Christoph Oelckers
43f4962561
- got rid of the global compatibility modes and made 'precise' a parameter for clipmove.
...
This better reflects how this stuff gets used.
2023-11-12 14:45:24 +01:00
Christoph Oelckers
6984b7d6db
Exhumed: do raw serialization of FreeListArray.
...
This is for robustness reasons, there were occurences where this did not properly restore everything as intended.
2023-11-12 12:04:08 +01:00
Christoph Oelckers
c62418006c
SW: fixed coolie death animation.
2023-11-12 08:59:55 +01:00
Mitchell Richters
f399caa69d
- Duke: Fix missed symbolic constant from 13d57cdbd6
.
2023-11-12 08:42:25 +11:00
Christoph Oelckers
13d57cdbd6
use symbolic constant in two places close to the last commit.
2023-11-11 09:51:30 +01:00
Christoph Oelckers
2cf474bddc
Duke/RR: fixed player dying when falling from great heights while god mode being on.
2023-11-11 09:45:19 +01:00
Mitchell Richters
f4fee750d5
- Duke: Remove incur_damage()
from dispatcher.
...
* Only used locally within `processinput()` for each game.
2023-11-10 12:00:50 +11:00
Mitchell Richters
7dbd38c84a
Revert "- clamp player sprite's xvel between 0 and 512 to stop it going into the negative with rapid posx/posy changes due to teleporting."
...
This reverts commit cf548e055e
.
* Shouldn't be necessary now with doubles instead of integers for coordinates.
* Affected spot in commit message appears fine upon testing.
2023-11-10 12:00:50 +11:00
Mitchell Richters
669a6e8ac0
- Duke: Tidy up return setup in checkp()
.
2023-11-10 12:00:50 +11:00
Mitchell Richters
d034d20cd1
- Duke: Use checkp()
in ParseState::parse()
to remove some duplicated code.
2023-11-10 12:00:50 +11:00
Mitchell Richters
fd394cddad
- Duke: Remove a few remaining triple negations missed in 7498be6f5d
.
2023-11-10 12:00:49 +11:00
Mitchell Richters
489e535992
- Blood: Clean up player vel code following InputPacket
changes.
2023-11-10 12:00:49 +11:00
Christoph Oelckers
c19fd602d5
migrate to FTranslationID support
...
So far this only adapts to the changes in the backend without making further use of this type.
2023-11-09 23:19:48 +01:00
Mitchell Richters
3496d5cac5
- Exhumed: Return early in movesprite()
if the actor's sector is null.
...
* This is what PowerSlaveGDX does.
* Fixes #1010 .
2023-11-08 15:34:40 +11:00
Mitchell Richters
6c70211238
- Exhumed: Adjust angle change in 47a77fc8f1
to be 1:1 with the source.
2023-11-08 15:07:14 +11:00
Christoph Oelckers
47a77fc8f1
Exhumed: fix handling of angles for the queen's eggs when colliding with a wall.
2023-11-06 17:05:12 +01:00
Mitchell Richters
5d68927e21
- Exhumed: Remove sequence post-processing since range checks from c039882dcc
handle this.
2023-11-06 14:29:11 +11:00
Mitchell Richters
6f7a07dca1
- Exhumed: Clean up push factor in runlist_CheckRadialDamage()
for players.
...
* Some fudging was added due to issues that have now been properly resolved in 40265e649f
.
2023-11-06 14:29:00 +11:00
Christoph Oelckers
3066df54e0
Exhumed: fixed a few more bad velocities in queen code.
2023-11-05 23:51:02 +01:00
Christoph Oelckers
c039882dcc
Exhumed: Always perform a range check on a sequence's length.
...
Too many of these are not correct and prone to overflows so ignoring this is not good.
2023-11-05 14:42:41 +01:00
Christoph Oelckers
40265e649f
Exhumed: fixed radial damage push factor.
...
The original did 'bsin(x) >> 3' with vel being Q18.14 and bsin also returning Q18.14. So for fully floatified values we still must multiply by 1/8, not 128.
2023-11-05 14:39:49 +01:00
Christoph Oelckers
ff0cb2f580
Exhumed: sanitize stupid implementation of UpdateEnemy and fixed bad use of it for the queen's eggs.
2023-11-05 13:37:34 +01:00
Mitchell Richters
8148ef1458
- Blood: Fix GCC fallthrough warning.
2023-11-05 20:56:46 +11:00
Mitchell Richters
9e1ce2b970
- Clean up some GCC const warnings.
2023-11-05 20:54:17 +11:00
Mitchell Richters
4d7094b63b
- Move gi->getCrouchState()
into DCorePlayer
.
2023-11-05 17:38:10 +11:00
Mitchell Richters
2797919f2c
- Blood: Clean up some getPlayer()
and DCorePlayer::GetActor()
accesses in ticker.
2023-11-05 17:38:00 +11:00
Mitchell Richters
da81b63256
- Clean up some leftover floats in the input code.
2023-11-05 17:38:00 +11:00
Mitchell Richters
ef20d9a48a
- Duke: Slight cleanup in drawoverlays()
.
2023-11-05 17:38:00 +11:00
Mitchell Richters
63ba784d55
- SW: Reduce some line lengths in DoPlayerVehicleInputScaling()
.
2023-11-04 19:10:06 +11:00
Mitchell Richters
0bbfe81a92
- Remove DCorePlayer::getCameraAngles()
.
...
* `CameraAngles` used to be private within `PlayerAngles` and accessed via a friendship with `GameInput`.
* Just make it public for now, its not worth the complex setup to protect against this as we can control access by simply not exporting it to ZScript.
2023-11-04 19:10:05 +11:00
Mitchell Richters
bd3184cf49
- Consolidate Exhumed's nCamerapos
and SW's DSWPlayer::si
into something inside DCorePlayer
.
2023-11-04 19:10:05 +11:00
Mitchell Richters
7921eedda2
- Interalise slope tilting checks for DCorePlayer::doViewPitch()
.
2023-11-04 19:10:05 +11:00
Mitchell Richters
cf2f3e20f8
- Internalise player velocity setup for DCorePlayer::doRollInput()
.
...
* Would have been nice to have this constexpr, but can only do that when we switch to C++20.
2023-11-04 19:10:04 +11:00
Mitchell Richters
3d7b742bed
- Internalise player InputPacket
access.
2023-11-04 19:10:03 +11:00
Mitchell Richters
3625a6af52
- Move PlayerAngles
class directly into DCorePlayer
.
...
* No refactoring around it yet.
* The #includes could use some cleaning up...
2023-11-04 19:10:03 +11:00
Christoph Oelckers
c64d333379
Blood: fixed packSlots being cleared on loading a savegame.
...
Since the player refactor the order of operations had changed and this got called after reading the player, not before.
2023-10-31 16:32:24 +01:00
Christoph Oelckers
8545a2e74d
Duke: fixed breakable ceilings.
2023-10-28 10:54:12 +02:00
Christoph Oelckers
be9ddb0007
Blood: fixed initialization of dmgControl array.
...
This got lost somewhere in the commit shuffling.
2023-10-26 20:26:53 +02:00
Christoph Oelckers
bb6bb85508
added some awful hackery to handle the different offsetting of Blood's native voxels vs. those imported via .DEF.
2023-10-26 19:28:49 +02:00
Christoph Oelckers
94b92a355d
Blood: fixed bad parameters in playSound inlines
2023-10-26 19:09:10 +02:00
Christoph Oelckers
6eae603d20
removed voxel offsetting in Blood's animateSprites function
...
Since offsetting is being done in the backend now, this one is redundant.
2023-10-24 16:45:17 +02:00
Christoph Oelckers
a717491a1b
fix one remaining static declaration of an interface function.
2023-10-23 18:22:49 +02:00
Christoph Oelckers
66db6c5855
remove static declarators from exported action functions.
...
This made GCC error out.
2023-10-23 16:12:43 +02:00
Christoph Oelckers
b0b3f00d18
add missing null check
2023-10-23 16:09:36 +02:00
Christoph Oelckers
6975b95402
Duke fixed two issues with displaying incorrect sprites
...
* We cannot check a projectiles owner because it may have been destroyed, so copy all info over
* CON changing an actor's type to one without class did not do anything at all.
2023-10-22 23:09:11 +02:00
Christoph Oelckers
a5b37d55a8
added some more symbolic constants.
2023-10-13 23:08:06 +02:00
Christoph Oelckers
dc02d9edbc
fixed some issues with feature flags.
2023-10-13 23:08:06 +02:00
Christoph Oelckers
3e17a9cc88
enabled nnext's grow and shrink shrooms by feature flag.
...
This is a contained feature with no wide reaching impact so it's fine to support.
2023-10-13 23:07:52 +02:00
Christoph Oelckers
065de5979d
did some flag naming
2023-10-13 23:07:52 +02:00
Christoph Oelckers
8ca2ce3042
fix some bad English
2023-10-13 23:07:30 +02:00