Christoph Oelckers
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5798fa067f
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- cleaned up all -> accesses through firstWall().
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2022-11-15 15:33:35 +01:00 |
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Christoph Oelckers
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0c87bcb91b
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- renamed getzsofslopeptr to calcSlope and removed one redundant inline.
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2022-10-30 16:51:40 +01:00 |
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Christoph Oelckers
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98e2fecd37
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- another bunch of type conversion warnings fixed.
the ones in the findplayer functions are not critical in singleplayer.
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2022-10-30 16:51:35 +01:00 |
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Christoph Oelckers
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902f8c9706
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- silenced lots of warnings for deliberate type conversions.
The ones in d_net.cpp are not in active code.
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2022-10-30 16:51:35 +01:00 |
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Christoph Oelckers
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3c6b64d621
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- renamed everything back
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2022-10-30 16:51:33 +01:00 |
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Christoph Oelckers
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15db7a7143
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- unwrapped SetScaleX/Y.
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2022-10-30 16:51:32 +01:00 |
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Christoph Oelckers
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85b52b1c77
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- removed Scale(), CopyScale() and MultScale wrappers.
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2022-10-30 16:51:32 +01:00 |
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Christoph Oelckers
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51768439a9
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- started removing wrappers. ScaleX() and ScaleY() done.
No manual changes in here.
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2022-10-30 16:51:31 +01:00 |
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Christoph Oelckers
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fb164450a7
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- use MultScale
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2022-10-30 16:51:25 +01:00 |
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Christoph Oelckers
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5700d25120
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- minor cleanup on scaling code
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2022-10-30 16:51:25 +01:00 |
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Christoph Oelckers
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1c82d19d37
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- handled all remaining x/yrepeat in Blood.
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2022-10-30 16:51:23 +01:00 |
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Christoph Oelckers
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1d48b0776e
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- cleanup in Blood plus repeats in aiunicult.cpp
* removed the picWidth/Height functions because their one use can be easily inlined
* deleted the unused initvals in GENDUDEEXTRA
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2022-10-30 16:51:23 +01:00 |
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Christoph Oelckers
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f5e1709c37
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- renamed yet another bunch of repeat variables.
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2022-10-30 16:51:22 +01:00 |
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Christoph Oelckers
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91c318b708
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- renamed most non-sprite xrepeat and yrepeat as refactpring aid.
These will be renamed back later but now they create too much search noise.
A few local variables have been permanently renamed to scale*.
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2022-10-30 16:51:20 +01:00 |
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Christoph Oelckers
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e60fafec52
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- got rid of most REPEAT_SCALE factors.
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2022-10-30 16:51:19 +01:00 |
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Christoph Oelckers
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8c308c8d3e
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- added ScaleY method to spritetype and used it to get rid of a large amount of 'yrepeat * REPEAT_SCALE'
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2022-10-30 16:51:18 +01:00 |
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Christoph Oelckers
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30112e1289
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- deal with clipdist in nnexts
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2022-10-30 16:51:17 +01:00 |
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Christoph Oelckers
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9f19a1315b
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- replaced most native_clipdist() calls
Only those in nnext using internal int storage remain.
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2022-10-30 16:51:16 +01:00 |
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Christoph Oelckers
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84dfe98f17
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- replaced all set_native_clipdist in Blood
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2022-10-30 16:51:16 +01:00 |
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Christoph Oelckers
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4af4983d3e
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- floatified clipdist and replaced fClipdist wrapper.
This uses a new variable because a few things use clipdist as a flag byte
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2022-10-30 16:51:14 +01:00 |
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Christoph Oelckers
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7d3babd678
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- ported all pushmove calls to the float version.
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2022-10-30 16:51:08 +01:00 |
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Christoph Oelckers
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69f27d42aa
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- same for Blood's ClipMove
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2022-10-30 16:51:08 +01:00 |
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Mitchell Richters
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8bc34f3dac
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- Handle all remaining VecToAngle() calls.
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2022-10-27 16:55:53 +02:00 |
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Mitchell Richters
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c00c8d196e
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- Simple VecToAngle() > .Angle() replacements.
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2022-10-27 16:55:52 +02:00 |
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Mitchell Richters
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75047b6ad5
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- Eliminate MulScaleF() .
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2022-10-27 16:55:52 +02:00 |
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Christoph Oelckers
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22ccf33569
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- floatified walldist parameter of getzrange
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2022-10-25 07:07:14 +02:00 |
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Christoph Oelckers
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a5afbce59d
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- fixed fxSpawnActor calls
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2022-10-25 07:07:13 +02:00 |
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Christoph Oelckers
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d41e370aad
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- angular cleanup.
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2022-10-25 07:07:13 +02:00 |
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Christoph Oelckers
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d525d41ed2
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- floatified smaller stuff
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2022-10-25 07:07:13 +02:00 |
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Christoph Oelckers
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bd011c69a6
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- wrapped most of aim
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2022-10-25 07:07:10 +02:00 |
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Christoph Oelckers
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b2dc69ad5d
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- floatified dudeSlope.
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2022-10-25 07:07:10 +02:00 |
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Christoph Oelckers
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27c0a00df6
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- use dudeslope wrappers.
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2022-10-25 07:07:10 +02:00 |
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Christoph Oelckers
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e44759d2ea
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- renamed dudeSlope
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2022-10-25 07:07:09 +02:00 |
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Christoph Oelckers
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a843c0bdb6
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- removed some unnecessary factors.
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2022-10-25 07:07:09 +02:00 |
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Christoph Oelckers
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702553d65e
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- floatified HitScan call in nnextCanMove.
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2022-10-25 07:07:08 +02:00 |
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Christoph Oelckers
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7f5ae54f93
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- 3x use proper HitScan call.
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2022-10-25 07:07:08 +02:00 |
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Christoph Oelckers
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32ed2dd596
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- some trivial things.
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2022-10-25 07:07:08 +02:00 |
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Christoph Oelckers
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e4f8178947
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- all int_ang() in aiunicult.cpp
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2022-10-25 07:07:07 +02:00 |
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Christoph Oelckers
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049220239c
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- get rid of vel wrappers for nnext conditions.
The fixed point conversion here is unavoidable, so make it explcit.
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2022-10-25 07:07:07 +02:00 |
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Christoph Oelckers
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5dc2d467ee
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- the last remaining approxDist calls in nnexts.
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2022-10-25 07:07:07 +02:00 |
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Christoph Oelckers
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cf2d29e921
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- floatified aiFightGetFineTargetDist
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2022-10-25 07:07:07 +02:00 |
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Christoph Oelckers
|
607f119bad
|
- floatified aiPatrolAlarmFull
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2022-10-25 07:07:06 +02:00 |
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Christoph Oelckers
|
6e03f87671
|
- floatified GetZRange
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2022-10-25 07:07:06 +02:00 |
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Christoph Oelckers
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e8718826ba
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- renamed Heardist to HearDist.
This had to wait until the variable was refactored out.
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2022-10-25 07:07:05 +02:00 |
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Christoph Oelckers
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9cd5766cd0
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- deleted unused GetWallAngle function and comment cleanup
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2022-10-25 07:07:05 +02:00 |
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Christoph Oelckers
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d213f7c92f
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- floatified useUniMissileGen
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2022-10-25 07:07:04 +02:00 |
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Christoph Oelckers
|
b7afaf3ed5
|
- floatified most of aiPatrolSearchTargets
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2022-10-25 07:07:02 +02:00 |
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Christoph Oelckers
|
23f2e5a7b2
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- use floats for floor/ceiling conditions.
|
2022-10-25 07:06:59 +02:00 |
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Christoph Oelckers
|
4114f21323
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- added wrapper function for these variables.
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2022-10-25 07:06:58 +02:00 |
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Christoph Oelckers
|
6dbb5a0b8c
|
- renamed 4 fields in XSECTOR
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2022-10-25 07:06:58 +02:00 |
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