Christoph Oelckers
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3f69044770
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- removed all references to sdlayer.cpp as all that was left in there was only needed for software rendering.
- removed now unused a-c.cpp.
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2020-03-29 15:22:07 +02:00 |
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Christoph Oelckers
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0de4b134da
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- stripped out most of the software renderer.
Now that the camera textures can be handled through the hardware renderer this isn't needed anymore.
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2020-03-29 14:55:09 +02:00 |
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Christoph Oelckers
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fb985d2503
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- more macOS compilation fixes
Still not complete…
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2020-01-07 01:11:19 +01:00 |
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Christoph Oelckers
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62e9112133
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- renamed the internal resource directory to "engine" and routed most literal mentions of the engine name through version.h
All this comes from a time when I didn't use version.h so it's better to do it the same way as GZDoom to allow easy renaming of the engine.
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2019-12-26 14:04:53 +01:00 |
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Christoph Oelckers
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3cb68b2bf0
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- replaced the semi-broken screenshot name generator.
Also took this file out of the 'build' folder, now that all code in here comes from elsewhere.
This also removes a few dead declarations.
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2019-12-19 19:47:51 +01:00 |
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