Commit graph

2880 commits

Author SHA1 Message Date
Christoph Oelckers
4b6646da03 restored GZDoom's console alias code.
This got changed in Raze's early development when it was still using the EDuke32 console and later not changed back.
2024-02-04 14:54:19 +01:00
Christoph Oelckers
b27dbc18d8 Backend update from GZDoom. 2024-02-04 14:12:22 +01:00
Christoph Oelckers
3dbc67150d Blood: fixed vector math in spider attacks. 2024-02-04 13:26:46 +01:00
Christoph Oelckers
21db5d33c2 updated the game picker code. 2024-01-12 00:22:08 +01:00
Christoph Oelckers
9e7785e44c free the WidgetResources file on shutdown to reduce the number of reported memory leaks. 2024-01-06 14:42:36 +01:00
Christoph Oelckers
a496332136 use proper printf format specifiers for size_t and ptrdiff_t. 2024-01-06 14:37:57 +01:00
Christoph Oelckers
34ecb158b6 fixed some warnings pointed out by Intellisense 2024-01-06 09:31:07 +01:00
Mitchell Richters
fa997c27f1 - Tidy up massively inconsistent autoload and autoexec setup in config file. 2024-01-06 10:36:20 +11:00
Mitchell Richters
4e0ceb9ea9 - Fix some bad printf lines as reported by GCC. 2024-01-06 09:37:07 +11:00
Mitchell Richters
ce03797949 - Silence GCC warning in RTS_IsInitialized().
/home/mrichters/Repos/Raze/source/core/rts.cpp: In function ‘bool RTS_IsInitialized()’:
/home/mrichters/Repos/Raze/source/core/rts.cpp:123:51: warning: ‘.rts’ directive output may be truncated writing 4 bytes into a region of size between 3 and 11 [-Wformat-truncation=]
  123 |                         snprintf(rts, 16, "rts%02d.rts", i);
      |                                                   ^~~~
/home/mrichters/Repos/Raze/source/core/rts.cpp:123:33: note: ‘snprintf’ output between 10 and 18 bytes into a destination of size 16
  123 |                         snprintf(rts, 16, "rts%02d.rts", i);
      |                         ~~~~~~~~^~~~~~~~~~~~~~~~~~~~~~~~~~~
2024-01-06 09:32:36 +11:00
Christoph Oelckers
673a913f92 Backend update from GZDoom.
Mainly remembering the game list's initial setting.
2024-01-05 17:08:47 +01:00
Mitchell Richters
35c22c56c7 - Exhumed: Add CVAR to control vert panning intensity. 2024-01-05 22:06:06 +11:00
Mitchell Richters
1da71c3ca8 - Rename DCorePlayer::StrafeVel to DCorePlayer::RollVel as it better matches its usage. 2024-01-05 20:59:28 +11:00
Mitchell Richters
d25f6597b8 - Move DCorePlayer::resetCameraAngles() call from each game into GameInput::getInput(). 2024-01-05 20:59:28 +11:00
Mitchell Richters
e58d5f7637 - Move GameInput::ResetInputSync() call from each game into GameInput::getInput(). 2024-01-05 20:59:27 +11:00
Christoph Oelckers
6948ed41a1 added ZWidget based game picker 2024-01-04 20:54:04 +01:00
Christoph Oelckers
b72fcd5185 converted files to UTF-8 2024-01-04 18:29:28 +01:00
Christoph Oelckers
e2048bd8bd fixed loading of embedded files from directories. 2024-01-04 17:56:15 +01:00
Christoph Oelckers
d352f564db minor backend update. 2023-12-28 21:12:24 +01:00
Christoph Oelckers
542997a967 perform music volume lookup by lump number instead of name.
This way any setting will work for both short and long file names.
2023-12-27 20:10:54 +01:00
Christoph Oelckers
6c79e35c25 Backend update from GZDoom. 2023-12-26 22:28:44 +01:00
Christoph Oelckers
5b4aa573b1 fixed: The generic sound loader for SNDINFO must use S_LookupSound to match the feature set of the game specific code.
SW uses this and also needs to be able to handle the extended lookup.
2023-12-26 18:40:08 +01:00
Christoph Oelckers
af4eaf69e3 silenced some warnings. 2023-12-21 00:50:53 +01:00
Christoph Oelckers
adfbae8fbe RR: fixed bad destination name for one Route66 sound 2023-12-17 12:59:41 +01:00
Christoph Oelckers
36930d44bd filesystem update from GZDoom. 2023-12-17 12:48:03 +01:00
Christoph Oelckers
1e618d2fdb rewrote FileSystem::AddFromBuffer so that it gets backed by an actual FResourceFile. 2023-12-10 15:23:21 +01:00
Christoph Oelckers
c0d166c307 backend update from GZDoom. 2023-12-10 13:30:50 +01:00
Christoph Oelckers
8d4631eee9 fixed: Resource IDs for sounds must be unique.
If an ID gets used it must be taken off any other sound that has it.
2023-12-06 16:27:58 +01:00
Christoph Oelckers
9367394809 fix ChangeLevel when called for ending the game. 2023-12-05 22:40:59 +01:00
Mitchell Richters
417b7a20ad - Fix pitch clamping for GameInput::getInput(). 2023-12-05 22:40:59 +01:00
Christoph Oelckers
2e80c3034f we're past 1.8 now 2023-12-05 22:40:59 +01:00
Christoph Oelckers
63ea4dfbba bump savegame version. 2023-12-05 22:40:59 +01:00
Christoph Oelckers
c06e795703 use FTranslationID in the 2D drawer. 2023-12-05 22:40:57 +01:00
Christoph Oelckers
0265d37fdb use FTranslationID in the model code. 2023-12-05 22:40:56 +01:00
Christoph Oelckers
4cb3b96ddf migrate to FTranslationID support
So far this only adapts to the changes in the backend without making further use of this type.
2023-12-05 22:40:56 +01:00
Christoph Oelckers
6df1a14a92 gave translations a dedicated scripted type.
This is needed for implementing reliable serialization of custom translations. As long as they are merely ints they cannot be restored on loading a savegame because the serialization code does not know that these variables are special.
2023-12-05 22:40:56 +01:00
Christoph Oelckers
6c702847ff Backend update from GZDoom. 2023-12-05 22:39:34 +01:00
Mitchell Richters
aea71092cc - Clean up some GCC const warnings. 2023-12-05 22:39:33 +01:00
Mitchell Richters
be101bfc6c - Change paused check in 433c051751ebdf3b9d82ec4cabf01122414de961 as to not affect the crouch_toggle while paused. 2023-12-05 22:39:33 +01:00
Mitchell Richters
be41bbcd28 - Move gi->getCrouchState() into DCorePlayer. 2023-12-05 22:39:33 +01:00
Mitchell Richters
1608c331a7 - Fix bad indentation in searchpaths.cpp. 2023-12-05 22:39:33 +01:00
Mitchell Richters
c989d4c3a4 - statFPS() doesn't need to be in GameInterface. 2023-12-05 22:39:32 +01:00
Mitchell Richters
085aefb1a5 - Repair issue where opening the menu cancels player's pitch returning to centre. 2023-12-05 22:39:32 +01:00
Mitchell Richters
b5da574613 - Remove some leftover debug code. 2023-12-05 22:39:32 +01:00
Mitchell Richters
08d808089f - Simplify some vector math in calcChaseCamPos(). 2023-12-05 22:39:31 +01:00
Mitchell Richters
ac91a70950 - Remove some unnecessary casts in SetupViewpoint(). 2023-12-05 22:39:31 +01:00
Mitchell Richters
98046afa28 - Consolidate player coord stat/CCMD into coreplayer.cpp. 2023-12-05 22:39:31 +01:00
Mitchell Richters
f22b6b95d2 - Remove DCorePlayer::getCameraAngles().
* `CameraAngles` used to be private within `PlayerAngles` and accessed via a friendship with `GameInput`.
* Just make it public for now, its not worth the complex setup to protect against this as we can control access by simply not exporting it to ZScript.
2023-12-05 22:39:31 +01:00
Mitchell Richters
fcc09afa18 - Consolidate Exhumed's nCamerapos and SW's DSWPlayer::si into something inside DCorePlayer. 2023-12-05 22:39:31 +01:00
Mitchell Richters
1c725377ea - Interalise slope tilting checks for DCorePlayer::doViewPitch(). 2023-12-05 22:39:31 +01:00