Mitchell Richters
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b9f5bb71cc
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- Merge PlayerHorizon and PlayerAngle structs into PlayerAngles struct.
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2022-12-11 18:41:56 +01:00 |
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Mitchell Richters
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353c2a20fd
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- Rename remaining PlayerAngle methods.
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2022-12-11 18:41:55 +01:00 |
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Mitchell Richters
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2e0b9490e1
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- Change spritetypebase::angle to a DRotator named Angles .
* Major pre-requisite for the next steps I'm undertaking, let's get it into the branch now.
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2022-12-11 18:41:52 +01:00 |
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Mitchell Richters
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e55412f240
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- Remove DCoreActor::ZeroVelocity() .
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2022-12-11 18:41:45 +01:00 |
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Christoph Oelckers
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af60408e63
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- sector wall access cleanup.
lastWall was only used twice and firstWall() + index can be done better now.
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2022-11-15 15:31:52 +01:00 |
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Christoph Oelckers
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7d9a4ea70d
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- eliminated wallsofsector.
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2022-11-15 15:24:17 +01:00 |
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Christoph Oelckers
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b7a7584059
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- renamed wallnum and sectnum functions.
These were creating a lot of search noise because local variables had the same name.
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2022-11-15 12:03:44 +01:00 |
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Christoph Oelckers
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3444991e4e
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- fixed VSpriteBusy coordinate adjustment.
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2022-11-07 10:31:10 +01:00 |
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Christoph Oelckers
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51768439a9
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- started removing wrappers. ScaleX() and ScaleY() done.
No manual changes in here.
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2022-10-30 16:51:31 +01:00 |
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Christoph Oelckers
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e60fafec52
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- got rid of most REPEAT_SCALE factors.
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2022-10-30 16:51:19 +01:00 |
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Christoph Oelckers
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7cb2545f4b
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- let TranslateSector update the player's angle if not in vanilla mode.
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2022-10-30 16:51:13 +01:00 |
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Mitchell Richters
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9b98388215
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- VecToAngle() with XY() inside to .Angle() replacements.
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2022-10-27 16:55:53 +02:00 |
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Christoph Oelckers
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a5afbce59d
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- fixed fxSpawnActor calls
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2022-10-25 07:07:13 +02:00 |
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Christoph Oelckers
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d525d41ed2
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- floatified smaller stuff
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2022-10-25 07:07:13 +02:00 |
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Christoph Oelckers
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2afea7c477
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- TranslateSector cleanup.
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2022-10-25 07:07:12 +02:00 |
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Christoph Oelckers
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c6e8f0bcdb
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- merged the TranslateSector wrapper into the main function.
No floatification yet.
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2022-10-25 07:07:12 +02:00 |
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Christoph Oelckers
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3df5fb112e
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- remove leftover conversion code.
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2022-10-25 07:07:12 +02:00 |
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Christoph Oelckers
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d013e6fbd9
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- eliminate the last 5 Sin calls
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2022-10-25 07:07:10 +02:00 |
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Christoph Oelckers
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56429ebbba
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- floatified MGunFireSeqCallback
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2022-10-25 07:07:08 +02:00 |
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Christoph Oelckers
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32ed2dd596
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- some trivial things.
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2022-10-25 07:07:08 +02:00 |
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Christoph Oelckers
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2eb068e4a6
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- deleted unused CheckProximityPoint and cleaned up earthquake calculations.
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2022-10-25 07:07:07 +02:00 |
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Christoph Oelckers
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81456e4d33
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- floatified wave parameters for TranslateSector
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2022-10-25 07:06:59 +02:00 |
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Christoph Oelckers
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4eeeb00c1b
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- floatified VDoorBusy
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2022-10-25 07:06:59 +02:00 |
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Christoph Oelckers
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55dea1d348
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- floatified VSpriteBusy
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2022-10-25 07:06:59 +02:00 |
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Christoph Oelckers
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d96c7c64c7
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- floatified VCrushBusy
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2022-10-25 07:06:59 +02:00 |
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Christoph Oelckers
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b9f192d6ee
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- floatified plane stuff in ZTranslateSector
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2022-10-25 07:06:59 +02:00 |
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Christoph Oelckers
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3b88f7db3e
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- floatified the variables.
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2022-10-25 07:06:58 +02:00 |
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Christoph Oelckers
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4114f21323
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- added wrapper function for these variables.
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2022-10-25 07:06:58 +02:00 |
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Christoph Oelckers
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6dbb5a0b8c
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- renamed 4 fields in XSECTOR
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2022-10-25 07:06:58 +02:00 |
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Mitchell Richters
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d00108b9cf
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- Blood: Repair life leach turret mode where target's position and not velocity was used.
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2022-10-25 07:06:52 +02:00 |
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Mitchell Richters
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ef4b72d18e
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- Blood: Floatify LifeLeechOperate() .
* These divscales hurt my soul...
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2022-10-25 07:06:52 +02:00 |
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Christoph Oelckers
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6c98a07a60
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- elininated the actSpawnThing wrapper.
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2022-10-25 07:06:49 +02:00 |
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Christoph Oelckers
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8505757d74
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- floatified most of ProcessMotion.
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2022-10-23 18:47:16 +02:00 |
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Christoph Oelckers
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6c6fdaf332
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- floatified actSpawnDude and removed its unused last parameter.
All callers left it at 0.
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2022-10-22 20:41:26 +02:00 |
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Mitchell Richters
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95cd74bdc0
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- renamed slope functions so that the int versions get a special name.
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2022-10-22 12:17:02 +02:00 |
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Christoph Oelckers
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761412313f
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- did some trivial replacements for deprecated functions.
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2022-10-22 12:17:00 +02:00 |
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Mitchell Richters
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f2be65777b
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- Blood: Floatify remaining gib interfaces.
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2022-10-22 12:16:58 +02:00 |
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Christoph Oelckers
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60e242373c
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- floatified AlignSlopes
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2022-10-22 12:16:55 +02:00 |
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Christoph Oelckers
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e682e1bd85
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- the last one
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2022-10-22 12:16:54 +02:00 |
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Christoph Oelckers
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8b260294ae
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- two more TranslateSector calls.
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2022-10-22 12:16:54 +02:00 |
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Christoph Oelckers
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ec9272491e
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- second part of TranslateSector calls.
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2022-10-22 12:16:54 +02:00 |
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Christoph Oelckers
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8eb4296a56
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- floatified first part of TranslateSector calls.
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2022-10-22 12:16:54 +02:00 |
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Christoph Oelckers
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0c43366a04
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- added a TranslateSector wrapper using vectors
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2022-10-22 12:16:54 +02:00 |
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Christoph Oelckers
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05edd22f67
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remove set_int_pos from TranslateSector
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2022-10-22 12:16:53 +02:00 |
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Mitchell Richters
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dd23b60810
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- Blood: Clean up as much Q16.16 smoothratio usage as possible.
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2022-10-18 18:29:09 +02:00 |
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Mitchell Richters
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6356aeafc2
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- Blood: Eliminate gMe extern'd pointer.
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2022-10-18 18:29:08 +02:00 |
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Mitchell Richters
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45d4d3e41a
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- Eliminate __interpvalue() and clean up Q16.16 smoothratio values where it made sense to do so.
* Also eliminates a now empty header.
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2022-10-15 13:32:02 +02:00 |
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Mitchell Richters
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06e772b44b
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- Rename interpolatedvalue() in preparation for replacement.
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2022-10-15 13:32:01 +02:00 |
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Christoph Oelckers
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057d2a565a
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- floatified Blood's velFloor and velCeil
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2022-10-15 13:31:59 +02:00 |
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Christoph Oelckers
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38bb103cdd
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- renamed velFloor and velCeil.
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2022-10-15 13:31:59 +02:00 |
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