Christoph Oelckers
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555a4d3dd5
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Use GetChars on FStrings.
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2023-10-08 08:09:04 +02:00 |
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Christoph Oelckers
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82057bcd5a
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- Backend update from GZDoom-
This compiles but doesn't run.
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2023-08-23 20:36:19 +02:00 |
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Christoph Oelckers
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cf19d75242
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- backend update from GZDoom without adapting other code.
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2023-08-19 16:59:05 +02:00 |
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Christoph Oelckers
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5eee7b80b1
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- backend update from GZDoom.
* controller handling improvements
* use stb_sprintf.
* various smaller fixes.
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2023-08-09 12:17:17 +02:00 |
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Christoph Oelckers
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6aa61e72b5
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- backend update from GZDoom.
* cleanup on the sound init code.
* added #pragma once in several headers.
* macOS version detection overhaul.
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2023-07-22 09:54:00 +02:00 |
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Christoph Oelckers
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a570e77509
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- clear menuDelegate in case of an error in MENUDEF parsing.
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2023-01-20 17:10:25 +01:00 |
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Christoph Oelckers
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905a9bfeae
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- backend update from GZDoom.
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2023-01-07 19:30:49 +01:00 |
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CandiceJoy
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483cec5bdd
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- Fixed custom height and width not saving.
* Fixes #780.
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2023-01-02 19:30:46 +11:00 |
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Christoph Oelckers
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003f4a035e
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- backend update from GZDoom
menu enhancements, IQM indices and an important fix in the sound system.
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2022-11-25 11:14:38 +01:00 |
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Christoph Oelckers
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2ffdf3d0e1
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- backend update from GZDoom.
Mainly quaternion math and sound system cleanup.
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2022-11-24 16:56:46 +01:00 |
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Christoph Oelckers
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8806fb930b
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- Backend update from GZDoom
* Vector 4 in zscript
* garbage collector fixes
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2022-11-12 10:45:39 +01:00 |
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Christoph Oelckers
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41fc5660e5
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- Backend update from GZDoom
* IQM enhancements
* config storage in Users
* moving of savegame filename generation to the backend
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2022-11-06 11:46:26 +01:00 |
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Christoph Oelckers
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479616a80f
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- got new CVar system from GZDoom.
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2022-10-22 00:12:17 +02:00 |
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Christoph Oelckers
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c1d603e1e9
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- backend update from GZDoom.
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2022-10-02 20:33:18 +02:00 |
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Christoph Oelckers
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21b4862460
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- Backend update from GZDoom
* music system improvements
* Zip64 support
* fixes for menu scaling on ultrawide screens
* Mac default paths fixed
* lightmap code (not active yet)
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2022-04-25 11:13:55 +02:00 |
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Mitchell Richters
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9bbb54fe2e
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- Replace every line that just contains spaces or tabs with an empty line feed in all files except 3rd party libraries.
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2021-12-30 20:30:21 +11:00 |
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Christoph Oelckers
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9e14b168bb
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- addressed more shadowed variables in common code.
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2021-12-30 09:57:32 +01:00 |
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Christoph Oelckers
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f765783437
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- various small bits of cleanup.
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2021-11-29 00:57:11 +01:00 |
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Christoph Oelckers
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6e0fbb2043
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- removed templates.h includes.
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2021-10-30 10:51:03 +02:00 |
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Christoph Oelckers
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2348dd8848
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- backend update from GZDoom
* GLES backend fixes.
* font colorization fixes.
* option menu spacing fix
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2021-10-07 22:46:45 +02:00 |
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Mitchell Richters
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1ee6fd76c4
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Merge branch 'blood-qavrework'
# Conflicts:
# source/core/gamecvars.cpp
# source/core/gamecvars.h
# source/games/blood/src/weapon.cpp
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2021-08-23 11:02:09 +10:00 |
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Christoph Oelckers
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bad2c2e55f
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- backend update from GZDoom
* replacement of 'long' in string code.
* palette removal in V_GetColor.
* fixes to DShape2D buffer management.
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2021-08-14 10:04:45 +02:00 |
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Mitchell Richters
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0d9afc1aaf
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- Extend menu's ImageScroller ZScript class with mAnimated and use with Blood for the help and credits menu.
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2021-08-05 14:52:51 +10:00 |
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Mitchell Richters
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1ed1222e10
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- Extend menu's ListMenu ZScript class with mAnimated already natively available, and use with Blood where BloodDripDrawer is defined.
* Finalises the interpolated blood dripping code changes from 9884d5f396 .
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2021-08-04 10:31:45 +10:00 |
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Christoph Oelckers
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499ed52972
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- route savegame requests through the newwork, just like GZDoom does.
Although a bit overkill for single player saves only, this will ensure consistent behavior between both engines regarding the menu.
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2021-05-12 00:21:26 +02:00 |
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Christoph Oelckers
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c8e466c995
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- delete the "New savegame" node before starting work on the savegame.
This caused an off-by-one issue in the displayed list.
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2021-04-19 12:48:06 +02:00 |
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Christoph Oelckers
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e7ab4cd176
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- backend update from GZDoom.
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2021-01-29 13:20:00 +01:00 |
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Christoph Oelckers
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5a5f9b8e02
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- backend update from GZDoom.
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2020-11-23 15:54:06 +01:00 |
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Christoph Oelckers
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f341fbc1fb
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- backend update.
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2020-10-28 21:46:43 +01:00 |
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Christoph Oelckers
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b21beb4039
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- made the options search work.
This required changing how the engine credits menu work because it created a circular dependency in its original form.
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2020-10-09 22:33:02 +02:00 |
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Christoph Oelckers
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802d295e48
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- Shadow Warrior credit screens.
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2020-10-08 23:53:15 +02:00 |
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Christoph Oelckers
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02507d937d
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- got the text screens working. Also reformatted RR's credits a bit for a better presentation.
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2020-10-08 23:40:17 +02:00 |
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Christoph Oelckers
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19c719db4e
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- image scroller is working again.
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2020-10-08 22:53:12 +02:00 |
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Christoph Oelckers
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6ba06f5ed0
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- ImageScroller WIP commit.
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2020-10-08 22:20:41 +02:00 |
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Christoph Oelckers
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15eaf86f5a
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- preparations for the image scroller menu.
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2020-10-08 18:02:25 +02:00 |
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Christoph Oelckers
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8caaf4fa64
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- menu transitions are working again.
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2020-10-08 16:33:11 +02:00 |
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Christoph Oelckers
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cc7290e313
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- work on menu transitions.
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2020-10-08 01:00:23 +02:00 |
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Christoph Oelckers
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2bb38f7d67
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- get load and save game menus and related CCMDs working again.
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2020-10-07 18:32:57 +02:00 |
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Christoph Oelckers
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38ddbfe65f
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- activated most of the support code for programmatically created menus again.
Blood's regular menu screens mostly work again
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2020-10-07 01:31:41 +02:00 |
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Christoph Oelckers
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5726b693bd
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- added back the menu transition, although it cannot be used yet, and all game specific menu CCMDs.
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2020-10-07 01:12:57 +02:00 |
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Christoph Oelckers
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0968a9d97e
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- renamed the Customizer to 'Delegate' because this works very much like a delegate in Objective-C.
- route menu sound calls through the delegate to better deal with differences between games.
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2020-10-07 01:00:43 +02:00 |
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Christoph Oelckers
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603c3b50ec
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- reimplemented Blood's menu items.
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2020-10-07 00:50:26 +02:00 |
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Christoph Oelckers
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7c89db69bd
|
-menuCustomizer from GZDoom.
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2020-10-05 00:23:30 +02:00 |
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Christoph Oelckers
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16431e9f0a
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- SetupMenuColors restored.
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2020-10-04 22:21:11 +02:00 |
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Christoph Oelckers
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6a4b72cfef
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- removed obsolete calls from menudef.cpp.
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2020-10-04 22:14:20 +02:00 |
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Christoph Oelckers
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27ff78ed51
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- removed the GZDoom menu CCMDs.
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2020-10-04 22:02:10 +02:00 |
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Christoph Oelckers
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f233345ba1
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- move most of the menu code into the backend.
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2020-10-04 21:57:35 +02:00 |
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Christoph Oelckers
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29db3febb8
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- updated the platform code to be mostly identical with GZDoom
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2020-05-26 00:08:26 +02:00 |
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Christoph Oelckers
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e2f5e8fe34
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- renamed 'common' to 'core'.
We'll need 'common' for something else.
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2020-04-12 08:30:36 +02:00 |
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Mitchell Richters
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c23351a4b9
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Menu System: Add confirmation to FOptionMenuItemSafeCommand()
- Resolves 'https://forum.zdoom.org/viewtopic.php?f=340&t=67721'.
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2020-04-10 10:29:50 +02:00 |
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