Christoph Oelckers
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44c95673a1
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- aimove + aifly return value.
This takes care of most checks of Build collision values.
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2021-11-22 00:06:10 +01:00 |
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Christoph Oelckers
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47436c58d7
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- WH: enable sprite interpolation.
For all games: completely disable interpolation by setting smoothratio to 1 when cl_interpolate == 0 or cl_capfps == 1.
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2021-11-21 23:49:37 +01:00 |
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Christoph Oelckers
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11831b0a26
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- WH: enabled interpolations.
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2021-11-21 23:07:53 +01:00 |
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Christoph Oelckers
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8b213edf4c
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- chunksofmeat
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2021-11-21 16:43:06 +01:00 |
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Christoph Oelckers
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c74c868dce
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- castspell
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2021-11-21 16:41:34 +01:00 |
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Christoph Oelckers
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068f887892
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- deleted a large number of unused GetSpriteIndex calls.
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2021-11-21 16:40:47 +01:00 |
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Christoph Oelckers
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89e687f166
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- checkdist
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2021-11-21 16:40:19 +01:00 |
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Christoph Oelckers
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722f836869
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- aiFly
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2021-11-21 16:38:29 +01:00 |
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Christoph Oelckers
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970dc3c96a
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- aisearch
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2021-11-21 16:37:45 +01:00 |
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Christoph Oelckers
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fc90343673
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- processfluid
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2021-11-21 16:33:09 +01:00 |
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Christoph Oelckers
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290d539200
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- 3 more sprite spawns de-indexed.
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2021-11-21 16:31:25 +01:00 |
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Christoph Oelckers
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799cddfb66
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- replaced the deletesprite calls inside the item interface, also using actors in callbacks.
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2021-11-21 16:29:08 +01:00 |
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Christoph Oelckers
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99f0c89e4e
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- replaced most deletesprite calls outside the item interface.
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2021-11-21 16:27:16 +01:00 |
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Christoph Oelckers
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e261a17d2c
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- first batch of setsprite.
This was pure search/replace.
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2021-11-21 16:19:25 +01:00 |
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Christoph Oelckers
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6eca4d721d
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- checksector6
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2021-11-21 16:17:27 +01:00 |
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Christoph Oelckers
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394675e9a8
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- warpsprite
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2021-11-21 16:14:59 +01:00 |
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Christoph Oelckers
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825e903246
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- checkmove
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2021-11-21 16:13:17 +01:00 |
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Christoph Oelckers
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a2bb4d20d9
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- checksight
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2021-11-21 16:11:55 +01:00 |
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Christoph Oelckers
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c762fd31dc
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- trailingsmoke
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2021-11-21 16:10:14 +01:00 |
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Christoph Oelckers
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49cbba8355
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- replaced more than half of the remaining newstatus calls that already had actors available.
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2021-11-21 16:04:32 +01:00 |
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Christoph Oelckers
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f6da8fd754
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- replaced the remaining full loops over the sprite array with iterators.
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2021-11-21 16:04:32 +01:00 |
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Christoph Oelckers
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a418d8b53e
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- replaced some full loops over the sprite array with iterators.
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2021-11-21 16:04:32 +01:00 |
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Christoph Oelckers
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a0b13ce785
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- removed sprite[i] references in AI code.
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2021-11-21 16:04:32 +01:00 |
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Christoph Oelckers
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c3cbaa91ce
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- removed unneeded GetSpriteIndex calls.
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2021-11-21 16:04:32 +01:00 |
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Christoph Oelckers
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2193597c3e
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- handle all newstatus calls in AI code.
Again done by search/replace.
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2021-11-21 16:04:31 +01:00 |
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Christoph Oelckers
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abd19f4e1d
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- use actors in the AIState interface.
This was a massive cppy/paste operation that only changed function headers and a few internal calls.
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2021-11-21 16:04:31 +01:00 |
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Mitch Richters
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1b487c1b05
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- WH: Fix bad whitespace in input.cpp and add a dead player check to unsynchronised mouse input.
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2021-11-21 16:04:31 +01:00 |
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Christoph Oelckers
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959405ecb0
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- operatesprite cleanup
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2021-11-21 16:04:31 +01:00 |
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Christoph Oelckers
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1e27f067ad
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- prepareboard cleanup
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2021-11-21 16:04:31 +01:00 |
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Christoph Oelckers
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a33c655033
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- replaced changespritestat with ChangeActorStat in animateobjs.
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2021-11-21 16:04:31 +01:00 |
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Christoph Oelckers
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c62dff2606
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- replaced changespritestat with ChangeActorStat in newstatus.
Like before, just one search / replace for all of this.
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2021-11-21 16:04:30 +01:00 |
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Christoph Oelckers
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a789fe97af
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- handled all sector iterators.
Again mostly cppy/paste.
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2021-11-21 16:04:30 +01:00 |
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Christoph Oelckers
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0bd0477352
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- replaced all simple sector iterators.
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2021-11-21 16:04:30 +01:00 |
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Christoph Oelckers
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d63f5046ec
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- sprite[] in animateobjs.
Search/Replace only.
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2021-11-21 16:04:30 +01:00 |
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Christoph Oelckers
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847877d6de
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- the remaining StatIterators.
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2021-11-21 16:04:30 +01:00 |
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Christoph Oelckers
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2a72a5860e
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- Iterators in animateobjs.
Again mainly Copy/Paste.
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2021-11-21 16:04:29 +01:00 |
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Mitch Richters
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9343767fa2
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- WH: Use full precision horizon adjustment code inside processinput() .
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2021-11-21 16:04:29 +01:00 |
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Mitch Richters
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113e019821
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- WH: Fix bad check in dead player horizon code.
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2021-11-21 16:04:29 +01:00 |
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Christoph Oelckers
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3caf334ed5
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- replaced the iterators in aiProcess.
Copy/Paste work.
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2021-11-21 16:04:16 +01:00 |
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Christoph Oelckers
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ee53d1003a
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- WHActor added.
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2021-11-21 16:04:16 +01:00 |
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Christoph Oelckers
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f7a21870a1
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- initplayersprite: final sprite[] replacement in this first pass.
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2021-11-21 16:04:16 +01:00 |
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Christoph Oelckers
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dc2f8ed84b
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- chunksofmeat function.
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2021-11-21 16:04:16 +01:00 |
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Christoph Oelckers
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c50c8bde97
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- 3 spawn functions.
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2021-11-21 16:04:16 +01:00 |
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Christoph Oelckers
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bb736286c3
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- icecubes, damageactor.
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2021-11-21 16:04:15 +01:00 |
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Christoph Oelckers
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46b45b6a4d
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- explosion2, trailingsmoke
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2021-11-21 16:04:15 +01:00 |
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Christoph Oelckers
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4af9d43a28
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- makeafire, explosion
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2021-11-21 16:04:15 +01:00 |
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Christoph Oelckers
|
67ad939542
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- newstatus
Despite the size this was a single search & replace in one function...
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2021-11-21 16:04:15 +01:00 |
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Christoph Oelckers
|
838f18e7b9
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- prepareboard
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2021-11-21 16:04:15 +01:00 |
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Christoph Oelckers
|
f70b8e88f1
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- makesparks
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2021-11-21 16:04:15 +01:00 |
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Christoph Oelckers
|
930506c283
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- bats, warpfxsprite.
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2021-11-21 16:04:14 +01:00 |
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