Christoph Oelckers
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51768439a9
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- started removing wrappers. ScaleX() and ScaleY() done.
No manual changes in here.
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2022-10-30 16:51:31 +01:00 |
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Christoph Oelckers
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42b36d97b9
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- half of the remainint repeats in weapon.cpp.
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2022-10-30 16:51:30 +01:00 |
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Christoph Oelckers
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abf5c9feee
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- all repeats in SW’s draw code
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2022-10-30 16:51:29 +01:00 |
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Mitchell Richters
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0600bf5860
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- Negate everything to do with PlayerHorizon::__horiz where appropriate, including some loose horizoff members.
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2022-10-30 16:51:11 +01:00 |
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Christoph Oelckers
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a4dd5bb4ce
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- rewrote the model storage code.
Using proper C++ containers now.
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2022-10-27 16:55:54 +02:00 |
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Mitchell Richters
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8bc34f3dac
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- Handle all remaining VecToAngle() calls.
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2022-10-27 16:55:53 +02:00 |
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Mitchell Richters
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9b98388215
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- VecToAngle() with XY() inside to .Angle() replacements.
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2022-10-27 16:55:53 +02:00 |
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Mitchell Richters
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fc8c0b80aa
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- Clean up chase cam backwards scaling since we're now using floats of the same scale.
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2022-10-25 07:07:14 +02:00 |
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Mitchell Richters
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8d3f3c6025
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- Cut over to DAngle from fixedhoriz and remove the latter.
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2022-10-25 07:06:55 +02:00 |
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Mitchell Richters
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5851c0f2c6
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- Clean up some q16horiz usage and how the view pitch is clamped.
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2022-10-25 07:06:53 +02:00 |
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Mitchell Richters
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95cd74bdc0
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- renamed slope functions so that the int versions get a special name.
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2022-10-22 12:17:02 +02:00 |
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Christoph Oelckers
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ac2a3c443f
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- got rid of all deprecated updatesector variants.
This required a few changes in the map loader and render interface.
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2022-10-22 12:17:02 +02:00 |
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Christoph Oelckers
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375d346ae8
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- pass a vector to the processSprites interface.
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2022-10-22 12:16:56 +02:00 |
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Christoph Oelckers
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6e11a4317e
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- SW: fixed savegame pic generation corrupting the actor list.
This case missed the call to PostDraw which is responsible for cleaning up some temporary data.
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2022-10-19 00:11:44 +02:00 |
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Christoph Oelckers
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72dc3d5da9
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- use mapangle in more places, mainly constants and random values using special formula
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2022-10-18 19:01:45 +02:00 |
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Christoph Oelckers
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ef6ba17dfd
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- more cleanup.
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2022-10-17 17:03:52 +02:00 |
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Christoph Oelckers
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b7b5e34fb6
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- floatified WeaponAutoAimHitscan
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2022-10-16 23:54:19 +02:00 |
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Christoph Oelckers
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e4b0be9f1d
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- pass a vector to JS_CameraParms
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2022-10-16 23:54:17 +02:00 |
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Christoph Oelckers
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3e3e3714dc
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- function separators in 6 files
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2022-10-16 10:59:05 +02:00 |
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Christoph Oelckers
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05af0c81d5
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- floatified the remaining parts of draw.cpp
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2022-10-16 10:59:05 +02:00 |
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Mitchell Richters
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8fec35b278
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- SW: Interpolate player's pbob_amt .
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2022-10-16 10:59:04 +02:00 |
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Christoph Oelckers
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baa6516e8c
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- floatified more of SW's draw.cpp
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2022-10-16 10:59:04 +02:00 |
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Christoph Oelckers
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4dedda91c5
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- floatified motion blur
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2022-10-16 10:59:03 +02:00 |
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Christoph Oelckers
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5b8af8ff04
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- removed useless line of code.
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2022-10-16 10:59:03 +02:00 |
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Christoph Oelckers
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f9f26bbfe2
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- cleaned out most MOVEx/y calls and the last remaining wrappers in player.cpp.
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2022-10-16 09:21:20 +02:00 |
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Mitchell Richters
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7c7eb038d8
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- SW: Remove unused bool DrawScreen from draw screen code.
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2022-10-15 13:32:04 +02:00 |
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Mitchell Richters
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f776489f06
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- SW: Flatten smoothratio back to float and rename to interpfrac .
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2022-10-15 13:32:04 +02:00 |
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Mitchell Richters
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1f7362c158
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- SW: Delete all camera code guarded by CameraTestMode , which is never set true anywhere.
* At least I wasted my time floatifying it... 😏
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2022-10-15 13:32:04 +02:00 |
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Mitchell Richters
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7a98e3e45b
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- SW: Tidy up drawscreen() and floatify it. This includes the quake code as well.
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2022-10-15 13:32:04 +02:00 |
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Mitchell Richters
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7f1fb3c024
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- SW: Floatify CameraView() .
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2022-10-15 13:32:04 +02:00 |
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Mitchell Richters
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427d4c1c1a
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- SW: Floatify CircleCamera() .
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2022-10-15 13:32:04 +02:00 |
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Mitchell Richters
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61ec3490e8
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- SW: Remove extern'd smoothratio variable.
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2022-10-15 13:32:03 +02:00 |
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Mitchell Richters
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3019f9effc
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- Floatify smoothratio for GameInterface::processSprites() .
* Exhumed is now completely free of any Q16.16 interpolation scaling.
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2022-10-15 13:32:03 +02:00 |
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Mitchell Richters
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01d185dc6b
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- Floatify smoothratio for DrawOverheadMap() .
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2022-10-15 13:32:03 +02:00 |
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Mitchell Richters
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45d4d3e41a
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- Eliminate __interpvalue() and clean up Q16.16 smoothratio values where it made sense to do so.
* Also eliminates a now empty header.
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2022-10-15 13:32:02 +02:00 |
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Mitchell Richters
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f02035b15a
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- Eliminate __interpvaluef() and clean up Q16.16 smoothratio values where it made sense to do so.
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2022-10-15 13:32:01 +02:00 |
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Mitchell Richters
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2c8cb8f052
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- Rename DCoreActor method interpolatedvec3() to interpolatedpos() .
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2022-10-15 13:32:01 +02:00 |
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Mitchell Richters
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39ac3b44b0
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- Add scaler operators to fixedhorizon class and eliminate class-specific interpolatedhorizon() inlines.
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2022-10-15 13:32:01 +02:00 |
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Mitchell Richters
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74167e1a7c
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- Remove interpolators for TVector and TAngle objects, replacing with single generic version.
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2022-10-15 13:32:01 +02:00 |
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Mitchell Richters
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06e772b44b
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- Rename interpolatedvalue() in preparation for replacement.
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2022-10-15 13:32:01 +02:00 |
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Mitchell Richters
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8fd6452baf
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- Rename interpolatedvaluef() in preparation for replacement.
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2022-10-15 13:32:01 +02:00 |
|
Christoph Oelckers
|
86c557653b
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- some renamings of bob_amt to isolate the one in SECTOR_OBJECT
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2022-10-15 13:31:59 +02:00 |
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Mitchell Richters
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7d5040f560
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- Fix all calls to interpolatedangle() that didn't revert smoothratio back to a float.
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2022-10-15 12:16:53 +02:00 |
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Mitchell Richters
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f72d42bb8e
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- Uplift renderer entry point to DVector3 and provide wrappers for old setups.
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2022-10-15 12:16:53 +02:00 |
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Mitchell Richters
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e3bbb60de4
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- SW: Test adding Duke's DrawAutomapAlignmentFacing() code into SW for consistency between the ports.
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2022-10-15 12:16:53 +02:00 |
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Mitchell Richters
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ab77d77a53
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- Optimise automap sector loops in Duke/SW automap code.
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2022-10-15 12:16:53 +02:00 |
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Mitchell Richters
|
18f97c3d7e
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- SW: Move player sprite loop out of sector loop, and eliminate goto crap.
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2022-10-15 12:16:52 +02:00 |
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Mitchell Richters
|
f236cc8728
|
- Consolidate some duplicated automap code between Duke and SW.
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2022-10-15 12:16:52 +02:00 |
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Mitchell Richters
|
ef56d00d78
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- Pass automap angle vector as an actual vector.
* Also reconfigure setup so that angle requires zero pre-processing or setup in the automap code, have it all handled in `OutAutomapVector()`.
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2022-10-15 12:16:52 +02:00 |
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Christoph Oelckers
|
fca2f8c683
|
- replace all ‚labs‘ with ‚abs‘
|
2022-10-14 23:55:31 +02:00 |
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