Commit graph

9645 commits

Author SHA1 Message Date
nukeykt
d5fd9ba8b4 Fix fish velocity calculation 2019-12-03 17:30:32 +01:00
nukeykt
c783ecbf22 Fix explode trigger seq counter randomization 2019-12-03 17:30:31 +01:00
nukeykt
51a24b3413 Fix demo playback speed 2019-12-03 17:30:30 +01:00
Christoph Oelckers
6245a0e2e2 - added mouse and controller menus
The controller menu obviously does not work yet, it needs quite a bit of backing code fron GZDoom first.
2019-12-03 01:21:27 +01:00
Christoph Oelckers
65ae00fb74 - completion of controls menu
- some message printing cleanup in SW frontend. This still has its native console that needs to be removed.
2019-12-03 00:57:03 +01:00
Christoph Oelckers
79ced02d36 - implemented the Shadow Warrior menu interface. 2019-12-03 00:01:04 +01:00
Christoph Oelckers
d40cdd0af4 - added map definition file for Wanton Destruction add-on. 2019-12-02 21:48:04 +01:00
nukeykt
75789eee50 Fix reading demo file
# Conflicts:
#	source/exhumed/src/exhumed.cpp
2019-12-02 21:19:25 +01:00
sirlemonhead
7a7a0e16e8 Fix /playback command line argument handling 2019-12-02 21:18:42 +01:00
sirlemonhead
a55a5ef038 Fix laptop static when using OpenGL 2019-12-02 21:18:40 +01:00
sirlemonhead
fae001df77 Even more silencing of compiler warnings
# Conflicts:
#	source/exhumed/src/aistuff.cpp
#	source/exhumed/src/config.cpp
#	source/exhumed/src/exhumed.cpp
#	source/exhumed/src/status.cpp
2019-12-02 21:18:39 +01:00
sirlemonhead
2e28647e31 Silence some more compiler warnings 2019-12-02 21:17:05 +01:00
sirlemonhead
c4b9137ee1 Silence compiler warnings about intentional switch fallthrough 2019-12-02 21:17:03 +01:00
sirlemonhead
5b82f519ff Add some timing code to the Laptop scene to control the playback speed. This speed isn't likely exact to the original - might need to verify this on one of my old machines.
# Conflicts:
#	source/exhumed/src/menu.cpp
2019-12-02 21:17:02 +01:00
sirlemonhead
33eeb3956f Amend previous spider and lion code slightly. 2019-12-02 21:16:13 +01:00
sirlemonhead
9e44478467 Add another invalid target sprite index check for Spider (and made the lion check more consistent to other code)
# Conflicts:
#	source/exhumed/src/lion.cpp
#	source/exhumed/src/spider.cpp
2019-12-02 21:16:03 +01:00
Christoph Oelckers
51083f6d51 Merge branch 'master' into powerslave 2019-12-02 21:14:08 +01:00
Christoph Oelckers
702f91b6b5 - disconnected Shadow Warrior's menu so it can be replaced.
Unlike the other games this was a lot more invasive
2019-12-02 21:05:19 +01:00
Christoph Oelckers
d55f55c04d - now, where this that 6 come from...? 2019-12-02 19:27:35 +01:00
Christoph Oelckers
bc3a921a72 - fixed newly added menu content. 2019-12-02 19:21:45 +01:00
Christoph Oelckers
026cc7153c - externalized the controller bindings and removed all code responsible for maintaining them separately.
Bindings were changed a bit because what was there was a very poor default for my own controller.
2019-12-02 18:33:11 +01:00
Christoph Oelckers
26daff79db - fixed compile errors and updated string table. 2019-12-02 18:11:10 +01:00
Christoph Oelckers
3cf6e6eb78 - Ion Fury inventory actions 2019-12-02 12:11:42 +01:00
Christoph Oelckers
00b2467eea - WIP keybinding cleanup 2019-12-02 02:07:32 +01:00
Christoph Oelckers
2c218349d4 - added control menu contents 2019-12-02 00:43:33 +01:00
Christoph Oelckers
36cf2583e4 - removed some dead code. 2019-12-02 00:19:35 +01:00
Christoph Oelckers
71c2a8f33a - made the main option menu work. 2019-12-02 00:16:48 +01:00
Christoph Oelckers
e743268c4b - Blood load/save works. 2019-12-01 22:54:52 +01:00
Christoph Oelckers
eb668180c8 - implemented help and credits menu for Blood. 2019-12-01 21:44:50 +01:00
Christoph Oelckers
1cfe5be130 - fixed creation of true color textures.
The palette check was not correct so they ended up empty and caused other problems down the line.
2019-12-01 21:43:54 +01:00
Christoph Oelckers
e8c5939695 - more work on Blood menus. Game start works. 2019-12-01 20:17:30 +01:00
Christoph Oelckers
e2be025433 - fixed the Ion Fury credit screens.
The entire 'fix' here consisted of hacks to give the CON script exactly what it needs to show them as intended.
2019-12-01 17:48:56 +01:00
Christoph Oelckers
b372cb5f35 - the primary Blood menus are working.
Now this was magnitudes easier than the EDuke menu - NBlood's menu is actually clean and usable code but still nothing compared to a unified menu system.
2019-12-01 15:31:08 +01:00
Christoph Oelckers
b0a6734915 - removed no longer needed parts from input.cpp. 2019-12-01 11:38:13 +01:00
Christoph Oelckers
aed05840ae - removed the mouseInactiveConditional interface function.
This was only a crutch to let the input interface work with the original menus.

Now that the one in Blood is gone, all the conditions are no longer relevant. (Shadow Warrior never got far enough to implement this)
2019-12-01 10:31:44 +01:00
Christoph Oelckers
5d0d37df25 - disconnected Blood's menu.
This is due for replacement next.
2019-12-01 10:18:38 +01:00
Christoph Oelckers
55ba1116ec - fixing the last commit. 2019-12-01 09:03:51 +01:00
Christoph Oelckers
8a98f9b3ca - removed quitevent.
This was some meticulously preserved relic of bad old DOS times used to block OS facilities to close an app.
Since this has been worked around at a lower level already the variable was essentially without function but some quite bad code depended on it.
2019-12-01 09:02:17 +01:00
Christoph Oelckers
d8c74a8b00 - don't show the map name when the menu is active
Since it uses the same font this causes ugly visual clashes.
2019-12-01 08:25:24 +01:00
Christoph Oelckers
79fd4e830a - removed the code for Doom's help screens. 2019-12-01 08:23:35 +01:00
sirlemonhead
81dce2d2fe Amend previous spider and lion code slightly. 2019-12-01 00:02:56 +01:00
sirlemonhead
eecb503207 Tidy anims.cpp somewhat 2019-12-01 00:02:53 +01:00
sirlemonhead
a7e09febe4 Add another invalid target sprite index check for Spider (and made the lion check more consistent to other code) 2019-12-01 00:02:51 +01:00
sirlemonhead
66e3a53991 Fix another potential index of sprite array by -1 2019-12-01 00:02:49 +01:00
sirlemonhead
ceccc0c2ee Fix an issue where the game attempts to index sprite array with -1. This occurs when runlist_DamageEnemy() is called when no source sprite for the damage is specified (an enemy burning in lava??). The game passes -1 for the 2nd parameter to this function call, and then attempts to index sprite array. Added check. Hopefully fixes crashing on the final level? 2019-12-01 00:02:46 +01:00
Christoph Oelckers
0fc439a969 - fixed Redneck Rampage ingame menu and added selection validation to the load menu. 2019-11-30 23:59:22 +01:00
Christoph Oelckers
06d5705ae6 - formatting fix and null check for aborted transition. 2019-11-30 23:45:43 +01:00
Christoph Oelckers
c36402eb5c - fixed savegame validation and recursive ticker calls. 2019-11-30 23:33:04 +01:00
Christoph Oelckers
41b116e2f2 - save menu in Duke Nukem is working. 2019-11-30 22:46:00 +01:00
Christoph Oelckers
9d71416a55 - key binding verification.
Should be correct now, except for a few places which were unified.
2019-11-30 20:18:42 +01:00