Christoph Oelckers
|
5498699faf
|
- use DCoreActor::sector() wherever possible.
|
2021-12-30 16:51:56 +01:00 |
|
Christoph Oelckers
|
af6ca40e3d
|
- use DCoreActor::insector instead of spritetype::insector.
|
2021-12-30 16:24:51 +01:00 |
|
Mitchell Richters
|
ab6b9fd083
|
- SW: Replace USER zchange with change.Z calls.
|
2021-12-31 00:23:30 +11:00 |
|
Mitchell Richters
|
50cb85e389
|
- SW: Replace USER ychange with change.Y calls.
|
2021-12-31 00:22:48 +11:00 |
|
Mitchell Richters
|
ad0ea3f2f1
|
- SW: Replace USER xchange with change.X calls.
|
2021-12-31 00:22:42 +11:00 |
|
Mitchell Richters
|
5d10b32301
|
- SW: Replace PLAYERstruct oldpos* variables with a vector.
|
2021-12-31 00:19:33 +11:00 |
|
Mitchell Richters
|
9c1e54a148
|
- SW: Replace USER sz with pos.Z calls.
|
2021-12-30 20:40:29 +11:00 |
|
Mitchell Richters
|
9bbb54fe2e
|
- Replace every line that just contains spaces or tabs with an empty line feed in all files except 3rd party libraries.
|
2021-12-30 20:30:21 +11:00 |
|
Mitchell Richters
|
1b077251e3
|
- SW: Use BIT() inline in a few places that were changed in "- SW: Replace the last few remaining TEST() macro uses and remove from mytypes.h ."
Originally, `BIT()` was going to be dropped in a subsequent commit but we've elected not to.
|
2021-12-30 20:14:01 +11:00 |
|
Mitchell Richters
|
ae49a55fce
|
- SW: Replace the last few remaining TEST() macro uses and remove from mytypes.h .
|
2021-12-30 09:58:45 +01:00 |
|
Mitchell Richters
|
1439d5f268
|
- SW: Replace TEST\(([\w\-\>.()\[\]]+),\s?([\w\_\|\s]+)\) with ($1 & ($2)) .
|
2021-12-30 09:58:45 +01:00 |
|
Mitchell Richters
|
48b0058d38
|
- SW: Replace TEST\(([\w\-\>.()]+),\s?(\w+)\) with ($1 & $2) .
|
2021-12-30 09:58:45 +01:00 |
|
Mitchell Richters
|
5316e23737
|
- SW: Replace !TEST\(([\w\-\>.()\[\]]+),\s?([\w\_\|\s]+)\) with !($1 & ($2))
|
2021-12-30 09:58:45 +01:00 |
|
Mitchell Richters
|
8df3966d08
|
- SW: Replace !TEST\(([\w\-\>.()\[\]]+),\s?(\w+)\) with !($1 & $2) .
|
2021-12-30 09:58:44 +01:00 |
|
Christoph Oelckers
|
fb53f32603
|
- handle the remaining write accesses to ceilingz and floorz.
Everything is routed through the wrapper functions now.
|
2021-12-30 09:58:14 +01:00 |
|
Christoph Oelckers
|
96396385e7
|
- more TEST() replacements.
This covers roughly half of the original use.
|
2021-12-30 09:58:13 +01:00 |
|
Christoph Oelckers
|
61564ab96a
|
- one third of TEST().
|
2021-12-30 09:58:13 +01:00 |
|
Christoph Oelckers
|
08fcfb382c
|
- the remaining RESET() calls.
|
2021-12-30 09:58:12 +01:00 |
|
Christoph Oelckers
|
e29d0f50cf
|
- lots of RESET() flags replaced.
|
2021-12-30 09:58:12 +01:00 |
|
Christoph Oelckers
|
d15c3aeff6
|
- got rid of the DIV2 macro.
|
2021-12-30 09:58:11 +01:00 |
|
Christoph Oelckers
|
387d65abb4
|
- the remaining SET()s.
These had to be done manually.
|
2021-12-30 09:58:11 +01:00 |
|
Christoph Oelckers
|
fe292fce0d
|
- yet more SET flag replacements
90% done.
|
2021-12-30 09:58:11 +01:00 |
|
Christoph Oelckers
|
92ed3fa728
|
- replaced more SET() macros.
This covers another 30-35%.
|
2021-12-30 09:58:11 +01:00 |
|
Christoph Oelckers
|
dc3f2473ba
|
- quick search & replace on ~40% of SET( macros in SW.
|
2021-12-30 09:58:10 +01:00 |
|
Christoph Oelckers
|
29da39dda0
|
- added two FAFcansee variants that take shorter parameter lists for clearer code.
|
2021-12-30 09:58:06 +01:00 |
|
Christoph Oelckers
|
bf3f580d52
|
- deleted PLAYER::Actor()
Also made actor a regular pointer. Unlike the other ones this may not be prematurely nulled ever.
|
2021-12-30 09:58:06 +01:00 |
|
Christoph Oelckers
|
d340a7e80c
|
- u() and USERp are gone.
|
2021-12-30 09:58:05 +01:00 |
|
Christoph Oelckers
|
4e7724ece2
|
- deleted all leftover SPRITEp stuff.
|
2021-12-30 09:58:04 +01:00 |
|
Christoph Oelckers
|
9485816cf7
|
- deleted u variables from sprite.cpp.
|
2021-12-30 09:58:02 +01:00 |
|
Christoph Oelckers
|
b9a8647d73
|
- renamed u-> in sprite.cpp
|
2021-12-30 09:58:02 +01:00 |
|
Christoph Oelckers
|
02d8551330
|
- non "u = actor" Users in sprite.cpp
|
2021-12-30 09:58:02 +01:00 |
|
Christoph Oelckers
|
86704b264e
|
- deleted nu variables.
|
2021-12-30 09:57:53 +01:00 |
|
Christoph Oelckers
|
13e14553eb
|
- renamed all nu-> outside weapon.cpp.
|
2021-12-30 09:57:52 +01:00 |
|
Christoph Oelckers
|
297921204f
|
- rename STD_RANDOM_RANGE
|
2021-12-30 09:57:50 +01:00 |
|
Christoph Oelckers
|
dcb375a3c6
|
- all of sprite.cpp
|
2021-12-30 09:57:50 +01:00 |
|
Christoph Oelckers
|
8a2908bc30
|
- eliminated the remaining SP_* spritetype function variants.
|
2021-12-30 09:57:49 +01:00 |
|
Christoph Oelckers
|
e782cc1c28
|
- deleted unused spritetype inlines.
|
2021-12-30 09:57:49 +01:00 |
|
Christoph Oelckers
|
77308356ed
|
- sprite.cpp
|
2021-12-30 09:57:47 +01:00 |
|
Christoph Oelckers
|
843239d085
|
- SpriteSetup and related functions.
|
2021-12-30 09:57:46 +01:00 |
|
Christoph Oelckers
|
47b4c55a5c
|
- parts of sprite.cpp.
|
2021-12-30 09:57:46 +01:00 |
|
Christoph Oelckers
|
8e8f59caa1
|
- refactored GetSpriteZOfMiddle (and all s() close by)
|
2021-12-30 09:57:45 +01:00 |
|
Christoph Oelckers
|
33c8668325
|
- deleted all np variables.
|
2021-12-30 09:57:42 +01:00 |
|
Christoph Oelckers
|
5eb958938d
|
- renamed all np-> in sprite.cpp
|
2021-12-30 09:57:41 +01:00 |
|
Christoph Oelckers
|
0175d27ffa
|
- handle all 'np->' not referencing actorNew.
|
2021-12-30 09:57:41 +01:00 |
|
Christoph Oelckers
|
49cc2b3cad
|
- quake.cpp plus SP_TAG13/14 cleanup
|
2021-12-30 09:57:39 +01:00 |
|
Christoph Oelckers
|
63fc668d57
|
- don't use auto when making local copies of TObjPtr.
|
2021-12-30 09:57:36 +01:00 |
|
Christoph Oelckers
|
06d33b8276
|
- partial conversion of SP_TAG3 to actors.
|
2021-12-30 09:57:35 +01:00 |
|
Christoph Oelckers
|
627a69570f
|
- turned all SP_TAGx macros into functions so that they can be overloaded with actor variants.
|
2021-12-30 09:57:34 +01:00 |
|
Christoph Oelckers
|
397d9b0d84
|
- made SP_TAG2 a function with an actor parameter.
|
2021-12-30 09:57:34 +01:00 |
|
Christoph Oelckers
|
5be1bc4de7
|
- made SP_TAG1 a function with an actor parameter.
|
2021-12-30 09:57:34 +01:00 |
|