Commit graph

184 commits

Author SHA1 Message Date
Christoph Oelckers
0fbddd8a2b - floatified standHeight 2022-10-18 18:34:27 +02:00
Christoph Oelckers
51733df1d7 - int_pos is all gone from Exhumed. 2022-10-18 18:34:26 +02:00
Christoph Oelckers
b777517789 - floatified MoveSector's API. 2022-10-18 18:34:25 +02:00
Christoph Oelckers
52b2d1cd7d - split out CheckMovingBlocks from AIPlayer::Tick. 2022-10-18 18:34:25 +02:00
Christoph Oelckers
9d8f06612f - floatified MoveSector 2022-10-18 18:34:25 +02:00
Christoph Oelckers
559fe495fb - floatified movesprite and the thrust vector. 2022-10-18 18:34:24 +02:00
Christoph Oelckers
5365066c05 - renamed variable to match its main purpose. 2022-10-18 18:34:24 +02:00
Christoph Oelckers
9850c791e3 - lots of set_int_vel. 2022-10-17 17:25:59 +02:00
Christoph Oelckers
47ad4fccdc - convert all set/add_int_x/yvel calls 2022-10-17 17:25:59 +02:00
Christoph Oelckers
6caec39afa - floatified feebtag 2022-10-17 17:25:59 +02:00
Christoph Oelckers
ef47040630 - renaming stuff for search purposes 2022-10-17 17:03:53 +02:00
Christoph Oelckers
08a53188a8 - wrapped all literal assignments to clipdist - part 4 2022-10-17 17:03:53 +02:00
Christoph Oelckers
3e36b5627b - wrap clipdist << 2 2022-10-17 17:03:52 +02:00
Mitchell Richters
fc47cec222 - Exhumed: Change inita into a DAngle. 2022-10-15 13:32:03 +02:00
Mitchell Richters
e84a0f3245 - Exhumed: Floatify nQuake[] array. 2022-10-15 13:32:02 +02:00
Mitchell Richters
ee30e770f7 - Exhumed: Floatify eyelevel. 2022-10-15 13:32:02 +02:00
Christoph Oelckers
3e76d49b6e - removed the mul vel wrappers 2022-10-15 10:15:21 +02:00
Christoph Oelckers
6fd8dae380 - removed the non-Blood float_* access wrappers 2022-10-15 10:15:21 +02:00
Christoph Oelckers
62ba753585 - remove vel clear wrappers 2022-10-15 10:15:21 +02:00
Christoph Oelckers
45d95ec053 - spr.yvel is gone in Exhumed 2022-10-14 23:13:34 +02:00
Christoph Oelckers
490d4d3555 - set_int_yvel 2022-10-14 23:13:34 +02:00
Christoph Oelckers
b0e67ab88d - clear_yvel 2022-10-14 23:13:34 +02:00
Christoph Oelckers
9600face4a - the rest. 2022-10-14 23:13:33 +02:00
Christoph Oelckers
ec88d1ea6c - set_int_xvel 2022-10-14 23:13:32 +02:00
Christoph Oelckers
36f109502d - use clear_xvel wrapper. 2022-10-14 23:02:11 +02:00
Christoph Oelckers
9f9858d8f4 - handle remaining zvel comparisons. 2022-10-14 22:57:36 +02:00
Christoph Oelckers
56e5388150 - handle 'zvel >' comparisons with constants. 2022-10-14 22:55:27 +02:00
Christoph Oelckers
999cd16b24 - use clear_zvel 2022-10-14 20:31:57 +02:00
Christoph Oelckers
231107921e - handle a few more operators 2022-10-14 20:31:56 +02:00
Christoph Oelckers
6ddfd8e97a - set_int_zvel 2022-10-14 20:31:55 +02:00
Christoph Oelckers
70d0d0622b - wrapped 0 assignments to zvel 2022-10-14 20:31:55 +02:00
Christoph Oelckers
a9d96864d3 - more zvel wrapping 2022-10-14 20:31:55 +02:00
Christoph Oelckers
3f7b423a4a - zvel wrapping, part 1. 2022-10-14 20:31:55 +02:00
Christoph Oelckers
07826c7791 - eliminated DCoreActor::copyXY 2022-10-13 00:59:05 +02:00
Mitchell Richters
dbcde19834 - Remove some Normalized360() method calls I added where it shouldn't be necessary. 2022-10-13 00:59:03 +02:00
Christoph Oelckers
d573ba4cad - pass map start as DVector3 2022-10-13 00:59:01 +02:00
Christoph Oelckers
45be09e6ab - more angle assignments 2022-10-13 00:59:01 +02:00
Christoph Oelckers
a5a3669238 - eliminated the SetActor/Z function receiving a vec3_t pointer.
The only one left is the one with a DVector3 now.
2022-10-12 22:10:36 +02:00
Christoph Oelckers
7152868077 - trivial replacements in Exhumed. 2022-10-09 08:21:53 +02:00
Christoph Oelckers
163146250d - Exhumed: clean up PlayFXAtXYZ interface and its global variable abuse 2022-10-08 19:28:43 +02:00
Christoph Oelckers
4403a6a411 - eliminated redundant and less precise GetMyAngle function
The engine's getangle function just works fine here.
2022-10-08 16:11:23 +02:00
Christoph Oelckers
c66c750547 - handle all constant add_int_z calls in Exhumed 2022-10-08 16:11:23 +02:00
Christoph Oelckers
3a77742b72 - handle most set_int_z calls in Exhumed 2022-10-08 16:11:23 +02:00
Christoph Oelckers
f78ecd22a4 - Exhumed: eliminated several set_int_pos calls 2022-10-08 16:11:01 +02:00
Christoph Oelckers
7d9406bf01 - AngleDiff 2022-10-08 10:06:04 +02:00
Christoph Oelckers
d5bcc64206 - Exhumed: AddFlash floatified 2022-10-08 10:06:04 +02:00
Christoph Oelckers
8ee10c5488 - Exhumed: use DVector3 in BuildAnim and some related code 2022-10-08 10:06:03 +02:00
Christoph Oelckers
360e01a778 another batch of set_int_pos in Exhumed. 2022-10-05 17:38:44 +02:00
Mitchell Richters
d28d6cd4cf - Utilise actor sprite's full precision in instances where angle was converted to Build and back again. 2022-10-05 00:36:30 +02:00
Mitchell Richters
b23e77d9c7 - Replace player's ang with DAngle object.
* This commit does not build. Committed items are everything that's been done by find and replace.
* Next commit has hand-performed changes that are better separated out for clarity.
2022-10-05 00:36:27 +02:00