Commit graph

2335 commits

Author SHA1 Message Date
Mitchell Richters
4a94078d9f - Fix pitch direction for controller input. 2022-12-17 19:39:16 +01:00
Christoph Oelckers
0716f822f8 - added a - sign to FindBestSector' default return.
This somehow get lost when the code was moved out of clipmove into a separate utility function.
2022-12-17 19:39:16 +01:00
Christoph Oelckers
5e4dc64fa5 - this is 1.6.0 2022-12-11 16:41:32 +01:00
Christoph Oelckers
e412a34f4e - bump savegame version. 2022-12-11 16:31:00 +01:00
Mitchell Richters
c762505b02 - Use the game's display name for defaultiwad, not the filename.
* Add-ons don't have a FileName entry, but everything has a display name therefore all bases are covered.
* Fixes #616.
2022-12-11 17:02:36 +11:00
Mitchell Richters
33975a083f - Draw crosshair at 1:1 scale when crosshairscale is 0, just like GZDoom.
* Fixes #767.
2022-12-11 16:16:16 +11:00
Christoph Oelckers
7d82ae28f4 - Duke/RR: fixed: animates array must be cleared on map change.
There was also some undefined behavior when an entry was deleted, this seems to originate from the original code.
2022-12-10 10:20:01 +01:00
Mitchell Richters
dc41057984 - In SetupGame(), test userConfig.DefaultCon before userConfig.gamegrp so addons work properly. 2022-12-10 10:48:34 +11:00
Mitchell Richters
25460e8e98 - Fix change to constant in last commit.
* How did that little `3` not make it in...
2022-12-09 20:00:37 +11:00
Mitchell Richters
2a82ef85b8 - Minor optimisation to the return to centre code. 2022-12-09 18:00:56 +11:00
Mitchell Richters
92bf00d3e9 - Fix incorrect sector usage in calcviewpitch(). 2022-12-09 17:48:26 +11:00
Mitchell Richters
1772238653 - Fix incorrect value for PITCH_HORIZOFFSPEED input constant. 2022-12-07 15:21:52 +11:00
Mitchell Richters
df63e5411b - Fix incorrect sign for PITCH_HORIZOFFCLIMB input constant. 2022-12-07 13:11:59 +11:00
Mitchell Richters
a6cfdea480 - Improved weapon drawing, based on the new crosshair drawing offset code, starting with Duke's pistol. 2022-11-30 10:03:52 +01:00
Mitchell Richters
ef52694365 - Improved crosshair drawing that factor's in look_ang better I've had stashed away for a little bit. 2022-11-30 10:03:52 +01:00
Mitchell Richters
5a698fbc2b - Use DAngle::fromRad() method in maphoriz(). 2022-11-29 21:01:42 +11:00
Christoph Oelckers
229ee3dbe4 Revert "- did a few checks with the compatibility optioned slope adjustment and decided to enable it unconditionally."
This reverts commit 6636064d1f.

As it turned out this is not a benign change. It breaks accessibility to a key in RR-Route 66's slaughtr.map - and it's reasonable to assume if it breaks one map it may break others as well.
2022-11-26 16:47:02 +01:00
Christoph Oelckers
9219d24535 - removed unneeded WantEscape function from backend interface. 2022-11-24 17:57:40 +01:00
Christoph Oelckers
ed4f49ac86 - fixed sound code for backend update. 2022-11-24 17:46:39 +01:00
Christoph Oelckers
13e19bad36 - fixed handling of bad class assignment to map picnums. 2022-11-24 08:12:18 +01:00
Christoph Oelckers
b069904be1 - scriptified the remaining controller sprites. 2022-11-20 13:57:51 +01:00
Christoph Oelckers
cb005062cd - scriptified activators and locators. 2022-11-20 12:43:24 +01:00
Christoph Oelckers
9fa2fb75cf - scriptified the respawn controller.
This also handles one special RRRA controller which was just easier to scriptify right away than temporarily work around it.
2022-11-20 11:58:19 +01:00
Christoph Oelckers
f467e72ac2 - only print texture resolve errors in debug builds.
Otherwise this will print warnings when resolving content for different games.
Needs to be done differently later, but right now the messages are needed for debugging.
2022-11-20 09:35:59 +01:00
Christoph Oelckers
f515939fde - scriptified the sound controller. 2022-11-20 08:46:49 +01:00
Christoph Oelckers
714a2ef70e - scriptified canwithsomething, the last internal STAT_STANDABLE item. 2022-11-19 19:01:17 +01:00
Christoph Oelckers
c6b3cf3e0a - Duke: fixed long standing problem that pressing Escape or walking backwards does not switch off the camera view. 2022-11-19 18:26:17 +01:00
Christoph Oelckers
046ba1ae0c - scriptified touchplate 2022-11-19 15:40:35 +01:00
Christoph Oelckers
15cd80cad3 - scriptified the waterdrip 2022-11-19 15:40:09 +01:00
Christoph Oelckers
11acb92553 - scriptified the bolts. 2022-11-19 12:54:50 +01:00
Christoph Oelckers
9cf6f5dabc - fixed handling of actor defaults.
Order of application with map sprites was not correct.
This also simplifies how the defaults are stored - the separate data is gone, they now use the regular defaults.
2022-11-19 11:24:47 +01:00
Christoph Oelckers
5ae7011e41 - converted the masterswitch. 2022-11-19 11:24:39 +01:00
Christoph Oelckers
b106fb693a - scriptified OozFilter + Seenine
Also fixing the default handling for onHit.
2022-11-17 21:46:24 +01:00
Christoph Oelckers
8ce358fc24 - scriptified the trip bombs. 2022-11-17 18:38:25 +01:00
Christoph Oelckers
133cb3a02e - moved all CoreActor exports to vmexports.cpp. 2022-11-17 08:46:08 +01:00
Mitchell Richters
d3217a3e54 - Fix issues with scripted actors, namely the crane which was non-operable. 2022-11-16 16:14:48 +11:00
Christoph Oelckers
043e005363 - fixed bad index in pushmove. 2022-11-16 00:08:37 +01:00
Christoph Oelckers
6b3e57fd2c - added 'foreach' loop to ZScript.
Syntax:

foreach(variable : array)
{
}

the variable's type is automatically deducted.
2022-11-15 21:29:04 +01:00
Christoph Oelckers
dc9451d584 - renamed global 'wall' and 'sector' arrays to 'walls' and 'sectors' for ZScript.
This avoids problems with name hiding.
2022-11-15 20:09:36 +01:00
Christoph Oelckers
f7fafabba0 - reordered walltype to reduce its size. 2022-11-15 15:54:21 +01:00
Christoph Oelckers
42e02d2956 - eliminated firstWall as well. 2022-11-15 15:44:33 +01:00
Christoph Oelckers
5798fa067f - cleaned up all -> accesses through firstWall(). 2022-11-15 15:33:35 +01:00
Christoph Oelckers
af60408e63 - sector wall access cleanup.
lastWall was only used twice and firstWall() + index can be done better now.
2022-11-15 15:31:52 +01:00
Christoph Oelckers
7d9a4ea70d - eliminated wallsofsector. 2022-11-15 15:24:17 +01:00
Christoph Oelckers
84b17a8a53 - eliminate wall_count. 2022-11-15 14:59:28 +01:00
Christoph Oelckers
bfae5ce1bc - use a TArrayView to store the wall references in a sector.
This is a lot more scripting friendly than hacking around the indices.
2022-11-15 14:53:39 +01:00
Christoph Oelckers
9a676ffba6 - use local variables for wall_index wherever possible. 2022-11-15 14:15:46 +01:00
Christoph Oelckers
34333302f9 - wrapped all reading wallptr references. 2022-11-15 12:37:14 +01:00
Christoph Oelckers
c23db8ea35 - wrapped all reads of sectortype::wallnum and renamed all other wallnum variables. 2022-11-15 12:21:21 +01:00
Christoph Oelckers
b7a7584059 - renamed wallnum and sectnum functions.
These were creating a lot of search noise because local variables had the same name.
2022-11-15 12:03:44 +01:00