Commit graph

76 commits

Author SHA1 Message Date
Christoph Oelckers
e072380470 Blood: fixed bad order of random numbers. 2023-09-29 20:11:34 +02:00
Mitchell Richters
2e0b9490e1 - Change spritetypebase::angle to a DRotator named Angles.
* Major pre-requisite for the next steps I'm undertaking, let's get it into the branch now.
2022-12-11 18:41:52 +01:00
Christoph Oelckers
51768439a9 - started removing wrappers. ScaleX() and ScaleY() done.
No manual changes in here.
2022-10-30 16:51:31 +01:00
Christoph Oelckers
8c308c8d3e - added ScaleY method to spritetype and used it to get rid of a large amount of 'yrepeat * REPEAT_SCALE' 2022-10-30 16:51:18 +01:00
Mitchell Richters
c00c8d196e - Simple VecToAngle() > .Angle() replacements. 2022-10-27 16:55:52 +02:00
Christoph Oelckers
b2dc69ad5d - floatified dudeSlope. 2022-10-25 07:07:10 +02:00
Christoph Oelckers
27c0a00df6 - use dudeslope wrappers. 2022-10-25 07:07:10 +02:00
Christoph Oelckers
e44759d2ea - renamed dudeSlope 2022-10-25 07:07:09 +02:00
Christoph Oelckers
9d19b61cf9 - 4 functions in aicult.cpp 2022-10-25 07:06:58 +02:00
Christoph Oelckers
2af18ec277 - remap all easy HitScan calls with zero range to the new base function. 2022-10-25 07:06:56 +02:00
Christoph Oelckers
a4ec938526 - renamed HitScan to HitScan_ as a refactoring aid. 2022-10-25 07:06:56 +02:00
Christoph Oelckers
c85a95ca03 - Blood: floatified cultThinkChase
Welcome to spaghetti-land, this is one 400 line monstrosity. :(
2022-10-25 07:06:52 +02:00
Christoph Oelckers
3055a1e5a7 - Blood: renamed functions and floatified cultThrowSeqCallback3 2022-10-25 07:06:52 +02:00
Christoph Oelckers
fd7c47ce2b - Blood: floatified cultThrowSeqCallback 2022-10-25 07:06:51 +02:00
Christoph Oelckers
105e20a32d - eliminated lots of approxDist calls.
Only the really simple ones.
2022-10-25 07:06:50 +02:00
Christoph Oelckers
2b5422cc53 - floatified USER::goalAng 2022-10-15 13:32:00 +02:00
Christoph Oelckers
9df7c55040 - rename USER::goalAng 2022-10-15 13:32:00 +02:00
Mitchell Richters
92b16907d2 - Use getincangle() in more places so it can be refactored easier later on. 2022-10-13 00:59:02 +02:00
Christoph Oelckers
478672879e - partial HitScan parameter change
The really easy stuff…
2022-10-13 00:59:00 +02:00
Christoph Oelckers
ea04f5f800 - more vector stuff in Blood AI
all the same pattern
2022-10-12 22:18:11 +02:00
Christoph Oelckers
80412bdc51 - cansee refactoring, part 2 2022-10-10 17:37:20 +02:00
Christoph Oelckers
d26a4e70c3 - wrapped XSPRITE::TargetPos 2022-10-10 17:37:19 +02:00
Christoph Oelckers
f54e4b8a9a - more int_ang() 2022-10-04 23:56:43 +02:00
Christoph Oelckers
33d5b54ce0 - use int_ang(). 2022-10-04 23:56:43 +02:00
Christoph Oelckers
735b9a8fed - renamed ang to __int_angle 2022-10-04 23:56:42 +02:00
Christoph Oelckers
4a3e9f6df1 - Blood: replaced the remaining spr.pos with int_pos() 2022-08-26 19:53:04 +02:00
Christoph Oelckers
b196e67f40 ported SHA-1: 82e3f6af9367200853fe2af1b9665dd0c53b4f05 from NBlood
* - Change gBusyCount limit to a higher value since xsector limit raised.

gModernMap:
- The return of the event causer (kChannelEventCauser, TXID 50).
- Fix flags for kModernPropertiesChanger type.
- Add new modern type kModernVelocityChanger.
- New features for kMarkerWarpDest type.
- New features for kModernSectorFXChanger type.
- Fix sector condition 58.
- Fix sprite hitscan conditions (35 - 38).
- Add new command (kCmdEventKillFull).
- Misc changes.

# Conflicts:
#	source/games/blood/src/actor.cpp
#	source/games/blood/src/nnexts.cpp
2022-08-17 20:45:51 +02:00
Christoph Oelckers
98c985de73 - Renamed dword_138BB0 -> gCultTeslaFireChance
copied from NBlood commit  c253f4af105b0c588d585f199cfc20021f4f6d4e
2022-05-06 00:50:18 +02:00
1e1cf9dd9c Fix tesla cultist prone state 2022-03-08 15:17:12 +01:00
Christoph Oelckers
5498699faf - use DCoreActor::sector() wherever possible. 2021-12-30 16:51:56 +01:00
Mitchell Richters
431749cf6e - Blood: Replace XSPRITE targety with TargetPos.Y calls. 2021-12-30 23:00:40 +11:00
Mitchell Richters
1d29716e6b - Blood: Replace XSPRITE targetx with TargetPos.X calls. 2021-12-30 23:00:40 +11:00
Mitchell Richters
9bbb54fe2e - Replace every line that just contains spaces or tabs with an empty line feed in all files except 3rd party libraries. 2021-12-30 20:30:21 +11:00
Christoph Oelckers
49c43297cd - pXSprite in AI... code. 2021-12-30 09:57:14 +01:00
Christoph Oelckers
723e22743e - handle all x() calls in AI code. 2021-12-30 09:57:12 +01:00
Christoph Oelckers
1ebdb81e13 - deleted the actor->s() calls in AI code. 2021-12-30 09:57:12 +01:00
Christoph Oelckers
e123e61f99 - quick replace of 'pSprite->' with 'actor->spr.' in AI files. 2021-12-30 09:57:12 +01:00
Christoph Oelckers
bff3bbea73 - handle all target sprites in AI code. 2021-12-30 09:57:12 +01:00
Christoph Oelckers
a87948677a - globally replaced ->x(). with ->xspr. 2021-12-30 09:57:09 +01:00
Mitchell Richters
baf78848eb - Replace spritetypebase z with pos.Z calls and eliminate spritetypebase pos union. 2021-12-30 09:57:06 +01:00
Mitchell Richters
cecb8dc48e - Replace spritetypebase y with pos.Y calls. 2021-12-30 09:57:05 +01:00
Mitchell Richters
33ca55023f - Replace spritetypebase x with pos.X calls. 2021-12-30 09:57:05 +01:00
Christoph Oelckers
d9d05e90b5 - globally replaced all occurences of '->s().' with '->spr.' 2021-12-30 09:57:00 +01:00
Christoph Oelckers
156369ac8a - Blood: don't crash when cultists accidentally target themselves. 2021-12-30 09:56:54 +01:00
Christoph Oelckers
129ce0aea8 - migrated Blood's hitscan calls and its global gHitInfo struct. 2021-12-26 23:08:56 +01:00
Christoph Oelckers
9343e3f9c4 - handle most cansee calls. 2021-12-25 21:29:13 +01:00
Christoph Oelckers
7daa501a4d - removed all #include "compat.h" except the one in build.h
Still all compiles fine.
2021-12-14 12:24:10 +01:00
Christoph Oelckers
5422bff683 ‚char‘ review in Blood - part 1 2021-11-29 00:55:42 +01:00
Christoph Oelckers
01abe7b2ac - addressed most unused/uninitialized variable warnings from MSVC. 2021-11-29 00:55:30 +01:00
Christoph Oelckers
0466186440 - HitScan 2021-11-29 00:53:53 +01:00