Christoph Oelckers
17a8dd5c2e
- added tile names for all of Vacation's new actors.
...
Although several just replace existing actors, we want different names for these when replacing them.
2023-04-23 10:45:44 +02:00
Christoph Oelckers
745275dc24
- use texture names for special player sprites,
2023-04-23 10:36:38 +02:00
Christoph Oelckers
07102fbd39
- fixed missing CANNONBALLS texture alias.
2023-04-16 21:47:06 +02:00
Christoph Oelckers
5f68291f69
- added skeleton definitions for all new Nuclear Winter items and their base tiles.
2023-04-16 16:53:53 +02:00
Christoph Oelckers
53e41bd3b3
- Duke: added missing texture alias for the cannon.
2023-04-11 20:23:34 +02:00
Christoph Oelckers
f9e5f2c137
- final clenaup on animatesprites_d.cpp.
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Only the player actor is left, which is also the messiest part...
2023-04-07 12:22:44 +02:00
Christoph Oelckers
8208c7fc0b
- some texture name cleanup
2023-04-02 16:45:43 +02:00
Christoph Oelckers
0d9fe83cba
- implemented the switch parser and set up the external definitions.
2022-12-29 13:32:29 +01:00
Christoph Oelckers
e78fd90f67
- adapted sky code for using texture IDs.
2022-12-18 14:42:27 +01:00
Christoph Oelckers
20edd800f9
- big texture system refactor.
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Finally that quickly slapped together BuildTiles class is gone and replaced with something that better integrates with the underlying texture manager
2022-12-18 13:05:58 +01:00
Christoph Oelckers
a63ee8079a
- implemented customizable breakable walls and ported all hard coded variants to use this.
2022-12-11 19:43:57 +01:00
Christoph Oelckers
be6ead173a
- scriptified several smaller actors
2022-12-11 19:43:51 +01:00
Christoph Oelckers
ff6a9b89ac
- scriptified the green slimer.
2022-12-11 19:43:51 +01:00
Christoph Oelckers
44fa420387
- added a few new flags and renamed some sprites.
...
All this is preparations for scriptifying the projectiles.
2022-12-11 19:43:48 +01:00
Christoph Oelckers
9d1384449c
- scriptified the Recon.
2022-12-11 19:43:47 +01:00
Christoph Oelckers
f43dc9d925
- Duke: fixed Jibs animation and scale.
2022-12-11 19:43:46 +01:00
Christoph Oelckers
67e807de26
- exported the tile flag setters to .def.
2022-12-11 18:42:01 +01:00
Christoph Oelckers
347d725ba0
- Duke: gave all switch animation phases proper texture names.
2022-12-11 18:41:52 +01:00
Christoph Oelckers
a76d166966
- scriptified tongue actor.
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This seems to be develpment garbage. No proper sprites exist for this.
2022-11-20 20:40:46 +01:00
Christoph Oelckers
dee33ba4dd
- scriptified viewscreen and camera.
2022-11-19 17:35:04 +01:00
Christoph Oelckers
11acb92553
- scriptified the bolts.
2022-11-19 12:54:50 +01:00
Christoph Oelckers
b106fb693a
- scriptified OozFilter + Seenine
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Also fixing the default handling for onHit.
2022-11-17 21:46:24 +01:00
Christoph Oelckers
d253468b22
- scriptified the scraps.
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A Duke-ish mess of epic proportions.
2022-11-15 00:06:21 +01:00
Christoph Oelckers
190fd1827e
- scriptified Dukes water fountain.
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That's this thingy in the first corridor of E2L1.
2022-11-14 12:10:13 +01:00
Christoph Oelckers
9bf3642cb8
- named the scrap sprites.
2022-11-13 11:51:44 +01:00
Christoph Oelckers
9d1ddb72d4
- added some texture names.
2022-11-13 10:13:49 +01:00
Mitchell Richters
79a1110d5f
- Duke: Create new flag SFLAG2_INTERPOLATEANGLE
and use for the bearing plate on gears.
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* Fixes #719 .
2022-10-30 16:51:39 +01:00
Christoph Oelckers
5bc8b1c2d3
- Duke: added two more flags to eliminate the references to the crane's tile numbers.
2022-01-25 22:26:53 +01:00
Christoph Oelckers
d311792e06
- engine side preparations for Duke Statusbar scriptification.
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Mainly, gotweapon had to be reverted to a flat bool array to avoid implementing FixedBitArray for the VM.
Also adding a few new tile names and PushV for string arrays.
2021-05-15 10:44:35 +02:00
Christoph Oelckers
88dfb93865
- redid Duke cutscene code to use functions, not classes as exports and added the missing screens.
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Functions are better because they allow doing more in the internal setup code.
2021-04-30 20:08:31 +02:00
Christoph Oelckers
c07fcbee08
- migrated level summary screen.
2021-04-30 20:08:24 +02:00
Christoph Oelckers
b0163ff729
- made the end of E1 cutscene a bit more scripting friendly.
2021-04-30 20:08:24 +02:00
Christoph Oelckers
e75f0c17e4
- ported the TitleScreen class.
2021-04-30 20:08:23 +02:00
Christoph Oelckers
6ba06f5ed0
- ImageScroller WIP commit.
2020-10-08 22:20:41 +02:00
Christoph Oelckers
789eb6d51d
- Most of Duke's menus work again.
2020-10-07 20:32:43 +02:00
Christoph Oelckers
55e7e34707
- added texture aliases so that tiles can given real names in the texture manager.
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Use this to turn Duke's and RR's tile enums into real names, leaving out RRTILExx - the few that are needed were renamed.
2020-10-06 19:26:22 +02:00