Christoph Oelckers
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4a486f5a10
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- deal with an extremely redundant code fragment
Consolidates almost 100 lines that still need work in a small subfunction. :)
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2022-10-13 22:54:43 +02:00 |
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Christoph Oelckers
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28c8efd104
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- eliminated set_int_ppos_Z
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2022-10-13 22:54:43 +02:00 |
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Christoph Oelckers
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785575604b
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- no need to use int_delta when all we want is the angle.
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2022-10-13 22:54:43 +02:00 |
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Christoph Oelckers
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6ce01e24d2
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- renamed walltype::delta and walltype::center
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2022-10-13 22:54:42 +02:00 |
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Christoph Oelckers
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1d28ebec98
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- eliminated add_int_z and add_int_y wrappers
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2022-10-13 22:54:42 +02:00 |
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Christoph Oelckers
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ffba7996b3
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- SW: floatified PLAYER::siang
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2022-10-13 20:58:12 +02:00 |
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Christoph Oelckers
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634db656e7
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- SW: floatified PLAYER::si
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2022-10-13 20:58:12 +02:00 |
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Christoph Oelckers
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94e198f9a9
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- SW: floatified DoPlayerTeleportToSprite
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2022-10-13 20:58:12 +02:00 |
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Christoph Oelckers
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f4d8ccf7b9
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- floatified WarpToCoords
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2022-10-13 20:58:12 +02:00 |
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Christoph Oelckers
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cceecb4ab6
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- use ToVector where appropriate
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2022-10-13 20:41:54 +02:00 |
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Christoph Oelckers
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5bb9a16d34
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- floatified TRACK_ACTOR_CLIMB_LADDER case in ActorTrackDecide
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2022-10-13 20:23:34 +02:00 |
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Christoph Oelckers
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0fcbe57111
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- pos in DoBloodWorm
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2022-10-13 19:59:15 +02:00 |
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Christoph Oelckers
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06be4eeb91
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- floatified most of SpriteWarpToUnderwater
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2022-10-13 19:59:15 +02:00 |
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Christoph Oelckers
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db16eb9d19
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- converted position in move_ground_missile
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2022-10-13 19:59:15 +02:00 |
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Christoph Oelckers
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2044a7c562
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- converted some simple assignments
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2022-10-13 19:59:15 +02:00 |
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Christoph Oelckers
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07826c7791
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- eliminated DCoreActor::copyXY
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2022-10-13 00:59:05 +02:00 |
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Mitchell Richters
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4d04a4dd3a
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- Floatified automap's gZoom .
* Also use the global directly in automap functions instead of passing it around as function variables.
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2022-10-13 00:59:04 +02:00 |
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Mitchell Richters
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f5116dd787
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- Pass a DAngle through to all the automap code.
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2022-10-13 00:59:04 +02:00 |
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Mitchell Richters
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e970ed0f27
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- Migrate spritetypebase::interpolatedvec3() to backend solution.
* Also eliminate unused `interpolatedvec2() method from class.
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2022-10-13 00:59:03 +02:00 |
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Mitchell Richters
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1e36aa0e7f
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- Move TAngle<> interpolation function to common and add ones for TVector<> classes.
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2022-10-13 00:59:03 +02:00 |
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Mitchell Richters
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dbcde19834
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- Remove some Normalized360() method calls I added where it shouldn't be necessary.
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2022-10-13 00:59:03 +02:00 |
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Mitchell Richters
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2e25ccaa4d
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- SW: Replace some set_int_ang() usage.
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2022-10-13 00:59:02 +02:00 |
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Christoph Oelckers
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5faeedc144
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-refactored the remaining code using int_zclip.
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2022-10-13 00:59:02 +02:00 |
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Christoph Oelckers
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78e8957043
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-refactored the remaining code using int_zclip for move_missile.
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2022-10-13 00:59:02 +02:00 |
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Christoph Oelckers
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d3715e3332
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- floatified globloz and globhiz
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2022-10-13 00:59:01 +02:00 |
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Christoph Oelckers
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d573ba4cad
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- pass map start as DVector3
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2022-10-13 00:59:01 +02:00 |
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Christoph Oelckers
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b949f37be2
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- Sound stuff for SW
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2022-10-13 00:59:01 +02:00 |
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Christoph Oelckers
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0edd12bc11
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- set_int_ang(getangle
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2022-10-13 00:59:01 +02:00 |
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Christoph Oelckers
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f45e6317ab
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- SpriteWarpToSurface
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2022-10-13 00:59:00 +02:00 |
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Christoph Oelckers
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2f896b859b
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- made the code mostly signed-char safe.
This eliminates all char function parameters that are not really ASCII characters and casts all char argument to the ctype is... functions.
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2022-10-12 22:12:30 +02:00 |
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Christoph Oelckers
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f269ceff64
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slope functions with position vectors
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2022-10-12 22:10:37 +02:00 |
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Christoph Oelckers
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0499be0c26
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- getting rid of some int_pos calls.
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2022-10-12 22:10:37 +02:00 |
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Christoph Oelckers
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a5a3669238
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- eliminated the SetActor/Z function receiving a vec3_t pointer.
The only one left is the one with a DVector3 now.
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2022-10-12 22:10:36 +02:00 |
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Christoph Oelckers
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f750ea8a70
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- twq more SpawnActor calls.
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2022-10-12 22:10:36 +02:00 |
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Christoph Oelckers
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12b238b2bf
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- the remaining SpawnActor calls.
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2022-10-12 22:10:36 +02:00 |
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Christoph Oelckers
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80f019c429
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- next batch of SpawnActor calls.
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2022-10-12 22:10:35 +02:00 |
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Christoph Oelckers
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c7437da255
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- more SpawnActors
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2022-10-12 22:10:35 +02:00 |
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Christoph Oelckers
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da6e8e9341
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- several SpawnActor and getangle calls.
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2022-10-12 22:10:35 +02:00 |
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Christoph Oelckers
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fe42de1fcb
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- the one add_int_floorz/add_int_ceilingz calls each in SW.
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2022-10-12 22:10:35 +02:00 |
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Christoph Oelckers
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f0769048ed
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- yet another bunch of SpawnActor calls in weapon.cpp
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2022-10-12 22:10:35 +02:00 |
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Christoph Oelckers
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5e28b2cca3
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- lots of SpawnActor calls in weapon.cpp
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2022-10-12 22:10:34 +02:00 |
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Christoph Oelckers
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446407cafe
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- more SpawnActor calls
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2022-10-12 22:10:34 +02:00 |
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Christoph Oelckers
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d8c7054751
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- many SpawnActor calls
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2022-10-12 22:10:34 +02:00 |
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Christoph Oelckers
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2a8dd6b955
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- improved RANDOM_P2F interface.
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2022-10-12 22:10:34 +02:00 |
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Christoph Oelckers
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f77ecbed32
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- several HitBreakWall calls
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2022-10-12 22:10:34 +02:00 |
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Christoph Oelckers
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3a0eec76ad
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- some getangle and SpawnActor calls
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2022-10-12 22:10:34 +02:00 |
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Christoph Oelckers
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97223af592
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- silenced a few conversion truncation warnings.
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2022-10-12 15:49:07 +02:00 |
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Christoph Oelckers
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f35c610328
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- the remaining cansee calls
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2022-10-11 18:09:48 +02:00 |
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Christoph Oelckers
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d8f379c8fa
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- SetActorZ vectors
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2022-10-10 17:37:20 +02:00 |
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Christoph Oelckers
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e76dfa5d3c
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- GetActor pos replacement
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2022-10-10 17:37:19 +02:00 |
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