Mitch Richters
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5085dcd866
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- SW: Add nullptr check inside DoPlayerHorizon() for canslopetilt to prevent crashes while noclipping through level.
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2021-12-26 23:09:49 +01:00 |
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Christoph Oelckers
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e223466f4a
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- removed Interp_Sprite_Z.
This was redundant and interfered with the reworked automatic sprite interpolation.
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2021-12-26 23:09:49 +01:00 |
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Christoph Oelckers
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5dfc79bdbe
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- MarkSectorSeen
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2021-12-26 23:09:48 +01:00 |
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Christoph Oelckers
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b663b8ea26
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- wallptr reduction.
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2021-12-26 23:09:48 +01:00 |
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Christoph Oelckers
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eb0f91e26b
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- pass sector pointer to render_camtex.
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2021-12-26 23:09:47 +01:00 |
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Christoph Oelckers
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a22634f228
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- sectnum reduction.
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2021-12-26 23:09:47 +01:00 |
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Christoph Oelckers
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a59173ac31
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- SW: fixed DeleteNoSoundOwner still checking for sprites as sound origins.
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2021-12-26 23:09:46 +01:00 |
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Christoph Oelckers
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0a9792ac28
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- adapted SW's sound system to actors.
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2021-12-26 23:09:46 +01:00 |
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Christoph Oelckers
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97b19a5cb1
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- adapted Blood's sound engine to using actors.
Note: Savegames won't work on this commit for the other games!
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2021-12-26 23:09:45 +01:00 |
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Christoph Oelckers
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b7a5ea8ef6
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- moved some common utilities into the backend.
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2021-12-26 23:09:44 +01:00 |
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Christoph Oelckers
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bbb860ccf3
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- consolidate the iterators in the backend.
Using a template class that can adapt to the game specific types.
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2021-12-26 23:09:44 +01:00 |
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Christoph Oelckers
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12f6b05cbe
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- use access functions, all done by search & replace.
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2021-12-26 23:09:44 +01:00 |
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Christoph Oelckers
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02ef323086
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- SW: handle getzrangepoint
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2021-12-26 23:09:43 +01:00 |
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Christoph Oelckers
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53be5d1622
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- use a sector pointer in FAFgetzrange.
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2021-12-26 23:09:43 +01:00 |
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Christoph Oelckers
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70d7e81f4f
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- adapted getzrange to the new interface.
This was mainly removing game side solutions in favor of a common one in the backend.
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2021-12-26 23:09:42 +01:00 |
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Christoph Oelckers
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729076b79d
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- adapted neartag in SW and Exhumed.
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2021-12-26 23:09:42 +01:00 |
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Christoph Oelckers
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91e2391911
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- adapted neartag in Duke.
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2021-12-26 23:09:42 +01:00 |
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Christoph Oelckers
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1840ab0d05
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- deal with a few ->sectnum's in SW.
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2021-12-26 23:09:42 +01:00 |
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Christoph Oelckers
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321608e5ac
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- made cursectnum et. al. real pointers.
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2021-12-26 23:09:41 +01:00 |
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Christoph Oelckers
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f19f656dd9
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- deal with SW's Warp functions.
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2021-12-26 23:09:41 +01:00 |
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Christoph Oelckers
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10d0ea29ce
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- renamed some sectnum variables.
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2021-12-26 23:09:41 +01:00 |
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Christoph Oelckers
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ef6bc9db56
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- do the remaining clipmove calls.
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2021-12-26 23:09:41 +01:00 |
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Christoph Oelckers
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bdbb3b4004
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- handled the main actor movement functions.
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2021-12-26 23:09:40 +01:00 |
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Christoph Oelckers
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afd05add96
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- adapted several clipmove calls in SW.
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2021-12-26 23:09:40 +01:00 |
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Christoph Oelckers
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c0b0b00f96
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fixed collision access.
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2021-12-26 23:09:09 +01:00 |
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Christoph Oelckers
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30f36e4871
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- use backend's collision struct in SW.
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2021-12-26 23:08:58 +01:00 |
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Christoph Oelckers
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96b9572905
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- moved parts of the HitInfo subclasses into the backend.
All the game code now needs to do is a single 'using' statement.
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2021-12-26 23:08:57 +01:00 |
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Christoph Oelckers
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a5ccd2ccd2
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- adapted FAFhitscan to the new backend API.
Lots of search & replace to change the names of the HitInfo struct, no manual edits outside of FAFhitscan.
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2021-12-26 23:08:57 +01:00 |
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Christoph Oelckers
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3f43f48b57
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- adapted all SW hitscan calls outside of FAFhitscan.
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2021-12-26 23:08:56 +01:00 |
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Christoph Oelckers
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9380819e4e
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- initialize actorArray for all games.
- the foundation for an actor aware backend.
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2021-12-26 23:08:56 +01:00 |
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Christoph Oelckers
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52c80f187a
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- added coreactor.h
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2021-12-26 23:08:55 +01:00 |
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Christoph Oelckers
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e526686d1e
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- the really final ones.
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2021-12-26 23:08:55 +01:00 |
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Christoph Oelckers
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7dd2f79676
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- the final ones before moving to the backend.
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2021-12-26 23:08:55 +01:00 |
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Christoph Oelckers
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33d2d80c42
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- sector references in remote, some cursectnum replacements.
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2021-12-26 23:08:55 +01:00 |
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Christoph Oelckers
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104e80e34a
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- NEAR_TAG_LIST, also deleted useless OperateWall code.
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2021-12-26 23:08:55 +01:00 |
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Christoph Oelckers
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b7cfb07245
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- all sectnums that can trivially be replaced.
Most of the rest is in backend calling code and should be done while cleaning up the backend API.
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2021-12-26 23:08:54 +01:00 |
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Christoph Oelckers
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19f8458f01
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- FindCeilingView, FindFloorView and related things.
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2021-12-26 23:08:54 +01:00 |
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Christoph Oelckers
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db95dc95d1
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- FAF_Sector + SpawnQuake
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2021-12-26 23:08:54 +01:00 |
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Christoph Oelckers
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98c3d57b73
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- ->sectnum in ai.cpp and draw.cpp.
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2021-12-26 23:08:54 +01:00 |
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Christoph Oelckers
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cf6e75ad54
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- the final doable sector[] replacements.
The rest needs to be done with the backend.
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2021-12-26 23:08:54 +01:00 |
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Christoph Oelckers
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e2e0f69393
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- deleted deprecated Warp... functions.
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2021-12-26 23:08:54 +01:00 |
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Christoph Oelckers
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c4f29772ae
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- SpawnVis
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2021-12-26 23:08:53 +01:00 |
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Christoph Oelckers
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1457cf2c0d
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- track stuff
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2021-12-26 23:08:53 +01:00 |
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Christoph Oelckers
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b3eceb3b56
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- the remaining trivial sector[] replacements
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2021-12-26 23:08:53 +01:00 |
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Christoph Oelckers
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1a7cc6d782
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- FAFgetzrangepoint + ActorDrop
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2021-12-26 23:08:53 +01:00 |
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Christoph Oelckers
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959c3bc18b
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- springboard
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2021-12-26 23:08:53 +01:00 |
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Christoph Oelckers
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0345615518
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- some smaller changes.
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2021-12-26 23:08:52 +01:00 |
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Christoph Oelckers
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9a6bd0b7e1
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- SectorWallBits
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2021-12-26 23:08:52 +01:00 |
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Christoph Oelckers
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1763fbc7ff
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- OperateSector
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2021-12-26 23:08:52 +01:00 |
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Christoph Oelckers
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df558bd9a2
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- GetUpperLowerSector
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2021-12-26 23:08:52 +01:00 |
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Christoph Oelckers
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0c9d465e4c
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- FAF_Connect* functions and related code.
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2021-12-26 23:08:52 +01:00 |
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Christoph Oelckers
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96915a646b
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- SectorZadjust
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2021-12-26 23:08:52 +01:00 |
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Christoph Oelckers
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b076edcc6f
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- PlayerRemoteReset
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2021-12-26 23:08:51 +01:00 |
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Christoph Oelckers
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75af6966c9
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- FAFHitscan cleanup.
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2021-12-26 23:08:51 +01:00 |
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Christoph Oelckers
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1a7c70cbbd
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- use pointers in FAFHitscan
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2021-12-26 23:08:51 +01:00 |
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Christoph Oelckers
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6ae8e93de8
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- hitinfo.hitwall is also gone.
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2021-12-26 23:08:51 +01:00 |
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Christoph Oelckers
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270a443c88
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- hitinfo.hitsect is gone.
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2021-12-26 23:08:51 +01:00 |
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Christoph Oelckers
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bcc61470a2
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- mostly deal with hitinfo.hitsect.
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2021-12-26 23:08:50 +01:00 |
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Christoph Oelckers
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f495097663
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- first step of replacing hitinfo.hitsect with a pointer.
This takes care of easy to handle common patterns
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2021-12-26 23:08:50 +01:00 |
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Christoph Oelckers
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1162442068
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- handle most GetOverlapSector callers.
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2021-12-26 23:08:50 +01:00 |
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Christoph Oelckers
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11d3a660ad
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- GetOverlapSector internals.
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2021-12-26 23:08:50 +01:00 |
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Christoph Oelckers
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4d5c255b08
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- adjust a few warp functions.
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2021-12-26 23:08:50 +01:00 |
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Christoph Oelckers
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c4e388ef56
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- merged SpawnActor wrapper.
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2021-12-26 23:08:50 +01:00 |
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Christoph Oelckers
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d447e3e86f
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- make the sector reference in SINE_WAVE_FLOOR a pointer.
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2021-12-26 23:08:49 +01:00 |
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Christoph Oelckers
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16480ccfcc
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- use sector wrappers where applicable.
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2021-12-26 23:08:49 +01:00 |
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Christoph Oelckers
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52d9451cbc
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- SOP::op_main_sector
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2021-12-26 23:08:49 +01:00 |
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Christoph Oelckers
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f388efc5ef
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- eliminated the redundant SOP::sector array.
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2021-12-26 23:08:49 +01:00 |
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Christoph Oelckers
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c43d594f34
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- SectorIsUnderwaterArea
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2021-12-26 23:08:49 +01:00 |
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Christoph Oelckers
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4149a335a3
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- SOP::mid_sector
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2021-12-26 23:08:48 +01:00 |
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Christoph Oelckers
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b936345e11
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- sectnum() cleanup and AnimSet return type.
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2021-12-26 23:08:48 +01:00 |
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Christoph Oelckers
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f68d17133a
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- SectorSetup, SetupSectorObject
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2021-12-26 23:08:48 +01:00 |
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Christoph Oelckers
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3b16db7a0f
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- SectorMidPoint
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2021-12-26 23:08:48 +01:00 |
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Christoph Oelckers
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da8a5f282d
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- CopySectorMatch
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2021-12-26 23:08:48 +01:00 |
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Christoph Oelckers
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de5377cb2c
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- WallBreakPosition
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2021-12-26 23:08:48 +01:00 |
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Christoph Oelckers
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d6cd291030
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- use a wall pointer in SINE_WAVE
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2021-12-26 23:08:47 +01:00 |
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Christoph Oelckers
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33b3864d14
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- final wall not related to hitscan/neartag.
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2021-12-26 23:08:47 +01:00 |
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Christoph Oelckers
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f0dd018ad4
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- use pointers in sparks interface.
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2021-12-26 23:08:47 +01:00 |
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Christoph Oelckers
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4acca06c71
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- the final wall iterators.
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2021-12-26 23:08:47 +01:00 |
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Christoph Oelckers
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bb315f8148
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- more wall cleanup
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2021-12-26 23:08:47 +01:00 |
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Christoph Oelckers
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031ad6e4a5
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- wall[] in wallmove.cpp
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2021-12-26 23:08:47 +01:00 |
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Christoph Oelckers
|
01c8662c3c
|
- wall[] in track.cpp
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2021-12-26 23:08:46 +01:00 |
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Christoph Oelckers
|
770b242c76
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- wall[] in sector.cpp
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2021-12-26 23:08:46 +01:00 |
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Christoph Oelckers
|
5cafd7b591
|
- QueueHole
|
2021-12-26 23:08:46 +01:00 |
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Christoph Oelckers
|
e3ad05d4d7
|
- quick cursectnum replacements.
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2021-12-26 23:08:46 +01:00 |
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Christoph Oelckers
|
c0496420ec
|
- LadderSector
|
2021-12-26 23:08:46 +01:00 |
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Christoph Oelckers
|
991795df4b
|
- CollectPortals
|
2021-12-26 23:08:46 +01:00 |
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Christoph Oelckers
|
d0eece244b
|
- got rid of most nextsector references.
|
2021-12-26 23:08:45 +01:00 |
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Christoph Oelckers
|
612a9e258e
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- auto replacement.
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2021-12-26 23:08:45 +01:00 |
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Christoph Oelckers
|
b7a2687a7b
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- all nextwall references removed.
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2021-12-26 23:08:45 +01:00 |
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Christoph Oelckers
|
ca536ce5bd
|
- quick wall[] replacements.
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2021-12-26 23:08:45 +01:00 |
|
Christoph Oelckers
|
ce4a44dd84
|
- hitinfo.hitwall.
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2021-12-26 23:08:45 +01:00 |
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Christoph Oelckers
|
9f9c01284b
|
- all wall loops using point2.
|
2021-12-26 23:08:44 +01:00 |
|
Christoph Oelckers
|
7e6de45e46
|
- WallSetup + SpriteSetup
|
2021-12-26 23:08:44 +01:00 |
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Christoph Oelckers
|
d8893f3521
|
- DoSlidorInstantClose
|
2021-12-26 23:08:44 +01:00 |
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Christoph Oelckers
|
9c21483279
|
- wall[] in light.cpp and player.cpp
|
2021-12-26 23:08:44 +01:00 |
|
Christoph Oelckers
|
732aa2023b
|
- over_sp/under_sp sectnums
|
2021-12-26 23:08:44 +01:00 |
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Christoph Oelckers
|
302016956f
|
- sector parameters in SpawnActor calls.
|
2021-12-26 23:08:43 +01:00 |
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Christoph Oelckers
|
e17da708e7
|
- lots of ->sectnum search & replace.
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2021-12-26 23:08:43 +01:00 |
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Christoph Oelckers
|
d1f156dec3
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- most InsertActor calls.
|
2021-12-26 23:08:43 +01:00 |
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Christoph Oelckers
|
cab2181ddc
|
- PrevWall
|
2021-12-26 23:08:43 +01:00 |
|