Commit graph

209 commits

Author SHA1 Message Date
Christoph Oelckers
4a306a21dc - split several texture flags off into a surface type value.
Using the same field in the TexExtInfo struct as Blood's surfType.
This frees up a lot of flags for later use.
2022-12-18 13:56:54 +01:00
Christoph Oelckers
1a98f9b478 - Duke: change all checks for mirrors to texture IDs 2022-12-18 13:52:10 +01:00
Christoph Oelckers
5f6cd0da79 - Duke/RR: fixed floor alignment of flames in sloped sectors 2022-12-13 12:01:34 +01:00
Mitchell Richters
5d3710d677 - Duke: Always use tsprite pos/angle when used in conjunction with viewvec or viewang.
* This solves the issue of jittery picnum changes when circle-strafing actors at high speeds.
2022-12-11 19:45:38 +01:00
Christoph Oelckers
a63ee8079a - implemented customizable breakable walls and ported all hard coded variants to use this. 2022-12-11 19:43:57 +01:00
Christoph Oelckers
0df5be7ad0 - also renamed all RR tile names. 2022-12-11 19:43:57 +01:00
Christoph Oelckers
8e17f1f0f5 - removed the limit of 64 on-state switches from the init code.
No other place in the engine needs this, it was just the chosen size for a local check array.
2022-12-11 19:43:56 +01:00
Christoph Oelckers
5b34917f62 - split the sprite animation code for CON-based actors into a separate function.
Like the shadow code this is virtually identical for Duke and RR.
2022-12-11 19:43:55 +01:00
Christoph Oelckers
0d7288c543 - moved the shadow creation code out of animatesprites into a common subfunction.
Also removing several checks for non-enemy actors for which shadows are generally not being created.
2022-12-11 19:43:55 +01:00
Christoph Oelckers
6fb263d61b - converted the two last non-CON-based active items - RRRA's empty bike and boat. 2022-12-11 19:43:54 +01:00
Christoph Oelckers
23640988db - define several of RR's fullbright decorative sprites via spawnclasses remapping. 2022-12-11 19:43:53 +01:00
Christoph Oelckers
bdc474d04f - scriptified all remaining Duke actors with specific init code and no CON part. 2022-12-11 19:43:53 +01:00
Christoph Oelckers
15bee4ca6a - scriptified the remaining Duke destructibles, except the toilets. 2022-12-11 19:43:52 +01:00
Christoph Oelckers
066c4c88b2 - scriptified the two final special stat items from RRRA. 2022-12-11 19:43:52 +01:00
Christoph Oelckers
be6ead173a - scriptified several smaller actors 2022-12-11 19:43:51 +01:00
Christoph Oelckers
0dc526899b - scriptified FrameEffect 2022-12-11 19:43:51 +01:00
Christoph Oelckers
44d4e7a20a - scriptified the mortar projectiles.
This was split off heavyhbomb for clarity and to avoid interference with the pickup code.
2022-12-11 19:43:51 +01:00
Christoph Oelckers
b9caa23357 - gave proper names to ST_160 and ST_161. 2022-12-11 19:43:51 +01:00
Christoph Oelckers
f89ccec829 - scriptified Duke's reactor. 2022-12-11 19:43:50 +01:00
Christoph Oelckers
59659bc284 - scriptified the last two RR projectiles.
These are particularly messy - they have different looks depending on the shooter...
2022-12-11 19:43:49 +01:00
Christoph Oelckers
403141807f - scriptified all simple and explosive RR projectiles. 2022-12-11 19:43:49 +01:00
Christoph Oelckers
fcd05e38c9 - scriptified the freezer projectile. 2022-12-11 19:43:49 +01:00
Christoph Oelckers
a756b71647 - scriptified the firelaser projectile.
This also fixes the animation of the RR variant, which used a bad value with '&'.
2022-12-11 19:43:48 +01:00
Christoph Oelckers
44fa420387 - added a few new flags and renamed some sprites.
All this is preparations for scriptifying the projectiles.
2022-12-11 19:43:48 +01:00
Christoph Oelckers
15fb7dab35 - virtualized the 'shoot' interface and scriptified the bloodsplats to test it.
This calls virtual functions on the actor defaults now to allow writing specific shoot functions for subclasses.
2022-12-11 19:43:48 +01:00
Christoph Oelckers
9d1384449c - scriptified the Recon. 2022-12-11 19:43:47 +01:00
Christoph Oelckers
7db953e0ea - scriptified the force sphere.
Doesn't seem to be used anywhere, though...
2022-12-11 19:43:47 +01:00
Christoph Oelckers
f138798e26 - scriptified the rat. 2022-12-11 19:43:46 +01:00
Christoph Oelckers
99413651b3 - scriptified the respawn marker. 2022-12-11 19:43:46 +01:00
Christoph Oelckers
b485d7a450 - use isPlayer function where possible. 2022-12-11 19:43:46 +01:00
Christoph Oelckers
1d52963d4b - converted all simple destructible sprites.
Ironically the first item I used for testing needed a dedicated class, so here's that, too...
2022-12-11 19:43:46 +01:00
Christoph Oelckers
3ac8bd02f5 - scriptified the jibs 2022-12-11 18:46:40 +01:00
Mitchell Richters
599a375d67 - Rename DCoreActor::interpolatedangle() to DCoreActor::interpolatedyaw() 2022-12-11 18:41:59 +01:00
Mitchell Richters
2e0b9490e1 - Change spritetypebase::angle to a DRotator named Angles.
* Major pre-requisite for the next steps I'm undertaking, let's get it into the branch now.
2022-12-11 18:41:52 +01:00
Christoph Oelckers
1ac4aee0c1 - RR cactus stuff 2022-12-11 18:41:50 +01:00
Christoph Oelckers
76fabcd1c7 - chickenplant scriptified. 2022-12-11 18:41:50 +01:00
Mitchell Richters
b42672dcf9 - Duke: Remove player_struct::posZget(). 2022-12-11 18:41:43 +01:00
Mitchell Richters
92dd6c9795 - Duke: Remove player_struct::posXY(). 2022-12-11 18:41:43 +01:00
Mitchell Richters
b1bd59db41 - Duke: Clean up all player position calls referencing gs.playerheight that don't need it when using the sprite height. 2022-12-11 18:41:42 +01:00
Mitchell Richters
b0c95f69c5 - Duke: Wrap calls that get player_struct::PlayerOldPosition. 2022-12-11 18:41:41 +01:00
Mitchell Richters
a3b1ab10fe - Duke: Wrap calls that get player_struct::PlayerNowPosition. 2022-12-11 18:41:39 +01:00
Mitchell Richters
25e6c4ecf8 - Duke: Wrap calls that get player_struct::PlayerNowPosition.Z. 2022-12-11 18:41:39 +01:00
Mitchell Richters
5d3878eb55 - Duke: Wrap calls to player_struct::PlayerNowPosition.XY(). 2022-12-11 18:41:38 +01:00
Mitchell Richters
4b7d2fcfcc - Duke: Rename player's opos to something identifiable. 2022-12-11 18:41:38 +01:00
Mitchell Richters
4aa63b5446 - Duke: Rename player's pos to something identifiable. 2022-12-11 18:41:38 +01:00
Christoph Oelckers
dee33ba4dd - scriptified viewscreen and camera. 2022-11-19 17:35:04 +01:00
Christoph Oelckers
f9826241ef - scriptied the cracks. 2022-11-17 20:18:46 +01:00
Christoph Oelckers
d253468b22 - scriptified the scraps.
A Duke-ish mess of epic proportions.
2022-11-15 00:06:21 +01:00
Christoph Oelckers
94a13118b3 - handle nofloorpal for CallAnimate overrides. 2022-11-15 00:06:21 +01:00
Christoph Oelckers
e3aa1da175 - CallOnanimate 2022-11-13 11:50:28 +01:00