Christoph Oelckers
7676958f40
- changed try_facespr_intersect's sprite argument to DCoreActor.
2021-12-30 11:28:09 +01:00
Mitchell Richters
5badbd7884
- Blood: Replace game-side scale()
with backend Scale()
.
2021-12-30 20:46:38 +11:00
Mitchell Richters
4db3e91f24
- Blood: Remove some unused templated functions in common_game.h
.
2021-12-30 20:46:38 +11:00
Mitchell Richters
13639a09b7
- SW: Remove unused PLAYERstruct
variable turn180_target
that was deprecated with 7bf1cacc7f
.
2021-12-30 20:46:36 +11:00
Mitchell Richters
cf68018909
- SW: Replace PLAYERstruct
RevolveY
with Revolve.Y
calls.
2021-12-30 20:41:27 +11:00
Mitchell Richters
acc11f34bf
- SW: Replace PLAYERstruct
RevolveX
with Revolve.X
calls.
2021-12-30 20:41:27 +11:00
Mitchell Richters
05de974080
- SW: Replace PLAYERstruct
ly
with LadderPosition.Y
calls.
2021-12-30 20:41:27 +11:00
Mitchell Richters
a18fc5b66f
- SW: Replace PLAYERstruct
lx
with LadderPosition.X
calls.
2021-12-30 20:41:26 +11:00
Mitchell Richters
9c1e54a148
- SW: Replace USER
sz
with pos.Z
calls.
2021-12-30 20:40:29 +11:00
Mitchell Richters
0d70d26625
- SW: Replace USER
sy
with pos.Y
calls.
2021-12-30 20:31:09 +11:00
Mitchell Richters
fcf18c8c63
- SW: Replace USER
sx
with pos.X
calls.
2021-12-30 20:31:09 +11:00
Mitchell Richters
620f0fa7b8
- SW: Use correct function name in GetOverlapSector2()
I_Error()
call.
2021-12-30 20:31:09 +11:00
Mitchell Richters
40867c3ad7
- Minor formatting fix for AUTHORS.md
.
2021-12-30 20:30:29 +11:00
Mitchell Richters
9bbb54fe2e
- Replace every line that just contains spaces or tabs with an empty line feed in all files except 3rd party libraries.
2021-12-30 20:30:21 +11:00
Mitchell Richters
1b077251e3
- SW: Use BIT()
inline in a few places that were changed in "- SW: Replace the last few remaining TEST()
macro uses and remove from mytypes.h
."
...
Originally, `BIT()` was going to be dropped in a subsequent commit but we've elected not to.
2021-12-30 20:14:01 +11:00
Christoph Oelckers
c61d82cead
- made RRRA E1L3 fix a bit more robust by neutralizing the unconnected one of the two walls.
...
Also fix thw 'warning C4456: declaration of 'i' hides previous local declaration' warning.
2021-12-30 10:09:13 +01:00
Christoph Oelckers
4d8028831b
- fixed vertexscan crashing on bad walls.
2021-12-30 09:58:48 +01:00
Christoph Oelckers
f9cea2b1db
- turning one check in hitradius into a flag.
2021-12-30 09:58:48 +01:00
Christoph Oelckers
5061d5b37c
- tabified the rest of Blood's code.
2021-12-30 09:58:48 +01:00
Christoph Oelckers
b7d095b943
- tabified more Blood files.
2021-12-30 09:58:48 +01:00
Christoph Oelckers
c25641c631
- db.cpp cleanup.
...
There were too many pointless global variables here and quite a bit of code doing nothing useful.
2021-12-30 09:58:47 +01:00
Christoph Oelckers
1d28e166c6
- fixed nnexts comparison with statcount.
...
This value is no longer maintained, so we got to count when the value is needed.
2021-12-30 09:58:47 +01:00
Christoph Oelckers
69283bfb0c
- tabified several Blood source files.
2021-12-30 09:58:47 +01:00
Christoph Oelckers
e670cf2786
- re-tabified several files that got mangled by repeated merging
2021-12-30 09:58:47 +01:00
Christoph Oelckers
3fcecedf32
- deleted ClearContent functions from actor classes.
...
this is a leftover from pre-DObject times and no longer needed.
2021-12-30 09:58:47 +01:00
Christoph Oelckers
d46a7abb0e
- better wall sprite handling.
...
When they are directly on a wall, project their coordinates onto the wall to eliminate the imprecisions from Build's ad-hoc setup.
2021-12-30 09:58:46 +01:00
Christoph Oelckers
1a2b9d43f7
- fixed check for wallsprites on walls.
...
This completely ignored the case where a wall was flagged as one-sided which was the main reason with that sneaky sign in E2L1.
The problem is not entirely fixed with this but now it will detect that it's on a wall.
2021-12-30 09:58:46 +01:00
Christoph Oelckers
4f8f85c634
- backend update from GZDoom.
2021-12-30 09:58:46 +01:00
Christoph Oelckers
bf9defc062
- SW: moved some Polymost hack stuff to its proper place.
2021-12-30 09:58:46 +01:00
Mitchell Richters
bf7437c827
- SW: Remove ON
pre-processor define and eliminate mytypes.h
.
2021-12-30 09:58:46 +01:00
Mitchell Richters
3cf9450bd8
- SW: Remove OFF
pre-processor define.
2021-12-30 09:58:45 +01:00
Mitchell Richters
ae49a55fce
- SW: Replace the last few remaining TEST()
macro uses and remove from mytypes.h
.
2021-12-30 09:58:45 +01:00
Mitchell Richters
1439d5f268
- SW: Replace TEST\(([\w\-\>.()\[\]]+),\s?([\w\_\|\s]+)\)
with ($1 & ($2))
.
2021-12-30 09:58:45 +01:00
Mitchell Richters
48b0058d38
- SW: Replace TEST\(([\w\-\>.()]+),\s?(\w+)\)
with ($1 & $2)
.
2021-12-30 09:58:45 +01:00
Mitchell Richters
5316e23737
- SW: Replace !TEST\(([\w\-\>.()\[\]]+),\s?([\w\_\|\s]+)\)
with !($1 & ($2))
2021-12-30 09:58:45 +01:00
Mitchell Richters
8df3966d08
- SW: Replace !TEST\(([\w\-\>.()\[\]]+),\s?(\w+)\)
with !($1 & $2)
.
2021-12-30 09:58:44 +01:00
Christoph Oelckers
25f4f49e9a
- added render precision menu option and updated texts.
...
Also enabled Czech for the language option because the translation is complete.
2021-12-30 09:58:44 +01:00
Christoph Oelckers
b1d8f92ded
- added wall edge splitting for gl_seamless.
2021-12-30 09:58:44 +01:00
Christoph Oelckers
f7e7476010
- hooking up the vertex map with the rest of the engine.
2021-12-30 09:58:44 +01:00
Christoph Oelckers
27ae8d627b
- vertex height map creator for precise render mode like in GZDoom.
2021-12-30 09:58:44 +01:00
Christoph Oelckers
3fee8f3c4e
- replaced dragpoint (both the generic and the Blood variant) with a newly written vertexscan function.
...
This is a template allowing to run any task on a set of walls with equivalent start point.
Code was redesigned from scratch to be more clear than the existing variants.
The idea here is to reuse the base algorithm for other things that need to operate on the equivalent set of a given wall's start point.
2021-12-30 09:58:15 +01:00
Christoph Oelckers
c8b5fa6556
- SW: fixed signed-ness issue with SP_TAG13
2021-12-30 09:58:14 +01:00
Christoph Oelckers
16635e53fc
- renamed DDukeActor::picnum to attackertype.
...
This one having the same name here as spritetype::picnum is just confusing as hell and badly describes this variable's function.
2021-12-30 09:58:14 +01:00
Christoph Oelckers
a15e5399fa
- don't use a full sector backup in the triangulator for comparing changes.
...
Instead use a smaller struct only containing the relevant data.
2021-12-30 09:58:14 +01:00
Christoph Oelckers
fb53f32603
- handle the remaining write accesses to ceilingz and floorz.
...
Everything is routed through the wrapper functions now.
2021-12-30 09:58:14 +01:00
Christoph Oelckers
059412b75e
- first batch of routing all write access to sectortype::ceilingz and floorz through a function interface.
...
We need this for implementing "precise" rendering to flag vertices as dirty.
2021-12-30 09:58:14 +01:00
Christoph Oelckers
c24aafd3d6
- SW: game.h cleanup
...
Turned almost all #defines into enums or inline functions, removed unused declarations and all leftover MONO_PRINT fragments elsewhere.
2021-12-30 09:58:13 +01:00
Christoph Oelckers
96396385e7
- more TEST() replacements.
...
This covers roughly half of the original use.
2021-12-30 09:58:13 +01:00
Christoph Oelckers
61564ab96a
- one third of TEST().
2021-12-30 09:58:13 +01:00
Christoph Oelckers
7727597bd7
- removed FLIP macro
...
was only used 3 times
2021-12-30 09:58:12 +01:00