Christoph Oelckers
50d406be4e
- Duke: Do not call Initialize()
for player actors.
...
The base function is doing things not meant for players, and we do not have a proper class yet that can deal with it.
2023-04-09 08:15:23 +02:00
Christoph Oelckers
e2db4a834e
- Duke: apply default scale only to enemies defined in CON.
...
This code does not apply to the Recon!
2023-04-08 09:37:51 +02:00
Christoph Oelckers
2ba204444c
- merged the spawn init code now that all differences are externalized
2023-04-07 13:15:06 +02:00
Christoph Oelckers
7a699e032f
- cleaned up Duke's very broken kill count system.
...
This now uses a static flag to denote an actor as countable and an internal flag to track its killed state, because CON can toggle that at will.
2023-04-07 09:49:20 +02:00
Christoph Oelckers
0706a8a5bb
- exported LizTrooper and Lizman.
2023-04-02 17:37:30 +02:00
Christoph Oelckers
bc50f596e8
- exported two more classes used by PicForName.
2023-04-02 13:10:34 +02:00
Christoph Oelckers
e0bd038391
- scriptified the native parts of TRANSPORTERSTAR and TRANSPORTERBEAM
2023-04-02 13:00:13 +02:00
Christoph Oelckers
4328016963
- move the remaining parts of spawninitdefault to DukeActor::Initialize.
...
This ensures proper execution of all code - spawninitdefault was designed to be the fallback for actors without a special case in spawninit.
2023-01-28 16:33:35 +01:00
Christoph Oelckers
38b278b12d
- fixed enemy setup.
...
All enemies now run a native init function to reduce script-induced problems.
this required adding a NOGRAVITY flag so that the recon can use the same code as well which was the only enemy relying on custom code.
2023-01-28 16:33:15 +01:00
Christoph Oelckers
2386ea9930
- implemented the 3 special switches
...
That's the developer commentary icon in World Tour, the deactivation switch for the chicken processing plant in RR and one shootable alarm bell in RRRA.
2022-12-29 13:32:30 +01:00
Christoph Oelckers
0d9fe83cba
- implemented the switch parser and set up the external definitions.
2022-12-29 13:32:29 +01:00
Christoph Oelckers
8dfbbc8220
- migrated floorpicnum and ceilingpicnum to FTextures.
...
The sky code still needs some work.
2022-12-18 14:32:52 +01:00
Christoph Oelckers
5b8dd84361
- use setceilingtexture where textures are simply copied around
2022-12-18 13:52:10 +01:00
Christoph Oelckers
4f388c3589
- fixed bad direction setup for vertically moving SE 0.
...
This also adds missing interpolation for this case.
2022-12-13 13:46:55 +01:00
Christoph Oelckers
a63ee8079a
- implemented customizable breakable walls and ported all hard coded variants to use this.
2022-12-11 19:43:57 +01:00
Christoph Oelckers
9e3318a2fb
- moved spawnclasses and breakwall definitions from .def to RMAPINFO.
...
.def is not the right place for this - it needs to run very early in the process, before scripted actors are loaded, so doing this stuff there means that half the initialization has to be postponed and error reporting is sub-par.
These are now part of RMAPINFO which gets parsed as one of the very last things - it is also where GZDoom is doing some of these things.
The better error reporting also allowed fixing some errors in these definitions.
2022-12-11 19:43:57 +01:00
Christoph Oelckers
23640988db
- define several of RR's fullbright decorative sprites via spawnclasses remapping.
2022-12-11 19:43:53 +01:00
Christoph Oelckers
bdc474d04f
- scriptified all remaining Duke actors with specific init code and no CON part.
2022-12-11 19:43:53 +01:00
Christoph Oelckers
9ad8f67ce9
- added isEffector inline and exported NATURALLIGHTNING which got a bit in the way.
2022-12-11 19:43:52 +01:00
Christoph Oelckers
be6ead173a
- scriptified several smaller actors
2022-12-11 19:43:51 +01:00
Christoph Oelckers
0bc9023e17
- scriptified the pipe bomb and RR's dynamite, which is mostly the same thing.
...
The mortars were split off because they made the code too convoluted.
2022-12-11 19:43:51 +01:00
Christoph Oelckers
b9caa23357
- gave proper names to ST_160 and ST_161.
2022-12-11 19:43:51 +01:00
Christoph Oelckers
4397e65443
- cleaned up the generic destructible code and used it for several more things.
2022-12-11 19:43:50 +01:00
Christoph Oelckers
9d1384449c
- scriptified the Recon.
2022-12-11 19:43:47 +01:00
Christoph Oelckers
1d52963d4b
- converted all simple destructible sprites.
...
Ironically the first item I used for testing needed a dedicated class, so here's that, too...
2022-12-11 19:43:46 +01:00
Christoph Oelckers
9e29c3970d
- generic destructibles
2022-12-11 19:43:45 +01:00
Mitchell Richters
dfb55c39ca
- Duke: Remove all remaining angle wrapper usage.
2022-12-11 18:42:00 +01:00
Mitchell Richters
a7a5d4b946
- Preserve one legacy getter that's needed extensively in Duke.
2022-12-11 18:42:00 +01:00
Mitchell Richters
be466fec8d
- Wrap access to current yaw.
2022-12-11 18:41:57 +01:00
Mitchell Richters
b9f5bb71cc
- Merge PlayerHorizon
and PlayerAngle
structs into PlayerAngles
struct.
2022-12-11 18:41:56 +01:00
Mitchell Richters
bd063de5f5
- Rename PlayerAngle::ang
in preparation for replacement work.
2022-12-11 18:41:54 +01:00
Mitchell Richters
3758d93ad8
- Rename PlayerHorizon
getters in preparation for replacement work.
2022-12-11 18:41:54 +01:00
Mitchell Richters
2e0b9490e1
- Change spritetypebase::angle
to a DRotator named Angles
.
...
* Major pre-requisite for the next steps I'm undertaking, let's get it into the branch now.
2022-12-11 18:41:52 +01:00
Mitchell Richters
b42672dcf9
- Duke: Remove player_struct::posZget()
.
2022-12-11 18:41:43 +01:00
Mitchell Richters
25e6c4ecf8
- Duke: Wrap calls that get player_struct::PlayerNowPosition.Z
.
2022-12-11 18:41:39 +01:00
Mitchell Richters
4aa63b5446
- Duke: Rename player's pos to something identifiable.
2022-12-11 18:41:38 +01:00
Christoph Oelckers
1061e3e2ca
- backend update from GZDoom.
2022-12-04 16:51:44 +01:00
Christoph Oelckers
0e1121ed51
- reinstated original distance math for SE20.
...
This one's a catastrophic combination of a bad algorithm depending on equally bad math to calculate distance.
It simply does not do what one would expect - it should have calculated the distance to a wall's center to be robust.
2022-11-26 15:58:55 +01:00
Christoph Oelckers
13e19bad36
- fixed handling of bad class assignment to map picnums.
2022-11-24 08:12:18 +01:00
Christoph Oelckers
cb005062cd
- scriptified activators and locators.
2022-11-20 12:43:24 +01:00
Christoph Oelckers
714a2ef70e
- scriptified canwithsomething, the last internal STAT_STANDABLE item.
2022-11-19 19:01:17 +01:00
Christoph Oelckers
15cd80cad3
- scriptified the waterdrip
2022-11-19 15:40:09 +01:00
Christoph Oelckers
7d9a4ea70d
- eliminated wallsofsector.
2022-11-15 15:24:17 +01:00
Christoph Oelckers
b7a7584059
- renamed wallnum and sectnum functions.
...
These were creating a lot of search noise because local variables had the same name.
2022-11-15 12:03:44 +01:00
Christoph Oelckers
a2683559ce
- refactored Duke's cactus.
2022-11-15 10:44:06 +01:00
Christoph Oelckers
306db376d9
- added script exports for 'spawn' and 'lotsofglass' and made the spawn variant using class names operational.
2022-11-14 10:30:59 +01:00
Christoph Oelckers
f23ddc28f0
- Duke: scriptified the crane
2022-11-13 18:55:32 +01:00
Christoph Oelckers
ba016c7c3a
- added CallOnHit and named spawn.
2022-11-13 10:30:52 +01:00
Christoph Oelckers
c32a695384
- DukeActor scriptification framework.
2022-11-13 08:55:20 +01:00
Christoph Oelckers
98e2fecd37
- another bunch of type conversion warnings fixed.
...
the ones in the findplayer functions are not critical in singleplayer.
2022-10-30 16:51:35 +01:00