Commit graph

17422 commits

Author SHA1 Message Date
Christoph Oelckers
4c80a19458 - removed unused __interpolatedvec3 function. 2022-10-02 20:46:56 +02:00
Christoph Oelckers
6816e32d23 - call float 'interpolated' functions for setting tsprite's pos. 2022-10-02 20:46:56 +02:00
Christoph Oelckers
7745701d4b - floatified opos. 2022-10-02 20:46:56 +02:00
Christoph Oelckers
5df4caa82f - renamed interpolate functions as preparation for floatifying opos. 2022-10-02 20:46:56 +02:00
Christoph Oelckers
403e1ad3b3 - Blood: floatified baseFloor and baseCeil. 2022-10-02 20:46:56 +02:00
Christoph Oelckers
41ba829665 - fixed compile 2022-10-02 20:45:53 +02:00
Christoph Oelckers
c1d603e1e9 - backend update from GZDoom. 2022-10-02 20:33:18 +02:00
Christoph Oelckers
5a27390eaf - Blood: don't crash when trying to render from outside a sector. 2022-10-02 09:52:13 +02:00
Christoph Oelckers
631bea6a98 - v3df_follow cannot be disabled.
This caused the sound field to deteriorate. Fortunately the flag was already ignored for player sounds so hopefully it's ok like this.
2022-10-01 16:09:53 +02:00
Christoph Oelckers
f1bdee015d - SW: fixed Bouncing Betty not spawning on Twin Dragon's $outpost.map 2022-10-01 15:57:40 +02:00
Christoph Oelckers
de81bb18c8 - Exhumed: fixed vertical aiming for hitscan weapons.
This code originally did some inept parameter merging which got broken in an earlier refactoring.
2022-10-01 14:35:20 +02:00
Christoph Oelckers
1482052c8a - fixed: chickens in RRRA did not autoaim in hitscan-only mode.
since these are homing missiles they always need to acquire a target, regardless of autoaim mode.
2022-10-01 14:34:55 +02:00
Christoph Oelckers
f307e22f4b - fixed SW's flash bomb. 2022-10-01 14:33:56 +02:00
Christoph Oelckers
9627f00f32 - Duke: added emulation for a sound system bug that prevents certain duplicate sounds from playing.
Since our sound system does not reject this case, the calling code must check for the relevant condition.
2022-10-01 12:59:43 +02:00
Christoph Oelckers
d1b4bef98d - don't draw invalid shadow sprites. 2022-10-01 10:01:56 +02:00
Christoph Oelckers
e2a1190e32 - SW: disabled 'dontpan' and force 'follow' sound flag.
While these may theoretically be useful, their use in SW is so poor that we are better off playing everything except ambients as a positioned world sound.
2022-10-01 09:39:49 +02:00
Christoph Oelckers
64a96e1b94 - fixed: RR: save the current track for the "8-track player"
This way a saved game can properly resume the loop.
2022-10-01 09:16:47 +02:00
Christoph Oelckers
57228f12a3 - fixed: sv_cheats was set to true, essentially rendering the cheat blocker for high skill levels in Duke and RR ineffective. 2022-10-01 09:10:13 +02:00
Christoph Oelckers
f858d77e7c - fixed: starting a video must stop all playing music. 2022-10-01 09:01:14 +02:00
Christoph Oelckers
fdb13ffdfd - first simple batch of wrapper removal. 2022-08-27 10:50:11 +02:00
Christoph Oelckers
a59a771209 - use floats for ceilingz/floorz storage. 2022-08-27 10:49:59 +02:00
Christoph Oelckers
367a998b40 - removed the scripting wrappers for floorz and ceilingz.
These won't be needed anymore with floating point values
2022-08-27 10:16:57 +02:00
Christoph Oelckers
044929ad06 - replaced all remaining read access to __int_floorz and __int_ceilingz with wrappers. 2022-08-27 10:13:15 +02:00
Christoph Oelckers
47a594a96c - renamed setPosFromLoad to setPosFromMap. 2022-08-27 10:03:31 +02:00
Christoph Oelckers
109684c029 - renamed a few things to make searching easier. 2022-08-27 10:03:10 +02:00
Christoph Oelckers
8325e7369f - removed floorzptr and ceilingzptr.
These were obstacles for further changes.
2022-08-27 10:01:01 +02:00
Christoph Oelckers
c84d75b8bf - use inline access functions to read floorz/ceilingz. 2022-08-27 09:58:16 +02:00
Christoph Oelckers
0672572e63 - renamed sectortype::floorz and ceilingz as preparation for floatification 2022-08-27 09:47:48 +02:00
Christoph Oelckers
02ae6476de - changed the pos vector of spritetype to floating point. 2022-08-27 09:26:13 +02:00
Christoph Oelckers
825d94f5a5 - SW: rewrote sound code to avoid using a position pointer- 2022-08-27 09:22:42 +02:00
Christoph Oelckers
9407fa549d - SW: made ANIM value type independent. 2022-08-27 08:49:38 +02:00
Christoph Oelckers
fa53fcd085 - undid the fix that allocated one byte too many for loading a complete file into an FString.
Without this padding byte the voxel loader does not work.
2022-08-27 00:02:57 +02:00
Christoph Oelckers
2e63453cd0 - added missing range check to secret hack for WT. 2022-08-26 21:46:16 +02:00
Christoph Oelckers
b1cbecf268 - Duke/RR: do not spawn sprites with invalid picnums.
RRRA E1L7 has a respawner that will spawn an invalid sprite crashing the game.
2022-08-26 20:05:28 +02:00
Christoph Oelckers
07656251d9 - fixes bad assignments in the property parser.
They were added to the wrong flag word.
2022-08-26 19:53:11 +02:00
Christoph Oelckers
c15aeec9f7 - late __int_pos additions 2022-08-26 19:53:11 +02:00
Christoph Oelckers
4c6976baca - looks I missed one last place... 2022-08-26 19:53:10 +02:00
Christoph Oelckers
1231f6025d - handle the last remaining uses of __int_pos that can be done with the function interface. 2022-08-26 19:53:10 +02:00
Christoph Oelckers
8ccaa0ab8c - more tsprite position stuff 2022-08-26 19:53:10 +02:00
Christoph Oelckers
810e722e5e - tspritetype::pos access wrappers, part 2. 2022-08-26 19:53:10 +02:00
Christoph Oelckers
170387ab26 - tspritetype::pos access wrappers, part 1. 2022-08-26 19:53:10 +02:00
Christoph Oelckers
dc94dedc6b - renaming spritetype::pos 2022-08-26 19:53:10 +02:00
Christoph Oelckers
ad9931081e -fix some bugs, handle occurences in recently changed code 2022-08-26 19:53:10 +02:00
Christoph Oelckers
99188b52e9 - eliminated sprite pointers in clip.cpp. 2022-08-26 19:53:10 +02:00
Christoph Oelckers
3420032f02 - replace most spr.pos in the global code. 2022-08-26 19:53:09 +02:00
Christoph Oelckers
e732e2f947 - SW: replaced spr.pos globally (except two functions)
# Conflicts:
#	source/games/sw/src/_polymost.cpp
2022-08-26 19:53:09 +02:00
Christoph Oelckers
d35b131dd5 - SW: handle pos in _PlaySound 2022-08-26 19:53:09 +02:00
Christoph Oelckers
b74355fcee - SW: almost the last wraps. 2022-08-26 19:53:09 +02:00
Christoph Oelckers
b49aed6620 - SW: more spr.pos write wraps. 2022-08-26 19:53:09 +02:00
Christoph Oelckers
6a5384f39e - SW: eighth batch of spr.pos wraps. 2022-08-26 19:53:09 +02:00