Christoph Oelckers
489f45ef99
- floatified AddFlow
2022-10-18 18:34:27 +02:00
Christoph Oelckers
029e0f6fa4
- floatified most of the grenade code and GetWallNormal
2022-10-18 18:34:27 +02:00
Christoph Oelckers
54a55b3d09
- floatified bobbing and a few other minor checks.
2022-10-18 18:34:27 +02:00
Christoph Oelckers
0fbddd8a2b
- floatified standHeight
2022-10-18 18:34:27 +02:00
Christoph Oelckers
8aec43a915
- bugfix for floor movement builder
2022-10-18 18:34:26 +02:00
Christoph Oelckers
1eb1eabb75
- floatified SnapSectors
2022-10-18 18:34:26 +02:00
Christoph Oelckers
a7965b1d98
- floatified LongSeek and all calling code.
2022-10-18 18:34:26 +02:00
Christoph Oelckers
01624bf340
- renamed two variables
2022-10-18 18:34:26 +02:00
Christoph Oelckers
51733df1d7
- int_pos is all gone from Exhumed.
2022-10-18 18:34:26 +02:00
Christoph Oelckers
1a7671a2b7
- snake cleanup
2022-10-18 18:34:26 +02:00
Christoph Oelckers
bbabe298ba
- floatified analyzeSprites
2022-10-18 18:34:26 +02:00
Christoph Oelckers
1e87ff8699
- floatified QueenAngleChase.
...
This was mostly copy/paste from AngleChase.
2022-10-18 18:34:26 +02:00
Christoph Oelckers
4e3c2d98d4
- angular stuff
2022-10-18 18:34:25 +02:00
Christoph Oelckers
e7f581a4fd
- floatified AngleChase.
2022-10-18 18:34:25 +02:00
Christoph Oelckers
f8c789fdcb
- floatified DExhumedActor::angle2
2022-10-18 18:34:25 +02:00
Christoph Oelckers
b777517789
- floatified MoveSector's API.
2022-10-18 18:34:25 +02:00
Christoph Oelckers
03c183d827
- clean up DoMovingSects.
2022-10-18 18:34:25 +02:00
Christoph Oelckers
52b2d1cd7d
- split out CheckMovingBlocks from AIPlayer::Tick.
2022-10-18 18:34:25 +02:00
Christoph Oelckers
9d8f06612f
- floatified MoveSector
2022-10-18 18:34:25 +02:00
Christoph Oelckers
c4a8cda95f
- decrypted some leftover raw disassembly code in MoveSector
2022-10-18 18:34:24 +02:00
Christoph Oelckers
559fe495fb
- floatified movesprite and the thrust vector.
2022-10-18 18:34:24 +02:00
Christoph Oelckers
5365066c05
- renamed variable to match its main purpose.
2022-10-18 18:34:24 +02:00
Christoph Oelckers
8137718133
- floatified movespritez
2022-10-18 18:34:24 +02:00
Christoph Oelckers
a62dcac514
- floatified BelowNear and deleted unused GetActorExtents.
2022-10-18 18:34:24 +02:00
Christoph Oelckers
48b34ad84d
- floatified BuildBullet
2022-10-18 18:34:24 +02:00
Mitchell Richters
72e71cdc42
- Exhumed: Use minAngle
in a place where -1
was previously.
...
* Setup I did in "- Exhumed: Change `inita` into a DAngle." was less than what we consider the epsilon value for angles.
2022-10-18 18:29:07 +02:00
Christoph Oelckers
eb0fbf4b34
- BuildElev
2022-10-17 17:26:00 +02:00
Christoph Oelckers
9850c791e3
- lots of set_int_vel.
2022-10-17 17:25:59 +02:00
Christoph Oelckers
cea437df98
- lots of set_int_vel.
2022-10-17 17:25:59 +02:00
Christoph Oelckers
c811a4a6dc
- all of add_int_ang
2022-10-17 17:25:59 +02:00
Christoph Oelckers
fdc6a49a97
- another movesprite wrapper to get rid of int_yvel and int_xvel
2022-10-17 17:25:59 +02:00
Christoph Oelckers
47ad4fccdc
- convert all set/add_int_x/yvel calls
2022-10-17 17:25:59 +02:00
Christoph Oelckers
39d8591ffc
- handle vel from angle assignments
2022-10-17 17:25:59 +02:00
Christoph Oelckers
44ff4a19c9
- handle some sound code fudging
2022-10-17 17:25:59 +02:00
Christoph Oelckers
6c44728d4a
- deleted GetUpAngle
...
The only caller of this function did not even use its result so it all went to waste
2022-10-17 17:25:59 +02:00
Christoph Oelckers
6caec39afa
- floatified feebtag
2022-10-17 17:25:59 +02:00
Christoph Oelckers
f62b9ac118
- eliminated int_hitpos in Exhumed
2022-10-17 17:25:58 +02:00
Christoph Oelckers
8e48911723
- very simple replacements
2022-10-17 17:25:58 +02:00
Christoph Oelckers
42cb8a74ea
- Exhumed radius damage and rat
2022-10-17 17:25:58 +02:00
Christoph Oelckers
1ba20c7dce
- wrapped most clipdist assignments
2022-10-17 17:03:53 +02:00
Christoph Oelckers
ef47040630
- renaming stuff for search purposes
2022-10-17 17:03:53 +02:00
Christoph Oelckers
3fc592c505
- wrap clipdist copy
2022-10-17 17:03:53 +02:00
Christoph Oelckers
08a53188a8
- wrapped all literal assignments to clipdist - part 4
2022-10-17 17:03:53 +02:00
Christoph Oelckers
3e36b5627b
- wrap clipdist << 2
2022-10-17 17:03:52 +02:00
Christoph Oelckers
cf8b650446
- floatify Bullet::x,y,z
2022-10-17 17:03:52 +02:00
Christoph Oelckers
d2795e2def
- use proper angle math to calculate a delta
2022-10-17 17:03:52 +02:00
Mitchell Richters
3019f9effc
- Floatify smoothratio
for GameInterface::processSprites()
.
...
* Exhumed is now completely free of any Q16.16 interpolation scaling.
2022-10-15 13:32:03 +02:00
Mitchell Richters
8f2d6f0779
- Floatify smoothratio
for render_drawrooms()
and `render_camtex().
2022-10-15 13:32:03 +02:00
Mitchell Richters
01d185dc6b
- Floatify smoothratio
for DrawOverheadMap()
.
2022-10-15 13:32:03 +02:00
Mitchell Richters
5e410ff738
- Eliminate most uses of DAngle::Buildfang()
.
2022-10-15 13:32:03 +02:00
Mitchell Richters
fc47cec222
- Exhumed: Change inita
into a DAngle.
2022-10-15 13:32:03 +02:00
Mitchell Richters
0625d4b65f
- Exhumed: Floatify smoothratio
for analyzesprites()
.
2022-10-15 13:32:02 +02:00
Mitchell Richters
6716d0f2e9
- Floatify smoothratio
for calcChaseCamPos()
.
2022-10-15 13:32:02 +02:00
Mitchell Richters
e84a0f3245
- Exhumed: Floatify nQuake[]
array.
2022-10-15 13:32:02 +02:00
Mitchell Richters
ee30e770f7
- Exhumed: Floatify eyelevel
.
2022-10-15 13:32:02 +02:00
Mitchell Richters
f02035b15a
- Eliminate __interpvaluef()
and clean up Q16.16 smoothratio values where it made sense to do so.
2022-10-15 13:32:01 +02:00
Mitchell Richters
2c8cb8f052
- Rename DCoreActor
method interpolatedvec3()
to interpolatedpos()
.
2022-10-15 13:32:01 +02:00
Mitchell Richters
39ac3b44b0
- Add scaler operators to fixedhorizon
class and eliminate class-specific interpolatedhorizon()
inlines.
2022-10-15 13:32:01 +02:00
Mitchell Richters
74167e1a7c
- Remove interpolators for TVector and TAngle objects, replacing with single generic version.
2022-10-15 13:32:01 +02:00
Mitchell Richters
8fd6452baf
- Rename interpolatedvaluef()
in preparation for replacement.
2022-10-15 13:32:01 +02:00
Christoph Oelckers
f0fe6463a4
- fixed duplicate savegame key.
2022-10-15 13:32:01 +02:00
Mitchell Richters
dea34609cd
- Exhumed: nCamera
-> nCamerapos
.
2022-10-15 13:32:00 +02:00
Mitchell Richters
48c2b5d89a
- Exhumed: nCameraa
-> nCameraang
.
2022-10-15 13:32:00 +02:00
Christoph Oelckers
e5b2a0f0a6
- simple angle stuff.
2022-10-15 12:42:31 +02:00
Christoph Oelckers
6b0b8f944c
- floatified the height parameter of nextsectorneighborptr
2022-10-15 12:42:30 +02:00
Mitchell Richters
f378c481b3
- Exhumed: Flatten smoothratio back to float and rename to interpfrac
.
2022-10-15 12:41:12 +02:00
Mitchell Richters
8a4601ef8d
- Exhumed: Tidy up nCameraa
.
2022-10-15 12:41:12 +02:00
Mitchell Richters
91c0ff814f
- Exhumed: Tidy up nCamerapan
.
2022-10-15 12:41:12 +02:00
Mitchell Richters
7cbe3564ce
- Exhumed: Repair what looked like a bug with camera Z clamping.
...
* Looked wrong, compared to GDX and confirmed.
2022-10-15 12:40:36 +02:00
Mitchell Richters
36ed1ac1de
- Exhumed: Convert draw code to floating point.
2022-10-15 12:16:53 +02:00
Mitchell Richters
7d5040f560
- Fix all calls to interpolatedangle()
that didn't revert smoothratio back to a float.
2022-10-15 12:16:53 +02:00
Mitchell Richters
f72d42bb8e
- Uplift renderer entry point to DVector3
and provide wrappers for old setups.
2022-10-15 12:16:53 +02:00
Mitchell Richters
977d8f8109
- Convert gi->chaseCamPos()
to return a floating point DVector3
object.
2022-10-15 12:16:53 +02:00
Mitchell Richters
5685af33d8
- Exhumed: Remove zbob
from draw code, it's not used at all.
2022-10-15 12:16:53 +02:00
Mitchell Richters
ef56d00d78
- Pass automap angle vector as an actual vector.
...
* Also reconfigure setup so that angle requires zero pre-processing or setup in the automap code, have it all handled in `OutAutomapVector()`.
2022-10-15 12:16:52 +02:00
Christoph Oelckers
b84158ecec
- Exhumed snake stuff
2022-10-15 11:35:38 +02:00
Christoph Oelckers
486ef8bfc5
- floatify VelFromAngle
2022-10-15 11:35:38 +02:00
Christoph Oelckers
b462c3d998
- consolidated Exhumed’s velocity setters
2022-10-15 11:35:37 +02:00
Christoph Oelckers
eed7f0806c
- more quick replacements
2022-10-15 10:15:21 +02:00
Christoph Oelckers
3e76d49b6e
- removed the mul vel wrappers
2022-10-15 10:15:21 +02:00
Christoph Oelckers
6fd8dae380
- removed the non-Blood float_* access wrappers
2022-10-15 10:15:21 +02:00
Christoph Oelckers
62ba753585
- remove vel clear wrappers
2022-10-15 10:15:21 +02:00
Christoph Oelckers
9621cd08d2
- use PlayerIndex plus a bit of cleanup.
2022-10-14 23:17:45 +02:00
Christoph Oelckers
45d95ec053
- spr.yvel is gone in Exhumed
2022-10-14 23:13:34 +02:00
Christoph Oelckers
490d4d3555
- set_int_yvel
2022-10-14 23:13:34 +02:00
Christoph Oelckers
b0e67ab88d
- clear_yvel
2022-10-14 23:13:34 +02:00
Christoph Oelckers
9600face4a
- the rest.
2022-10-14 23:13:33 +02:00
Christoph Oelckers
567b20f9ef
- almost the rest.
2022-10-14 23:13:33 +02:00
Christoph Oelckers
643dda6085
-add_int_xvel(-
2022-10-14 23:13:33 +02:00
Christoph Oelckers
d19e99481d
- add_int_xvel
2022-10-14 23:13:33 +02:00
Christoph Oelckers
33eeb8d9c2
- right shifts
2022-10-14 23:13:33 +02:00
Christoph Oelckers
ec88d1ea6c
- set_int_xvel
2022-10-14 23:13:32 +02:00
Christoph Oelckers
fb1a9881e3
- half done with xvel
2022-10-14 23:13:32 +02:00
Christoph Oelckers
434548a5aa
- more xvel wraps.
2022-10-14 23:13:32 +02:00
Christoph Oelckers
0aad018796
- second batch of xvel wraps.
2022-10-14 23:13:32 +02:00
Christoph Oelckers
36f109502d
- use clear_xvel wrapper.
2022-10-14 23:02:11 +02:00
Christoph Oelckers
aa22e48036
- preparations for xvel wrapping.
...
Mainly providing alternative names for the spritetype members and redirecting all relevant access to those.
2022-10-14 23:02:11 +02:00
Christoph Oelckers
a006482c07
- this concludes all trivial int_zvel replacements.
2022-10-14 22:57:37 +02:00
Christoph Oelckers
9f9858d8f4
- handle remaining zvel comparisons.
2022-10-14 22:57:36 +02:00
Christoph Oelckers
56e5388150
- handle 'zvel >' comparisons with constants.
2022-10-14 22:55:27 +02:00
Christoph Oelckers
7e8afd58da
- handle 'zvel <' comparisons with constants.
2022-10-14 22:53:22 +02:00
Christoph Oelckers
07bac24234
- quickly got rid of a significant bunch of int_zvel calls.
...
Mapping to float_zvel what could be done with search and replace.
2022-10-14 20:31:57 +02:00
Christoph Oelckers
446b02c11b
- Exhumed: separate AngleChase abuse from zvel variable.
2022-10-14 20:31:57 +02:00
Christoph Oelckers
999cd16b24
- use clear_zvel
2022-10-14 20:31:57 +02:00
Christoph Oelckers
8946a66350
- handle zvel multiplications with a wrapper.
...
This completes wrapping of zvel.
2022-10-14 20:31:56 +02:00
Christoph Oelckers
231107921e
- handle a few more operators
2022-10-14 20:31:56 +02:00
Christoph Oelckers
588af5aa71
- add_int_zvel with -
2022-10-14 20:31:56 +02:00
Christoph Oelckers
8bfedc327f
- add_int_zvel
2022-10-14 20:31:56 +02:00
Christoph Oelckers
6ddfd8e97a
- set_int_zvel
2022-10-14 20:31:55 +02:00
Christoph Oelckers
70d0d0622b
- wrapped 0 assignments to zvel
2022-10-14 20:31:55 +02:00
Christoph Oelckers
a9d96864d3
- more zvel wrapping
2022-10-14 20:31:55 +02:00
Christoph Oelckers
3f7b423a4a
- zvel wrapping, part 1.
2022-10-14 20:31:55 +02:00
Christoph Oelckers
5a580c145e
- Backend update from GZDoom.
2022-10-14 20:19:48 +02:00
Mitchell Richters
5407de6924
- Use MaxSmoothRatio
everywhere so refactoring is easier later on.
2022-10-14 18:19:03 +02:00
Mitchell Richters
7d85acac13
- Clean up remaining automap interfaces to finish the floatification.
...
* Even though we pre-calculate the sine/cosine needed in `DrawOverheadMap()`, Duke and SW require the full angle for their more mature automaps.
2022-10-14 18:19:02 +02:00
Mitchell Richters
79f4702d1e
- Exhumed: Floatify automap draw code.
2022-10-14 18:13:50 +02:00
Christoph Oelckers
785575604b
- no need to use int_delta when all we want is the angle.
2022-10-13 22:54:43 +02:00
Christoph Oelckers
05a7fe8f36
- renamed walltype::fdelta and fcenter
2022-10-13 22:54:43 +02:00
Christoph Oelckers
6ce01e24d2
- renamed walltype::delta and walltype::center
2022-10-13 22:54:42 +02:00
Christoph Oelckers
70d0b2ea93
- Exhumed: floatified most of CreatePushBlock
2022-10-13 22:54:42 +02:00
Christoph Oelckers
559c24fa92
- 3 simple set_int_pos replacements
2022-10-13 20:58:12 +02:00
Christoph Oelckers
ac3302733f
- floatified FindWallSprites
2022-10-13 20:58:12 +02:00
Christoph Oelckers
f4d8ccf7b9
- floatified WarpToCoords
2022-10-13 20:58:12 +02:00
Christoph Oelckers
93fd94ecbb
- partial floatification of movesprite
2022-10-13 20:23:52 +02:00
Christoph Oelckers
21feb41d78
- Exhumed: gave local variables in FindWallSprites meaningful names
2022-10-13 19:59:16 +02:00
Christoph Oelckers
7ddfd944e6
- floatified position in BuildEnergyBlock
2022-10-13 19:59:15 +02:00
Christoph Oelckers
07826c7791
- eliminated DCoreActor::copyXY
2022-10-13 00:59:05 +02:00
Mitchell Richters
4d04a4dd3a
- Floatified automap's gZoom
.
...
* Also use the global directly in automap functions instead of passing it around as function variables.
2022-10-13 00:59:04 +02:00
Mitchell Richters
f5116dd787
- Pass a DAngle through to all the automap code.
2022-10-13 00:59:04 +02:00
Mitchell Richters
e970ed0f27
- Migrate spritetypebase::interpolatedvec3()
to backend solution.
...
* Also eliminate unused `interpolatedvec2() method from class.
2022-10-13 00:59:03 +02:00
Mitchell Richters
1e36aa0e7f
- Move TAngle<>
interpolation function to common and add ones for TVector<>
classes.
2022-10-13 00:59:03 +02:00
Mitchell Richters
dbcde19834
- Remove some Normalized360()
method calls I added where it shouldn't be necessary.
2022-10-13 00:59:03 +02:00
Christoph Oelckers
d573ba4cad
- pass map start as DVector3
2022-10-13 00:59:01 +02:00
Christoph Oelckers
45be09e6ab
- more angle assignments
2022-10-13 00:59:01 +02:00
Christoph Oelckers
a5a3669238
- eliminated the SetActor/Z function receiving a vec3_t pointer.
...
The only one left is the one with a DVector3 now.
2022-10-12 22:10:36 +02:00
Christoph Oelckers
9af2045dee
- code cleanup in Exhumed's Lion AI.
2022-10-12 22:10:36 +02:00
Christoph Oelckers
97223af592
- silenced a few conversion truncation warnings.
2022-10-12 15:49:07 +02:00
Christoph Oelckers
f35c610328
- the remaining cansee calls
2022-10-11 18:09:48 +02:00
Christoph Oelckers
72187a7f3b
- mummy’s cansee and FindPlayer
2022-10-11 18:09:05 +02:00
Christoph Oelckers
209867e036
- cleaned out some unnecessary inlines.
2022-10-09 22:00:43 +02:00
Christoph Oelckers
766ddeb445
- one more batch of trivial replacements
2022-10-09 08:21:53 +02:00
Christoph Oelckers
7152868077
- trivial replacements in Exhumed.
2022-10-09 08:21:53 +02:00
Christoph Oelckers
aa0080039f
- refactored coordinate display to have a single unified printing function.
...
The games will now only return the data, this has also been added for Exhumed.
Printing will now be in actual map units, not build's internal mixed format.
2022-10-08 19:28:57 +02:00
Christoph Oelckers
c0c74fca84
- fishy grenade stuff
2022-10-08 19:28:56 +02:00
Christoph Oelckers
163146250d
- Exhumed: clean up PlayFXAtXYZ interface and its global variable abuse
2022-10-08 19:28:43 +02:00
Christoph Oelckers
de18371e06
- handle lasthit in Exhumed
2022-10-08 16:11:24 +02:00
Christoph Oelckers
0ee39bfad9
- getangle cleanup
2022-10-08 16:11:23 +02:00
Christoph Oelckers
4403a6a411
- eliminated redundant and less precise GetMyAngle function
...
The engine's getangle function just works fine here.
2022-10-08 16:11:23 +02:00
Christoph Oelckers
c66c750547
- handle all constant add_int_z calls in Exhumed
2022-10-08 16:11:23 +02:00
Christoph Oelckers
3a77742b72
- handle most set_int_z calls in Exhumed
2022-10-08 16:11:23 +02:00