Christoph Oelckers
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38f7935ee9
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- repeats in actors_d.cpp and actors_r.cpp
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2022-10-30 16:51:27 +01:00 |
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Christoph Oelckers
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1a22127123
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- refactoring CreateActor - part 1
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2022-10-30 16:51:26 +01:00 |
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Christoph Oelckers
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44f0a6ae67
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- handle the bolts
These used temp_data which was remapped to temp_pos for being floats.
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2022-10-30 16:51:26 +01:00 |
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Christoph Oelckers
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dd3346cbc5
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- mostly comparisons and code surrounding them
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2022-10-30 16:51:26 +01:00 |
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Christoph Oelckers
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fb164450a7
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- use MultScale
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2022-10-30 16:51:25 +01:00 |
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Christoph Oelckers
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520d838a8c
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- use Scale wrappers in global code and parts of Duke.
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2022-10-30 16:51:23 +01:00 |
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Christoph Oelckers
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8a8ef22e53
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- mostly '>' comparisons with scale values.
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2022-10-30 16:51:22 +01:00 |
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Christoph Oelckers
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a11a366697
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- some automatic replacements.
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2022-10-30 16:51:21 +01:00 |
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Christoph Oelckers
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91c318b708
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- renamed most non-sprite xrepeat and yrepeat as refactpring aid.
These will be renamed back later but now they create too much search noise.
A few local variables have been permanently renamed to scale*.
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2022-10-30 16:51:20 +01:00 |
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Mitchell Richters
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b004de9fb0
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- Remove leftover x/y repeats from - several manual replacements with SetScale. .
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2022-10-30 16:51:19 +01:00 |
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Christoph Oelckers
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e60fafec52
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- got rid of most REPEAT_SCALE factors.
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2022-10-30 16:51:19 +01:00 |
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Christoph Oelckers
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e6a97157d7
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- several manual replacements with SetScale.
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2022-10-30 16:51:18 +01:00 |
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Christoph Oelckers
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86d6ba43d4
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- more automatic SetScale replacement, plus all of SetScale(0.5, 0.5);
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2022-10-30 16:51:17 +01:00 |
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Christoph Oelckers
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c7c3b2a20c
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- added a SetScale method to spritetype and used it for all places setting x/yrepeat to 0.
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2022-10-30 16:51:17 +01:00 |
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Christoph Oelckers
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a6e35edc6c
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- replaced all set_native_clipdist
Note that truncation has to be preserved here to ensure the size stays the same as before so the MulScales were not resolved into their factors.
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2022-10-30 16:51:16 +01:00 |
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Christoph Oelckers
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d22c473c31
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- manual set_const_clipdist replacements
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2022-10-30 16:51:15 +01:00 |
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Christoph Oelckers
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03d6826fce
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- first batch of set_const_clipdist replacements
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2022-10-30 16:51:14 +01:00 |
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Christoph Oelckers
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4af4983d3e
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- floatified clipdist and replaced fClipdist wrapper.
This uses a new variable because a few things use clipdist as a flag byte
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2022-10-30 16:51:14 +01:00 |
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Mitchell Richters
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0600bf5860
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- Negate everything to do with PlayerHorizon::__horiz where appropriate, including some loose horizoff members.
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2022-10-30 16:51:11 +01:00 |
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Christoph Oelckers
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600c2a0243
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- map all clipmove calls to the version with a full float interface.
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2022-10-30 16:50:48 +01:00 |
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Mitchell Richters
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8bc34f3dac
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- Handle all remaining VecToAngle() calls.
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2022-10-27 16:55:53 +02:00 |
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Mitchell Richters
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1e7cce28af
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- VecToAngle() with delta() inside to .Angle() replacements.
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2022-10-27 16:55:53 +02:00 |
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Mitchell Richters
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9b98388215
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- VecToAngle() with XY() inside to .Angle() replacements.
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2022-10-27 16:55:53 +02:00 |
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Mitchell Richters
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8d3f3c6025
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- Cut over to DAngle from fixedhoriz and remove the latter.
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2022-10-25 07:06:55 +02:00 |
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Mitchell Richters
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92798b5a07
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- Remove most buildhoriz() calls.
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2022-10-25 07:06:55 +02:00 |
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Christoph Oelckers
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9342b7b1a4
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- Duke/RR: fixed move_player smart action.
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2022-10-24 22:09:34 +02:00 |
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Mitchell Richters
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95cd74bdc0
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- renamed slope functions so that the int versions get a special name.
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2022-10-22 12:17:02 +02:00 |
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Christoph Oelckers
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0fdc91904d
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- replaced getposfromactor
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2022-10-22 12:09:54 +02:00 |
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Christoph Oelckers
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ad2e984367
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- floatified move_r
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2022-10-22 11:33:16 +02:00 |
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Christoph Oelckers
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8d99277b87
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- remaining add_int_ang calls.
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2022-10-22 11:33:15 +02:00 |
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Christoph Oelckers
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62d9a80379
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- floatified most simple set_int_ang and add_int_ang calls.
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2022-10-22 11:33:15 +02:00 |
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Christoph Oelckers
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54346d9398
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- eliminate all int_ang calls, except the one setting player.oa.
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2022-10-22 11:33:15 +02:00 |
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Christoph Oelckers
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61a45da964
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- floatified all remaining add_int_pos calls.
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2022-10-22 11:33:15 +02:00 |
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Christoph Oelckers
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2ea426be38
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- handle several int_angle calls.
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2022-10-22 11:33:15 +02:00 |
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Christoph Oelckers
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e42036d43b
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- only use the floatified version of findplayer.
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2022-10-22 11:33:14 +02:00 |
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Christoph Oelckers
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30a3bba644
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- many CreateActor calls converted to true floats.
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2022-10-22 09:34:15 +02:00 |
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Christoph Oelckers
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13dd7260f5
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- handle all remaining set_int_xvel and set_int_zvel.
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2022-10-22 09:34:15 +02:00 |
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Christoph Oelckers
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2e947fded3
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- trivial changes
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2022-10-22 09:34:14 +02:00 |
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Christoph Oelckers
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7ee620628d
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- floatified handle_se24
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2022-10-22 09:34:13 +02:00 |
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Christoph Oelckers
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436b8bc50a
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- floatified shootfireball
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2022-10-21 00:00:06 +02:00 |
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Christoph Oelckers
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a226a847bd
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- fixed warnings
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2022-10-21 00:00:06 +02:00 |
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Christoph Oelckers
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5140baf7c5
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- floatified a bunch in move_r
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2022-10-21 00:00:05 +02:00 |
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Christoph Oelckers
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3e511f33b8
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- movetripbomb and movecrack
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2022-10-21 00:00:04 +02:00 |
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Christoph Oelckers
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facedb6325
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- floatified movesprite_ex
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2022-10-21 00:00:04 +02:00 |
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Christoph Oelckers
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5dedce047a
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- movesprite_ex refactoring, part 1
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2022-10-21 00:00:04 +02:00 |
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Christoph Oelckers
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0432930e5b
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- converted all dist() calls to vector math and deleted the utilities
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2022-10-21 00:00:04 +02:00 |
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Christoph Oelckers
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f6d06b1326
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- simple replacements in actor code
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2022-10-21 00:00:03 +02:00 |
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Christoph Oelckers
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1a597c4e0b
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- fixed and floatified chickenarrow.
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2022-10-21 00:00:02 +02:00 |
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Christoph Oelckers
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dafc1ff2d2
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- spawn coordinate in guts
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2022-10-21 00:00:02 +02:00 |
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Christoph Oelckers
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6bd97e312d
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- cleanup of the wall hit checks in hitradius
Yes, the z-check was indeed bad.
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2022-10-21 00:00:02 +02:00 |
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