Christoph Oelckers
762ebafc2a
- made clipmoveboxtracenum a function argument of clipmove
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Thereāe zero need for hackery here.
2021-11-08 23:22:48 +01:00
Christoph Oelckers
3811147f70
- use proper clipmove variant in Blood and Exhumed
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This merely extends some shorts to full ints to match the desired parameter's size.
2021-11-08 23:11:30 +01:00
Christoph Oelckers
d6bdc735d6
- patch up Blood's GetZRange to compile with getzrange_old being gone.
2021-10-30 17:30:03 +02:00
Mitch Richters
b793bc8327
- Blood: Replace use of clipmove_old()
inline wrapper with clipmove()
.
2021-10-30 17:30:01 +02:00
Christoph Oelckers
62502439d7
- eliminated HITINFO.hitsprite.
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This was one of the more annoying sprite index variables because it is part of static global data.
2021-10-09 23:09:09 +02:00
carnivoroussociety
03e6bb3696
Skip CheckProximityWall when newSectCheckMethod is set
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Fixes edge case where CheckProximityWall misses
2021-08-26 08:02:11 +02:00
carnivoroussociety
db9a413f21
Added new cl_bloodvanillaenemies CVAR
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GetClosestSpriteSectors(): If newSectCheckMethod is set, then always test midpoints at least once
Use new CVAR for tiny Caleb/burning cultists/Cerberus fixes
Do not use new GetClosestSpriteSectors() fix for teslaHit() if vanilla explosions is set
Do not use GetClosestSpriteSectors() fix for enemies sight scanning if vanilla enemies is set
2021-08-19 14:26:53 +10:00
carnivoroussociety
440fa3b70e
GetClosestSpriteSectors - Fixed typo with nLength check
2021-08-19 03:21:41 +10:00
carnivoroussociety
6606f0bc5a
Improved GetClosestSpriteSectors() detection
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Enables/disables new sector searching behavior for dude owned explosions
Added new CVAR cl_bloodvanillaexplosions
Swap ExplosBehavior menu settings
2021-08-18 15:52:15 +02:00
Christoph Oelckers
a7572bca0a
- actImpactMissile.
2021-06-02 20:43:14 +02:00
Christoph Oelckers
fc11f537f7
- project cleanup
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* moved all games into the 'games' folder.
* fixed project to include all sources and move them to the proper folders.
2021-01-10 20:31:32 +01:00