Mitchell Richters
3edc1a5a5a
- Exhumed: Make getSequence()
return a pointer instead of a reference.
...
* Gets rid of the awkward `operator[]()` calls.
* Gets rid of `std::ref()` setup in gun.cpp.
* Ensures a copy isn't made if the caller accidentally leaves off an ampersand.
* Allows us to use a consistent getter for native code and VM exports.
2023-04-27 20:16:14 +10:00
Mitchell Richters
d309406473
- Exhumed: Rename sequence texture getters to separate frame/chunks.
...
* This will make it easier to compare against the source if there's a mistake, etc.
2023-04-21 21:13:15 +10:00
Mitchell Richters
1162954b03
- Exhumed: Move AISpider's null chunk texture check into the getter.
...
* It's needed for the rat as well...
2023-04-21 21:13:15 +10:00
Mitchell Richters
408c71513b
- Exhumed: Manually review all nAction
changes and ensure nFrame
is reset also.
2023-04-21 21:13:14 +10:00
Mitchell Richters
27b9b0d2f8
- Exhumed: Reduce repeated hashtable lookups when building chunks.
2023-04-21 21:13:14 +10:00
Mitchell Richters
4a37453765
- Exhumed: Convert sequence system to FTextureIDs.
2023-04-21 21:13:13 +10:00
Mitchell Richters
95e84ba1f8
- Exhumed: Make playFrameSound()
a method of SeqFrame
.
2023-04-21 21:13:12 +10:00
Mitchell Richters
32cc320195
- Exhumed: Refactor new sequence setup to not use naked TArray of frames.
...
* Also gives access to the previously discarded sequence flags that are currently not in any kind of use.
2023-04-21 21:13:12 +10:00
Mitchell Richters
5c0b6858b1
- Exhumed: Remove seq_GetSeqPicnum()
.
2023-04-21 21:11:55 +10:00
Mitchell Richters
b4502626fa
- Exhumed: Tidy up some picnum accesses.
2023-04-21 21:11:55 +10:00
Mitchell Richters
4428ea5612
- Exhumed: Fix null chunk access for spider.
2023-04-21 21:11:54 +10:00
Mitchell Richters
d8441f712e
- Exhumed: Converted out most remaining files.
2023-04-21 21:11:54 +10:00
Mitchell Richters
f404708f51
- Exhumed: Initial conversion of seq_PlotSequence()
to new backend hashtable.
2023-04-21 21:11:52 +10:00
Mitchell Richters
27c87b247c
- Exhumed: Rename actionSeq
members for clarity.
2023-04-17 08:52:54 +10:00
Mitchell Richters
93fe699b78
- Exhumed: Wrap all access to FrameFlag[]
array and make static.
2023-04-17 08:52:53 +10:00
Mitchell Richters
e9c9f070eb
- Exhumed: Wrap all access to SeqStatic[]
array and make static.
2023-04-17 08:52:52 +10:00
Mitchell Richters
8df52e1265
- Exhumed: Wrap all access to SeqBase[]
array and make static.
2023-04-17 08:52:52 +10:00
Mitchell Richters
53b7235adf
- Exhumed: Wrap all access to SeqOffsets[]
array and make static.
2023-04-17 08:52:52 +10:00
Christoph Oelckers
c41dc29885
- eliminated half of the remaining tileWidth and tileHeight calls.
2022-12-18 14:45:09 +01:00
Mitchell Richters
2e0b9490e1
- Change spritetypebase::angle
to a DRotator named Angles
.
...
* Major pre-requisite for the next steps I'm undertaking, let's get it into the branch now.
2022-12-11 18:41:52 +01:00
Christoph Oelckers
81341ce4a6
- unwrapped SetScale as well.
...
Again no edits here - it's one big replace action.
2022-10-30 16:51:33 +01:00
Christoph Oelckers
8d1626de02
- yet more SetScale uses.
2022-10-30 16:51:18 +01:00
Christoph Oelckers
d22c473c31
- manual set_const_clipdist replacements
2022-10-30 16:51:15 +01:00
Mitchell Richters
8bc34f3dac
- Handle all remaining VecToAngle()
calls.
2022-10-27 16:55:53 +02:00
Christoph Oelckers
b14ab1bde3
- use a lower value range for the xy factor in movespritevel.
2022-10-18 19:01:45 +02:00
Christoph Oelckers
42389133d3
- function separators.
...
Also removing some dead code.
2022-10-18 19:01:44 +02:00
Christoph Oelckers
e2a6353182
- eliminated AngleDiff.
2022-10-18 19:01:44 +02:00
Christoph Oelckers
3709b61fd1
- floatified PlotCourseToSprite's return
2022-10-18 18:55:22 +02:00
Christoph Oelckers
7b8b4a48f7
- floatified all of movesprite.
2022-10-18 18:34:30 +02:00
Christoph Oelckers
98eb4a169d
- renamed movesprite functions as preparation
2022-10-18 18:34:29 +02:00
Christoph Oelckers
b5c315978c
- rename GetActorHeightF
...
(no edits here, just one replace.)
2022-10-18 18:34:28 +02:00
Christoph Oelckers
d381b51fac
- trivial int_ang removals.
2022-10-18 18:34:27 +02:00
Christoph Oelckers
cea437df98
- lots of set_int_vel.
2022-10-17 17:25:59 +02:00
Christoph Oelckers
fdc6a49a97
- another movesprite wrapper to get rid of int_yvel and int_xvel
2022-10-17 17:25:59 +02:00
Christoph Oelckers
ef47040630
- renaming stuff for search purposes
2022-10-17 17:03:53 +02:00
Christoph Oelckers
08a53188a8
- wrapped all literal assignments to clipdist - part 4
2022-10-17 17:03:53 +02:00
Mitchell Richters
fc47cec222
- Exhumed: Change inita
into a DAngle.
2022-10-15 13:32:03 +02:00
Christoph Oelckers
b462c3d998
- consolidated Exhumed’s velocity setters
2022-10-15 11:35:37 +02:00
Christoph Oelckers
6fd8dae380
- removed the non-Blood float_* access wrappers
2022-10-15 10:15:21 +02:00
Christoph Oelckers
62ba753585
- remove vel clear wrappers
2022-10-15 10:15:21 +02:00
Christoph Oelckers
45d95ec053
- spr.yvel is gone in Exhumed
2022-10-14 23:13:34 +02:00
Christoph Oelckers
490d4d3555
- set_int_yvel
2022-10-14 23:13:34 +02:00
Christoph Oelckers
b0e67ab88d
- clear_yvel
2022-10-14 23:13:34 +02:00
Christoph Oelckers
ec88d1ea6c
- set_int_xvel
2022-10-14 23:13:32 +02:00
Christoph Oelckers
fb1a9881e3
- half done with xvel
2022-10-14 23:13:32 +02:00
Christoph Oelckers
36f109502d
- use clear_xvel wrapper.
2022-10-14 23:02:11 +02:00
Christoph Oelckers
07bac24234
- quickly got rid of a significant bunch of int_zvel calls.
...
Mapping to float_zvel what could be done with search and replace.
2022-10-14 20:31:57 +02:00
Christoph Oelckers
999cd16b24
- use clear_zvel
2022-10-14 20:31:57 +02:00
Christoph Oelckers
6ddfd8e97a
- set_int_zvel
2022-10-14 20:31:55 +02:00
Christoph Oelckers
70d0d0622b
- wrapped 0 assignments to zvel
2022-10-14 20:31:55 +02:00