Christoph Oelckers
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5365066c05
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- renamed variable to match its main purpose.
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2022-10-18 18:34:24 +02:00 |
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Christoph Oelckers
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48b34ad84d
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- floatified BuildBullet
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2022-10-18 18:34:24 +02:00 |
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Christoph Oelckers
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1ba20c7dce
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- wrapped most clipdist assignments
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2022-10-17 17:03:53 +02:00 |
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Christoph Oelckers
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d2795e2def
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- use proper angle math to calculate a delta
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2022-10-17 17:03:52 +02:00 |
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Mitchell Richters
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5e410ff738
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- Eliminate most uses of DAngle::Buildfang() .
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2022-10-15 13:32:03 +02:00 |
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Mitchell Richters
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fc47cec222
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- Exhumed: Change inita into a DAngle.
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2022-10-15 13:32:03 +02:00 |
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Mitchell Richters
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e84a0f3245
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- Exhumed: Floatify nQuake[] array.
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2022-10-15 13:32:02 +02:00 |
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Mitchell Richters
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f02035b15a
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- Eliminate __interpvaluef() and clean up Q16.16 smoothratio values where it made sense to do so.
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2022-10-15 13:32:01 +02:00 |
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Mitchell Richters
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74167e1a7c
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- Remove interpolators for TVector and TAngle objects, replacing with single generic version.
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2022-10-15 13:32:01 +02:00 |
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Mitchell Richters
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8fd6452baf
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- Rename interpolatedvaluef() in preparation for replacement.
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2022-10-15 13:32:01 +02:00 |
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Mitchell Richters
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7d5040f560
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- Fix all calls to interpolatedangle() that didn't revert smoothratio back to a float.
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2022-10-15 12:16:53 +02:00 |
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Christoph Oelckers
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d5bcc64206
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- Exhumed: AddFlash floatified
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2022-10-08 10:06:04 +02:00 |
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Christoph Oelckers
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f6c7a1c41d
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- final BuildAnim calls
This was a bit more complex.
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2022-10-08 10:06:04 +02:00 |
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Christoph Oelckers
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8ee10c5488
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- Exhumed: use DVector3 in BuildAnim and some related code
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2022-10-08 10:06:03 +02:00 |
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Christoph Oelckers
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55ade2eda4
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- use int_hitpos() access function where applicable
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2022-10-05 18:10:44 +02:00 |
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Christoph Oelckers
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296b5d7edd
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- renamed HitInfo::hitpos
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2022-10-05 18:03:41 +02:00 |
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Mitchell Richters
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abb8b87be1
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- Eliminate last remaining binangle inline utilities.
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2022-10-05 00:36:28 +02:00 |
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Mitchell Richters
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c25493762b
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- Eliminate bvectangbam() .
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2022-10-05 00:36:28 +02:00 |
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Christoph Oelckers
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f54e4b8a9a
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- more int_ang()
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2022-10-04 23:56:43 +02:00 |
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Christoph Oelckers
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33d5b54ce0
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- use int_ang().
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2022-10-04 23:56:43 +02:00 |
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Christoph Oelckers
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735b9a8fed
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- renamed ang to __int_angle
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2022-10-04 23:56:42 +02:00 |
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Christoph Oelckers
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de81bb18c8
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- Exhumed: fixed vertical aiming for hitscan weapons.
This code originally did some inept parameter merging which got broken in an earlier refactoring.
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2022-10-01 14:35:20 +02:00 |
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Christoph Oelckers
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43bd8acb31
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- Exhumed: renamed all spr.pos.
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2022-08-26 19:53:08 +02:00 |
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Christoph Oelckers
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377b0fa8c8
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- Exhumed: pin death arms to the right side of the screen
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2022-05-06 00:03:54 +02:00 |
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Christoph Oelckers
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5498699faf
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- use DCoreActor::sector() wherever possible.
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2021-12-30 16:51:56 +01:00 |
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Mitchell Richters
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8f468607ff
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- Exhumed: Replace Player velocity and damage variables with vectors.
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2021-12-31 00:19:33 +11:00 |
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Mitchell Richters
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9bbb54fe2e
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- Replace every line that just contains spaces or tabs with an empty line feed in all files except 3rd party libraries.
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2021-12-30 20:30:21 +11:00 |
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Christoph Oelckers
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de3e66016c
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- removed the Actor() access method from Exhumed's player as well.
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2021-12-30 09:58:06 +01:00 |
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Christoph Oelckers
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7eaf669295
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- remaining s() in bullet.cpp, grenade.cpp and gun.cpp.
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2021-12-30 09:57:27 +01:00 |
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Mitchell Richters
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baf78848eb
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- Replace spritetypebase z with pos.Z calls and eliminate spritetypebase pos union.
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2021-12-30 09:57:06 +01:00 |
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Mitchell Richters
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cecb8dc48e
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- Replace spritetypebase y with pos.Y calls.
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2021-12-30 09:57:05 +01:00 |
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Mitchell Richters
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33ca55023f
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- Replace spritetypebase x with pos.X calls.
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2021-12-30 09:57:05 +01:00 |
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Mitchell Richters
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b2ab64bb62
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- Capitalise vec3_t z variable.
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2021-12-30 09:57:03 +01:00 |
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Mitchell Richters
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68e2691be7
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- Capitalise vec3_t y variable.
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2021-12-30 09:57:03 +01:00 |
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Mitchell Richters
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c549cc5276
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- Capitalise vec3_t x variable.
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2021-12-30 09:57:02 +01:00 |
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Christoph Oelckers
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d9d05e90b5
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- globally replaced all occurences of '->s().' with '->spr.'
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2021-12-30 09:57:00 +01:00 |
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Christoph Oelckers
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8039d81467
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- the remaining Exhumed flags.
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2021-12-30 09:56:50 +01:00 |
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Christoph Oelckers
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8dde6a3074
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- Added GC support to Exhumed
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2021-12-26 23:09:59 +01:00 |
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Mitchell Richters
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0c6e55d1b8
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- Silence all the -Wuninitialized and -Wmaybe-uninitialized warnings relating to HitInfo objects passed through to functions by reference.
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2021-12-26 23:09:50 +01:00 |
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Christoph Oelckers
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b3bbf8932e
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- same procedure for Exhumed.
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2021-12-26 23:08:58 +01:00 |
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Christoph Oelckers
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4bfb03b6b3
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- adapted hitscan calls in Exhumed.
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2021-12-26 23:08:56 +01:00 |
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Christoph Oelckers
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624ad6a2ad
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- cleanup stuff.
Removed unneeded prototypes, renamed some variables; no logic changes.
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2021-12-25 21:29:05 +01:00 |
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Christoph Oelckers
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80f80ed5e5
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- initsect
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2021-12-25 21:29:03 +01:00 |
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Christoph Oelckers
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a3f1821670
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- nPlayerViewSect
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2021-12-25 21:29:03 +01:00 |
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Christoph Oelckers
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eaa155d52e
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- various sectnums,
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2021-12-25 21:29:02 +01:00 |
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Christoph Oelckers
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b191bca49e
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- BuildAnim
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2021-12-25 21:29:01 +01:00 |
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Christoph Oelckers
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dfbb5192fb
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- addFlash at.al.
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2021-12-25 21:28:59 +01:00 |
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Christoph Oelckers
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d73c7aa543
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- short review and disasm variable renaming
(down to 200 shorts)
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2021-12-25 21:28:52 +01:00 |
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Christoph Oelckers
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033a73bce0
|
- Exhumed short review, part 2.
Down to 350.
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2021-12-25 21:28:52 +01:00 |
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Christoph Oelckers
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1790ced1f8
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- Exhumed: renamed disassembly fields in player struct.
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2021-12-25 21:28:52 +01:00 |
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