Mitchell Richters
bef4536c1f
- Remove old PlayerAngles
backup/restore methods.
2022-12-11 18:41:58 +01:00
Mitchell Richters
630c10856e
- Re-write PlayerAngles
scaled adjustment methods.
2022-12-11 18:41:58 +01:00
Mitchell Richters
aa868232c8
- Clean up all previously annotated angle/yaw checks.
2022-12-11 18:41:58 +01:00
Mitchell Richters
a84e09048e
- Change wrapper internals for current yaw to the actor's sprite DRotator and make sure all the games load a level.
2022-12-11 18:41:57 +01:00
Mitchell Richters
7f5b97a0b7
- Change wrapper internals for current pitch to the actor's sprite DRotator and make sure all the games load a level.
2022-12-11 18:41:57 +01:00
Mitchell Richters
850c988dfa
- Wrap access to previous yaw.
2022-12-11 18:41:57 +01:00
Mitchell Richters
be466fec8d
- Wrap access to current yaw.
2022-12-11 18:41:57 +01:00
Mitchell Richters
fd05d320ff
- Wrap access to previous pitch.
2022-12-11 18:41:56 +01:00
Mitchell Richters
15f1d89855
- Wrap access to current pitch.
2022-12-11 18:41:56 +01:00
Mitchell Richters
60a97f781e
- Add DCoreActor
pointer as PlayerAngles::pActor
, setting and nulling where the player's actor is set.
2022-12-11 18:41:56 +01:00
Mitchell Richters
b9f5bb71cc
- Merge PlayerHorizon
and PlayerAngle
structs into PlayerAngles
struct.
2022-12-11 18:41:56 +01:00
Mitchell Richters
d75ac9e445
- Rename PlayerAngle
prototypes in preparation for replacement work.
2022-12-11 18:41:56 +01:00
Mitchell Richters
353c2a20fd
- Rename remaining PlayerAngle
methods.
2022-12-11 18:41:55 +01:00
Mitchell Richters
f305fbb370
- Rename PlayerAngle
getters in preparation for replacement work.
2022-12-11 18:41:55 +01:00
Mitchell Richters
7d34288290
- Rename PlayerAngle::rotscrnang
in preparation for replacement work.
2022-12-11 18:41:55 +01:00
Mitchell Richters
50cf22ec53
- Rename PlayerAngle::oang
in preparation for replacement work.
2022-12-11 18:41:55 +01:00
Mitchell Richters
bd063de5f5
- Rename PlayerAngle::ang
in preparation for replacement work.
2022-12-11 18:41:54 +01:00
Mitchell Richters
d810afa2e9
- Rename PlayerHorizon
prototypes in preparation for replacement work.
2022-12-11 18:41:54 +01:00
Mitchell Richters
9ab8db04db
- Rename remaining PlayerHorizon
methods.
2022-12-11 18:41:54 +01:00
Mitchell Richters
3758d93ad8
- Rename PlayerHorizon
getters in preparation for replacement work.
2022-12-11 18:41:54 +01:00
Mitchell Richters
0c53990c87
- Rename PlayerHorizon::ohoriz
in preparation for replacement work.
2022-12-11 18:41:53 +01:00
Mitchell Richters
401a829d54
- Rename PlayerHorizon::horiz
in preparation for replacement work.
2022-12-11 18:41:53 +01:00
Mitchell Richters
f027d07ae5
- Annotate all player angles that are being set as the sprite angles to review later.
...
* Once the angles between player and sprite have been unified, these will be much harder to identify.
2022-12-11 18:41:53 +01:00
Mitchell Richters
110cc5149d
- Annotate all sprite angles that are being set as the player angle to review later.
...
* Once the angles between player and sprite have been unified, these will be much harder to identify.
2022-12-11 18:41:53 +01:00
Mitchell Richters
2e0b9490e1
- Change spritetypebase::angle
to a DRotator named Angles
.
...
* Major pre-requisite for the next steps I'm undertaking, let's get it into the branch now.
2022-12-11 18:41:52 +01:00
Christoph Oelckers
f103e33300
- fixed code up to the point where everything compiles again. Duke sounds are currently non-functional.
...
All Duke script code has been changed to use strings as sound names now, just like GZDoom these will be looked up at compile time.
Original Duke sound indices still exist but are now being managed as resource IDs, not sound engine indices anymore.
2022-12-11 18:41:51 +01:00
Mitchell Richters
13be5f7923
- Exhumed: Migrate to new actor viewzoffset
property.
2022-12-11 18:41:50 +01:00
Mitchell Richters
e55412f240
- Remove DCoreActor::ZeroVelocity()
.
2022-12-11 18:41:45 +01:00
Kevin Caccamo
b1c0614d93
Attempt to fix #647
...
I'm guessing the `nWalls < -1` is a typo, and it should have been `nWalls <= -1` all along. I decided to write `nWalls < 0` instead.
I don't know if I broke anything with this commit, but hopefully everything else still works as intended.
2022-12-11 16:26:25 +01:00
Mitchell Richters
ef52694365
- Improved crosshair drawing that factor's in look_ang better I've had stashed away for a little bit.
2022-11-30 10:03:52 +01:00
Christoph Oelckers
4aad87cf83
- fixed Exhumed sound indices.
2022-11-25 11:26:24 +01:00
Christoph Oelckers
ed4f49ac86
- fixed sound code for backend update.
2022-11-24 17:46:39 +01:00
Christoph Oelckers
42e02d2956
- eliminated firstWall as well.
2022-11-15 15:44:33 +01:00
Christoph Oelckers
5798fa067f
- cleaned up all -> accesses through firstWall().
2022-11-15 15:33:35 +01:00
Christoph Oelckers
7d9a4ea70d
- eliminated wallsofsector.
2022-11-15 15:24:17 +01:00
Christoph Oelckers
84b17a8a53
- eliminate wall_count.
2022-11-15 14:59:28 +01:00
Christoph Oelckers
bfae5ce1bc
- use a TArrayView to store the wall references in a sector.
...
This is a lot more scripting friendly than hacking around the indices.
2022-11-15 14:53:39 +01:00
Christoph Oelckers
34333302f9
- wrapped all reading wallptr references.
2022-11-15 12:37:14 +01:00
Christoph Oelckers
c23db8ea35
- wrapped all reads of sectortype::wallnum and renamed all other wallnum variables.
2022-11-15 12:21:21 +01:00
Christoph Oelckers
b7a7584059
- renamed wallnum and sectnum functions.
...
These were creating a lot of search noise because local variables had the same name.
2022-11-15 12:03:44 +01:00
Christoph Oelckers
32b2e84fdc
- added episode and total episode time display to alt HUD
2022-10-30 16:51:40 +01:00
Christoph Oelckers
2fbee8faf5
- Exhumed alt hud.
2022-10-30 16:51:38 +01:00
Christoph Oelckers
98e2fecd37
- another bunch of type conversion warnings fixed.
...
the ones in the findplayer functions are not critical in singleplayer.
2022-10-30 16:51:35 +01:00
Christoph Oelckers
902f8c9706
- silenced lots of warnings for deliberate type conversions.
...
The ones in d_net.cpp are not in active code.
2022-10-30 16:51:35 +01:00
Christoph Oelckers
4df875e860
- use setfloorz/setceilingz in a few places where it wasn't done.
...
This isn't critical in any way so no need to merge, but let's be consistent, in case future changes rely on it.
2022-10-30 16:51:34 +01:00
Christoph Oelckers
81341ce4a6
- unwrapped SetScale as well.
...
Again no edits here - it's one big replace action.
2022-10-30 16:51:33 +01:00
Christoph Oelckers
da523eb8e3
- unwrapped vector SetScale.
2022-10-30 16:51:32 +01:00
Christoph Oelckers
15db7a7143
- unwrapped SetScaleX/Y.
2022-10-30 16:51:32 +01:00
Christoph Oelckers
8265239d2d
- removed AddScale wrappers.
2022-10-30 16:51:32 +01:00
Christoph Oelckers
85b52b1c77
- removed Scale(), CopyScale() and MultScale wrappers.
2022-10-30 16:51:32 +01:00
Christoph Oelckers
51768439a9
- started removing wrappers. ScaleX() and ScaleY() done.
...
No manual changes in here.
2022-10-30 16:51:31 +01:00
Christoph Oelckers
2ceb41fcf4
- BuildAnim in Exhumed
2022-10-30 16:51:28 +01:00
Christoph Oelckers
f30a76dfc9
- BuildAnim wrapper
2022-10-30 16:51:28 +01:00
Christoph Oelckers
43b8f92f91
- all of Exhumed except BuildAnim
2022-10-30 16:51:28 +01:00
Christoph Oelckers
62427f8260
- handle xrepeat abuse in Exhumed’s energy blocks
2022-10-30 16:51:28 +01:00
Christoph Oelckers
42679d58bb
- lots of repeats in Exhumed
2022-10-30 16:51:28 +01:00
Christoph Oelckers
dd3346cbc5
- mostly comparisons and code surrounding them
2022-10-30 16:51:26 +01:00
Christoph Oelckers
a11a366697
- some automatic replacements.
2022-10-30 16:51:21 +01:00
Christoph Oelckers
e60fafec52
- got rid of most REPEAT_SCALE factors.
2022-10-30 16:51:19 +01:00
Christoph Oelckers
8c308c8d3e
- added ScaleY method to spritetype and used it to get rid of a large amount of 'yrepeat * REPEAT_SCALE'
2022-10-30 16:51:18 +01:00
Christoph Oelckers
8d1626de02
- yet more SetScale uses.
2022-10-30 16:51:18 +01:00
Christoph Oelckers
d8fac32459
- more simple SetScale replacements.
2022-10-30 16:51:17 +01:00
Christoph Oelckers
86d6ba43d4
- more automatic SetScale replacement, plus all of SetScale(0.5, 0.5);
2022-10-30 16:51:17 +01:00
Christoph Oelckers
9f19a1315b
- replaced most native_clipdist() calls
...
Only those in nnext using internal int storage remain.
2022-10-30 16:51:16 +01:00
Christoph Oelckers
a6e35edc6c
- replaced all set_native_clipdist
...
Note that truncation has to be preserved here to ensure the size stays the same as before so the MulScales were not resolved into their factors.
2022-10-30 16:51:16 +01:00
Christoph Oelckers
d22c473c31
- manual set_const_clipdist replacements
2022-10-30 16:51:15 +01:00
Christoph Oelckers
03d6826fce
- first batch of set_const_clipdist replacements
2022-10-30 16:51:14 +01:00
Christoph Oelckers
4af4983d3e
- floatified clipdist and replaced fClipdist wrapper.
...
This uses a new variable because a few things use clipdist as a flag byte
2022-10-30 16:51:14 +01:00
Mitchell Richters
cea2b6b428
- Rename PlayerHorizon::__horiz
back to horiz
.
2022-10-30 16:51:12 +01:00
Christoph Oelckers
a928a99328
- adjusted Exhumed's gun code to the horizon sign flip
2022-10-30 16:51:11 +01:00
Mitchell Richters
0600bf5860
- Negate everything to do with PlayerHorizon::__horiz
where appropriate, including some loose horizoff
members.
2022-10-30 16:51:11 +01:00
Mitchell Richters
619b8005ac
- Rename PlayerHorizon::horiz
in prep for negating this angle throughout code.
2022-10-30 16:51:11 +01:00
Christoph Oelckers
a6b55dca74
- removed handling for Exhumed clipping mode.
...
All this does is disable slopes in a few places and use extremely less precise math. Nothing critical is guarded by it.
2022-10-30 16:51:10 +01:00
Mitchell Richters
29eb729cd3
- Fix multiple bad calls to pushmove()
.
2022-10-30 16:51:09 +01:00
Christoph Oelckers
7d3babd678
- ported all pushmove calls to the float version.
2022-10-30 16:51:08 +01:00
Christoph Oelckers
600c2a0243
- map all clipmove calls to the version with a full float interface.
2022-10-30 16:50:48 +01:00
Mitchell Richters
8bc34f3dac
- Handle all remaining VecToAngle()
calls.
2022-10-27 16:55:53 +02:00
Mitchell Richters
1e7cce28af
- VecToAngle() with delta()
inside to .Angle() replacements.
2022-10-27 16:55:53 +02:00
Mitchell Richters
9b98388215
- VecToAngle() with XY()
inside to .Angle() replacements.
2022-10-27 16:55:53 +02:00
Mitchell Richters
c00c8d196e
- Simple VecToAngle() > .Angle() replacements.
2022-10-27 16:55:52 +02:00
Mitchell Richters
d15e1017bd
- Exhumed: Restore original tangent-based slope tilting code.
...
* Pitch-based version just doesn't work, and hasn't since it was changed to pitch before the fixedhoriz > DAngle changeover.
2022-10-27 16:55:52 +02:00
Mitchell Richters
fc8c0b80aa
- Clean up chase cam backwards scaling since we're now using floats of the same scale.
2022-10-25 07:07:14 +02:00
Mitchell Richters
9dd27ee3a2
- Remove old integer dragpoint()
interface that was used by floats in lots of places.
...
* Cannot wait until all the narrowing warnings can be re-enabled...
2022-10-25 07:07:14 +02:00
Christoph Oelckers
22ccf33569
- floatified walldist parameter of getzrange
2022-10-25 07:07:14 +02:00
Mitchell Richters
8d3f3c6025
- Cut over to DAngle
from fixedhoriz
and remove the latter.
2022-10-25 07:06:55 +02:00
Mitchell Richters
92798b5a07
- Remove most buildhoriz()
calls.
2022-10-25 07:06:55 +02:00
Mitchell Richters
293a71ed55
- Remove horizon from gi->WarpToCoords()
since we don't even print the horizon in our stats.
2022-10-25 07:06:54 +02:00
Mitchell Richters
8697e5f054
- Replace all q16horiz(0)
calls.
2022-10-25 07:06:54 +02:00
Mitchell Richters
22a9f89b64
- Remove all uses of fixedhoriz::asq16()
.
2022-10-25 07:06:54 +02:00
Mitchell Richters
5851c0f2c6
- Clean up some q16horiz usage and how the view pitch is clamped.
2022-10-25 07:06:53 +02:00
Mitchell Richters
4ef9ec93ea
- Remove fixedhoriz::asbuildf()
and associated buildf friend.
...
* The new friend `tanhoriz()` is just for the input code for now.
2022-10-25 07:06:53 +02:00
Mitchell Richters
d8a6471680
- Add fixedhoriz::Tan()
and replace most asbuildf()
calls with it.
2022-10-25 07:06:53 +02:00
Christoph Oelckers
f9d8763ed5
- Exhumed: fixed wasp's death animation
2022-10-24 20:56:41 +02:00
Christoph Oelckers
c2e5bdbdce
- Exhumed: fixed grenade bouncing.
2022-10-24 20:41:15 +02:00
Christoph Oelckers
20043f6223
- use symbolic constants in neartag calls.
2022-10-22 12:17:03 +02:00
Christoph Oelckers
ac2a3c443f
- got rid of all deprecated updatesector variants.
...
This required a few changes in the map loader and render interface.
2022-10-22 12:17:02 +02:00
Christoph Oelckers
375d346ae8
- pass a vector to the processSprites interface.
2022-10-22 12:16:56 +02:00
Christoph Oelckers
ff25dc7ae5
- fixed AngleChase pitch calculation.
...
This had one variable replacement missing.
2022-10-21 23:57:49 +02:00
Christoph Oelckers
81a688ee75
- fixed bad z-scale relations in BuildBullet
2022-10-21 23:17:07 +02:00
Mitchell Richters
8bfcb8c939
- Floatify InputPacket::fvel
and InputPacket::svel
.
...
* Since all velocities are floated, we can now take each game's keymove scaling into its ticker and use a consistent keymove size, making non-mouselook and controller input truly identical across the games without having to try and fudge any values.
2022-10-20 00:48:09 +02:00
Mitchell Richters
def2b9d483
- Flip svel
around in the input code so we can use proper anti-clockwise vector math.
2022-10-20 00:48:09 +02:00
Christoph Oelckers
72dc3d5da9
- use mapangle in more places, mainly constants and random values using special formula
2022-10-18 19:01:45 +02:00
Christoph Oelckers
0e1a566d62
- added mapangle function for converting angles from map data.
...
This is just a wrapper around DAngle::fromBuild, its purpose is to clearly highlight data that cannot be refactored and needs to be converted
2022-10-18 19:01:45 +02:00
Christoph Oelckers
fdeb060ccd
- got rid of lPlayerVel
2022-10-18 19:01:45 +02:00
Christoph Oelckers
f16f9b302f
- floatified player input velocity.
2022-10-18 19:01:45 +02:00
Christoph Oelckers
b14ab1bde3
- use a lower value range for the xy factor in movespritevel.
2022-10-18 19:01:45 +02:00
Christoph Oelckers
59950062b7
- removed useless utility function
2022-10-18 19:01:44 +02:00
Christoph Oelckers
42389133d3
- function separators.
...
Also removing some dead code.
2022-10-18 19:01:44 +02:00
Christoph Oelckers
e2a6353182
- eliminated AngleDiff.
2022-10-18 19:01:44 +02:00
Christoph Oelckers
e3e11300ac
- floatify nPlayerD
2022-10-18 19:01:44 +02:00
Christoph Oelckers
3709b61fd1
- floatified PlotCourseToSprite's return
2022-10-18 18:55:22 +02:00
Christoph Oelckers
7b8b4a48f7
- floatified all of movesprite.
2022-10-18 18:34:30 +02:00
Christoph Oelckers
6854e8030d
- floatify half the movesprite calls.
2022-10-18 18:34:30 +02:00
Christoph Oelckers
ab3184eed8
- set up proper scaling of the grenade's movement vector.
2022-10-18 18:34:29 +02:00
Christoph Oelckers
1dff710a23
- floatified ThrowGrenade
2022-10-18 18:34:29 +02:00
Christoph Oelckers
a043c7fa4d
floatified body of movesprite and prepared the calls for adjustment.
2022-10-18 18:34:29 +02:00
Christoph Oelckers
98eb4a169d
- renamed movesprite functions as preparation
2022-10-18 18:34:29 +02:00
Christoph Oelckers
c41af213b4
- another set of simple changes.
2022-10-18 18:34:29 +02:00
Christoph Oelckers
efb538ba69
- floatify AISnake::Tick
2022-10-18 18:34:29 +02:00
Christoph Oelckers
f393b7e917
- floatified GetAngleToSprite
2022-10-18 18:34:29 +02:00
Christoph Oelckers
b5c315978c
- rename GetActorHeightF
...
(no edits here, just one replace.)
2022-10-18 18:34:28 +02:00
Christoph Oelckers
c65c317665
- eliminate GetActorHeight
2022-10-18 18:34:28 +02:00
Christoph Oelckers
55d01509fa
- handle most of move.cpp.
2022-10-18 18:34:28 +02:00
Christoph Oelckers
dd152f6406
- floatified BuildLavaLimb
2022-10-18 18:34:28 +02:00
Christoph Oelckers
58c2af168f
- floatified most of gun.cpp.
2022-10-18 18:34:28 +02:00
Christoph Oelckers
dc6745b935
- Set's movesprite.
2022-10-18 18:34:28 +02:00
Christoph Oelckers
31fcdd9e41
- sprite rotation angle math
2022-10-18 18:34:28 +02:00
Christoph Oelckers
18ade5e9bd
- extremely trivial angle stuff
2022-10-18 18:34:27 +02:00
Christoph Oelckers
c7d7ecb692
- floatified grenade vector.
2022-10-18 18:34:27 +02:00
Christoph Oelckers
d381b51fac
- trivial int_ang removals.
2022-10-18 18:34:27 +02:00
Christoph Oelckers
489f45ef99
- floatified AddFlow
2022-10-18 18:34:27 +02:00
Christoph Oelckers
029e0f6fa4
- floatified most of the grenade code and GetWallNormal
2022-10-18 18:34:27 +02:00
Christoph Oelckers
54a55b3d09
- floatified bobbing and a few other minor checks.
2022-10-18 18:34:27 +02:00
Christoph Oelckers
0fbddd8a2b
- floatified standHeight
2022-10-18 18:34:27 +02:00
Christoph Oelckers
8aec43a915
- bugfix for floor movement builder
2022-10-18 18:34:26 +02:00
Christoph Oelckers
1eb1eabb75
- floatified SnapSectors
2022-10-18 18:34:26 +02:00
Christoph Oelckers
a7965b1d98
- floatified LongSeek and all calling code.
2022-10-18 18:34:26 +02:00
Christoph Oelckers
01624bf340
- renamed two variables
2022-10-18 18:34:26 +02:00
Christoph Oelckers
51733df1d7
- int_pos is all gone from Exhumed.
2022-10-18 18:34:26 +02:00
Christoph Oelckers
1a7671a2b7
- snake cleanup
2022-10-18 18:34:26 +02:00
Christoph Oelckers
bbabe298ba
- floatified analyzeSprites
2022-10-18 18:34:26 +02:00
Christoph Oelckers
1e87ff8699
- floatified QueenAngleChase.
...
This was mostly copy/paste from AngleChase.
2022-10-18 18:34:26 +02:00
Christoph Oelckers
4e3c2d98d4
- angular stuff
2022-10-18 18:34:25 +02:00
Christoph Oelckers
e7f581a4fd
- floatified AngleChase.
2022-10-18 18:34:25 +02:00
Christoph Oelckers
f8c789fdcb
- floatified DExhumedActor::angle2
2022-10-18 18:34:25 +02:00
Christoph Oelckers
b777517789
- floatified MoveSector's API.
2022-10-18 18:34:25 +02:00
Christoph Oelckers
03c183d827
- clean up DoMovingSects.
2022-10-18 18:34:25 +02:00
Christoph Oelckers
52b2d1cd7d
- split out CheckMovingBlocks from AIPlayer::Tick.
2022-10-18 18:34:25 +02:00
Christoph Oelckers
9d8f06612f
- floatified MoveSector
2022-10-18 18:34:25 +02:00
Christoph Oelckers
c4a8cda95f
- decrypted some leftover raw disassembly code in MoveSector
2022-10-18 18:34:24 +02:00
Christoph Oelckers
559fe495fb
- floatified movesprite and the thrust vector.
2022-10-18 18:34:24 +02:00
Christoph Oelckers
5365066c05
- renamed variable to match its main purpose.
2022-10-18 18:34:24 +02:00
Christoph Oelckers
8137718133
- floatified movespritez
2022-10-18 18:34:24 +02:00
Christoph Oelckers
a62dcac514
- floatified BelowNear and deleted unused GetActorExtents.
2022-10-18 18:34:24 +02:00
Christoph Oelckers
48b34ad84d
- floatified BuildBullet
2022-10-18 18:34:24 +02:00
Mitchell Richters
72e71cdc42
- Exhumed: Use minAngle
in a place where -1
was previously.
...
* Setup I did in "- Exhumed: Change `inita` into a DAngle." was less than what we consider the epsilon value for angles.
2022-10-18 18:29:07 +02:00
Christoph Oelckers
eb0fbf4b34
- BuildElev
2022-10-17 17:26:00 +02:00
Christoph Oelckers
9850c791e3
- lots of set_int_vel.
2022-10-17 17:25:59 +02:00
Christoph Oelckers
cea437df98
- lots of set_int_vel.
2022-10-17 17:25:59 +02:00
Christoph Oelckers
c811a4a6dc
- all of add_int_ang
2022-10-17 17:25:59 +02:00
Christoph Oelckers
fdc6a49a97
- another movesprite wrapper to get rid of int_yvel and int_xvel
2022-10-17 17:25:59 +02:00
Christoph Oelckers
47ad4fccdc
- convert all set/add_int_x/yvel calls
2022-10-17 17:25:59 +02:00
Christoph Oelckers
39d8591ffc
- handle vel from angle assignments
2022-10-17 17:25:59 +02:00
Christoph Oelckers
44ff4a19c9
- handle some sound code fudging
2022-10-17 17:25:59 +02:00
Christoph Oelckers
6c44728d4a
- deleted GetUpAngle
...
The only caller of this function did not even use its result so it all went to waste
2022-10-17 17:25:59 +02:00
Christoph Oelckers
6caec39afa
- floatified feebtag
2022-10-17 17:25:59 +02:00
Christoph Oelckers
f62b9ac118
- eliminated int_hitpos in Exhumed
2022-10-17 17:25:58 +02:00
Christoph Oelckers
8e48911723
- very simple replacements
2022-10-17 17:25:58 +02:00
Christoph Oelckers
42cb8a74ea
- Exhumed radius damage and rat
2022-10-17 17:25:58 +02:00
Christoph Oelckers
1ba20c7dce
- wrapped most clipdist assignments
2022-10-17 17:03:53 +02:00
Christoph Oelckers
ef47040630
- renaming stuff for search purposes
2022-10-17 17:03:53 +02:00
Christoph Oelckers
3fc592c505
- wrap clipdist copy
2022-10-17 17:03:53 +02:00
Christoph Oelckers
08a53188a8
- wrapped all literal assignments to clipdist - part 4
2022-10-17 17:03:53 +02:00
Christoph Oelckers
3e36b5627b
- wrap clipdist << 2
2022-10-17 17:03:52 +02:00
Christoph Oelckers
cf8b650446
- floatify Bullet::x,y,z
2022-10-17 17:03:52 +02:00
Christoph Oelckers
d2795e2def
- use proper angle math to calculate a delta
2022-10-17 17:03:52 +02:00
Mitchell Richters
3019f9effc
- Floatify smoothratio
for GameInterface::processSprites()
.
...
* Exhumed is now completely free of any Q16.16 interpolation scaling.
2022-10-15 13:32:03 +02:00
Mitchell Richters
8f2d6f0779
- Floatify smoothratio
for render_drawrooms()
and `render_camtex().
2022-10-15 13:32:03 +02:00
Mitchell Richters
01d185dc6b
- Floatify smoothratio
for DrawOverheadMap()
.
2022-10-15 13:32:03 +02:00
Mitchell Richters
5e410ff738
- Eliminate most uses of DAngle::Buildfang()
.
2022-10-15 13:32:03 +02:00
Mitchell Richters
fc47cec222
- Exhumed: Change inita
into a DAngle.
2022-10-15 13:32:03 +02:00
Mitchell Richters
0625d4b65f
- Exhumed: Floatify smoothratio
for analyzesprites()
.
2022-10-15 13:32:02 +02:00
Mitchell Richters
6716d0f2e9
- Floatify smoothratio
for calcChaseCamPos()
.
2022-10-15 13:32:02 +02:00
Mitchell Richters
e84a0f3245
- Exhumed: Floatify nQuake[]
array.
2022-10-15 13:32:02 +02:00
Mitchell Richters
ee30e770f7
- Exhumed: Floatify eyelevel
.
2022-10-15 13:32:02 +02:00
Mitchell Richters
f02035b15a
- Eliminate __interpvaluef()
and clean up Q16.16 smoothratio values where it made sense to do so.
2022-10-15 13:32:01 +02:00
Mitchell Richters
2c8cb8f052
- Rename DCoreActor
method interpolatedvec3()
to interpolatedpos()
.
2022-10-15 13:32:01 +02:00
Mitchell Richters
39ac3b44b0
- Add scaler operators to fixedhorizon
class and eliminate class-specific interpolatedhorizon()
inlines.
2022-10-15 13:32:01 +02:00
Mitchell Richters
74167e1a7c
- Remove interpolators for TVector and TAngle objects, replacing with single generic version.
2022-10-15 13:32:01 +02:00
Mitchell Richters
8fd6452baf
- Rename interpolatedvaluef()
in preparation for replacement.
2022-10-15 13:32:01 +02:00
Christoph Oelckers
f0fe6463a4
- fixed duplicate savegame key.
2022-10-15 13:32:01 +02:00
Mitchell Richters
dea34609cd
- Exhumed: nCamera
-> nCamerapos
.
2022-10-15 13:32:00 +02:00
Mitchell Richters
48c2b5d89a
- Exhumed: nCameraa
-> nCameraang
.
2022-10-15 13:32:00 +02:00
Christoph Oelckers
e5b2a0f0a6
- simple angle stuff.
2022-10-15 12:42:31 +02:00
Christoph Oelckers
6b0b8f944c
- floatified the height parameter of nextsectorneighborptr
2022-10-15 12:42:30 +02:00
Mitchell Richters
f378c481b3
- Exhumed: Flatten smoothratio back to float and rename to interpfrac
.
2022-10-15 12:41:12 +02:00
Mitchell Richters
8a4601ef8d
- Exhumed: Tidy up nCameraa
.
2022-10-15 12:41:12 +02:00
Mitchell Richters
91c0ff814f
- Exhumed: Tidy up nCamerapan
.
2022-10-15 12:41:12 +02:00
Mitchell Richters
7cbe3564ce
- Exhumed: Repair what looked like a bug with camera Z clamping.
...
* Looked wrong, compared to GDX and confirmed.
2022-10-15 12:40:36 +02:00
Mitchell Richters
36ed1ac1de
- Exhumed: Convert draw code to floating point.
2022-10-15 12:16:53 +02:00
Mitchell Richters
7d5040f560
- Fix all calls to interpolatedangle()
that didn't revert smoothratio back to a float.
2022-10-15 12:16:53 +02:00
Mitchell Richters
f72d42bb8e
- Uplift renderer entry point to DVector3
and provide wrappers for old setups.
2022-10-15 12:16:53 +02:00
Mitchell Richters
977d8f8109
- Convert gi->chaseCamPos()
to return a floating point DVector3
object.
2022-10-15 12:16:53 +02:00
Mitchell Richters
5685af33d8
- Exhumed: Remove zbob
from draw code, it's not used at all.
2022-10-15 12:16:53 +02:00
Mitchell Richters
ef56d00d78
- Pass automap angle vector as an actual vector.
...
* Also reconfigure setup so that angle requires zero pre-processing or setup in the automap code, have it all handled in `OutAutomapVector()`.
2022-10-15 12:16:52 +02:00
Christoph Oelckers
b84158ecec
- Exhumed snake stuff
2022-10-15 11:35:38 +02:00
Christoph Oelckers
486ef8bfc5
- floatify VelFromAngle
2022-10-15 11:35:38 +02:00
Christoph Oelckers
b462c3d998
- consolidated Exhumed’s velocity setters
2022-10-15 11:35:37 +02:00
Christoph Oelckers
eed7f0806c
- more quick replacements
2022-10-15 10:15:21 +02:00
Christoph Oelckers
3e76d49b6e
- removed the mul vel wrappers
2022-10-15 10:15:21 +02:00
Christoph Oelckers
6fd8dae380
- removed the non-Blood float_* access wrappers
2022-10-15 10:15:21 +02:00
Christoph Oelckers
62ba753585
- remove vel clear wrappers
2022-10-15 10:15:21 +02:00
Christoph Oelckers
9621cd08d2
- use PlayerIndex plus a bit of cleanup.
2022-10-14 23:17:45 +02:00
Christoph Oelckers
45d95ec053
- spr.yvel is gone in Exhumed
2022-10-14 23:13:34 +02:00
Christoph Oelckers
490d4d3555
- set_int_yvel
2022-10-14 23:13:34 +02:00
Christoph Oelckers
b0e67ab88d
- clear_yvel
2022-10-14 23:13:34 +02:00
Christoph Oelckers
9600face4a
- the rest.
2022-10-14 23:13:33 +02:00
Christoph Oelckers
567b20f9ef
- almost the rest.
2022-10-14 23:13:33 +02:00
Christoph Oelckers
643dda6085
-add_int_xvel(-
2022-10-14 23:13:33 +02:00
Christoph Oelckers
d19e99481d
- add_int_xvel
2022-10-14 23:13:33 +02:00
Christoph Oelckers
33eeb8d9c2
- right shifts
2022-10-14 23:13:33 +02:00
Christoph Oelckers
ec88d1ea6c
- set_int_xvel
2022-10-14 23:13:32 +02:00
Christoph Oelckers
fb1a9881e3
- half done with xvel
2022-10-14 23:13:32 +02:00
Christoph Oelckers
434548a5aa
- more xvel wraps.
2022-10-14 23:13:32 +02:00
Christoph Oelckers
0aad018796
- second batch of xvel wraps.
2022-10-14 23:13:32 +02:00
Christoph Oelckers
36f109502d
- use clear_xvel wrapper.
2022-10-14 23:02:11 +02:00
Christoph Oelckers
aa22e48036
- preparations for xvel wrapping.
...
Mainly providing alternative names for the spritetype members and redirecting all relevant access to those.
2022-10-14 23:02:11 +02:00
Christoph Oelckers
a006482c07
- this concludes all trivial int_zvel replacements.
2022-10-14 22:57:37 +02:00
Christoph Oelckers
9f9858d8f4
- handle remaining zvel comparisons.
2022-10-14 22:57:36 +02:00
Christoph Oelckers
56e5388150
- handle 'zvel >' comparisons with constants.
2022-10-14 22:55:27 +02:00
Christoph Oelckers
7e8afd58da
- handle 'zvel <' comparisons with constants.
2022-10-14 22:53:22 +02:00
Christoph Oelckers
07bac24234
- quickly got rid of a significant bunch of int_zvel calls.
...
Mapping to float_zvel what could be done with search and replace.
2022-10-14 20:31:57 +02:00
Christoph Oelckers
446b02c11b
- Exhumed: separate AngleChase abuse from zvel variable.
2022-10-14 20:31:57 +02:00
Christoph Oelckers
999cd16b24
- use clear_zvel
2022-10-14 20:31:57 +02:00
Christoph Oelckers
8946a66350
- handle zvel multiplications with a wrapper.
...
This completes wrapping of zvel.
2022-10-14 20:31:56 +02:00
Christoph Oelckers
231107921e
- handle a few more operators
2022-10-14 20:31:56 +02:00
Christoph Oelckers
588af5aa71
- add_int_zvel with -
2022-10-14 20:31:56 +02:00
Christoph Oelckers
8bfedc327f
- add_int_zvel
2022-10-14 20:31:56 +02:00
Christoph Oelckers
6ddfd8e97a
- set_int_zvel
2022-10-14 20:31:55 +02:00
Christoph Oelckers
70d0d0622b
- wrapped 0 assignments to zvel
2022-10-14 20:31:55 +02:00
Christoph Oelckers
a9d96864d3
- more zvel wrapping
2022-10-14 20:31:55 +02:00
Christoph Oelckers
3f7b423a4a
- zvel wrapping, part 1.
2022-10-14 20:31:55 +02:00
Christoph Oelckers
5a580c145e
- Backend update from GZDoom.
2022-10-14 20:19:48 +02:00
Mitchell Richters
5407de6924
- Use MaxSmoothRatio
everywhere so refactoring is easier later on.
2022-10-14 18:19:03 +02:00
Mitchell Richters
7d85acac13
- Clean up remaining automap interfaces to finish the floatification.
...
* Even though we pre-calculate the sine/cosine needed in `DrawOverheadMap()`, Duke and SW require the full angle for their more mature automaps.
2022-10-14 18:19:02 +02:00
Mitchell Richters
79f4702d1e
- Exhumed: Floatify automap draw code.
2022-10-14 18:13:50 +02:00
Christoph Oelckers
785575604b
- no need to use int_delta when all we want is the angle.
2022-10-13 22:54:43 +02:00
Christoph Oelckers
05a7fe8f36
- renamed walltype::fdelta and fcenter
2022-10-13 22:54:43 +02:00
Christoph Oelckers
6ce01e24d2
- renamed walltype::delta and walltype::center
2022-10-13 22:54:42 +02:00
Christoph Oelckers
70d0b2ea93
- Exhumed: floatified most of CreatePushBlock
2022-10-13 22:54:42 +02:00
Christoph Oelckers
559c24fa92
- 3 simple set_int_pos replacements
2022-10-13 20:58:12 +02:00
Christoph Oelckers
ac3302733f
- floatified FindWallSprites
2022-10-13 20:58:12 +02:00
Christoph Oelckers
f4d8ccf7b9
- floatified WarpToCoords
2022-10-13 20:58:12 +02:00
Christoph Oelckers
93fd94ecbb
- partial floatification of movesprite
2022-10-13 20:23:52 +02:00
Christoph Oelckers
21feb41d78
- Exhumed: gave local variables in FindWallSprites meaningful names
2022-10-13 19:59:16 +02:00
Christoph Oelckers
7ddfd944e6
- floatified position in BuildEnergyBlock
2022-10-13 19:59:15 +02:00
Christoph Oelckers
07826c7791
- eliminated DCoreActor::copyXY
2022-10-13 00:59:05 +02:00
Mitchell Richters
4d04a4dd3a
- Floatified automap's gZoom
.
...
* Also use the global directly in automap functions instead of passing it around as function variables.
2022-10-13 00:59:04 +02:00
Mitchell Richters
f5116dd787
- Pass a DAngle through to all the automap code.
2022-10-13 00:59:04 +02:00
Mitchell Richters
e970ed0f27
- Migrate spritetypebase::interpolatedvec3()
to backend solution.
...
* Also eliminate unused `interpolatedvec2() method from class.
2022-10-13 00:59:03 +02:00
Mitchell Richters
1e36aa0e7f
- Move TAngle<>
interpolation function to common and add ones for TVector<>
classes.
2022-10-13 00:59:03 +02:00
Mitchell Richters
dbcde19834
- Remove some Normalized360()
method calls I added where it shouldn't be necessary.
2022-10-13 00:59:03 +02:00
Christoph Oelckers
d573ba4cad
- pass map start as DVector3
2022-10-13 00:59:01 +02:00
Christoph Oelckers
45be09e6ab
- more angle assignments
2022-10-13 00:59:01 +02:00
Christoph Oelckers
a5a3669238
- eliminated the SetActor/Z function receiving a vec3_t pointer.
...
The only one left is the one with a DVector3 now.
2022-10-12 22:10:36 +02:00
Christoph Oelckers
9af2045dee
- code cleanup in Exhumed's Lion AI.
2022-10-12 22:10:36 +02:00
Christoph Oelckers
97223af592
- silenced a few conversion truncation warnings.
2022-10-12 15:49:07 +02:00
Christoph Oelckers
f35c610328
- the remaining cansee calls
2022-10-11 18:09:48 +02:00
Christoph Oelckers
72187a7f3b
- mummy’s cansee and FindPlayer
2022-10-11 18:09:05 +02:00
Christoph Oelckers
209867e036
- cleaned out some unnecessary inlines.
2022-10-09 22:00:43 +02:00
Christoph Oelckers
766ddeb445
- one more batch of trivial replacements
2022-10-09 08:21:53 +02:00
Christoph Oelckers
7152868077
- trivial replacements in Exhumed.
2022-10-09 08:21:53 +02:00
Christoph Oelckers
aa0080039f
- refactored coordinate display to have a single unified printing function.
...
The games will now only return the data, this has also been added for Exhumed.
Printing will now be in actual map units, not build's internal mixed format.
2022-10-08 19:28:57 +02:00
Christoph Oelckers
c0c74fca84
- fishy grenade stuff
2022-10-08 19:28:56 +02:00
Christoph Oelckers
163146250d
- Exhumed: clean up PlayFXAtXYZ interface and its global variable abuse
2022-10-08 19:28:43 +02:00
Christoph Oelckers
de18371e06
- handle lasthit in Exhumed
2022-10-08 16:11:24 +02:00
Christoph Oelckers
0ee39bfad9
- getangle cleanup
2022-10-08 16:11:23 +02:00
Christoph Oelckers
4403a6a411
- eliminated redundant and less precise GetMyAngle function
...
The engine's getangle function just works fine here.
2022-10-08 16:11:23 +02:00
Christoph Oelckers
c66c750547
- handle all constant add_int_z calls in Exhumed
2022-10-08 16:11:23 +02:00
Christoph Oelckers
3a77742b72
- handle most set_int_z calls in Exhumed
2022-10-08 16:11:23 +02:00
Christoph Oelckers
ae79f3e3c3
- half of GetActorHeight
2022-10-08 16:11:23 +02:00
Christoph Oelckers
f78ecd22a4
- Exhumed: eliminated several set_int_pos calls
2022-10-08 16:11:01 +02:00
Christoph Oelckers
7d9406bf01
- AngleDiff
2022-10-08 10:06:04 +02:00
Christoph Oelckers
9d5acf8350
- getangle calls
2022-10-08 10:06:04 +02:00
Christoph Oelckers
d5bcc64206
- Exhumed: AddFlash floatified
2022-10-08 10:06:04 +02:00
Christoph Oelckers
f6c7a1c41d
- final BuildAnim calls
...
This was a bit more complex.
2022-10-08 10:06:04 +02:00
Christoph Oelckers
8ee10c5488
- Exhumed: use DVector3 in BuildAnim and some related code
2022-10-08 10:06:03 +02:00
Christoph Oelckers
4d02cdcce9
- use explicit types in hitscan calls
2022-10-06 20:50:47 +02:00
Christoph Oelckers
3a9f9988f4
- redid clipinsidebox* functions.
...
* Completely rewritten to be less obtuse.
* Consolidated the two variants.
* Renamed to be clearer about what they do.
2022-10-05 18:31:45 +02:00
Christoph Oelckers
b9d0c9d6ba
- simplified slope sprite code a bit and got rid of clipinsidebox overload.
2022-10-05 18:29:30 +02:00
Christoph Oelckers
e6f1d92567
- use floats for spawning Exhumed actors
2022-10-05 18:25:57 +02:00
Christoph Oelckers
5505c362e2
- floatified hitpos
2022-10-05 18:11:59 +02:00
Christoph Oelckers
55ade2eda4
- use int_hitpos() access function where applicable
2022-10-05 18:10:44 +02:00
Christoph Oelckers
296b5d7edd
- renamed HitInfo::hitpos
2022-10-05 18:03:41 +02:00
Christoph Oelckers
8f4c418a1b
- pos simplifications
2022-10-05 18:00:25 +02:00
Christoph Oelckers
360e01a778
another batch of set_int_pos in Exhumed.
2022-10-05 17:38:44 +02:00
Christoph Oelckers
f485f9d42e
- batch of set_int_pos in Exhumed
2022-10-05 17:36:31 +02:00
Mitchell Richters
d28d6cd4cf
- Utilise actor sprite's full precision in instances where angle was converted to Build and back again.
2022-10-05 00:36:30 +02:00
Mitchell Richters
5c84f93c08
- Use the static constexpr nullAngle
everywhere possible.
2022-10-05 00:36:30 +02:00
Mitchell Richters
02dfe2cb62
- Repair interpolation issues following change of sprite angles from integer to DAngle
types.
2022-10-05 00:36:30 +02:00
Christoph Oelckers
fe6fcdff1f
- use DAngle for actors
...
Note that intangle needs to be kept - primarily for SW's ST tags.
2022-10-05 00:36:29 +02:00
Mitchell Richters
abb8b87be1
- Eliminate last remaining binangle
inline utilities.
2022-10-05 00:36:28 +02:00
Mitchell Richters
c25493762b
- Eliminate bvectangbam()
.
2022-10-05 00:36:28 +02:00
Mitchell Richters
b23e77d9c7
- Replace player's ang
with DAngle
object.
...
* This commit does not build. Committed items are everything that's been done by find and replace.
* Next commit has hand-performed changes that are better separated out for clarity.
2022-10-05 00:36:27 +02:00
Mitchell Richters
dbc46e2a75
- Change out PlayerAngle::settarget()
's input from binangle
to DAngle
.
2022-10-05 00:36:27 +02:00
Mitchell Richters
13ea55b4cb
- Replace player's rotscrnang
and look_ang
angles with DAngle
objects.
...
* Went the el cheapo route and added some floating point Build angle methods. As these and the integer build methods are really just refactoring aids, we'll come back to this in due course.
2022-10-05 00:36:26 +02:00
Mitchell Richters
d3022947eb
- Replace use of binangle
in gi->processSprites()
with DAngle
object.
2022-10-05 00:36:24 +02:00
Mitchell Richters
aee102ba73
- Exhumed: Replace all uses of binangle
with DAngle
objects.
...
# Conflicts:
# source/games/exhumed/src/view.cpp
2022-10-05 00:36:23 +02:00
Mitchell Richters
ebac932efe
- Update render_drawrooms()
and render_camtex()
to work off DAngle
objects.
2022-10-05 00:36:23 +02:00
Mitchell Richters
c935fc2226
- Refactor chase cam positional code to use DAngle
input rather than binangle
.
...
* These changes still maintain Build's integer positional values in Q28.4/Q24.8, changing this will be done later on.
2022-10-05 00:36:22 +02:00
Christoph Oelckers
9a27dc2020
- handle all leftover __int_angles.
...
Most were in comments but were changed anyway.
2022-10-05 00:36:21 +02:00
Christoph Oelckers
6bdfa09dd1
- the remaining angle stuff.
2022-10-05 00:36:21 +02:00
Christoph Oelckers
2d51058de8
- add_int_ang
2022-10-05 00:35:14 +02:00
Christoph Oelckers
c2f4fa8bb5
- more angles
2022-10-04 23:56:44 +02:00
Christoph Oelckers
d55a84d7eb
- set_int_ang in Exhumed
2022-10-04 23:56:44 +02:00
Christoph Oelckers
f54e4b8a9a
- more int_ang()
2022-10-04 23:56:43 +02:00
Christoph Oelckers
33d5b54ce0
- use int_ang().
2022-10-04 23:56:43 +02:00
Christoph Oelckers
735b9a8fed
- renamed ang to __int_angle
2022-10-04 23:56:42 +02:00
Christoph Oelckers
3edbec4f55
- use copyXY method where possible.
2022-10-04 18:44:16 +02:00
Christoph Oelckers
6816e32d23
- call float 'interpolated' functions for setting tsprite's pos.
2022-10-02 20:46:56 +02:00
Christoph Oelckers
5df4caa82f
- renamed interpolate functions as preparation for floatifying opos.
2022-10-02 20:46:56 +02:00
Christoph Oelckers
de81bb18c8
- Exhumed: fixed vertical aiming for hitscan weapons.
...
This code originally did some inept parameter merging which got broken in an earlier refactoring.
2022-10-01 14:35:20 +02:00
Christoph Oelckers
109684c029
- renamed a few things to make searching easier.
2022-08-27 10:03:10 +02:00
Christoph Oelckers
c84d75b8bf
- use inline access functions to read floorz/ceilingz.
2022-08-27 09:58:16 +02:00
Christoph Oelckers
0672572e63
- renamed sectortype::floorz and ceilingz as preparation for floatification
2022-08-27 09:47:48 +02:00
Christoph Oelckers
1231f6025d
- handle the last remaining uses of __int_pos that can be done with the function interface.
2022-08-26 19:53:10 +02:00
Christoph Oelckers
8ccaa0ab8c
- more tsprite position stuff
2022-08-26 19:53:10 +02:00
Christoph Oelckers
170387ab26
- tspritetype::pos access wrappers, part 1.
2022-08-26 19:53:10 +02:00
Christoph Oelckers
dc94dedc6b
- renaming spritetype::pos
2022-08-26 19:53:10 +02:00
Christoph Oelckers
ad9931081e
-fix some bugs, handle occurences in recently changed code
2022-08-26 19:53:10 +02:00
Christoph Oelckers
43bd8acb31
- Exhumed: renamed all spr.pos.
2022-08-26 19:53:08 +02:00
Christoph Oelckers
78720f93b2
- Exhumed: refactored all write accesses to spr.pos
2022-08-26 19:53:07 +02:00
Christoph Oelckers
2e0c62a2c7
- Exhumed: fourth batch of refactoring writes to spr.pos.
2022-08-26 19:53:07 +02:00
Christoph Oelckers
255e12872c
- Exhumed: third batch of refactoring writes to spr.pos.
2022-08-26 19:53:07 +02:00
Christoph Oelckers
24101f8e92
- Exhumed: second batch of refactoring writes to spr.pos.
2022-08-26 19:53:07 +02:00
Christoph Oelckers
4131451a1a
- Exhumed: first batch of refactoring writes to spr.pos.
2022-08-26 19:53:07 +02:00
Christoph Oelckers
4f391e46ce
- added GetSoundPos variant taking a reference instead of pointer.
2022-08-26 19:53:03 +02:00
Christoph Oelckers
97b7f4b46a
- Exhumed: exported a handful of missed messages to the string table
2022-08-17 20:39:00 +02:00
Christoph Oelckers
4aee3bef47
- Exhumed: fixed coordinate bug with queen
...
# Conflicts:
# source/games/exhumed/src/queen.cpp
2022-08-17 20:38:55 +02:00
Christoph Oelckers
4d423004e9
- unlimited the displayable sprites.
...
Now with Polymost gone this can finally be done properly.
2022-08-07 10:25:15 +02:00
Christoph Oelckers
738c133d05
- animation precaching cleanup.
...
No need to handle animations on the,game side. markTileForPrecache already handles this - now also for oscillating animations.
2022-08-05 23:48:43 +02:00
Christoph Oelckers
83c0ad55f2
- rewrote nextsectorneighborzptr with a better parameter interface
2022-08-05 18:43:48 +02:00
Christoph Oelckers
ec66f39535
- replaced a few naked chars with better types.
2022-08-05 17:04:46 +02:00
Christoph Oelckers
c2fc7577db
- cleanup of 3D viewport code.
...
Removes all the hackery that Polymost needed and now uses a sane struct to store the info.
2022-08-05 17:04:45 +02:00
Christoph Oelckers
c5ec2af020
- Exhumed: fix position init in BuildfRat
...
This is only the cheat case, which is why this wasn’t detected earlier.
2022-08-05 09:41:25 +02:00
Christoph Oelckers
291726cc55
- removed the Polymost renderer.
2022-08-03 15:50:27 +02:00
Mitchell Richters
71fb91940d
Revert "- Simplify PlayerHorizon::settarget()
by adding a dedicated angle setter that resets interpolated value as well."
...
This reverts commit 0416834d9d
.
Revert "- Simplify `PlayerAngle::settarget()` by adding a dedicated angle setter that resets interpolated value as well."
This reverts commit 5a550613f3
.
Revert "- Add bool `lock` to `PlayerHorizon::settarget()` when setting target from the ticker without having to call setters and resetters."
This reverts commit 18541d1ab4
.
Revert "- Add bool `lock` to `PlayerAngle::settarget()` when setting target from the ticker without having to call setters and resetters."
This reverts commit 1ac58dc41c
.
* We need to ensure only the ticker can unlock the player's input if it's telling us to lock the input.
2022-06-06 18:41:45 +10:00
Mitchell Richters
5a550613f3
- Simplify PlayerAngle::settarget()
by adding a dedicated angle setter that resets interpolated value as well.
2022-05-30 21:22:10 +10:00
Mitchell Richters
0416834d9d
- Simplify PlayerHorizon::settarget()
by adding a dedicated angle setter that resets interpolated value as well.
2022-05-30 21:21:52 +10:00
Mitchell Richters
7282e0d8bf
- Remove multiple addadjustment()
/settarget()
overloads in favour of native binangle
/fixedhoriz
versions only.
...
* Simplifies these classes a bit.
* Better shows intent in actual game code.
* Removes unnecessary int to double conversions.
2022-05-30 20:35:41 +10:00
Christoph Oelckers
aab13addb7
-renamed spritetype’s owner field to ‚intowner‘
...
Mainly for easier searching.
Also remove the duplicate ‚detail‘ field.
2022-05-24 00:30:41 +02:00
Christoph Oelckers
377b0fa8c8
- Exhumed: pin death arms to the right side of the screen
2022-05-06 00:03:54 +02:00
Christoph Oelckers
3114059145
- fixed sprite indices for map spawned sprites.
2022-03-20 12:08:47 +01:00
Rachael Alexanderson
735740e453
- add level names to title bar (and by proxy, to RPC)
2022-03-18 05:06:58 -04:00
Christoph Oelckers
a1339f014c
- store indices in sectionsPerSector.
2022-02-20 23:11:04 +01:00
Mitchell Richters
009c03f430
- Exhumed: Properly fix interpolation issues when at the end of the level instead of trying to back up everything.
...
Revert "- Exhumed: Don't force the framerate to reduce to ticrate at end of each level, instead interpolate player's position to prevent draw errors."
This reverts commit 57d54a2105
.
Revert "- Exhumed: Extend 57d54a2105
to back up the player's `bobangle` variable as well at the map's end."
This reverts commit 520c03b4f1
.
Revert "- Exhumed: Extend 520c03b4f1
to back up the player's `totalvel` variable as well at the map's end."
This reverts commit 1446486871
.
2022-02-20 20:35:35 +11:00
Christoph Oelckers
892c361449
- avoid pointer arithmetic in feebtag.
2022-02-19 10:11:12 +01:00
Christoph Oelckers
71943abed0
- changed math utilities to floating point coordinate system.
2022-02-15 22:18:26 +01:00
Christoph Oelckers
f44736a5b6
-use an access function for reading wall positions so that we have a non-modifiable value wherever this is possible.
2022-02-15 22:18:23 +01:00
Christoph Oelckers
89ef81da55
- renamed walltype::pos as preparation for refactoring.
...
no functional changes here
2022-02-15 22:18:22 +01:00
Christoph Oelckers
12b25df582
- Exhumed: handle unterminated strings in LoadSound without reading beyond their end.
2022-01-29 13:29:59 +01:00
Christoph Oelckers
ca9936a601
- Exhumed: fix issues with uninitialized buffer data in seq_ReadSequence.
2022-01-29 12:25:48 +01:00
Christoph Oelckers
0e89bffabd
- Exhumed: fixed surace collisions of projectiles.
...
There was some commented out undefined behavior here, we need to properly define this case.
2022-01-25 00:57:59 +01:00
Christoph Oelckers
30adac6e7f
- Exhumed: removed erroneous target assignment in Anubis AI.
2022-01-25 00:25:52 +01:00
Christoph Oelckers
f194fb6c90
- added a name to tilenum function so that we can define picnums by name in scripted actors.
2022-01-24 00:24:47 +01:00
Christoph Oelckers
a23124a201
- Exhumed: fixed check for bad ending cutscene.
2022-01-22 23:11:34 +01:00
Mitchell Richters
1446486871
- Exhumed: Extend 520c03b4f1
to back up the player's totalvel
variable as well at the map's end.
2022-01-19 23:00:04 +11:00
Christoph Oelckers
3aff12cf4c
- sky management rework.
2022-01-16 12:12:43 +01:00
Mitchell Richters
520c03b4f1
- Exhumed: Extend 57d54a2105
to back up the player's bobangle
variable as well at the map's end.
2022-01-16 08:32:22 +11:00
Christoph Oelckers
40cee808a1
- Exhumed: use proper distance calculations when spawning weapon flashes.
...
The cheap distance approximation here tended to fail on longer walls.
2022-01-15 18:33:37 +01:00
Christoph Oelckers
b1d3e8ee54
- Exhumed: Avoid playing the same pickup sound while another copy of it is already active.
...
The pickup code here is not robust enough to play the sound only once per pickup.
2022-01-15 16:11:42 +01:00
Christoph Oelckers
e892de21ec
- preparations for unlimited tsprites.
...
Right now it is a no-op because Polymost cannot deal with this properly.
2022-01-11 00:12:32 +01:00
Christoph Oelckers
70087ebc12
- fixed: The new renderer still called the Polymost screen finish function.
...
This led to a second, redundant postprocessing step with incorrect matrix values.
It now calls screen->Update() directly without the unneeded stuff, but this required a bit of reordering in the game code to ensure that the renderer receives the weapon data to display.
2022-01-08 13:50:47 +01:00
Christoph Oelckers
a3162f6ccf
- renamed testnewrenderer CVAR.
2022-01-07 12:49:41 +01:00
Christoph Oelckers
2f66377511
- Exhumed: use the loop flag when starting music.
2022-01-04 12:42:45 +01:00
Christoph Oelckers
9c07f05f0f
- Exhumed: clear all pointers in the player struct when starting a level.
2022-01-04 12:42:45 +01:00
Christoph Oelckers
78f02fbd55
- avoid larger time jumps in Ramses text scroll.
2022-01-04 12:42:45 +01:00
Christoph Oelckers
8267f327e3
- Exhumed: hide all screen overlays when Ramses is talking.
2022-01-04 12:42:45 +01:00
Christoph Oelckers
894f9a6b0a
- Exhumed: fix Ramses text overlay display.
2022-01-04 12:42:44 +01:00
Mitchell Richters
57d54a2105
- Exhumed: Don't force the framerate to reduce to ticrate at end of each level, instead interpolate player's position to prevent draw errors.
2022-01-04 21:43:08 +11:00
Christoph Oelckers
a9b162b8e9
- moved the tsprite flags from cstat2 to clipdist which was already holding other ones.
...
cstat2 should only hold flags for game-side sprites.
2021-12-30 19:00:35 +01:00
Christoph Oelckers
552668418a
- moved opos and oang to DCoreActor.
2021-12-30 18:21:02 +01:00
Christoph Oelckers
7f62df517d
- moved all interpolate* methods from spritetypebase to DCoreActor.
...
The places where it was used on tsprites were redone to use the actor's base coordinate, which at the point of the operation would always be the same.
2021-12-30 17:32:31 +01:00
Christoph Oelckers
c10fb1278a
- moved the backup... methods to DCoreActor.
2021-12-30 17:10:08 +01:00
Christoph Oelckers
6c381d4392
- removed sector() method from low level sprite type.
2021-12-30 16:58:48 +01:00
Christoph Oelckers
5498699faf
- use DCoreActor::sector() wherever possible.
2021-12-30 16:51:56 +01:00
Christoph Oelckers
f0b7fe4add
- use setsector from DCoreActor.
...
Also did a bit of cleanup
2021-12-30 16:36:04 +01:00
Mitchell Richters
8f468607ff
- Exhumed: Replace Player
velocity and damage variables with vectors.
2021-12-31 00:19:33 +11:00
Christoph Oelckers
9158796284
- partial replacement of tspriteptr_t.
2021-12-30 11:48:10 +01:00
Mitchell Richters
9bbb54fe2e
- Replace every line that just contains spaces or tabs with an empty line feed in all files except 3rd party libraries.
2021-12-30 20:30:21 +11:00
Christoph Oelckers
3fcecedf32
- deleted ClearContent functions from actor classes.
...
this is a leftover from pre-DObject times and no longer needed.
2021-12-30 09:58:47 +01:00
Christoph Oelckers
bf9defc062
- SW: moved some Polymost hack stuff to its proper place.
2021-12-30 09:58:46 +01:00
Christoph Oelckers
fb53f32603
- handle the remaining write accesses to ceilingz and floorz.
...
Everything is routed through the wrapper functions now.
2021-12-30 09:58:14 +01:00
Christoph Oelckers
913f6e713d
- Hack for Exhumed: palette 4 does not fade to black so sprites should not have shades above numshades.
...
The new renderer will treat such shades as completely black to ensure proper rendering of shadows - but for this palette this must be skipped.
2021-12-30 09:58:09 +01:00
Christoph Oelckers
de3e66016c
- removed the Actor() access method from Exhumed's player as well.
2021-12-30 09:58:06 +01:00
Mitchell Richters
95d270fbdd
- Exhumed: Clean up local functions variables to prevent redefinition conflicts.
2021-12-30 09:57:31 +01:00
Christoph Oelckers
fd78cb57c1
- fixed some bad flag replacements.
...
0x7fff is not ~CSTAT_SPRITE_BLOCK but ~CSTAT_SPRITE_INVISIBLE.
2021-12-30 09:57:29 +01:00
Christoph Oelckers
92f2182e6e
- SW: all s() in actor.cpp
2021-12-30 09:57:28 +01:00
Christoph Oelckers
2718b3a5e3
- remaining s() in Exhumed
2021-12-30 09:57:28 +01:00
Christoph Oelckers
d4c01ce957
- remaining s() in queen.cpp.
2021-12-30 09:57:28 +01:00