoph Oelckers
dfd098d719 - simple replacements in sector and spawn code 2022-10-21 00:00:04 +02:00
Christoph Oelckers
c066f1754c - use randomAngle 2022-10-21 00:00:03 +02:00
Christoph Oelckers
4956062b22 - added S_PlaySound3D variant receiving a float vector 2022-10-21 00:00:03 +02:00
Christoph Oelckers
e31f10be8a - floatify position in all remaining updatesector calls for the player 2022-10-21 00:00:03 +02:00
Christoph Oelckers
021f7062d1 - ported all simple EGS calls to CreateActor 2022-10-21 00:00:02 +02:00
Christoph Oelckers
fe0a10ed29 - handle neartag calls in checksectors. 2022-10-20 22:25:10 +02:00
Christoph Oelckers
50a9ca49f3 - floatified player_struct::hitang 2022-10-20 00:33:31 +02:00
Christoph Oelckers
fe7dfa1c53 - floatify angle stuff for bowling, henstand etc. in RR. 2022-10-18 20:02:01 +02:00
Christoph Oelckers
e5219382f2 - added some Sector Effector symbolic names. 2022-10-15 12:42:30 +02:00
Christoph Oelckers
eed7f0806c - more quick replacements 2022-10-15 10:15:21 +02:00
Christoph Oelckers
9ba03ac53f - renamed yvel to yint in Duke.
It's never used as velocity, but as an auxiliary parameter so name it appropriately.
2022-10-14 23:17:45 +02:00
Christoph Oelckers
9621cd08d2 - use PlayerIndex plus a bit of cleanup. 2022-10-14 23:17:45 +02:00
Christoph Oelckers
33eeb8d9c2 - right shifts 2022-10-14 23:13:33 +02:00
Christoph Oelckers
ec88d1ea6c - set_int_xvel 2022-10-14 23:13:32 +02:00
Christoph Oelckers
a9d96864d3 - more zvel wrapping 2022-10-14 20:31:55 +02:00
Christoph Oelckers
6ce01e24d2 - renamed walltype::delta and walltype::center 2022-10-13 22:54:42 +02:00
Christoph Oelckers
5f93ba9053 - use temp_pos for TRIPBOMB and SE26 2022-10-13 20:42:29 +02:00
Christoph Oelckers
cceecb4ab6 - use ToVector where appropriate 2022-10-13 20:41:54 +02:00
Christoph Oelckers
3d29c8f3ad - floatified position in checkhitwall 2022-10-13 00:59:00 +02:00
Christoph Oelckers
e26d6aec14 - 3* EGS->CreateActor 2022-10-12 22:10:37 +02:00
Christoph Oelckers
9314d4c774 - yet another batch of wrapper replacements 2022-10-09 08:21:53 +02:00
Christoph Oelckers
b32c4444c4 - replaced all add_int_z calls with constants. 2022-10-08 19:28:57 +02:00
Mitchell Richters
d28d6cd4cf - Utilise actor sprite's full precision in instances where angle was converted to Build and back again. 2022-10-05 00:36:30 +02:00
Mitchell Richters
ad908719ec - Remaining manual changes to replace player's ang with DAngle object. 2022-10-05 00:36:27 +02:00
Mitchell Richters
b23e77d9c7 - Replace player's ang with DAngle object.
* This commit does not build. Committed items are everything that's been done by find and replace.
* Next commit has hand-performed changes that are better separated out for clarity.
2022-10-05 00:36:27 +02:00
Christoph Oelckers
6bdfa09dd1 - the remaining angle stuff. 2022-10-05 00:36:21 +02:00
Christoph Oelckers
2d51058de8 - add_int_ang 2022-10-05 00:35:14 +02:00
Christoph Oelckers
c2f4fa8bb5 - more angles 2022-10-04 23:56:44 +02:00
Christoph Oelckers
150ab95a3a - set_int_ang in Duke.
Also changed SOUNDFX actor to use a different variable for its index.
2022-10-04 23:56:43 +02:00
Christoph Oelckers
f54e4b8a9a - more int_ang() 2022-10-04 23:56:43 +02:00
Christoph Oelckers
33d5b54ce0 - use int_ang(). 2022-10-04 23:56:43 +02:00
Christoph Oelckers
735b9a8fed - renamed ang to __int_angle 2022-10-04 23:56:42 +02:00
Christoph Oelckers
9392e31b33 - remove C-style struct parameters. 2022-10-04 18:44:16 +02:00
Christoph Oelckers
b327f7f03a - some simple replacements. 2022-10-04 18:44:15 +02:00
Christoph Oelckers
c5fb88e203 - another batch of utility use 2022-10-02 20:46:59 +02:00
Christoph Oelckers
312ee075d2 - use wrapper functions for pos/opos where possible. 2022-10-02 20:46:58 +02:00
Christoph Oelckers
564ec9e518 - renamed player_struct::opos 2022-10-02 20:46:58 +02:00
Christoph Oelckers
5f4c35e9aa - renamed player_struct::pos 2022-10-02 20:46:58 +02:00
Christoph Oelckers
c84d75b8bf - use inline access functions to read floorz/ceilingz. 2022-08-27 09:58:16 +02:00
Christoph Oelckers
0672572e63 - renamed sectortype::floorz and ceilingz as preparation for floatification 2022-08-27 09:47:48 +02:00
Christoph Oelckers
204d6018f4 - Duke: renamed all spr.pos
This was pure search&replace with no other code edits.
2022-08-26 19:53:07 +02:00
Christoph Oelckers
f97bae8d23 - Duke: refactored sound API to receive its position by reference. 2022-08-26 19:53:06 +02:00
Christoph Oelckers
378d126114 - Duke: first batch of refactoring writes to spr.pos. 2022-08-26 19:53:05 +02:00
Christoph Oelckers
c18a46b98a - fixed dofurniture 2022-02-15 22:18:26 +01:00
Christoph Oelckers
7374364527 - doFurniture floatified and inside rewritten as a floating point algorithm that works without bit masking. 2022-02-15 22:18:25 +01:00
Christoph Oelckers
f44736a5b6 -use an access function for reading wall positions so that we have a non-modifiable value wherever this is possible. 2022-02-15 22:18:23 +01:00
Christoph Oelckers
89ef81da55 - renamed walltype::pos as preparation for refactoring.
no functional changes here
2022-02-15 22:18:22 +01:00