Commit graph

523 commits

Author SHA1 Message Date
Christoph Oelckers
dfabdff553 - set_int_hitpos is not used anymore 2022-10-15 17:49:34 +02:00
Christoph Oelckers
145b563736 - floatified InitActorReposition 2022-10-15 17:16:57 +02:00
Christoph Oelckers
fe14b5378b - floatified DoActorPickClosePlayer 2022-10-15 17:16:56 +02:00
Christoph Oelckers
f9fb48b930 - handle DoActorSetSpeed 2022-10-15 17:16:56 +02:00
Christoph Oelckers
7ba56bc6cc - floatified USER slide variables. 2022-10-15 13:32:06 +02:00
Christoph Oelckers
2ab87ad18c - renamed variables for refactoring. 2022-10-15 13:32:06 +02:00
Christoph Oelckers
32289a51e9 - floatified DoPickTarget 2022-10-15 13:32:05 +02:00
Christoph Oelckers
1501558139 - floatified USER::Dist 2022-10-15 13:32:05 +02:00
Christoph Oelckers
872833d6be - floatified USER::targetDist and distCheck. 2022-10-15 13:32:05 +02:00
Mitchell Richters
1f7362c158 - SW: Delete all camera code guarded by CameraTestMode, which is never set true anywhere.
* At least I wasted my time floatifying it... 😏
2022-10-15 13:32:04 +02:00
Mitchell Richters
427d4c1c1a - SW: Floatify CircleCamera(). 2022-10-15 13:32:04 +02:00
Mitchell Richters
61ec3490e8 - SW: Remove extern'd smoothratio variable. 2022-10-15 13:32:03 +02:00
Mitchell Richters
3019f9effc - Floatify smoothratio for GameInterface::processSprites().
* Exhumed is now completely free of any Q16.16 interpolation scaling.
2022-10-15 13:32:03 +02:00
Mitchell Richters
01d185dc6b - Floatify smoothratio for DrawOverheadMap(). 2022-10-15 13:32:03 +02:00
Christoph Oelckers
ac998da374 - floatified SO bobbing 2022-10-15 13:31:59 +02:00
Christoph Oelckers
973c9b89a9 - floatified sop->z_tgt 2022-10-15 13:31:59 +02:00
Christoph Oelckers
5d551fcda9 - floatified sop->zorig_floor 2022-10-15 13:31:58 +02:00
Christoph Oelckers
0794663601 - math cleanup of the first third of track.cpp 2022-10-15 13:31:58 +02:00
Christoph Oelckers
2148dba3a6 - floatified the angle variables. 2022-10-15 13:31:57 +02:00
Christoph Oelckers
d35785f1ee - added wrappers, part 7 and final 2022-10-15 13:31:57 +02:00
Christoph Oelckers
329a912041 - added wrappers, part 6 2022-10-15 13:31:57 +02:00
Christoph Oelckers
76b733b80d - added wrappers, part 5 2022-10-15 13:31:57 +02:00
Christoph Oelckers
8d3f95f101 - added wrappers, part 4 2022-10-15 13:31:57 +02:00
Christoph Oelckers
45bf11a341 - added wrappers, part 3 2022-10-15 13:31:57 +02:00
Christoph Oelckers
a3521c0b7e - added wrappers, part 2 2022-10-15 13:31:56 +02:00
Christoph Oelckers
d4a0972733 - added wrappers, part 1 2022-10-15 13:31:56 +02:00
Christoph Oelckers
d2253a3aec - renamed angle stuff. 2022-10-15 13:31:56 +02:00
Christoph Oelckers
079fbd340f - floatified sop->floor_loz and floor_hiz 2022-10-15 13:31:56 +02:00
Christoph Oelckers
9aaae82de0 - variable renaming again 2022-10-15 13:31:56 +02:00
Christoph Oelckers
d0422ae1b5 - floatified scale_point stuff. 2022-10-15 13:31:55 +02:00
Christoph Oelckers
aa88eb49e0 - renamed another set of variables 2022-10-15 13:31:55 +02:00
Christoph Oelckers
09104ba6fe - floatified ScaleRandomPoint 2022-10-15 13:31:55 +02:00
Christoph Oelckers
d80b39d184 - floatified clipbox/MultiClip of SW 2022-10-15 13:31:55 +02:00
Christoph Oelckers
17b117e86b - renamed another set of variables. 2022-10-15 13:31:55 +02:00
Christoph Oelckers
95477aaefb - add_int_ppos_Z is gone now. 2022-10-15 13:31:55 +02:00
Christoph Oelckers
0b642dc631 - floatified large parts of SO movement code. 2022-10-15 13:30:09 +02:00
Christoph Oelckers
212be963d9 - floatified SO scale_dist et.al. 2022-10-15 12:42:31 +02:00
Christoph Oelckers
189f791bc4 - renamed more fields. 2022-10-15 12:42:31 +02:00
Christoph Oelckers
42246f9a9d - floatified SW's sector object morph code. 2022-10-15 12:42:31 +02:00
Christoph Oelckers
30104fca50 - renamed some variables 2022-10-15 12:42:31 +02:00
Mitchell Richters
977d8f8109 - Convert gi->chaseCamPos() to return a floating point DVector3 object. 2022-10-15 12:16:53 +02:00
Christoph Oelckers
48c36bd4a2 - SW ladder climbing 2022-10-15 12:16:52 +02:00
Christoph Oelckers
712d28ff40 - clean out some stuff 2022-10-15 11:35:38 +02:00
Christoph Oelckers
151fc46ef3 - removed unused wrapper. 2022-10-14 23:53:56 +02:00
Christoph Oelckers
2f7995619e - removed unused variables in SECTOR_OBJECT 2022-10-14 23:52:42 +02:00
Christoph Oelckers
491b6eb08c - floatified some angles. 2022-10-14 23:52:42 +02:00
Christoph Oelckers
a9b19943dd - floatified bob_z and all actor spawns using it. 2022-10-14 23:39:33 +02:00
Christoph Oelckers
83adf5e88a - floatified PLAYER::Revolve 2022-10-14 23:17:46 +02:00
Christoph Oelckers
cebdc653bb - removed unused fields from PLAYER. 2022-10-14 23:17:46 +02:00
Christoph Oelckers
c3ac42a546 - removed unused PLAYER::up_speed and down_speed variables. 2022-10-14 23:17:46 +02:00
Christoph Oelckers
29d9d02b78 - floatified PLAYER::z_speed. 2022-10-14 23:17:46 +02:00
Christoph Oelckers
203e2c405f - floatified PLAYER::lv 2022-10-14 23:17:45 +02:00
Christoph Oelckers
6feb187a2a - floatified lo_step. 2022-10-14 23:17:45 +02:00
Christoph Oelckers
f495650922 - clean out all residual access to yvel in SW.
The game never uses it aside from a sector trigger tag and one special case for the serpent ring.
2022-10-14 23:02:11 +02:00
Christoph Oelckers
81fc066a5e - use zvel's alias inittype where it's not being used for velocity. 2022-10-14 20:31:55 +02:00
Christoph Oelckers
f78cfb590d - minor cleanup 2022-10-14 20:31:54 +02:00
Christoph Oelckers
5d9a1d5ad5 - Facing 2022-10-14 20:31:54 +02:00
Christoph Oelckers
651bf324e3 - int_Actor* cleanup. 2022-10-14 20:31:54 +02:00
Christoph Oelckers
35d74c7f9f - some MOVExy replacements. 2022-10-14 20:31:54 +02:00
Christoph Oelckers
05ad1e38e9 - renamed PLAYER::bob_amt and minor cleanup. 2022-10-14 20:31:54 +02:00
Mitchell Richters
7d85acac13 - Clean up remaining automap interfaces to finish the floatification.
* Even though we pre-calculate the sine/cosine needed in `DrawOverheadMap()`, Duke and SW require the full angle for their more mature automaps.
2022-10-14 18:19:02 +02:00
Christoph Oelckers
dd171cd158 - floatified GetRepeatFromHeight's input. 2022-10-14 18:18:59 +02:00
Christoph Oelckers
02e411080c - SW: floatified SpawnBlood 2022-10-14 18:18:28 +02:00
Christoph Oelckers
a5d6cbaa57 - floatified SpriteOverlap and user.OverlayZ 2022-10-14 18:13:48 +02:00
Christoph Oelckers
bb8c12efb4 - inlined GetSpriteSizeY in the only place where it was used. 2022-10-14 18:13:48 +02:00
Christoph Oelckers
9717082759 - int_change is gone 2022-10-14 18:13:48 +02:00
Christoph Oelckers
620de9ebf7 - handle all remaining move_sprite calls.
int_ceiling_dist and int_floor_dist are gone
2022-10-14 18:13:46 +02:00
Christoph Oelckers
ce7533c1c4 - floatified move_missile’s API 2022-10-14 17:17:37 +02:00
Christoph Oelckers
e7197e2d73 - migrate all remaining move_missile calls 2022-10-14 17:17:37 +02:00
Christoph Oelckers
f7d2ab20d8 - handle more move_missile calls 2022-10-14 17:17:36 +02:00
Christoph Oelckers
9803041dfb - refactored move_missile calls 2022-10-14 17:17:36 +02:00
Christoph Oelckers
93ce8f77be - got rid of temporary helper wrappers 2022-10-14 17:17:36 +02:00
Christoph Oelckers
3d336bb7e7 - floatified USER::change 2022-10-14 17:17:01 +02:00
Christoph Oelckers
153b5b84f3 - wrapped almost everything 2022-10-14 17:17:01 +02:00
Christoph Oelckers
b6c0560430 - set_int_change_x 2022-10-14 17:17:01 +02:00
Christoph Oelckers
6334b7d3b8 - wrapped half of the remaining access to user.change
Strictly search and replace.
2022-10-14 17:17:00 +02:00
Christoph Oelckers
420636f7ee - a bit more lightening on change 2022-10-14 17:17:00 +02:00
Christoph Oelckers
f81aada041 - lightened the number of references to user.change by 1/3rd
The less, the better for refactoring
2022-10-14 17:16:31 +02:00
Christoph Oelckers
b557e5b5db - eliminated int_upos wrapper 2022-10-14 00:06:30 +02:00
Christoph Oelckers
3ac4e7ed2d - eliminated player_int_ceiling_dist, player_int_floor_dist wrappers 2022-10-14 00:06:30 +02:00
Christoph Oelckers
8c5e52938d - deleted int_loz/hiz wrappers 2022-10-14 00:06:30 +02:00
Christoph Oelckers
28c8efd104 - eliminated set_int_ppos_Z 2022-10-13 22:54:43 +02:00
Christoph Oelckers
ffba7996b3 - SW: floatified PLAYER::siang 2022-10-13 20:58:12 +02:00
Christoph Oelckers
634db656e7 - SW: floatified PLAYER::si 2022-10-13 20:58:12 +02:00
Christoph Oelckers
f4d8ccf7b9 - floatified WarpToCoords 2022-10-13 20:58:12 +02:00
Christoph Oelckers
5bb9a16d34 - floatified TRACK_ACTOR_CLIMB_LADDER case in ActorTrackDecide 2022-10-13 20:23:34 +02:00
Mitchell Richters
4d04a4dd3a - Floatified automap's gZoom.
* Also use the global directly in automap functions instead of passing it around as function variables.
2022-10-13 00:59:04 +02:00
Mitchell Richters
f5116dd787 - Pass a DAngle through to all the automap code. 2022-10-13 00:59:04 +02:00
Christoph Oelckers
5faeedc144 -refactored the remaining code using int_zclip. 2022-10-13 00:59:02 +02:00
Christoph Oelckers
2a8dd6b955 - improved RANDOM_P2F interface. 2022-10-12 22:10:34 +02:00
Christoph Oelckers
3a0eec76ad - some getangle and SpawnActor calls 2022-10-12 22:10:34 +02:00
Christoph Oelckers
0767ffe41b - eliminated the last wrapper call for track points 2022-10-10 17:37:17 +02:00
Christoph Oelckers
23a0433b95 - the remaining track point stuff. 2022-10-10 17:37:17 +02:00
Christoph Oelckers
27152ae189 - floatified track point storage. 2022-10-10 17:37:17 +02:00
Christoph Oelckers
ed12e333e3 - RANDOM_ANGLE + move_debris 2022-10-10 17:31:30 +02:00
Christoph Oelckers
072cb5ccdf - floatified CanHitPlayer and sanitized its overcomplicated and broken math. 2022-10-10 17:31:29 +02:00
Christoph Oelckers
bc5a92bcc9 - distance stuff in sound code. 2022-10-10 17:31:29 +02:00
Christoph Oelckers
9444bd4370 - last FAFcansee bunch 2022-10-10 17:31:29 +02:00
Christoph Oelckers
4aa5de689c - renamed old FAFcansee function for easier searching. 2022-10-10 17:31:29 +02:00
Christoph Oelckers
7eb2dede6a - FAFcansee refactoring, part 2. 2022-10-10 17:31:29 +02:00