Christoph Oelckers
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bd3aaea3b2
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- big macro mess cleanup.
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2021-12-30 09:57:51 +01:00 |
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Christoph Oelckers
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297921204f
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- rename STD_RANDOM_RANGE
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2021-12-30 09:57:50 +01:00 |
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Christoph Oelckers
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d957540258
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- targeting stuff in weapon.cpp
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2021-12-30 09:57:50 +01:00 |
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Christoph Oelckers
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85a814d379
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- all of track.cpp and vis.cpp
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2021-12-30 09:57:50 +01:00 |
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Christoph Oelckers
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dcb375a3c6
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- all of sprite.cpp
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2021-12-30 09:57:50 +01:00 |
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Christoph Oelckers
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b7c4ac55d1
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- replaced all remaining sp = &actor->s().
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2021-12-30 09:57:50 +01:00 |
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Christoph Oelckers
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5643f9b7f7
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- deleted dead sp variables.
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2021-12-30 09:57:50 +01:00 |
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Christoph Oelckers
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8a2908bc30
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- eliminated the remaining SP_* spritetype function variants.
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2021-12-30 09:57:49 +01:00 |
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Christoph Oelckers
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8ffc87134d
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- track stuff
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2021-12-30 09:57:49 +01:00 |
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Christoph Oelckers
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e782cc1c28
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- deleted unused spritetype inlines.
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2021-12-30 09:57:49 +01:00 |
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Christoph Oelckers
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7f07be0d6d
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- - sector, sound, track, rotator
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2021-12-30 09:57:49 +01:00 |
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Christoph Oelckers
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d62a65b6e3
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- do not use sprite pointers in sound code.
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2021-12-30 09:57:49 +01:00 |
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Christoph Oelckers
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6df8f8a537
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- handle all fsp = &actor->s();
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2021-12-30 09:57:48 +01:00 |
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Christoph Oelckers
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822c88c135
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- handle all auto psp = &pp->Actor()->s();
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2021-12-30 09:57:48 +01:00 |
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Christoph Oelckers
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8b5955d3dd
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- the remaining s() in player.cpp
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2021-12-30 09:57:48 +01:00 |
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Christoph Oelckers
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c7b80b80d8
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- player warp functions.
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2021-12-30 09:57:48 +01:00 |
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Christoph Oelckers
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188af0dbb3
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- half of what's left of s() in player.cpp
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2021-12-30 09:57:48 +01:00 |
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Christoph Oelckers
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959147c656
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- smaller stuff
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2021-12-30 09:57:48 +01:00 |
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Christoph Oelckers
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6d7337e41b
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- the rest of light.cpp
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2021-12-30 09:57:47 +01:00 |
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Christoph Oelckers
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2aba992d63
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- most of lights.cpp, including turning the helper macros into functions.
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2021-12-30 09:57:47 +01:00 |
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Christoph Oelckers
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eba5d222c0
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- the remaining s()'s in jweapon.cpp
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2021-12-30 09:57:47 +01:00 |
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Christoph Oelckers
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571dccda76
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- jsector.cpp
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2021-12-30 09:57:47 +01:00 |
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Christoph Oelckers
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ce7465869f
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- vator.cpp cleanup.
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2021-12-30 09:57:47 +01:00 |
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Christoph Oelckers
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35b4db39d7
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- sp-> in vator.cpp
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2021-12-30 09:57:47 +01:00 |
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Christoph Oelckers
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77308356ed
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- sprite.cpp
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2021-12-30 09:57:47 +01:00 |
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Christoph Oelckers
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843239d085
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- SpriteSetup and related functions.
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2021-12-30 09:57:46 +01:00 |
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Christoph Oelckers
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0c48b4b2c2
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- over/under stuff in weapon.cpp
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2021-12-30 09:57:46 +01:00 |
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Christoph Oelckers
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47b4c55a5c
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- parts of sprite.cpp.
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2021-12-30 09:57:46 +01:00 |
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Christoph Oelckers
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83a7b3ef1c
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- parts of jsector.cpp
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2021-12-30 09:57:46 +01:00 |
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Christoph Oelckers
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967385a87c
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- rotator.cpp, slidor.cpp and a few single ones elsewhere.
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2021-12-30 09:57:46 +01:00 |
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Christoph Oelckers
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8e8f59caa1
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- refactored GetSpriteZOfMiddle (and all s() close by)
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2021-12-30 09:57:45 +01:00 |
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Christoph Oelckers
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123e19e355
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- the rest of draw.cpp
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2021-12-30 09:57:45 +01:00 |
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Christoph Oelckers
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9cdf4db648
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- the remaining sp-> in draw.cpp
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2021-12-30 09:57:45 +01:00 |
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Christoph Oelckers
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3b26c634db
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- parts of draw.cpp.
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2021-12-30 09:57:45 +01:00 |
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Christoph Oelckers
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c61e4de409
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- WarpCopySprite
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2021-12-30 09:57:45 +01:00 |
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Christoph Oelckers
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dce8531c48
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- all sp in player.cpp
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2021-12-30 09:57:45 +01:00 |
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Christoph Oelckers
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c5af361564
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- renamed sp-> in player.cpp.
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2021-12-30 09:57:44 +01:00 |
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Christoph Oelckers
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f488b9220c
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- deal with sp in player.cpp that do not use &actor->s()
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2021-12-30 09:57:44 +01:00 |
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Christoph Oelckers
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ffb97eb261
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- all s() from bunny.cpp + copysect.cpp.
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2021-12-30 09:57:44 +01:00 |
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Christoph Oelckers
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9ad23631f5
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- several s().
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2021-12-30 09:57:44 +01:00 |
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Christoph Oelckers
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1e938e2b44
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- deleted redundant sprite inlines.
All calls have been transitioned to actors.
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2021-12-30 09:57:44 +01:00 |
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Christoph Oelckers
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8a1c602dc8
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- 10 more s().
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2021-12-30 09:57:43 +01:00 |
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Christoph Oelckers
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bdf29cf01e
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- hs = &itActor->s();
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2021-12-30 09:57:43 +01:00 |
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Christoph Oelckers
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6ce1f57b5e
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- deleted all wp variables.
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2021-12-30 09:57:43 +01:00 |
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Christoph Oelckers
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cc3c477992
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- renamed all wp in jweapon.cpp and weapon.cpp
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2021-12-30 09:57:43 +01:00 |
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Christoph Oelckers
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cd7f13c4ba
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- all wp not referencing actorNew.
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2021-12-30 09:57:43 +01:00 |
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Christoph Oelckers
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2398073529
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- getting rid of wall variables named wp.
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2021-12-30 09:57:43 +01:00 |
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Christoph Oelckers
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7bea7cdae1
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- handle all wp referencing actor->s().
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2021-12-30 09:57:42 +01:00 |
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Christoph Oelckers
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1afb985291
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- renamed all wp referencing weapActor.
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2021-12-30 09:57:42 +01:00 |
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Christoph Oelckers
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33c8668325
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- deleted all np variables.
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2021-12-30 09:57:42 +01:00 |
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Christoph Oelckers
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14ba7d24d2
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- renamed all remaining np->
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2021-12-30 09:57:42 +01:00 |
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Christoph Oelckers
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730c9e65e4
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- renamed all np-> in weapon.cpp
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2021-12-30 09:57:42 +01:00 |
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Christoph Oelckers
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5eb958938d
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- renamed all np-> in sprite.cpp
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2021-12-30 09:57:41 +01:00 |
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Christoph Oelckers
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b2d4375cde
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- renamed all np-> in jweapons.cpp
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2021-12-30 09:57:41 +01:00 |
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Christoph Oelckers
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08a98c3955
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- renamed all np-> in bunny.cpp
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2021-12-30 09:57:41 +01:00 |
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Christoph Oelckers
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0175d27ffa
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- handle all 'np->' not referencing actorNew.
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2021-12-30 09:57:41 +01:00 |
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Christoph Oelckers
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09294d7712
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- deleted sp from _polymost.cpp
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2021-12-30 09:57:41 +01:00 |
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Christoph Oelckers
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e1fdb6b7bf
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- deleted all exp variables from weapon.cpp.
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2021-12-30 09:57:41 +01:00 |
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Christoph Oelckers
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b5261b9fe1
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- renamed exp-> in weapon.cpp
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2021-12-30 09:57:40 +01:00 |
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Christoph Oelckers
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4395de8fb1
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- deleted all sp variables from weapon.cpp.
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2021-12-30 09:57:40 +01:00 |
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Christoph Oelckers
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b488361639
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- more macros in weapons.cpp converted into functions.
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2021-12-30 09:57:40 +01:00 |
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Christoph Oelckers
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39640a4870
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- handle most sp function parameters.
Also de-macrofied ANG2SPRITE and ANG2PLAYER.
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2021-12-30 09:57:40 +01:00 |
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Christoph Oelckers
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d8b0cbd031
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- renamed all sp-> in weapons.cpp.
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2021-12-30 09:57:40 +01:00 |
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Christoph Oelckers
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17810bc6cd
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- the ones I missed.
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2021-12-30 09:57:39 +01:00 |
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Christoph Oelckers
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a8d0e29a3b
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- handle parts of weapon.cpp where sp is not used for actor->s()
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2021-12-30 09:57:39 +01:00 |
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Christoph Oelckers
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b2fd05d182
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- stuff in InitSwordAttack + InitHeartAttack
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2021-12-30 09:57:39 +01:00 |
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Christoph Oelckers
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270afb5d49
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- sp-> renaming and cleanup in rooms.cpp
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2021-12-30 09:57:39 +01:00 |
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Christoph Oelckers
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49cc2b3cad
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- quake.cpp plus SP_TAG13/14 cleanup
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2021-12-30 09:57:39 +01:00 |
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Christoph Oelckers
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9aaaadefc3
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- SpawnQuake
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2021-12-30 09:57:39 +01:00 |
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Christoph Oelckers
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2b8b4f3fcc
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- QuakeViewChange
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2021-12-30 09:57:38 +01:00 |
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Christoph Oelckers
|
7419c2e65b
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- sp cleanup in sector.cpp
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2021-12-30 09:57:38 +01:00 |
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Christoph Oelckers
|
79a9278ff3
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- rename sp-> in sector.cpp
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2021-12-30 09:57:38 +01:00 |
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Christoph Oelckers
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212f07f7ff
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- sp cleanup in skull.cpp, sumo.cpp, zilla.cpp, zombie.cpp
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2021-12-30 09:57:38 +01:00 |
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Christoph Oelckers
|
926b4f8ba9
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- sp cleanup of ripper.cpp, ripper2.cpp, serp.cpp, skel.cpp.
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2021-12-30 09:57:38 +01:00 |
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Christoph Oelckers
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639613297d
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- globally replaced sp-> in several files.
No further cleanup yet.
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2021-12-30 09:57:38 +01:00 |
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Christoph Oelckers
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dc7fecccd0
|
- globally replaced sp-> in spike.cpp
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2021-12-30 09:57:37 +01:00 |
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Christoph Oelckers
|
f58d4e2604
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- globally replaced sp-> in skull.cpp
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2021-12-30 09:57:37 +01:00 |
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Christoph Oelckers
|
0d0d5366b1
|
- globally replaced sp-> in skel.cpp
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2021-12-30 09:57:37 +01:00 |
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Christoph Oelckers
|
bb4c0be15e
|
- globally replaced sp-> in serp.cpp
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2021-12-30 09:57:37 +01:00 |
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Christoph Oelckers
|
f6c32b10d4
|
- globally replaced sp-> in ripper2.cpp
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2021-12-30 09:57:37 +01:00 |
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Christoph Oelckers
|
67d82f63be
|
- globally replaced sp-> in ripper.cpp
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2021-12-30 09:57:37 +01:00 |
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Christoph Oelckers
|
ce6f6ff5d3
|
- globally replaced sp-> in _polymost.cpp
|
2021-12-30 09:57:37 +01:00 |
|
Christoph Oelckers
|
63fc668d57
|
- don't use auto when making local copies of TObjPtr.
|
2021-12-30 09:57:36 +01:00 |
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Christoph Oelckers
|
1b1a81e2bc
|
- sp in ninja.cpp.
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2021-12-30 09:57:36 +01:00 |
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Christoph Oelckers
|
a3b539da28
|
- sp cleanup in miscactr.cpp.
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2021-12-30 09:57:36 +01:00 |
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Christoph Oelckers
|
5f187a3efb
|
- sp-> replacement in miscactr.cpp.
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2021-12-30 09:57:36 +01:00 |
|
Christoph Oelckers
|
1d6b5e621d
|
- sp cleanup in jweapon.cpp.
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2021-12-30 09:57:36 +01:00 |
|
Christoph Oelckers
|
b3b6001248
|
- sp-> replacements in jweapon.cpp
|
2021-12-30 09:57:36 +01:00 |
|
Christoph Oelckers
|
aeed726b59
|
- deleted sp assignments in processed files.
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2021-12-30 09:57:35 +01:00 |
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Christoph Oelckers
|
aac44b27b1
|
- sp cleanup in bunny.cpp.
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2021-12-30 09:57:35 +01:00 |
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Christoph Oelckers
|
1d76336045
|
- handle bp in break.cpp
|
2021-12-30 09:57:35 +01:00 |
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Christoph Oelckers
|
47b51efdc6
|
- turning TEST_BOOL into overloaded functions.
|
2021-12-30 09:57:35 +01:00 |
|
Christoph Oelckers
|
5290939cbc
|
- break.cpp sp cleanup.
Also a few needed renamings.
|
2021-12-30 09:57:35 +01:00 |
|
Christoph Oelckers
|
06d33b8276
|
- partial conversion of SP_TAG3 to actors.
|
2021-12-30 09:57:35 +01:00 |
|
Christoph Oelckers
|
627a69570f
|
- turned all SP_TAGx macros into functions so that they can be overloaded with actor variants.
|
2021-12-30 09:57:34 +01:00 |
|
Christoph Oelckers
|
397d9b0d84
|
- made SP_TAG2 a function with an actor parameter.
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2021-12-30 09:57:34 +01:00 |
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Christoph Oelckers
|
5be1bc4de7
|
- made SP_TAG1 a function with an actor parameter.
|
2021-12-30 09:57:34 +01:00 |
|
Christoph Oelckers
|
40050f5008
|
- replaced sp-> in several files.
|
2021-12-30 09:57:34 +01:00 |
|
Christoph Oelckers
|
42a525692d
|
- fixed check on wrong actor in DoChemBomb.
|
2021-12-30 09:57:34 +01:00 |
|
Christoph Oelckers
|
514c3ffb10
|
- cameraactor in _polymost.cpp
|
2021-12-30 09:57:33 +01:00 |
|