Christoph Oelckers
aa54d3af10
backend update from GZDoom
...
LZMA update plus several ZScript improvements.
2023-10-07 18:44:31 +02:00
Rachael Alexanderson
1fa628b47e
- do same change as d33f2697a3
2023-10-01 10:47:15 -04:00
Christoph Oelckers
912d8d38bf
- disable alloc debugging again.
2023-09-23 10:32:49 +02:00
Christoph Oelckers
4a87003408
- backend update from GZDoom.
...
* Vulkan backend updated.
* zlib replaced with miniz.
* FileReader is now 64 bit capable.
* jpeg replaced with stb-image.
* CMake project warnings fixed.
2023-09-23 09:56:27 +02:00
Christoph Oelckers
82057bcd5a
- Backend update from GZDoom-
...
This compiles but doesn't run.
2023-08-23 20:36:19 +02:00
Christoph Oelckers
b95a5a4b2b
- yet another backend update.
2023-08-20 02:15:57 +02:00
Christoph Oelckers
cf19d75242
- backend update from GZDoom without adapting other code.
2023-08-19 16:59:05 +02:00
Christoph Oelckers
5eee7b80b1
- backend update from GZDoom.
...
* controller handling improvements
* use stb_sprintf.
* various smaller fixes.
2023-08-09 12:17:17 +02:00
Christoph Oelckers
6aa61e72b5
- backend update from GZDoom.
...
* cleanup on the sound init code.
* added #pragma once in several headers.
* macOS version detection overhaul.
2023-07-22 09:54:00 +02:00
Christoph Oelckers
f3ea1e312a
- Backend update from GZDoom.
2023-05-27 10:10:42 +02:00
Rachael Alexanderson
fc45636215
- remove vid_gpuswitch
and all associated handling
2023-04-30 10:57:28 -04:00
Mitchell Richters
3951407b68
- Fix issue with memset calls from 0eba341ac1
.
2023-04-05 07:39:31 +10:00
Mitchell Richters
0eba341ac1
- Remove GameInput::prepareHidInput()
and GameInput::resetHidInput()
.
...
* Also reverts 23bff9f701
, but changes the loop into a `memset()` call instead.
2023-04-04 20:07:06 +10:00
Mitchell Richters
23bff9f701
- Don't loop through all joystick axes and zero them in I_GetAxes()
.
...
* The caller should be passing a 0-init'd array through.
2023-04-04 09:55:44 +10:00
Christoph Oelckers
b6da4ecddf
- backend update from GZDoom.
2023-03-26 11:45:25 +02:00
Christoph Oelckers
8c99d7b034
- Backend update from GZDoom
...
* scriptable CVARs.
* GLES update
* various ZScript improvements.
2023-02-11 12:06:58 +01:00
Christoph Oelckers
905a9bfeae
- backend update from GZDoom.
2023-01-07 19:30:49 +01:00
Christoph Oelckers
262e93db2b
- call FullGc twice, because once does not seem to be sufficient anymore when the object system is shut down
2023-01-07 16:01:37 +01:00
Christoph Oelckers
9cd1e9adb1
- updated Vulkan backend to use ZVulkan.
2022-12-11 18:30:01 +01:00
Mitchell Richters
4bf8ea140c
- Fix IWADBoxCallback()
and MENUDEF setup for GLES backend.
2022-12-11 19:45:07 +11:00
Christoph Oelckers
41fc5660e5
- Backend update from GZDoom
...
* IQM enhancements
* config storage in Users
* moving of savegame filename generation to the backend
2022-11-06 11:46:26 +01:00
Christoph Oelckers
479616a80f
- got new CVar system from GZDoom.
2022-10-22 00:12:17 +02:00
Christoph Oelckers
c1d603e1e9
- backend update from GZDoom.
2022-10-02 20:33:18 +02:00
Christoph Oelckers
111dbd7a7d
- backend update from GZDoom.
...
mainly TAngle overhaul and needed code adjustments.
2022-08-26 18:28:22 +02:00
Christoph Oelckers
89e8d7ad58
- removed all remnants of the softpoly renderer which was never used in Raze.
2022-08-03 13:27:48 +02:00
Christoph Oelckers
abb7f87de3
- Backend update from GZDoom.
2022-07-23 12:10:08 +10:00
Christoph Oelckers
3ec8a96ddf
- partial backend update from GZDoom.
2022-07-02 09:30:37 +02:00
Christoph Oelckers
84173ee09b
- backend update from GZDoom.
...
The main bulk of this is the new start screen code. To make this work in Raze some more work on the startup procedure is needed.
What this does provide is support for the DOS end-of-game text screens in Duke and SW on non-Windows systems.
2022-06-06 11:45:34 +02:00
Rachael Alexanderson
13ca744ef8
- replicate GZDoom commit 12ed24d066
2022-01-21 01:15:22 +01:00
Mitchell Richters
9bbb54fe2e
- Replace every line that just contains spaces or tabs with an empty line feed in all files except 3rd party libraries.
2021-12-30 20:30:21 +11:00
Christoph Oelckers
ca9d73ffee
- renamed some shadowing variables in common code.
2021-12-30 09:57:32 +01:00
Christoph Oelckers
01abe7b2ac
- addressed most unused/uninitialized variable warnings from MSVC.
2021-11-29 00:55:30 +01:00
Christoph Oelckers
94f40d11ae
- SparseArrayView class
...
We need this to merge the game specific sector/wall extensions with the base but still allow the engine to access such arrays. For that they need a runtime settable stride.
2021-11-08 18:55:35 +01:00
Christoph Oelckers
19363ac23e
- project contortions to make MSVC print our own deprecations but silence the ones from the compiler.
...
Since everything uses the same warning number, the old setup resulted in [[deprecated]] being silenced.
So this explicitly adds the needed #defines to silence the very noisy warning from the MSVC headers but leaves warning 4996 active otherwise.
In particlular this does:
* silence all warnings in the subprojects
* do not derive TIterator from std::iterator anymore as C++17 deprecates this.
* silence the above for RapidJSON because altering that code is not desirable.
* explicitly disable warning 4996 in some Windows files that call the deprecated (but still needed) GetVersionEx function.
* define _CRT_SECURE_NO_DEPRECATE, _CRT_SECURE_NO_WARNINGS and _CRT_NONSTDC_NO_WARNINGS through CMake to disable the CRT's deprecation and security warnings.
Currently this will print several (intended) deprecation warnings about 'updatesector' that point to code that needs to be changed but cannot yet without other refactorings being done first.
2021-11-06 16:48:31 +01:00
Christoph Oelckers
6e0fbb2043
- removed templates.h includes.
2021-10-30 10:51:03 +02:00
Mitch Richters
b02a6a3ec9
- Replace MIN()
from templates.h
with version provided in STL.
2021-10-30 10:36:15 +02:00
Mitch Richters
9894729fc2
- Replace MAX()
from templates.h
with version provided in STL.
...
# Conflicts:
# source/common/textures/hw_ihwtexture.cpp
# source/common/utility/templates.h
2021-10-30 10:36:02 +02:00
Christoph Oelckers
49e0c461c2
- Backend update from GZDoom.
...
This is mainly bringing the GLES backend up to date.
2021-10-07 22:46:45 +02:00
Christoph Oelckers
a3d9cd9a68
- Backend update from GZDoom - mainly for GLES2 support.
2021-09-18 12:20:28 +02:00
Christoph Oelckers
8106d788f6
- backend update from GZDoom.
...
Fixes:
* do not strip 'filter' as a directory prefix.
* proper spacing for scaled sheet fonts.
* fix of transparent color in BMF fonts.
* fix restart button on error pane in Windows.
* do not skip over empty 'if's with a condition that would error out.
2021-08-11 10:28:21 +02:00
Christoph Oelckers
8a8379f5fc
- Backend update from GZDoom.
2021-07-11 09:50:36 +02:00
Christoph Oelckers
4c2266ee88
- fixed incomplete SW ending cutscene.
2021-05-01 20:31:51 +02:00
Christoph Oelckers
ba5ede65b8
- backend update from GZDoom.
2021-02-26 19:06:10 +01:00
Christoph Oelckers
c96e04e6c9
- backend update from GZDoom.
2021-02-12 14:44:54 +01:00
Rachael Alexanderson
fc7dada764
- sync from gzdoom
2021-01-02 07:52:59 -05:00
Rachael Alexanderson
218b0cfb03
- syncing these files over from GZDoom
...
- this does not actually yet build for Windows ARM64, but it does put the framework in place to make that possible in the near future
2020-12-12 09:20:02 -05:00
Christoph Oelckers
f341fbc1fb
- backend update.
2020-10-28 21:46:43 +01:00
Christoph Oelckers
bc0a55de41
- backend update.
2020-10-17 16:01:31 +02:00
Christoph Oelckers
197a5f642a
- properly delete backing images in the texture manager.
...
Although the images themselves are automatically taken down, any memory they allocate is not - and some of the special tile classes do need dynamic storage.
2020-10-15 20:22:41 +02:00
Christoph Oelckers
f8caf88089
- backend update.
2020-10-03 17:04:45 +02:00