Christoph Oelckers
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56429ebbba
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- floatified MGunFireSeqCallback
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2022-10-25 07:07:08 +02:00 |
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Christoph Oelckers
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32ed2dd596
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- some trivial things.
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2022-10-25 07:07:08 +02:00 |
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Christoph Oelckers
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2eb068e4a6
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- deleted unused CheckProximityPoint and cleaned up earthquake calculations.
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2022-10-25 07:07:07 +02:00 |
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Christoph Oelckers
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81456e4d33
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- floatified wave parameters for TranslateSector
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2022-10-25 07:06:59 +02:00 |
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Christoph Oelckers
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4eeeb00c1b
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- floatified VDoorBusy
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2022-10-25 07:06:59 +02:00 |
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Christoph Oelckers
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55dea1d348
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- floatified VSpriteBusy
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2022-10-25 07:06:59 +02:00 |
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Christoph Oelckers
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d96c7c64c7
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- floatified VCrushBusy
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2022-10-25 07:06:59 +02:00 |
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Christoph Oelckers
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b9f192d6ee
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- floatified plane stuff in ZTranslateSector
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2022-10-25 07:06:59 +02:00 |
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Christoph Oelckers
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3b88f7db3e
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- floatified the variables.
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2022-10-25 07:06:58 +02:00 |
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Christoph Oelckers
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4114f21323
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- added wrapper function for these variables.
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2022-10-25 07:06:58 +02:00 |
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Christoph Oelckers
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6dbb5a0b8c
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- renamed 4 fields in XSECTOR
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2022-10-25 07:06:58 +02:00 |
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Mitchell Richters
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d00108b9cf
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- Blood: Repair life leach turret mode where target's position and not velocity was used.
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2022-10-25 07:06:52 +02:00 |
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Mitchell Richters
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ef4b72d18e
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- Blood: Floatify LifeLeechOperate() .
* These divscales hurt my soul...
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2022-10-25 07:06:52 +02:00 |
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Christoph Oelckers
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6c98a07a60
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- elininated the actSpawnThing wrapper.
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2022-10-25 07:06:49 +02:00 |
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Christoph Oelckers
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8505757d74
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- floatified most of ProcessMotion.
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2022-10-23 18:47:16 +02:00 |
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Christoph Oelckers
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6c6fdaf332
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- floatified actSpawnDude and removed its unused last parameter.
All callers left it at 0.
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2022-10-22 20:41:26 +02:00 |
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Mitchell Richters
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95cd74bdc0
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- renamed slope functions so that the int versions get a special name.
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2022-10-22 12:17:02 +02:00 |
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Christoph Oelckers
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761412313f
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- did some trivial replacements for deprecated functions.
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2022-10-22 12:17:00 +02:00 |
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Mitchell Richters
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f2be65777b
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- Blood: Floatify remaining gib interfaces.
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2022-10-22 12:16:58 +02:00 |
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Christoph Oelckers
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60e242373c
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- floatified AlignSlopes
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2022-10-22 12:16:55 +02:00 |
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Christoph Oelckers
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e682e1bd85
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- the last one
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2022-10-22 12:16:54 +02:00 |
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Christoph Oelckers
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8b260294ae
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- two more TranslateSector calls.
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2022-10-22 12:16:54 +02:00 |
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Christoph Oelckers
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ec9272491e
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- second part of TranslateSector calls.
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2022-10-22 12:16:54 +02:00 |
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Christoph Oelckers
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8eb4296a56
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- floatified first part of TranslateSector calls.
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2022-10-22 12:16:54 +02:00 |
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Christoph Oelckers
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0c43366a04
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- added a TranslateSector wrapper using vectors
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2022-10-22 12:16:54 +02:00 |
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Christoph Oelckers
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05edd22f67
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remove set_int_pos from TranslateSector
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2022-10-22 12:16:53 +02:00 |
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Mitchell Richters
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dd23b60810
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- Blood: Clean up as much Q16.16 smoothratio usage as possible.
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2022-10-18 18:29:09 +02:00 |
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Mitchell Richters
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6356aeafc2
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- Blood: Eliminate gMe extern'd pointer.
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2022-10-18 18:29:08 +02:00 |
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Mitchell Richters
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45d4d3e41a
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- Eliminate __interpvalue() and clean up Q16.16 smoothratio values where it made sense to do so.
* Also eliminates a now empty header.
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2022-10-15 13:32:02 +02:00 |
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Mitchell Richters
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06e772b44b
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- Rename interpolatedvalue() in preparation for replacement.
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2022-10-15 13:32:01 +02:00 |
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Christoph Oelckers
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057d2a565a
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- floatified Blood's velFloor and velCeil
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2022-10-15 13:31:59 +02:00 |
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Christoph Oelckers
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38bb103cdd
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- renamed velFloor and velCeil.
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2022-10-15 13:31:59 +02:00 |
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Christoph Oelckers
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49f0e9c57d
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- batch 3 of vel.
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2022-10-14 23:52:43 +02:00 |
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Christoph Oelckers
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e7b09dbaac
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- renamed vel.
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2022-10-14 23:52:42 +02:00 |
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Christoph Oelckers
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55455ea4fa
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- use floating point for the last remaining rotation in TranslateSector
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2022-10-13 20:58:11 +02:00 |
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Christoph Oelckers
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978c35fda1
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- mess reduction in Blood’s TranslateSector
We can also get rid of set_int_xy now.
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2022-10-13 20:42:29 +02:00 |
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Christoph Oelckers
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0edd12bc11
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- set_int_ang(getangle
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2022-10-13 00:59:01 +02:00 |
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Christoph Oelckers
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f80b228a83
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- deal with int positions in approxdist calls
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2022-10-13 00:58:59 +02:00 |
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Christoph Oelckers
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2f896b859b
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- made the code mostly signed-char safe.
This eliminates all char function parameters that are not really ASCII characters and casts all char argument to the ctype is... functions.
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2022-10-12 22:12:30 +02:00 |
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Christoph Oelckers
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f269ceff64
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slope functions with position vectors
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2022-10-12 22:10:37 +02:00 |
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Christoph Oelckers
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18a445aee5
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- added ZeroVelocity function to DBloodActor.
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2022-10-12 22:10:36 +02:00 |
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Christoph Oelckers
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4888b363e8
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- added vector variant of gFX.fxSpawnActor
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2022-10-10 17:37:19 +02:00 |
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Christoph Oelckers
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f13d9892dc
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- trivial wrapper replacements in Duke
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2022-10-09 08:21:53 +02:00 |
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Mitchell Richters
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d28d6cd4cf
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- Utilise actor sprite's full precision in instances where angle was converted to Build and back again.
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2022-10-05 00:36:30 +02:00 |
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Mitchell Richters
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dbc46e2a75
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- Change out PlayerAngle::settarget() 's input from binangle to DAngle .
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2022-10-05 00:36:27 +02:00 |
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Mitchell Richters
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6167448f27
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- Blood: Replace all uses of binangle with DAngle objects.
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2022-10-05 00:36:24 +02:00 |
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Christoph Oelckers
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9a27dc2020
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- handle all leftover __int_angles.
Most were in comments but were changed anyway.
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2022-10-05 00:36:21 +02:00 |
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Christoph Oelckers
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8f904c2256
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- angle assignments in Blood.
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2022-10-04 23:56:43 +02:00 |
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Christoph Oelckers
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f54e4b8a9a
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- more int_ang()
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2022-10-04 23:56:43 +02:00 |
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Christoph Oelckers
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33d5b54ce0
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- use int_ang().
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2022-10-04 23:56:43 +02:00 |
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